Introduction
to LeanUX
    General Assembly
    June 14, 2012
    Josh Seiden
    @jseiden
Me and my hashtags

                         Josh Seiden
                         www.proof-nyc.com
                         @jseiden
                         @proof_nyc

                         #leanUX
                         #leanStartup




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We’ll discuss...


         •     Making things people want
         •     What is Lean UX?
         •     An overview: how to put this into practice




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Internet Mouse…




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Internet Mouse…




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Making things people want




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Making things people want


         •     Most new products fail…




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Making things people want


         •     Most new products fail…
         •     …because they fail to offer things that people
               want.




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Making things people want


         •     Most new products fail…
         •     …because they fail to offer things that people
               want.
         •     Startup risk = market risk + technical risk +...




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WHAT IS LEAN UX?


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Should we build it?




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What is a startup?




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What is a startup?

“A startup is a temporary organization designed to
  search for a repeatable and scalable business
  model.” -- Steve Blank




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What is a startup?

“A startup is a temporary organization designed to
  search for a repeatable and scalable business
  model.” -- Steve Blank




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What is a startup?

“A startup is a temporary organization designed to
  search for a repeatable and scalable business
  model.” -- Steve Blank

These concepts apply to any attempt to create new
  value in conditions of uncertainty, where small
  failures do not pose life-threatening risk.



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Agile is not enough

Agile: “Working software is the primary
 measure of progress.”

Lean Startup: “Validated learning is the
  primary measure of progress.”

LeanUX: “Delivered value is the primary
  measure of progress.”
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Feynman on science...




http://youtu.be/b240PGCMwV0




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LeanUX and the Design of Business




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LeanUX and the Design of Business




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LeanUX and the Design of Business


Every decision you make about your offering is a
  design decision.




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LeanUX and the Design of Business


Every decision you make about your offering is a
  design decision.
Every design decision is an hypothesis.




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www.slideshare.net/jseiden                              United States
LeanUX and the Design of Business


Every decision you make about your offering is a
  design decision.
Every design decision is an hypothesis.
Declare your assumptions and test them.




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www.slideshare.net/jseiden                              United States
LeanUX and the Design of Business


Every decision you make about your offering is a
  design decision.
Every design decision is an hypothesis.
Declare your assumptions and test them.
Evaluate your results ruthlessly, and be prepared to
  change course.



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Reduce Inventory, Risk and Waste




       Make a                                       Get
        design                                   feedback
       decision                                from market




                                  Concept credit: @clevergirl

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Reduce Inventory, Risk and Waste

                          This is
                        going to be
                           BIG!




       Make a                                                Get
        design                                            feedback
       decision                                         from market




                                           Concept credit: @clevergirl

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Reduce Inventory, Risk and Waste

                          This is            No one
                        going to be          clicked.
                           BIG!




       Make a                                                Get
        design                                            feedback
       decision                                         from market




                                           Concept credit: @clevergirl

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www.slideshare.net/jseiden                                      United States
Reduce Inventory, Risk and Waste

                          This is                No one
                        going to be              clicked.
                           BIG!




       Make a                                                    Get
        design                        MONTHS                  feedback
       decision                                             from market




                                               Concept credit: @clevergirl

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www.slideshare.net/jseiden                                          United States
Reduce Inventory, Risk and Waste

                          This is                No one
                        going to be              clicked.
                           BIG!




       Make a                                                    Get
        design                        MONTHS                  feedback
       decision                                             from market




                                      HOURS    Concept credit: @clevergirl

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Less risk, more often


                             The old
                              way...



                                            The new
                                              way!




                                             Concept credit: @clevergirl

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Nail it, then scale it. Key ideas…




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Nail it, then scale it. Key ideas…
•   Prioritize learning over growth




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Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis




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www.slideshare.net/jseiden                     United States
Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses




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www.slideshare.net/jseiden                               United States
Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing




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                             14
www.slideshare.net/jseiden                               United States
Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head




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                             14
www.slideshare.net/jseiden                               United States
Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head

    • Ruthlessly challenge your idea via experiments




www.proof-nyc.com                             License: CC BY-NC-SA
                             14
www.slideshare.net/jseiden                              United States
Nail it, then scale it. Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head

    • Ruthlessly challenge your idea via experiments
• Run fast iterations




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WHY NOW?


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How it’s done: the old way




   Research                  Synthesis   Design   Make   Test




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www.slideshare.net/jseiden                                         United States
Old assumptions, new reality




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Old assumptions, new reality




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                             17
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Old assumptions, new reality




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                             17
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Old assumptions, new reality




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Infrastructure Revolution




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Infrastructure Revolution

Languages




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Infrastructure Revolution

Languages
Databases




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Infrastructure Revolution

Languages
Databases
Browsers




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Infrastructure Revolution

Languages
Databases
Browsers
Cloud services




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Infrastructure Revolution

Languages
Databases
Browsers
Cloud services
APIs




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Infrastructure Revolution

Languages
Databases
Browsers
Cloud services
APIs
Digital distribution




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Infrastructure Revolution

Languages
Databases
Browsers
Cloud services
APIs
Digital distribution
Metrics infrastructures


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Old vs new: handoffs vs. collaboration




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Old vs new: handoffs vs. collaboration




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A case study




http://www.youtube.com/watch?v=szr0ezLyQHY        http://youtu.be/szr0ezLyQHY

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www.slideshare.net/jseiden                                                                United States
Old vs new: processes adapt




                    Short cycle times
                    Whole team activity




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@jseiden
Discussion




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Discussion




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Discussion

•        What methods and work styles did you observe?




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Discussion

•        What methods and work styles did you observe?

•        What challenges could you face when applying
         these methods at your organization?




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LUXr’s 9 Principles for Lean Teams
1.        Design + biz + development + ... = 1 product team.
2.        Externalize!
3.        Goal-driven and outcome-focused.
4.        Repeatable and routinized.
5.        Research with users is the best source of information.
6.        Focus on solving the right problem.
7.        Generate many options & decide quickly what to pursue.
8.        Recognize hypotheses & validate them.
9.        Rapid cycles: think/make/check.

           Source: www.luxr.co


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Applying Lean Startup Methods

HOW TO: FOR PRACTITIONERS


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Process
  To replace requirements with hypotheses:

  1. Identify assumptions
  2. Test the riskiest assumptions first
  3. Express assumptions as hypotheses
  4. Break hypotheses down into testable parts
  5. Use MVPs to test your hypothesis
  6. Get out of the building
  7. Lather, rinse, and repeat
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Methods for Practitioners




1.        Assumptions & Hypotheses
2.        Experiments / MVPs
3.        Customer Development



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Declare your assumptions




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Declare your assumptions



What assumptions do you have?




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Declare your assumptions



What assumptions do you have?
…about your customers and business?




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Declare your assumptions



What assumptions do you have?
…about your customers and business?
…that if proven false, will cause you to fail?




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What assumptions are we making?

What is the customer’s need?
What solution solves this need?
When and how is our product used?
Who are my initial customers?
How will I acquire my customers?
How will I make money?
My primary differentiator is what?
What risks could cause my business to fail?

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What is a hypothesis?




An hypothesis is a proposed explanation of
 the way things work.




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What is a Hypothesis?

         We believe that ________________.

         ...and:

         We’ll know that we’re right when we see this
          signal: ______________.




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What is a Hypothesis?

         We believe that people will pay for a device that
          makes it easier and more fun to surf the internet
          from their living room couches.

         ...and:

         We’ll know that we’re right when
         1. People use our mockups without trouble.
         2. People offer to pay when we offer to leave the
           mockups with them.
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Methods for Practitioners




1.        Assumptions & Hypotheses
2.        Experiments / MVPs
3.        Customer Development



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Creating experiments

1. Think about learning, not launching
2. Take an assumption and try to invalidate it in the
   market with qualitative and quantitative methods.
3. Focus on being:
         Scrappy
         Focused
         Creative
         Measured



www.proof-nyc.com                              License: CC BY-NC-SA
www.slideshare.net/jseiden                               United States
Methods for Practitioners




1.        Assumptions & Hypotheses
2.        Experiments / MVPs
3.        Customer Development



www.proof-nyc.com                    License: CC BY-NC-SA
www.slideshare.net/jseiden                     United States
Get out of the building


         •     Identify who do you want to talk to and what
               you want to learn
         •     In other words, what assumptions will you test?
         •     Plan your interview themes as a team
         •     Collect evidence, debrief and share
         •     Use your visits for multiple purposes


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www.slideshare.net/jseiden                                        United States
Key ideas…




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Key ideas…
•   Prioritize learning over growth




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www.slideshare.net/jseiden                      United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis




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                             36
www.slideshare.net/jseiden                    United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses




www.proof-nyc.com                              License: CC BY-NC-SA
                             36
www.slideshare.net/jseiden                               United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing




www.proof-nyc.com                              License: CC BY-NC-SA
                             36
www.slideshare.net/jseiden                               United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head




www.proof-nyc.com                              License: CC BY-NC-SA
                             36
www.slideshare.net/jseiden                               United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head

    • Ruthlessly challenge your idea via experiments




www.proof-nyc.com                             License: CC BY-NC-SA
                             36
www.slideshare.net/jseiden                              United States
Key ideas…
• Prioritize learning over growth
• Prioritize making over analysis

• Frame your business as a set of hypotheses

• Reality testing

    • Get out of your own head

    • Ruthlessly challenge your idea via experiments
• Run fast iterations




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                             36
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If you liked this talk, please follow   @jseiden


THANK YOU!                              @proof_nyc



                                        lets-talk@proof-nyc.com


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2012 june 14 Intro to LeanUX for GA's digital buffet

  • 1.
    Introduction to LeanUX General Assembly June 14, 2012 Josh Seiden @jseiden
  • 2.
    Me and myhashtags Josh Seiden www.proof-nyc.com @jseiden @proof_nyc #leanUX #leanStartup www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 2 Share Alike 3.0 United States
  • 3.
    We’ll discuss... • Making things people want • What is Lean UX? • An overview: how to put this into practice www.proof-nyc.com License: CC BY-NC-SA 3 www.slideshare.net/jseiden United States
  • 4.
    Internet Mouse… www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States
  • 5.
    Internet Mouse… www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States
  • 6.
    Making things peoplewant www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States
  • 7.
    Making things peoplewant • Most new products fail… www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States
  • 8.
    Making things peoplewant • Most new products fail… • …because they fail to offer things that people want. www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States
  • 9.
    Making things peoplewant • Most new products fail… • …because they fail to offer things that people want. • Startup risk = market risk + technical risk +... www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States
  • 10.
    WHAT IS LEANUX? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 11.
    Should we buildit? www.proof-nyc.com www.slideshare.net/jseiden 7 License: Creative Commons Attribution- Share Alike 3.0 United States
  • 12.
    What is astartup? www.proof-nyc.com License: CC BY-NC-SA 8 www.slideshare.net/jseiden United States
  • 13.
    What is astartup? “A startup is a temporary organization designed to search for a repeatable and scalable business model.” -- Steve Blank www.proof-nyc.com License: CC BY-NC-SA 8 www.slideshare.net/jseiden United States
  • 14.
    What is astartup? “A startup is a temporary organization designed to search for a repeatable and scalable business model.” -- Steve Blank www.proof-nyc.com License: CC BY-NC-SA 8 www.slideshare.net/jseiden United States
  • 15.
    What is astartup? “A startup is a temporary organization designed to search for a repeatable and scalable business model.” -- Steve Blank These concepts apply to any attempt to create new value in conditions of uncertainty, where small failures do not pose life-threatening risk. www.proof-nyc.com License: CC BY-NC-SA 8 www.slideshare.net/jseiden United States
  • 16.
    Agile is notenough Agile: “Working software is the primary measure of progress.” Lean Startup: “Validated learning is the primary measure of progress.” LeanUX: “Delivered value is the primary measure of progress.” www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 9 Share Alike 3.0 United States
  • 17.
    Feynman on science... http://youtu.be/b240PGCMwV0 www.proof-nyc.com License: CC BY-NC-SA 10 www.slideshare.net/jseiden United States
  • 18.
    LeanUX and theDesign of Business www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 19.
    LeanUX and theDesign of Business www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 20.
    LeanUX and theDesign of Business Every decision you make about your offering is a design decision. www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 21.
    LeanUX and theDesign of Business Every decision you make about your offering is a design decision. Every design decision is an hypothesis. www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 22.
    LeanUX and theDesign of Business Every decision you make about your offering is a design decision. Every design decision is an hypothesis. Declare your assumptions and test them. www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 23.
    LeanUX and theDesign of Business Every decision you make about your offering is a design decision. Every design decision is an hypothesis. Declare your assumptions and test them. Evaluate your results ruthlessly, and be prepared to change course. www.proof-nyc.com License: CC BY-NC-SA 11 www.slideshare.net/jseiden United States
  • 24.
    Reduce Inventory, Riskand Waste Make a Get design feedback decision from market Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 12 www.slideshare.net/jseiden United States
  • 25.
    Reduce Inventory, Riskand Waste This is going to be BIG! Make a Get design feedback decision from market Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 12 www.slideshare.net/jseiden United States
  • 26.
    Reduce Inventory, Riskand Waste This is No one going to be clicked. BIG! Make a Get design feedback decision from market Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 12 www.slideshare.net/jseiden United States
  • 27.
    Reduce Inventory, Riskand Waste This is No one going to be clicked. BIG! Make a Get design MONTHS feedback decision from market Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 12 www.slideshare.net/jseiden United States
  • 28.
    Reduce Inventory, Riskand Waste This is No one going to be clicked. BIG! Make a Get design MONTHS feedback decision from market HOURS Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 12 www.slideshare.net/jseiden United States
  • 29.
    Less risk, moreoften The old way... The new way! Concept credit: @clevergirl www.proof-nyc.com License: CC BY-NC-SA 13 www.slideshare.net/jseiden United States
  • 30.
    Nail it, thenscale it. Key ideas… www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 31.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 32.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 33.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 34.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 35.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 36.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head • Ruthlessly challenge your idea via experiments www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 37.
    Nail it, thenscale it. Key ideas… • Prioritize learning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head • Ruthlessly challenge your idea via experiments • Run fast iterations www.proof-nyc.com License: CC BY-NC-SA 14 www.slideshare.net/jseiden United States
  • 38.
    WHY NOW? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 39.
    How it’s done:the old way Research Synthesis Design Make Test www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 40.
    Old assumptions, newreality www.proof-nyc.com License: CC BY-NC-SA 17 www.slideshare.net/jseiden United States
  • 41.
    Old assumptions, newreality www.proof-nyc.com License: CC BY-NC-SA 17 www.slideshare.net/jseiden United States
  • 42.
    Old assumptions, newreality www.proof-nyc.com License: CC BY-NC-SA 17 www.slideshare.net/jseiden United States
  • 43.
    Old assumptions, newreality www.proof-nyc.com License: CC BY-NC-SA 17 www.slideshare.net/jseiden United States
  • 44.
    Infrastructure Revolution www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 45.
    Infrastructure Revolution Languages www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 46.
    Infrastructure Revolution Languages Databases www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 47.
    Infrastructure Revolution Languages Databases Browsers www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 48.
    Infrastructure Revolution Languages Databases Browsers Cloud services www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 49.
    Infrastructure Revolution Languages Databases Browsers Cloud services APIs www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 50.
    Infrastructure Revolution Languages Databases Browsers Cloud services APIs Digitaldistribution www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 51.
    Infrastructure Revolution Languages Databases Browsers Cloud services APIs Digitaldistribution Metrics infrastructures www.proof-nyc.com License: CC BY-NC-SA 18 www.slideshare.net/jseiden United States
  • 52.
    Old vs new:handoffs vs. collaboration www.proof-nyc.com License: CC BY-NC-SA 19 www.slideshare.net/jseiden United States
  • 53.
    Old vs new:handoffs vs. collaboration www.proof-nyc.com License: CC BY-NC-SA 19 www.slideshare.net/jseiden United States
  • 54.
    A case study http://www.youtube.com/watch?v=szr0ezLyQHY http://youtu.be/szr0ezLyQHY www.proof-nyc.com License: CC BY-NC-SA 20 www.slideshare.net/jseiden United States
  • 55.
    Old vs new:processes adapt Short cycle times Whole team activity www.proof-nyc.com License: CC BY-NC-SA @jseiden
  • 56.
    Discussion www.proof-nyc.com License: CC BY-NC-SA 22 www.slideshare.net/jseiden United States
  • 57.
    Discussion www.proof-nyc.com License: CC BY-NC-SA 22 www.slideshare.net/jseiden United States
  • 58.
    Discussion • What methods and work styles did you observe? www.proof-nyc.com License: CC BY-NC-SA 22 www.slideshare.net/jseiden United States
  • 59.
    Discussion • What methods and work styles did you observe? • What challenges could you face when applying these methods at your organization? www.proof-nyc.com License: CC BY-NC-SA 22 www.slideshare.net/jseiden United States
  • 60.
    LUXr’s 9 Principlesfor Lean Teams 1. Design + biz + development + ... = 1 product team. 2. Externalize! 3. Goal-driven and outcome-focused. 4. Repeatable and routinized. 5. Research with users is the best source of information. 6. Focus on solving the right problem. 7. Generate many options & decide quickly what to pursue. 8. Recognize hypotheses & validate them. 9. Rapid cycles: think/make/check. Source: www.luxr.co www.proof-nyc.com License: CC BY-NC-SA 23 www.slideshare.net/jseiden United States
  • 61.
    Applying Lean StartupMethods HOW TO: FOR PRACTITIONERS www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 62.
    Process Toreplace requirements with hypotheses: 1. Identify assumptions 2. Test the riskiest assumptions first 3. Express assumptions as hypotheses 4. Break hypotheses down into testable parts 5. Use MVPs to test your hypothesis 6. Get out of the building 7. Lather, rinse, and repeat www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 25 Share Alike 3.0 United States
  • 63.
    Methods for Practitioners 1. Assumptions & Hypotheses 2. Experiments / MVPs 3. Customer Development www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 64.
    Declare your assumptions www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 65.
    Declare your assumptions Whatassumptions do you have? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 66.
    Declare your assumptions Whatassumptions do you have? …about your customers and business? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 67.
    Declare your assumptions Whatassumptions do you have? …about your customers and business? …that if proven false, will cause you to fail? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 68.
    What assumptions arewe making? What is the customer’s need? What solution solves this need? When and how is our product used? Who are my initial customers? How will I acquire my customers? How will I make money? My primary differentiator is what? What risks could cause my business to fail? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 69.
    What is ahypothesis? An hypothesis is a proposed explanation of the way things work. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 29 Share Alike 3.0 United States
  • 70.
    What is aHypothesis? We believe that ________________. ...and: We’ll know that we’re right when we see this signal: ______________. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 30 Share Alike 3.0 United States
  • 71.
    What is aHypothesis? We believe that people will pay for a device that makes it easier and more fun to surf the internet from their living room couches. ...and: We’ll know that we’re right when 1. People use our mockups without trouble. 2. People offer to pay when we offer to leave the mockups with them. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 31 Share Alike 3.0 United States
  • 72.
    Methods for Practitioners 1. Assumptions & Hypotheses 2. Experiments / MVPs 3. Customer Development www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 73.
    Creating experiments 1. Thinkabout learning, not launching 2. Take an assumption and try to invalidate it in the market with qualitative and quantitative methods. 3. Focus on being: Scrappy Focused Creative Measured www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 74.
    Methods for Practitioners 1. Assumptions & Hypotheses 2. Experiments / MVPs 3. Customer Development www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 75.
    Get out ofthe building • Identify who do you want to talk to and what you want to learn • In other words, what assumptions will you test? • Plan your interview themes as a team • Collect evidence, debrief and share • Use your visits for multiple purposes www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States
  • 76.
    Key ideas… www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 77.
    Key ideas… • Prioritize learning over growth www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 78.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 79.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 80.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 81.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 82.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head • Ruthlessly challenge your idea via experiments www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 83.
    Key ideas… • Prioritizelearning over growth • Prioritize making over analysis • Frame your business as a set of hypotheses • Reality testing • Get out of your own head • Ruthlessly challenge your idea via experiments • Run fast iterations www.proof-nyc.com License: CC BY-NC-SA 36 www.slideshare.net/jseiden United States
  • 84.
    If you likedthis talk, please follow @jseiden THANK YOU! @proof_nyc lets-talk@proof-nyc.com www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States

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