The document discusses three 2D games and how they approach character design. The first game allows players to choose between different wolf characters but all have realistic appearances. The second game involves evolving a character through different forms in a realistic prehistoric setting. The third game stars Ecco the Dolphin, whose realistic dolphin design helps players connect with the character. Realistic, consistent character designs that fit the games' settings are emphasized.
Designing for Creativity and Kindness in GamesMirjam Eladhari
Invited talk given at Vaasa Game Days on the 9th of December 2015.
Content:
- Overview, slide 2
- Case Study 1, Pataphysic Institute Prototype. Background for coming research avenues. slide 8
- Games for Co-creation, Games made in C2Learn project, slide 32,
- Case Study 2, 4Scribes. A Story making game making use of computational creativity techniques for aiding narrative coherence. Slide 39
- Case Study 3, Mind Shadows. A game of kindness. Slide 76
- Make Game Design Part of your Life. Tips, tricks & tools for indie devs. Slide 88
Game Design - Retention
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying RETENTION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Designing for Creativity and Kindness in GamesMirjam Eladhari
Invited talk given at Vaasa Game Days on the 9th of December 2015.
Content:
- Overview, slide 2
- Case Study 1, Pataphysic Institute Prototype. Background for coming research avenues. slide 8
- Games for Co-creation, Games made in C2Learn project, slide 32,
- Case Study 2, 4Scribes. A Story making game making use of computational creativity techniques for aiding narrative coherence. Slide 39
- Case Study 3, Mind Shadows. A game of kindness. Slide 76
- Make Game Design Part of your Life. Tips, tricks & tools for indie devs. Slide 88
Game Design - Retention
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying RETENTION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Game Design - Engagement
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying ENGAGEMENT among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
G4H: game accessibility research @ University of Nevada, RenoEelke Folmer
Invited talk at the Games for Health Conference workshop on game accessibility. This deck of slides discusses some of our research projects at the university of nevada in Reno such as a version of guitar hero that visually impaired can play. Interfaces to popular game genres for severe motor impaired and a virtual world interface that can be accessed with a screen reader.
Game Design - Engagement
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying ENGAGEMENT among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
G4H: game accessibility research @ University of Nevada, RenoEelke Folmer
Invited talk at the Games for Health Conference workshop on game accessibility. This deck of slides discusses some of our research projects at the university of nevada in Reno such as a version of guitar hero that visually impaired can play. Interfaces to popular game genres for severe motor impaired and a virtual world interface that can be accessed with a screen reader.
Invited talk for the 2nd GALA Alignment School. Organized by GALA - Games and Learning Alliance, Network of Excellence on Serious Games, funded by the FP7. Carcavelos, Lisbon, 25 June 2012.
1. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in
1995 and is a computer game. It is now
abandonware. There are many characters to
choose from, each have different names and pelt
colours however the form of the sprite remains
the same for each character. The gender of the
chosen character is the only thing that will affect
game play. The characters are all wolves, all
have natural fur colours and have no special
abilities or powers. The characters are in fact
very realistic, and the animated sprites are
consistent with this. This compliments gameplay
as the game is set in a selection of realistic
terrains, and the aim of the game is simply to
survive. Gameplay simulates real life; so it is
only right that the characters follow lead.
2. In ‘EVO: Search for eden’ the user plays just one character.
Although this character takes many forms. That game is set in a
prehistoric world, before civilisation. The main theme of the
game is ‘survival of the fittest’; starting off as a meager fish and
eventually being human, the player must defeat other creatures
and evolve in order to survive. Evolving is a slow process, as the
user chooses which body parts to evolve and hopefully makes
good choices to suit the current environment. Different body parts
will offer different abilities, and at different strengths, such as
swimming, jumping, flying etc. I think this process of engaging
the player in the development of the character is essential in order
to make the user feel really involved. All the sprites are relatively
realistic as well as the animation.
3. In this 2D game ‘Ecco the Dolphin’, you play
as Ecco. A dolphin on a mission. The graphics
are very realistic, and Ecco just looks like an
ordinary dolphin. Eccos only abilities really
are to swim, dash, echo locate etc. There are
no magical abilities and gameplay is quite
realistic. The game just wouldn’t be the same
if Ecco was cartoony and unbelievable. The
realistic element allows the play to connect
with the character. The character’s appearance
remains the same throughout all gameplay;
there are no customisation opinions.
There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific
character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However
for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
2. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in
1995 and is a computer game. It is now
abandonware. There are many characters to
choose from, each have different names and pelt
colours however the form of the sprite remains
the same for each character. The gender of the
chosen character is the only thing that will affect
game play. The characters are all wolves, all
have natural fur colours and have no special
abilities or powers. The characters are in fact
very realistic, and the animated sprites are
consistent with this. This compliments gameplay
as the game is set in a selection of realistic
terrains, and the aim of the game is simply to
survive. Gameplay simulates real life; so it is
only right that the characters follow lead.
2. In ‘EVO: Search for eden’ the user plays just one character.
Although this character takes many forms. That game is set in a
prehistoric world, before civilisation. The main theme of the
game is ‘survival of the fittest’; starting off as a meager fish and
eventually being human, the player must defeat other creatures
and evolve in order to survive. Evolving is a slow process, as the
user chooses which body parts to evolve and hopefully makes
good choices to suit the current environment. Different body parts
will offer different abilities, and at different strengths, such as
swimming, jumping, flying etc. I think this process of engaging
the player in the development of the character is essential in order
to make the user feel really involved. All the sprites are relatively
realistic as well as the animation.
3. In this 2D game ‘Ecco the Dolphin’, you play
as Ecco. A dolphin on a mission. The graphics
are very realistic, and Ecco just looks like an
ordinary dolphin. Eccos only abilities really
are to swim, dash, echo locate etc. There are
no magical abilities and gameplay is quite
realistic. The game just wouldn’t be the same
if Ecco was cartoony and unbelievable. The
realistic element allows the play to connect
with the character. The character’s appearance
remains the same throughout all gameplay;
there are no customisation opinions.
There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific
character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However
for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
3. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in
1995 and is a computer game. It is now
abandonware. There are many characters to
choose from, each have different names and pelt
colours however the form of the sprite remains
the same for each character. The gender of the
chosen character is the only thing that will affect
game play. The characters are all wolves, all
have natural fur colours and have no special
abilities or powers. The characters are in fact
very realistic, and the animated sprites are
consistent with this. This compliments gameplay
as the game is set in a selection of realistic
terrains, and the aim of the game is simply to
survive. Gameplay simulates real life; so it is
only right that the characters follow lead.
2. In ‘EVO: Search for eden’ the user plays just one character.
Although this character takes many forms. That game is set in a
prehistoric world, before civilisation. The main theme of the
game is ‘survival of the fittest’; starting off as a meager fish and
eventually being human, the player must defeat other creatures
and evolve in order to survive. Evolving is a slow process, as the
user chooses which body parts to evolve and hopefully makes
good choices to suit the current environment. Different body parts
will offer different abilities, and at different strengths, such as
swimming, jumping, flying etc. I think this process of engaging
the player in the development of the character is essential in order
to make the user feel really involved. All the sprites are relatively
realistic as well as the animation.
3. In this 2D game ‘Ecco the Dolphin’, you play
as Ecco. A dolphin on a mission. The graphics
are very realistic, and Ecco just looks like an
ordinary dolphin. Eccos only abilities really
are to swim, dash, echo locate etc. There are
no magical abilities and gameplay is quite
realistic. The game just wouldn’t be the same
if Ecco was cartoony and unbelievable. The
realistic element allows the play to connect
with the character. The character’s appearance
remains the same throughout all gameplay;
there are no customisation opinions.
There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific
character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However
for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.
4. 1. ‘Wolf’ by ‘Sanctuary woods’ was made in
1995 and is a computer game. It is now
abandonware. There are many characters to
choose from, each have different names and pelt
colours however the form of the sprite remains
the same for each character. The gender of the
chosen character is the only thing that will affect
game play. The characters are all wolves, all
have natural fur colours and have no special
abilities or powers. The characters are in fact
very realistic, and the animated sprites are
consistent with this. This compliments gameplay
as the game is set in a selection of realistic
terrains, and the aim of the game is simply to
survive. Gameplay simulates real life; so it is
only right that the characters follow lead.
2. In ‘EVO: Search for eden’ the user plays just one character.
Although this character takes many forms. That game is set in a
prehistoric world, before civilisation. The main theme of the
game is ‘survival of the fittest’; starting off as a meager fish and
eventually being human, the player must defeat other creatures
and evolve in order to survive. Evolving is a slow process, as the
user chooses which body parts to evolve and hopefully makes
good choices to suit the current environment. Different body parts
will offer different abilities, and at different strengths, such as
swimming, jumping, flying etc. I think this process of engaging
the player in the development of the character is essential in order
to make the user feel really involved. All the sprites are relatively
realistic as well as the animation.
3. In this 2D game ‘Ecco the Dolphin’, you play
as Ecco. A dolphin on a mission. The graphics
are very realistic, and Ecco just looks like an
ordinary dolphin. Eccos only abilities really
are to swim, dash, echo locate etc. There are
no magical abilities and gameplay is quite
realistic. The game just wouldn’t be the same
if Ecco was cartoony and unbelievable. The
realistic element allows the play to connect
with the character. The character’s appearance
remains the same throughout all gameplay;
there are no customisation opinions.
There aren’t really a lot of 2D characters that I personally feel much passion for. Playing as a specific
character generally annoys me, and silly, cartoony, unrealistic characters annoy me even moreso. However
for the purpose of this exercise, here is another seven 7, recognisable and popular 2D character figures.