This document provides a case study analysis of The Legend of Zelda: Breath of the Wild game. It discusses key terminology from lectures and how they are used in the game. It analyzes the game's audio, including music, sound effects, and how it creates mood. It examines how the game represents the wider open-world adventure genre and how it develops gameplay. Graphics are compared to similar games from the franchise and time period. The game engine and system requirements are also outlined. Screenshots and box art are annotated. A paragraph discusses the issue of video game addiction and quotes an article on the subject.