Players take on the roles of small-scale thieves from the planet Adobe who have joined a rescue cruise ship called the S.S.O.S. in order to save their elderly mentor Jem Dreamweaver, who needs an expensive new heart. After being introduced to the strange ship, the players are encouraged to rob the crowded lobby, where they encounter unique challenges. They also must help Jem when she is harassed by punks, fighting them off. However, this lands the players in the ship's brig with their hands bound as punishment by service robots for the violence.
Joe Velikovsky talks about the Games industry and several film to game adaptations he has worked on - from a presentation at LAMPs Growing Worlds seminar in Hobart in May 2008
Joe Velikovsky talks about the Games industry and several film to game adaptations he has worked on - from a presentation at LAMPs Growing Worlds seminar in Hobart in May 2008
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
Nichts steht im Wege online spiele pc 2019 The Outer Worldslipinnod10
The Outer Worlds is an action RPG game developed by Obsidian Entertainment business. This a crew whose portfolio includes such productions as Star Wars: Knights in the Older Republic II - The Sith Lords, Fallout: New Vegas before the Mainstays of Eternity series. The game was announced by Private Division - beneath that product Take-Two Interactive helps independent developers. It is worth mentioning the subject was supervised by Leonard Boyarsky with Harry Cain, the designers to with whom we have the formation of the original chapter of the Results series.
Presentation about role playing games and their use in libraries. This covers a basic history of the games, collection development and program planning.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
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As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
Universe Ball Anthology #1 (Sample)
1.
2. CREDITS:
Game Design By:
Dylan Assed
Sami Jarbouh
Writing, Art, Formatting By:
Dylan Assed
Special Thanks To:
Heather Assed
Play Tested By:
Deniz Onmus
Amerr Chtay
Yazan Chtay
Jordan Smien
Case Smien
Karum Alatrash
George Young
Alexa Garcia
Chris Elliott
Abhinav Karnati
Note on the music in this game:
We are not affiliated with, nor are we endorsed by any of the songs, song artists, or trademarked intellectual property referenced in
this book.
Welcome to THE WEIRD WORLD OF Universe Ball
ANthology
Universe Ball Anthology is a series of absurd, sci-fi tabletop roleplaying games. Our goal
with these homebrew books is to provide a somewhat simplified version of tabletop role-
play in order to minimize the technical aspects of RPGs and to maximize on creative
problem-solving while being stupid with your friends.
The series is an anthology in that every book will provide two completely different stand-
alone adventures: one long, multi-chapter campaign, and one short experimental adven-
ture. The long campaigns are complete stories that will span over multiple play sessions,
while the smaller adventures are short experimental games that revolve around a con-
cept/mechanic that would probably break a longer campaign.
The worlds within the books all exist within the same universe; however, every game will
feature completely different stories that will require the creation of new characters and
the introduction to new settings. Some games will be on alien planets, while others on
Earth during a certain time period. Some games will even dip their toes into different
genres. You never know what you’re gonna get, but at their core, they will all have absurd
sci-fi elements.
To stay up to date on future books, follow us on our social media pages.
Q Instagram: @universe_ball_anthology
D Twitter: @UB_Anthology
R Reddit: Universe_Ball_TTRPG
We hope you enjoy your journey...
1 2
4. TABLE OF CONTENTS
What is this Game? .............................................................................................
Game Assets ........................................................................................................
Premise ................................................................................................................
Make an Adobian ..............................................................................................
Welcome Aboard the S.S.O.S. ...........................................................................
Introduction .......................................................................................................
Main Deck .........................................................................................................
Sky Pool Deck ....................................................................................................
Farm Deck .........................................................................................................
Engine Deck ......................................................................................................
Captain’s Deck ..................................................................................................
The Mystery of the S.S.O.S. .............................................................................
Item List ............................................................................................................
Chemical Spray Paint Effects ............................................................................
NPC List ............................................................................................................
Yep, That’s Me (Mini Adventure) ......................................................................
7
8
9
11
15
17
25
35
45
53
61
69
71
74
75
87
6
5. WHAT IS THIS GAME?
Players will play as a crew of thieves and explore a strange space cruise ship in an
attempt to heist its valuable fuel, all while dealing with an array of alien criminals and
misfits. This game’s tone is cartoonishly surreal mixed with mystery elements. It’s de-
signed to encourage creative problem-solving, roleplay, and exploration.
The game is split up into six chapters total. First, an introductory chapter, then five
sections called decks. To avoid burnout, it is recommended you split this game up
into multiple play sessions that end every time a new deck is unlocked.
• Six chapters.
• Each chapter is 1-3 hours long.
• 2-4 players. (Plus 1 GM)
What Do I Need To Play?: All you really need to play is to know how to roll dice
checks and the general flow of a basic tabletop roleplaying game (TTRPG). You will
also need TTRPG dice, or a dice-rolling website/app to play. If you don’t know how
to play a TTRPG, you can read a How To Play instruction booklet attached to the
Game Assets.
Game Design: The game design can best be described as a dungeon/sandbox hy-
brid. The overall progression of the game works like a giant dungeon, having players
unlock areas of the ship in a specific order, however, each of these areas are open
sandboxes that allow players to do as they wish and solve problems however they see
fit. The game is somewhat Metroidvania-esque in that it’s about locks and keys. Not in
the literal sense, I mean that there will be obstacles blockading progression to the next
area that requires players to solve open-ended problems to move on. Players will start
the game in a small secluded area and the ship will slowly open up to them as they
explore more and more. As players move through the many areas, the mystery of the
game will unfold and the story will build to a climax and resolution.
How to Prepare: The Game Master (GM) should pre-read this book or at least the
outlines before each chapter to get a summary of what’s going on within each deck.
The GM should also read the NPC List pages and The Mystery of the S.S.O.S.
pages to prepare. Please read the premise to players before making characters!
GAME ASSETS
In the final game, there’ll be a QR code you can scan to access printable game assets,
including character designs, the NPC List, the Item List, and maps. It will also include
simplified instructions on the basics of how to play a tabletop RPG if you never have.
7 8
6. World 1&2 - Super Mario Galaxy 2
Read this to players.
PREMISE
For the last eight years, your galaxy has been in a gradual decline after the arrival of a large, destruc-
tive space creature known by its victims as the dreaded Duddel Pa. Duddel Pa has caused all life in your
galaxy to go extinct… all except for a tiny population on your planet, Adobe, who barely survived the
creature’s clutches after a local scientist discovered a substance that fended it off. Although the monster
was thwarted, your planet was left in apocalyptic ruins with no proper resources to rebuild. Society even-
tually crumbled, the government fell, and Adobe became a dangerous wasteland riddled with crime.
The conditions of your planet have turned you into a small scale grifter, stealing food and clothing to
scrape by.
You’ve only survived the apocalypse this long thanks to the help of a retired, elderly jewel thief named
Jem Dreamweaver who’s spent her entire stolen wealth to care for you and a few other bandits. Togeth-
er, you have formed a band of thieves led by Jem herself. She’s taught you everything you know about
thievery. Unfortunately, Duddel Pa has left Jem in a life-threatening condition in desperate need of a new
heart. Your crew has made it their mission to get her a new one, however, hearts are very expensive, and
Adobe no longer has anything worth stealing that’ll afford the organ.
For what feels like ages, you’ve been down on your luck with dreams of a chance to save your beloved
friend.
Thesandof your fallenplanet
isstill looseinyour shoes...
7. You will be playing as an Adobian. Adobians are a
race of lizard-like aliens who’ve endured an apoca-
lypse that wiped all life from their planet besides a
small group of survivors. Without resources, their gov-
ernment has fallen, and society has completely broken
down. Those who didn’t go insane have succumbed to
thievery and other criminal activity in an attempt to
survive.
The main characters of the game are small-scale grift-
ers who’ve been taken in and cared for by an elderly
jewel thief (Jem Dreamweaver).
Players will start making a character by choosing an
archetype of criminal that they are, and will then
mold it to be more personalized. The group’s shared
goal of the game is to save Jem Dreamweaver, but
they can also each have smaller personal character
goals.
WHAT IS AN ADOBIAN?
CLASSES
First, you will pick a class. Classes determine what
unique skills a character has and ensures differentia-
tion between players.
If the players do not like the listed classes or skills, they
can edit or change them with the mediation of the
GM.
Each class comes with a customizable Bonus Skill.
Bonus Skills give the player an opportunity to be cre-
ative and invent a unique skill related to their charac-
ter. Get as weird as you want without making said skill
overpowered. If players do not wish to create a bonus
skill, they do not have to.
Players can each use one skill per turn and two per
battle.
The Brain:
-Planning (+2 wisdom on perception checks)
-Quickthinking (use to retroactively dodge an attack)
-Deduction (roll advantage when trying to deduce if
someone is lying)
-BONUS SKILL
The Muscle:
-Intimidation (+2 charisma on intimidation rolls)
-Athletics (+1 strength on attacks)
-Flex (only take half the damage from a hit)
-BONUS SKILL
The Conman:
-Deception (+1 charisma when lying)
-Persuasion (+2 charisma when persuading)
-Performance (+2 charisma when performing)
-BONUS SKILL
The Cat Burglar:
-Stealth (+2 dexterity on stealth rolls)
-Pickpocketing (roll advantage when pickpocketing)
-Acrobatics (+3 dexterity on acrobatics)
-BONUS SKILL
The Wildcard:
-Surprise (distract a character by doing something
shocking and get them to roll disadvantage)
-Catchphrase (Say one for +1 charisma on any type of
roll)
-Joke (command attention by telling a joke)
-BONUS SKILL
The New Guy:
-Prove worth (do something noble to have a +2 charis-
ma when interacting with teammates)
-Coffee break (get everyone coffee to make your team-
mates roll advantage)
-Small talk (distract NPC’s with vapid small talk)
-BONUS SKILL
Now it’s time to really make your character...
First, pick a name, along with an alignment for the
type of character you will play as. Look online for
alignment charts if you do not know what this is.
Then give your character a short, personalized de-
scription of the type of person they are, from per-
sonality to pre-apocalypse occupation, hobbies, and
background. It might also be beneficial to give them
a thing that they personally want unrelated to saving
Jem. Maybe they wanna open a bakery one day, or
own a beach house. The more that this want relates to
acquiring money, the better it will fit into the game.
If you want to expand your character and connect
them to the game even further, then you can invent
something that Duddel Pa took from your character
when the creature attacked the planet. Maybe a family
member was murdered, or a dream went unfulfilled.
You can also create a drawing of the character you’ve
created if you’re feeling creative!
CHARACTER
HEALTH POINTS
The base amount of health points a player starts with
is determined and scaled based on how many people
are playing the game. Use the chart below to figure
out everyone’s base HP.
Base HPs:
-2 players= 40 HP each
-3 players= 30 HP each
-4 players= 25 HP each
Once the base HP has been determined, you can add
or subtract 5 points from each player’s base HP de-
pending on how strong or weak their character is.
If they chose The Muscle class for instance, they
might add 5 to their base HP to represent that
strength. If they chose The New Guy, they might
subtract 5 from their base HP due to being weaker.
STATS
There are four stats in this game. Strength, Charis-
ma, Wisdom, and Dexterity. (We have combined
Intelligence and Wisdom and did away with Consti-
tution all together for the sake of simplicity. Feel free
to change this if you see fit, but don’t forget to invent
stats for all of the NPC’s that need it).
When fighting, players will roll a 4 die to attack until
they find weapons.
Each player starts with a base 10 for each stat, and has
7 extra points to disperse across them to make cer-
tain skills stronger (add these 7 points to the base, not
the modifier). Use the chart below to figure out how
changing the base stat affects your stat modifiers. If
you wish to weaken a skill, you can also subtract points
and invest them in another skill. Players don’t have to
use all of their points if they don’t wish to.
BASE
2-3
4-5
6-7
8-9
10-11
12-13
14-15
16-17
18-19
MODIFIER
(-4)
(-3)
(-2)
(-1)
(0)
(+1)
(+2)
(+3)
(+4)
AAAAAAAAAAAAH!
12
8. Players get 5 inventory slots from the start of the
game. Each player starts the game with a walk-
ie-talkie in their inventory and should not
start the game with weapons! These are import-
ant to the game’s design.
In addition to inventory slots, players also have a sep-
arate bag slot used to carry any inventory expanding
items that they find (like backpacks, or pouches). Each
player can only hold one bag at a time to prevent
stacking.
Finally, players will need an armor slot. Any wear-
able items that protect a player from damage are
considered armor. They should not start with armor
unless agreed to do so by the GM.
Players can also start the game with any items from
the list below that they wish to fill their inventory with.
INVENTORY
Choose From...
-Duffel Bag (Increases inventory by
+3 slots)
-Stop watch
-Pair of Gloves
-Sunglasses
-Electric Razor
-Chewing Gum
-Flashlight
-Notebook & Pen
-Rope
-Music Chip Player (No music
chips included)
-Nail File
-Black Jumpsuit
-Box of Matches
-Duct Tape
When you’re done, your character sheet will probably
look something like this…
WHEN YOU’RE DONE
WE’RE DOOMED!!!
14
9. Read this to players.
Just when the fate of the Adobe people seemed to be at its bleakest, a mysterious
golden cruise liner appeared from the heavens and claimed to be a rescue that was
sent to fly your remaining population to the nearest habitable galaxy. With no other
options, the remaining Adobians have agreed to teleport on board...
WELCOME ABOARD THE S.S.O.S.
10. ROOM NAME
Song Title - Artist or Origin
CUE FIGHT
GENERAL CHECK
NPC NAME= character summary
(alignment)
Location of NPC
STR: 10 (0)
DEX: 10 (0)
WIS: 10 (0)
CHA: 10 (0)
HP: 20
Item Box
-Item
-Item (IL)
This is a room name box. Look for it to
quickly find the information on any room in
a deck.
This symbol of Jem jamming to some tunes
is a suggested song icon. We picked out
songs you can play in certain areas to set the
mood. You can find easy links to these songs
in the Game Assets.
When you see a general check icon, it will
provide a bulleted list of additional visual
details about the room players are in. Most
rooms have general checks, however, not all.
When you see this symbol, it means a fight
has been triggered and players have entered
battle mode. These are always accompanied
with a new suggested song to play.
These are stat boxes. When players meet an
NPC, you will probably need to use stats to
interact with the players. These boxes do
not have the NPC’s personality within them,
however, they each have 2-3 word summa-
ries of the character’s personality as well as
alignments to remind you how to play them.
For more info on each NPC, you will need
to turn to the NPC List page.
These are item boxes. Certain rooms and
NPCs will have items with them that play-
ers can acquire (either by finding them in
a room or doing a quest). If items have the
initials (IL) beside them, it means that there
is necessary info relating to how the item
works that you can find by turning to the
Item List page.
SYMBOL KEY This chapter is designed to introduce the
game’s world and tone. Roleplay is always
an awkward thing to dive into, so it is nice
to have an introduction to help get you past
those first few minutes of asking “uh… what
do I do?” This is the most linear part of the
game and is designed this way to ensure
players encounter the inciting incident of
the story. Once players get past this intro,
the real game will begin.
1. Players will first arrive in the crowded
lobby of the ship which they will be
encouraged to rob. There are four valu-
able things that players can steal here.
Each of these four items possess their
own unique challenge that introduce the
absurdity of the ship.
2. As the players are thieving, Jem will be
harassed by three punks who will pick a
fight with the players. It will be an easy
fight that players should not lose.
3. After fighting the punks, the lobby’s
service robots will punish the players for
their violent, unethical behavior by tele-
porting them to a brig where their hands
will be confiscated. If players are violent
prior to this fight, the robots will react in
the same way. This establishes that the
service robots will be an obstacle in the
future.
4. In the brig, players will meet an ancient
pirate who introduces them to the main
goal of the game: the fuel heist.
PROGRESSION
AREA NPCS
• Jem Dreamweaver
• Tobeep
• Sanitizer
• Tobeep
• Service Bots
• Gloogon
• Tershiav Bon
INTRODUCTION SUMMARY 5. Players then must break out of the brig
by getting their stolen hands back from
an alien guard.
18
11. CROWDED LOBBY
• In the east end of the lobby is a
potted plant with a single, seductive,
luminescent fruit that appears highly
sellable. Coiled around the plant is
a snake-like alien who is suspiciously
encouraging passerby’s to pick the
fruit.
3. LUMINESCENT FRUIT
4. CLOCK HANDS
TOBEEP FIGHT1. CHANDELIER CRYSTALS
2. WINE BOTTLES
Whisper Fate - Kuedo
Let the players scope out the room for
valuables. Rolling for a perception check is
mostly unnecessary in this part. There are
four visibly valuable things that players can
steal...
If players walk on this floor it will creepi-
ly encourage them to keep stepping on it.
The GM does not have to act this out if
they don’t want to, they can simply describe
the event. Once players pick up the wine
bottle(s), the tiles of the floor will vibrate in
ecstasy causing the players’ balance to be
thrown off. They must roll dexterity and
beat a 12 to not slip. If they slip, they’ll drop
the bottle and the soul inside will spill every-
where and stain their clothing. If a player
is stained with soul, the stain will whisper ad-
vice to them that contradicts their alignment
until they remove said clothing.
GAME START
Players will have to find a way to retrieve the
crystals. This may require dexterity rolls to
accomplish.
Jem starts getting harassed by a crew of
three middle-aged punks named Tobeep,
Sanitizer, and Tobeep (Tobeep is a common
name on Adobe). If the players brought Jem
along with them to loot, then she needs to go
missing when they aren’t paying attention to
her.
Note: If players behave violently prior to
this fight, the robots will send them to the
brig early and the fight can be skipped.
This is meant to fool the players into assum-
ing the fruit is a trap, but in reality, there
are no consequences to doing so. It turns
out that the snake creature just really likes
to share and has always been self-conscious
about his suspicious tone of voice.
After all the players have attempted
their acts of thievery...
The three men (who call themselves the
Tobeep’s) pick a fight with the players like
grade-school bullies.
Gear Getaway - Super Smash Bros.
TOBEEP= Cocky Hooligan
(chaotic neutral)
In the Crowd
STR: 8 (-1)
DEX: 9 (-1)
WIS: 6 (-2)
CHA: 7 (-2)
HP: 20
CUE FIGHT
By noticing the clock, players will literally
just forget what they were doing and walk
away.
• A dented pole is erected from the
center of the floor and up into the
ceiling through a half-shattered
chandelier. The chandelier is made
up of hundreds of expensive-looking
crystals ripe for the snatching.
• You see a rack of classy wine bot-
tles from all over the universe. The
bottles are not labeled as being filled
with wine, but with the bottled souls
of ancient spirits that have been
collected in a liquid form. There is
a square of red tiles underneath this
rack, and propped on top of these
tiles is a yellow, bifold sign that reads,
Caution, Horny Floor!
Your crew and Jem are currently stand-
ing in the ship’s large, circular lobby sur-
rounded by your fellow refugees whose
murmurs echo a mixture of excitement
and confusion. The room would look
elegant was it not for the harsh indica-
tions of aging. The walls are made out
of a rusted golden metal. Little robots
dressed in scratches are whizzing about,
confiscating weaponry.
The ship seems excessively luxurious...
like the perfect opportunity to pocket
some trinkets to raise the money for
Jem. What to loot first?
• On the wall is a clock with shiny,
emerald hands ticking in every
direction. As you stare at the allur-
ing hands of the clock, you find the
linearity of time begins to vanish.
You start to see time as a single en-
tity with no beginning or end. Your
thoughts jumble and are no longer
organized in any particular order.
When you were younger, you consid-
ered learning how to play the piano,
and without the framing of time,
you confuse this past thought for one
you just had and decide to do that
instead.
You hear Jem shouting through the
crowd in distress. You look over to find
three middle-aged men dressed like high
schoolers statured over her. They seem
to be giving her a wet willy.
20
12. BRIG
The three men suddenly disappear into
the crowd. As this happens, five robots
rupture through the busy room and
surround your gang with mechanical
claws raised at your faces. One speaks
and says...
Robot: “Violence is strictly prohibited
on this ship. You have behaved unethi-
cally and shall now be punished.”
World 6 - Super Mario Galaxy 2
SANITIZER= Wildcard Hooligan
(chaotic neutral)
In the Crowd
STR: 8 (-1)
DEX: 9 (-1)
WIS: 6 (-2)
CHA: 7 (-2)
HP: 20
TOBEEP= Sensitive Hooligan
(chaotic neutral)
In the Crowd
STR: 8 (-1)
DEX: 9 (-1)
WIS: 6 (-2)
CHA: 7 (-2)
HP: 20
Do not let the Tobeep’s die! They’re
meant to be very easy to beat, but once
they’re roughed up, have them slip away.
Don’t let their HP reach 0.
The service robots on the S.S.O.S. have
all been built with ethical chips, meaning
they are designed to oppose violence. They
police the ship, and if players are caught
being openly violent, the robots will use their
mechanical claws to touch and teleport-
them to the brig.
The players cannot evade the robots’ cap-
ture no matter what they try. If they try to
attack or escape, it must be established that
the robots are too quick. They will be tele-
ported away even if they comply.
If players avoid getting involved in this fight,
have them get attacked by the Tobeeps.
The robots will still count this as them being
vioent.
As punishment for attempting to rob the
ship, the players along with Jem are teleport-
ed into a brig with their hands confiscated
from their bodies. The room has a single
door which is unlocked, but the knob is pro-
ducing a saliva-like lube so that it cannot be
opened without hands. The lack of hands is
pretty much the only obstacle keeping them
trapped here.
Once players arrive in the brig, they will
meet a friendly, alien pirate (Gloogon) who’s
imprisoned as well. He’s been trapped on the
ship for centuries and has grown lonely over
the years. He was captured after his pirate
crew robbed the ship’s fuel and escaped
without him.
Gloogon will tell players about the ship’s
valuable fuel (the Universe Balls) and en-
courages them to heist it. He is the source of
information that establishes the goal of the
game, so make sure players understand that
the fuel can buy Jem a new heart.
Gloogon is enamored by Jem and the two
will hit it off.
GLOOGON= Lonely Ancient Pirate
(lawful good)
In Brig
STR: 12 (+1)
DEX: 10 (0)
WIS: 12 (+1)
CHA: 8 (-1)
HP: 15
• Who are you? or Why are you here?
Gloogon needs to inform and nudge the
players into heisting the ship’s fuel.
If players don’t ask these questions, Gloogon
will tell the players about where their hands
are and how to escape the brig on his own.
• Where’s the fuel on the ship?
Gloogon: “The fuel is in the engine
room on the way lower decks. You’re
gonna need maps before heading down
or you’ll certainly get lost. I can’t re-
member much else, it’s been so long.”
Jem tries to wink at Gloogon, but her
eyes are already sealed shut by the dry
layer of crust.
THINGS PLAYERS MIGHT ASK
Your entire crew is teleported into a
warm cobblestone room with walls
covered in thousands of tick marks. As
you try to regain your balance post-tele-
portation, you see a wrinkled, crusta-
cean-like man ahead of you. As soon as
he notices your presence, a warm smile
breaks loose the dry flakes of his crusty
face. He lunges forward to shake your
hands only to pause and realize you all
don’t have any.
Gloogon: “Oh, right. I forgot about
the hand thing. Welcome to the brig.
What are ya in for?”
GENERAL CHECK
• The room has a single door who’s
knob is dripping with a viscous, sali-
va-like liquid.
Gloogon: “Used to be in a gang of pi-
rates. My crew raided the ship’s fuel but
I… I was too slow. Here I am rotting
in a cell for eternity while my crew got
out, set for life. See, the fuel on this ship
isn’t the normal stuff. It’s special. I’m
talking billions of credits on the black
market special. So who’s the peach in
the wheelchair?”
Jem tells the man her name and blushes
with what little blood flow she can mus-
ter to her face.
22
13. HAND TORTURE CHAMBER
The room is cramped with hundreds
of disembodied hands chained up
along the walls by their wrists. They’re
squirming about in terror like frantic
spiders. In the corner of the room is
a three-eyed alien guard using a tiny
whip to flog the imprisoned hands. She’s
slowly moving across the back wall to
ensure every hand receives it’s fair share
of punishment.
You finally open the lubed door to find
nothing but a silver wall behind it.
Gloogon: “Just step through and you’ll
be teleported back into the lobby.”
Captain Flash: “Hello, animals. This
is your captain speaking. Before we take
off, I’d just like to make some things
clear. Don’t break shit. Seriously. And
try not to piss everywhere. The robots’ll
clean it but still. I don’t conceptually
want that. Basically I’m doing you a
huge solid here so just try not to screw
things up for yourself. Just relax. Play
shuffleboard. Go for a swim or some-
thing. And remember... our motto here
on the S.S.O.S. is you can’t spell refu-
gee without fug, which when translated
from the dialect of the people of Hor-
nox means fun.”
You can feel yourself traveling through
an expansive void. As you’re phasing
back into the lobby, you hear a short,
muffled arrangement of bells sound on
an intercom...
WHEN PLAYERS GET HANDS
The guard is distracted while whipping the
hands. Players can deal with her as creatively
or violently as they wish.
• Why don’t you escape with us?
Gloogon: “This room works like a
stasis cube. You can’t die in here and
I’ve been trapped for centuries. If I walk
out now I’ll just turn to dust. Jem can
keep me company though. I mean if she
wants.”
Jem folds her arm nubs over her heart.
You can’t tell if she’s flattered or having
a heart attack.
The remote on the guard’s waist can unlock
any hand by turning the knob like a combi-
nation lock. The correlating combinations
are tattooed onto the chained hands.
TERSHIAV BON= Unfriendly Guard
(lawful evil)
In Hand Torture Chamber
STR: 14 (+2)
DEX: 8 (-1)
WIS: 13 (+1)
CHA: 8 (-1)
HP: 20
• Where are our hands?
Gloogon walks over to a loose brick
in the wall and skillfully uses the nubs
of his arms to wobble it out, leaving a
hole just wide enough for bodies to fit
through.
Gloogon: “If you want them back,
you just gotta go through this tunnel.
There’s a guard who keeps watch of all
the captured hands in the room over. If
you can get to the remote hanging on
her belt, you can set them free.”
Gloogon smiles at Jem causing her to
giggle in-between spurts of wheezy
coughs.
The tunnel will lead players to the Hand
Torture Chamber.
Jem is incapable of crawling through the
tunnel and will not follow the players.
• In the corner of the room on top of
a crate are a stack of four medical
kits.
Jem refuses to leave the brig with the play-
ers because she’s too old and sickly to heist
anymore. She’d prefer to stay with Gloogon
and will communicate with players using a
walkie-talkie for the rest of the game.
Once players step through the door...
END CHAPTER
With their hands back, they can now open
the exit door back in the brig. Entering this
doorway will teleport the players into the
lobby.
When players get back to the brig and
open the lubed door...
Players do not have to take their own hands
back, they can steal someone else’s. Let them
tell you what kind of hands they want. The
only limitation is that the hands can’t be
weapons of any sort.
GENERAL CHECK
• Hanging on the guard’s waist is a
small silver remote with a single red
knob.
24
14. Your SAMPLE JOURNEY HAS COME TO AN END
This was only the introductory chapter of the first of two games in the book. There are
still five more chapters and a secondary one-shot game to explore.
If you’d like to experience the book in its entirity or just help us reach our goal in funding
the printing of 1000 softcover copies, you can support us on Kickstarter and get the book
for yourself (PDF and physical copies available).
To stay up to date on our Kickstarter, follow our pre-launch page at:
Universe Ball Anthology
Or join our email list at our website:
www.UniverseBallAnthology.com
You can also follow us on our social media pages:
Q Instagram: @universe_ball_anthology
D Twitter: @UB_Anthology
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