Virtual Worlds?
    My Landscape...
My Goals...

• Set some overall perspective
• Challenge a few things
• Provide some possible ideas...
                     Special Thanks : Tim Holt
Multiplayer Taxonomy
                                                                Massive            Massive
                   Multiplayer          Multiplayer
                                                              Multiplayer         Multiplayer
                   Opponents            Tournament
                                                              (Shareded)            (Grid)

No. of Players          1-4                  8-64            1000-10,000           Everyone
                                          Player Hosted
   Server?        Via Provider or P2P
                                        Third Party Hosted
                                                               Provider Only        Provider Only


                   In classroom         Most FPS games       Most MMPs use         Other MMPs
                 group games use        fit this approach      this approach      use this approach
   Notes           this approach

                  Making History        America’s Army        Lunar Quest           Second Life



                                                                                 Social Networks
   Name                ARGs              Web MMP             Play By Email            Games

                                                              File Attached to    Social Network API
 How Played      Message Boards, Etc.     Turn Based                             Compliant Application
                                                                    Client
                                                                                     SmartyPants
  Example        World Without Oil       Sim Country             Scrabble           EA | Blueprint
Why you should not
    make a Virtual World
Because they are “hot”

Because “everyone” is doing it


To be like <Insert Name of Virtual World>
Why you should play with
    virtual worlds...
 To experiment and seek out utility
 To create a space for social interaction
 To let players act and react to each other and their environment in a
  big world
 To create a persistent environment where people can visit and
  return
 To create a new avenue to digital simulations and game applications
  that educate people
 To reach different audiences
Experimentation & Utility


• It’s good to experiment - but set
  expectations
• Utility - Distributed teams, geospatial
  orientation, visualization...
People & Simulations

• Virtual worlds might need to be more then
  a social atmosphere...
• Virtual worlds are attracting people from
  other media and especially other Web
  media
Virtual World Systems...
•Wonderland/Project   •Conduit
Darkstar (Sun)        •Realworld (Total Immersion
•Intel Mirimar        Software)
•Protosphere          •Tixeo
•Qwaq                 •Numedeon
•Olive (Forterra)     •MetaPlace
•Home (Sony)          •Multiverse
•Kaneva               •Croquet
•There.com            •Hoplon
•SecondLife           •Microsoft ESP
•ActiveWorlds
2D: Habbo Hotel
Free, Shockwave/web
 based virtual community
“Fun, social non-violent
 concepts that inspire
 creativity”
Built by Sulake in
 Helsinki, Finland
www.habbo.com
2D: Whyville
Free Java/web based
 virtual community with
 strong educational
 content
Extremely simplistic
 graphics, but highly
 successful
Built by Numedeon
www.whyville.net
3D: RuneScape

   Free Java + web based
      fantasy RPG MMO
 Hugely popular despite low
        quality graphics
        Built by Jagex
    www.runescape.com
Lessons...
•   Not all virtual worlds share an approach of real-time 3D
    and many which don’t are actually very successful

•   There are MANY vying if not viable solutions and this will
    stay this way for sometime - expect failures

•   We’re not sure what the “killer app” is for virtual worlds

•   It’s not clear that certain 3D spaces are in fact productive
    spaces as is
Questions...
•   Do you build your own “world” or do you inhabit other
    world(s) or both?

    •   Where do people have accounts?

    •   What are they doing in this world?

•   What will my world offer?
Possible Answers...
•   World as third “space”... especially for meetings

•   World as educational simulation of your topic(s)

    •   For your core readers?

    •   For people outside of the readership (e.g. kids)

•   A totally different sense of world...
A Different Sense of World...

•   Wikipedia

•   FaceBook

•   PMOG

•   SimCountry

•   MUDs

•   Webkinz
Mirror Worlds
•   Google Maps 5.0

•   Microsoft ESP

•   Pictometry...

•   Mobile Meets Virtual Worlds
Games as Worlds
•   Animal Crossing

•   World of Warcraft

•   Half-Life 2

•   Maple Story
It’s About Properties First
•   Socialness

•   Persistence                 What of these
•   World                        properties
•   Simulation/Play/Narrative      are you
                                 interested?
•   Immersion

•   Inventiveness
Summary...

• Experiment widely
• Look at the entire spectrum of activity
• Set aside common organization utility
• Multi-tiered strategy likely outcome
• Re-think “who is your audience”

303 vworlds ben sawyer

  • 1.
    Virtual Worlds? My Landscape...
  • 2.
    My Goals... • Setsome overall perspective • Challenge a few things • Provide some possible ideas... Special Thanks : Tim Holt
  • 3.
    Multiplayer Taxonomy Massive Massive Multiplayer Multiplayer Multiplayer Multiplayer Opponents Tournament (Shareded) (Grid) No. of Players 1-4 8-64 1000-10,000 Everyone Player Hosted Server? Via Provider or P2P Third Party Hosted Provider Only Provider Only In classroom Most FPS games Most MMPs use Other MMPs group games use fit this approach this approach use this approach Notes this approach Making History America’s Army Lunar Quest Second Life Social Networks Name ARGs Web MMP Play By Email Games File Attached to Social Network API How Played Message Boards, Etc. Turn Based Compliant Application Client SmartyPants Example World Without Oil Sim Country Scrabble EA | Blueprint
  • 4.
    Why you shouldnot make a Virtual World Because they are “hot” Because “everyone” is doing it To be like <Insert Name of Virtual World>
  • 5.
    Why you shouldplay with virtual worlds...  To experiment and seek out utility  To create a space for social interaction  To let players act and react to each other and their environment in a big world  To create a persistent environment where people can visit and return  To create a new avenue to digital simulations and game applications that educate people  To reach different audiences
  • 6.
    Experimentation & Utility •It’s good to experiment - but set expectations • Utility - Distributed teams, geospatial orientation, visualization...
  • 7.
    People & Simulations •Virtual worlds might need to be more then a social atmosphere... • Virtual worlds are attracting people from other media and especially other Web media
  • 8.
    Virtual World Systems... •Wonderland/Project •Conduit Darkstar (Sun) •Realworld (Total Immersion •Intel Mirimar Software) •Protosphere •Tixeo •Qwaq •Numedeon •Olive (Forterra) •MetaPlace •Home (Sony) •Multiverse •Kaneva •Croquet •There.com •Hoplon •SecondLife •Microsoft ESP •ActiveWorlds
  • 9.
    2D: Habbo Hotel Free,Shockwave/web based virtual community “Fun, social non-violent concepts that inspire creativity” Built by Sulake in Helsinki, Finland www.habbo.com
  • 11.
    2D: Whyville Free Java/webbased virtual community with strong educational content Extremely simplistic graphics, but highly successful Built by Numedeon www.whyville.net
  • 13.
    3D: RuneScape  Free Java + web based fantasy RPG MMO  Hugely popular despite low quality graphics  Built by Jagex  www.runescape.com
  • 14.
    Lessons... • Not all virtual worlds share an approach of real-time 3D and many which don’t are actually very successful • There are MANY vying if not viable solutions and this will stay this way for sometime - expect failures • We’re not sure what the “killer app” is for virtual worlds • It’s not clear that certain 3D spaces are in fact productive spaces as is
  • 15.
    Questions... • Do you build your own “world” or do you inhabit other world(s) or both? • Where do people have accounts? • What are they doing in this world? • What will my world offer?
  • 16.
    Possible Answers... • World as third “space”... especially for meetings • World as educational simulation of your topic(s) • For your core readers? • For people outside of the readership (e.g. kids) • A totally different sense of world...
  • 17.
    A Different Senseof World... • Wikipedia • FaceBook • PMOG • SimCountry • MUDs • Webkinz
  • 18.
    Mirror Worlds • Google Maps 5.0 • Microsoft ESP • Pictometry... • Mobile Meets Virtual Worlds
  • 19.
    Games as Worlds • Animal Crossing • World of Warcraft • Half-Life 2 • Maple Story
  • 20.
    It’s About PropertiesFirst • Socialness • Persistence What of these • World properties • Simulation/Play/Narrative are you interested? • Immersion • Inventiveness
  • 21.
    Summary... • Experiment widely •Look at the entire spectrum of activity • Set aside common organization utility • Multi-tiered strategy likely outcome • Re-think “who is your audience”