2. KEY POINTS
Virtual reality is considered to have wide ranging benefits for the healthcare sector but, it
can be used in other sectors as well, which include:
• Education
• Gaming
• Architecture
• Military
OBJECTIVES
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AN ARTIFICIAL ENVIRONMENTTHAT IS EXPERIENCEDTHROUGH
SENSORY STIMULI
VIRTUALREALITY
Most Virtual Reality environments are visual experiences, sometimes accompanied by different sounds.
The person who is in the virtual world can partially determine what happens within it through their
actions.
Stimuli in Virtual reality is usually provided by a computer. However there are possible other options.
Take us away
“
”
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VIRTUALREALITY Take us away
3DCOMPUTER
ENVIRONMENT
3D computer graphics are
graphics that use a three-
dimentional representation
of geometric data that is
stored in the computer for
the purposes of performing
calculations and rendering
2D images.
MMOG’sWORLD OF
WARCRAFT
Massively Multiusers Online
Games or (MMOG’s) such
as World of Warcraft create
the environment where
userc can interact in real
time with other users
through in text or voice chat.
VIDEOEXAMPLE
NEXT SLIDE
the key features
and examples
WHATIS VIRTUAL
WORLD
6. The Virtual World requires the use
of avatar for player interaction.
This avatar is created to look how
you WANT it to look, not how you
ACTUALLY look. On the contrary
Virtual Reality is using YOU as the
active character as the world sees
YOU. Your actions directly
influence the world around you.
I
The good example of Virtual World
is a MMOG. Unlike the Virtual
Reality which is fully enveloped in
the world.II
Virtual World requires a use of
screen. For example a computer,
television, tablet or phone screen.
Virtual Reality on the other side, is
a completely submerging
experience. A person involved in
Virtual Reality game is no longer in
real world of existence
III
The examples for Virtual World:
Second Life; World of Warcraft;
Elder Scrolls; etc…
The examples for Virtual Reality:
Tron; The Matrix (when plugged in)
IV VIRTUAL WORLD PRESENTSV VIRTUAL REALITY PRESENTSVI
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Versus VIRTUAL REALITY
VIRTUAL
WORLD
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VIRTUALWORLDS Take us away
Second Life gives
users an ineractive
game world in which
they can explore, but
does not provide the
same amount of depth
and immersion as a
virtual reality
experience
SECOND
LIFE
Second Life is
considered a Virtual
World, not a Virtual
Reality. Second Life
and Games like it
seem to be highly
misclassified.
NEW
WORLD
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VIRTUALREALITY Take us away
The Rift is a Virtual reality head-
mounted display. The Oculus Rift
is planning to be designed for
games specifically.
Today the Rift is improving head
tracking, position tracking, higher
resolution and wireless operation.
OCULUSRIFT
9. Example 1
MOBILE AR
LIFE
WITHIN
Google glass is a wearable computer
with an optocal head-mounted display. It
was developed by Google with a
mission of produsing a mass-market
ubiquitous computer. Google Glass
displays information in a smartphone-
like hnds-free format. Owners
comunicate via voice and commands.
GOOGLE
GLASS
VIRTUALREALITY Take us away
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VIRTUALREALITY Take us away
MOTIONCAPTURE
11. FRPG
VIRTUALREALITY Take us away
PLAY by post game, also known as sim
or simming is an online text-based role-
playing-game. In which players (writers)
interact with each other and a predefined
environment via text.
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VIRTUALREALITYS Take us away
Does not have a particular point of origins. It is
assumed that it was created by groups of
fictionaries in North America, Europe and
Australia
y
HISTORY
The participants in LARP physically portray
characters in a fictional settings, improvising
their characters’ speech and movements.
Therefore creating a virtual reality
iPLAYOVERVIEW
LARPs can have any genre, although many use
themes and settings derived from genre fiction.
Some LARPs borrow a setting from an
established work in another medium.
o GENRES
Roleplaying may be seen as part of a movment
in Western culture towards participatory arts, as
opposed to traditional spectator art. LARP is not
well known in most other countries.
h
CULTURE
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CREATING: EXAMPLE
Furry Fandom: A sub culture
oriented in creating fictional
realitites with anthropomorphic
animal characters.
1
REENACTING
Is an educational and
entertainment activity in which
people follow a plan to recreate
aspects of a historical event
2
VIRTUALREALITY Take us away
COSPLAYING
A hobby, where partisipants wear
the costumes and fashion
accessories to represent specific
character or an idea.
3
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Virtual Reality has multiple
contradicting issues. Many
psychiatric therapists belive, that
virtual reality causes delusions. It
also causes many mental and
social problems.
1
VIRTUALREALITY Take us away
Virtual Reality has a few ethical
issues in regard to virtual
environments which need to be
addressed. These are related to
human behaviour and motivations
and are also a concern for the
gaming industry. Virtual Reality
builds grounds for Virtual
Criminality.
3
However Virtual Reality is also
used in therapy. Virtual Reality
Therapy also known as virtual
reality immersion therapy is a
method of psychotherapy that
uses virtual reality technology to
treat patients with anxiety
disorders and phobias.
2
Conserns have been raised about
a possible relationship between
virtual reality and desensitisation.
Which means that the person is no
longer affected by extreme acts of
behaviour such as violence and
fails to show empathy or
compassion as a result.
4
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Depression Anxiety Autism Mood
Disorders
Attention-Deficit
Hyperactivity
/
2 3 4 5
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Fear to be Feared
STAGES OF PSYCHOLOGICAL PROBLEMS
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PHOBIAS AND DISEASES
FEAR TO BE FEARED
VIRTUALREALITY Take us away
18. WORLDOF WARCRAFT
SECONDLIFE
DOTA
LEAGUE OFLEGENDS
LORDOFTHERINGS
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VIRTUALREALITY Take us away
DO YOU CONSIDER
RPG’S LIKE SECOND LIFE
AND WORLD OF
WARCRAFT TO BE MORE
THAN VIRTUAL WORLDS?
ARE THEY CLOSER TO
VERTUAL REALITY?
the future is in your
hand
QUESTION 1