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Topic Name :- Mobile Computing
Mr. Vimal Sharma
RBMI
Mobile Computing
• Mobile Computing is a technology that provides an environment that
enables users to transmit data from one device to another device
without the use of any physical link or cables.
• In other words, you can say that mobile computing allows
transmission of data, voice and video via a computer or any other
wireless-enabled device without being connected to a fixed physical
link. In this technology, data transmission is done wirelessly with the
help of wireless devices such as mobiles, laptops etc.
• This is only because of Mobile Computing technology that you can
access and transmit data from any remote locations without being
present there physically. Mobile computing technology provides a
vast coverage diameter for communication. It is one of the fastest
and most reliable sectors of the computing technology field.
Mobile Computing
The concept of Mobile Computing can be divided
into three parts:
• Mobile Communication
• Mobile Hardware
• Mobile Software
Mobile Communication
• Mobile Communication specifies a framework that is
responsible for the working of mobile computing
technology. In this case, mobile communication refers to
an infrastructure that ensures seamless and reliable
communication among wireless devices. This framework
ensures the consistency and reliability of communication
between wireless devices. The mobile communication
framework consists of communication devices such as
protocols, services, bandwidth, and portals necessary to
facilitate and support the stated services. These devices
are responsible for delivering a smooth communication
process
Mobile communication can be divided in the
following four types:
• Fixed and Wired
• Fixed and Wireless
• Mobile and Wired
• Mobile and Wireless
Mobile Hardware
• Mobile hardware consists of mobile devices or device
components that can be used to receive or access the
service of mobility. Examples of mobile hardware can be
smart phones, laptops, portable PCs, tablet PCs, Personal
Digital Assistants, etc.
• These devices are inbuilt with a receptor medium that
can send and receive signals. These devices are capable
of operating in full-duplex. It means they can send and
receive signals at the same time. They don't have to wait
until one device has finished communicating for the
other device to initiate communications.
Mobile Software
• Mobile software is a program that runs on mobile
hardware. This is designed to deal capably with the
characteristics and requirements of mobile
applications. This is the operating system for the
appliance of mobile devices. In other words, you
can say it the heart of the mobile systems. This is
an essential component that operates the mobile
device.
• This provides portability to mobile devices, which
ensures wireless communication.
Applications of Mobile Computing
• Following is a list of some significant fields in
which mobile computing is generally applied:
• Web or Internet access.
• Global Position System (GPS).
• Emergency services.
• Entertainment services.
• Educational services.
Evolution
• Mobile computing can be categorized into seven
major categories of focus
• These categories are the basis for the technology
that is used today in research and design of
mobile computing
• Each category or section is a different area that
was focused on making mobile computing what it
is today
• These seven categories are: Portability,
Miniaturization, Connectivity, Convergence,
Divergence, Apps, Digital Ecosystems
Portability
• Reducing the size of hardware to enable the
creation of computers that could be physically
moved around relatively easily
Miniaturization
• Creating new and significantly smaller mobile
form factors that allowed the use of personal
mobile devices while on the move
Connectivity
• Developing devices and applications that
allowed users to be online and communicate
via wireless data networks while on the move
Convergence
• Integrating emerging types of digital mobile
devices, such as Personal Digital Assistants
(PDAs), mobile phones, music players,
cameras, games, etc., into hybrid devices
Divergence
• Opposite approach to interaction design by
promoting information appliances with
specialized functionality rather than
generalized ones
Applications (Apps)
•The latest wave of applications (apps) is about
developing matter and substance for use and
consumption on mobile devices, and making
access to this fun or functional interactive
application content easy and enjoyable
Digital Ecosystems
• The emerging wave of digital ecosystems is
about the larger wholes of pervasive and
interrelated technologies that interactive
mobile systems are increasingly becoming a
part of ecosystem.
Example: Smartphone
• Portability: carry it anywhere you want
• Miniaturization: make it possible to build device
to fit in your pocket
• Connectivity: Wi-Fi, LTE/4G, cellular, Bluetooth
• Convergence: phone, camera, gaming device,
movie streaming, music player, …
• Divergence: ?
• Applications: “Rise of the Apps”
• Digital Ecosystem: social networks, distributed
gaming, video streaming, work apps, …
App Store (iOS)
• 2003: iTunes Music Store
• 2008: iPhone App Store (iPhone 3G with App
Store support)
• 2015: > 100 billion app downloads
• 2016: > 2 million apps
• 2016: China biggest App Store market
• 2016: App developers earned $20 billions
• Most downloaded app: Minecraft Pocket Edition
(paid) and Pokemon GO (free)
Trends in Mobile: Phone Subscribers
Trends in Mobile: Shopping
Trends in Mobile: Wearables
Trends in Mobile: Smartwatches
Trends in Mobile: Healthcare
Trends in Mobile: Apps
Trends in Mobile: Smartphone OS
Trends in Mobile: Apps
Trends in Mobile: Students
Trends in Mobile: Students
Reference Books
• Schiller J., “Mobile Communications”, Pearson
• Upadhyaya S. and Chaudhury A., “Mobile Computing”, Springer
• Kamal R., “Mobile Computing”, Oxford University Press.
• Talukder A. K. and Ahmed H., “Mobile Computing Technology,
Applications and Service Creation”, McGraw Hill Education
• Garg K., “Mobile Computing Theory and Practice”, Pearson.
• Kumar S., “Wireless and Mobile Communication”, New Age
International Publishers
• Manvi S. S. and Kakkasageri M. S., “Wireless and Mobile
Networks- Concepts and
• Protocols”, Wiley India Pvt. Ltd.
29

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1- Mobile Computing Introduction.pptx

  • 1. 1 Topic Name :- Mobile Computing Mr. Vimal Sharma RBMI
  • 2. Mobile Computing • Mobile Computing is a technology that provides an environment that enables users to transmit data from one device to another device without the use of any physical link or cables. • In other words, you can say that mobile computing allows transmission of data, voice and video via a computer or any other wireless-enabled device without being connected to a fixed physical link. In this technology, data transmission is done wirelessly with the help of wireless devices such as mobiles, laptops etc. • This is only because of Mobile Computing technology that you can access and transmit data from any remote locations without being present there physically. Mobile computing technology provides a vast coverage diameter for communication. It is one of the fastest and most reliable sectors of the computing technology field.
  • 3. Mobile Computing The concept of Mobile Computing can be divided into three parts: • Mobile Communication • Mobile Hardware • Mobile Software
  • 4. Mobile Communication • Mobile Communication specifies a framework that is responsible for the working of mobile computing technology. In this case, mobile communication refers to an infrastructure that ensures seamless and reliable communication among wireless devices. This framework ensures the consistency and reliability of communication between wireless devices. The mobile communication framework consists of communication devices such as protocols, services, bandwidth, and portals necessary to facilitate and support the stated services. These devices are responsible for delivering a smooth communication process
  • 5. Mobile communication can be divided in the following four types: • Fixed and Wired • Fixed and Wireless • Mobile and Wired • Mobile and Wireless
  • 6. Mobile Hardware • Mobile hardware consists of mobile devices or device components that can be used to receive or access the service of mobility. Examples of mobile hardware can be smart phones, laptops, portable PCs, tablet PCs, Personal Digital Assistants, etc. • These devices are inbuilt with a receptor medium that can send and receive signals. These devices are capable of operating in full-duplex. It means they can send and receive signals at the same time. They don't have to wait until one device has finished communicating for the other device to initiate communications.
  • 7. Mobile Software • Mobile software is a program that runs on mobile hardware. This is designed to deal capably with the characteristics and requirements of mobile applications. This is the operating system for the appliance of mobile devices. In other words, you can say it the heart of the mobile systems. This is an essential component that operates the mobile device. • This provides portability to mobile devices, which ensures wireless communication.
  • 8. Applications of Mobile Computing • Following is a list of some significant fields in which mobile computing is generally applied: • Web or Internet access. • Global Position System (GPS). • Emergency services. • Entertainment services. • Educational services.
  • 9. Evolution • Mobile computing can be categorized into seven major categories of focus • These categories are the basis for the technology that is used today in research and design of mobile computing • Each category or section is a different area that was focused on making mobile computing what it is today • These seven categories are: Portability, Miniaturization, Connectivity, Convergence, Divergence, Apps, Digital Ecosystems
  • 10. Portability • Reducing the size of hardware to enable the creation of computers that could be physically moved around relatively easily
  • 11. Miniaturization • Creating new and significantly smaller mobile form factors that allowed the use of personal mobile devices while on the move
  • 12. Connectivity • Developing devices and applications that allowed users to be online and communicate via wireless data networks while on the move
  • 13. Convergence • Integrating emerging types of digital mobile devices, such as Personal Digital Assistants (PDAs), mobile phones, music players, cameras, games, etc., into hybrid devices
  • 14. Divergence • Opposite approach to interaction design by promoting information appliances with specialized functionality rather than generalized ones
  • 15. Applications (Apps) •The latest wave of applications (apps) is about developing matter and substance for use and consumption on mobile devices, and making access to this fun or functional interactive application content easy and enjoyable
  • 16. Digital Ecosystems • The emerging wave of digital ecosystems is about the larger wholes of pervasive and interrelated technologies that interactive mobile systems are increasingly becoming a part of ecosystem.
  • 17. Example: Smartphone • Portability: carry it anywhere you want • Miniaturization: make it possible to build device to fit in your pocket • Connectivity: Wi-Fi, LTE/4G, cellular, Bluetooth • Convergence: phone, camera, gaming device, movie streaming, music player, … • Divergence: ? • Applications: “Rise of the Apps” • Digital Ecosystem: social networks, distributed gaming, video streaming, work apps, …
  • 18. App Store (iOS) • 2003: iTunes Music Store • 2008: iPhone App Store (iPhone 3G with App Store support) • 2015: > 100 billion app downloads • 2016: > 2 million apps • 2016: China biggest App Store market • 2016: App developers earned $20 billions • Most downloaded app: Minecraft Pocket Edition (paid) and Pokemon GO (free)
  • 19. Trends in Mobile: Phone Subscribers
  • 20. Trends in Mobile: Shopping
  • 21. Trends in Mobile: Wearables
  • 22. Trends in Mobile: Smartwatches
  • 23. Trends in Mobile: Healthcare
  • 25. Trends in Mobile: Smartphone OS
  • 27. Trends in Mobile: Students
  • 28. Trends in Mobile: Students
  • 29. Reference Books • Schiller J., “Mobile Communications”, Pearson • Upadhyaya S. and Chaudhury A., “Mobile Computing”, Springer • Kamal R., “Mobile Computing”, Oxford University Press. • Talukder A. K. and Ahmed H., “Mobile Computing Technology, Applications and Service Creation”, McGraw Hill Education • Garg K., “Mobile Computing Theory and Practice”, Pearson. • Kumar S., “Wireless and Mobile Communication”, New Age International Publishers • Manvi S. S. and Kakkasageri M. S., “Wireless and Mobile Networks- Concepts and • Protocols”, Wiley India Pvt. Ltd. 29