Mobile computing allows transmission of data, voice, and video between wireless devices like mobile phones and laptops without physical connections. It works through mobile communication infrastructure, mobile hardware like smartphones, and mobile software operating systems. Mobile computing is used for applications like internet access, GPS, education, and entertainment. It has evolved through developments in portability, miniaturization, connectivity, convergence of devices, specialized applications, and digital ecosystems. The rise of smartphones and apps has increased mobile computing usage around the world.
Mobile computing has been undergoing a bit of a renaissance lately. A few years ago it was a simple matter of finding a data-compatible mobile phone, a PC card modem, and a matching cable and installing it as a modem. Then people started to use PDA’s (Personal Data Assistants) as well. Cell phones started to come with infrared ports to allow communication with laptops. Then cell phones started to come with modems built in. The connecting methods of mobile computing, its introduction, connection types, factors affecting connections, mobile applications and its limitations will be discussed.
An eSIM is a SIM-card that is embedded in the mobile device and will come in the form of an integrated SIM chip that cannot and need not be removed from a device. It will change the IoT world in the next years.
The eSIM is sometimes called also an eUICC (embedded Universal Circuit Card).
www.senatelecom.com
Mobile computing has been undergoing a bit of a renaissance lately. A few years ago it was a simple matter of finding a data-compatible mobile phone, a PC card modem, and a matching cable and installing it as a modem. Then people started to use PDA’s (Personal Data Assistants) as well. Cell phones started to come with infrared ports to allow communication with laptops. Then cell phones started to come with modems built in. The connecting methods of mobile computing, its introduction, connection types, factors affecting connections, mobile applications and its limitations will be discussed.
An eSIM is a SIM-card that is embedded in the mobile device and will come in the form of an integrated SIM chip that cannot and need not be removed from a device. It will change the IoT world in the next years.
The eSIM is sometimes called also an eUICC (embedded Universal Circuit Card).
www.senatelecom.com
this presentation is mainly focusing on the current trends in moblie computing and what are the mobile computing devices its application in business ,advantages and disadvantages of moblie computing
Mobile technology is changing the way we do business. Learn about the rapid growth of mobile technology and develop an action plan to build your own mobile app.
This presentation shows you what exactly is an eSIM, what are the eSIM connectivity implementation barriers and how it can change our understanding of IoT. And what can you expect from IoT eSIM providers.
Global system for mobile communication(GSM)Jay Nagar
~Introduction
~GSM Architecture
~GSM Entities
~SMS Service In GSM
~Call Routing In GSM
~PLMN Interfaces
~GSM Addresses and Identifiers
~Network aspects in GSM
~Handover
~Mobility Management
~GSM Frequency Allocation
~Authentication and Security In GSM
Billions of connected devices and things. Billions of people. 5G will provide connectivity for all of these things and people as well as businesses and industry, bringing benefit to society. Operating machinery in hazardous environments from a remote control will be enabled through near-zero latency communication links that enable real-time video. Billions of video-enabled devices will be able to share bandwidth-hungry content. These are just a few applications that illustrate what 5G will be designed for.
this presentation is mainly focusing on the current trends in moblie computing and what are the mobile computing devices its application in business ,advantages and disadvantages of moblie computing
Mobile technology is changing the way we do business. Learn about the rapid growth of mobile technology and develop an action plan to build your own mobile app.
This presentation shows you what exactly is an eSIM, what are the eSIM connectivity implementation barriers and how it can change our understanding of IoT. And what can you expect from IoT eSIM providers.
Global system for mobile communication(GSM)Jay Nagar
~Introduction
~GSM Architecture
~GSM Entities
~SMS Service In GSM
~Call Routing In GSM
~PLMN Interfaces
~GSM Addresses and Identifiers
~Network aspects in GSM
~Handover
~Mobility Management
~GSM Frequency Allocation
~Authentication and Security In GSM
Billions of connected devices and things. Billions of people. 5G will provide connectivity for all of these things and people as well as businesses and industry, bringing benefit to society. Operating machinery in hazardous environments from a remote control will be enabled through near-zero latency communication links that enable real-time video. Billions of video-enabled devices will be able to share bandwidth-hungry content. These are just a few applications that illustrate what 5G will be designed for.
A Posteriori Perusal of Mobile ComputingEditor IJCATR
The breakthrough in wireless networking has prompted a new concept of computing, called mobile computing in which users tote
portable
devices have
access to a shared infrastructure, independent of their physical location. Mobile computing is becoming increasingly vital du
e to the
increase in the number of portable computers and the aspiration to have continuous network connectivity to the Internet i
rrespective of the physical
location of the node.
Mobile computing systems
are computing systems that may be readily moved physically and whose computing ability may be
used while they are being moved. Mobile computing has rapidly become a vital new examp
le in today's real world of networked computing systems. It
includes software, hardware and mobile communication. Ranging from wireless laptops to cellular phones and WiFi/Bluetooth
-
enabled PDA‟s to
wireless sensor networks; mobile computing has become ub
iquitous in its influence on our quotidian lives. In this paper various types of mobile
devices are talking and they are inquiring into in details and existing operation systems that are most famed for mentioned d
evices are talking. Another
aim of this pa
per is to point out some of the characteristics, applications, limitations, and issues of mobile computing
Introduction to Mobile Computing Concept of Mobile Communication, Different generations of wireless technology, Basics of cell, cluster and frequency reuse concept, Noise and its effects on mobile, Understanding GSM and CDMA, Basics of GSM architecture and services like voice call, SMS, MMS, LBS, VAS, Different modes used for Mobile Communication, Architecture of Mobile Computing(3 tier)
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Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
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- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
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Advanced Flow Concepts Every Developer Should KnowPeter Caitens
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2. Mobile Computing
• Mobile Computing is a technology that provides an environment that
enables users to transmit data from one device to another device
without the use of any physical link or cables.
• In other words, you can say that mobile computing allows
transmission of data, voice and video via a computer or any other
wireless-enabled device without being connected to a fixed physical
link. In this technology, data transmission is done wirelessly with the
help of wireless devices such as mobiles, laptops etc.
• This is only because of Mobile Computing technology that you can
access and transmit data from any remote locations without being
present there physically. Mobile computing technology provides a
vast coverage diameter for communication. It is one of the fastest
and most reliable sectors of the computing technology field.
3. Mobile Computing
The concept of Mobile Computing can be divided
into three parts:
• Mobile Communication
• Mobile Hardware
• Mobile Software
4. Mobile Communication
• Mobile Communication specifies a framework that is
responsible for the working of mobile computing
technology. In this case, mobile communication refers to
an infrastructure that ensures seamless and reliable
communication among wireless devices. This framework
ensures the consistency and reliability of communication
between wireless devices. The mobile communication
framework consists of communication devices such as
protocols, services, bandwidth, and portals necessary to
facilitate and support the stated services. These devices
are responsible for delivering a smooth communication
process
5. Mobile communication can be divided in the
following four types:
• Fixed and Wired
• Fixed and Wireless
• Mobile and Wired
• Mobile and Wireless
6. Mobile Hardware
• Mobile hardware consists of mobile devices or device
components that can be used to receive or access the
service of mobility. Examples of mobile hardware can be
smart phones, laptops, portable PCs, tablet PCs, Personal
Digital Assistants, etc.
• These devices are inbuilt with a receptor medium that
can send and receive signals. These devices are capable
of operating in full-duplex. It means they can send and
receive signals at the same time. They don't have to wait
until one device has finished communicating for the
other device to initiate communications.
7. Mobile Software
• Mobile software is a program that runs on mobile
hardware. This is designed to deal capably with the
characteristics and requirements of mobile
applications. This is the operating system for the
appliance of mobile devices. In other words, you
can say it the heart of the mobile systems. This is
an essential component that operates the mobile
device.
• This provides portability to mobile devices, which
ensures wireless communication.
8. Applications of Mobile Computing
• Following is a list of some significant fields in
which mobile computing is generally applied:
• Web or Internet access.
• Global Position System (GPS).
• Emergency services.
• Entertainment services.
• Educational services.
9. Evolution
• Mobile computing can be categorized into seven
major categories of focus
• These categories are the basis for the technology
that is used today in research and design of
mobile computing
• Each category or section is a different area that
was focused on making mobile computing what it
is today
• These seven categories are: Portability,
Miniaturization, Connectivity, Convergence,
Divergence, Apps, Digital Ecosystems
10. Portability
• Reducing the size of hardware to enable the
creation of computers that could be physically
moved around relatively easily
11. Miniaturization
• Creating new and significantly smaller mobile
form factors that allowed the use of personal
mobile devices while on the move
12. Connectivity
• Developing devices and applications that
allowed users to be online and communicate
via wireless data networks while on the move
13. Convergence
• Integrating emerging types of digital mobile
devices, such as Personal Digital Assistants
(PDAs), mobile phones, music players,
cameras, games, etc., into hybrid devices
14. Divergence
• Opposite approach to interaction design by
promoting information appliances with
specialized functionality rather than
generalized ones
15. Applications (Apps)
•The latest wave of applications (apps) is about
developing matter and substance for use and
consumption on mobile devices, and making
access to this fun or functional interactive
application content easy and enjoyable
16. Digital Ecosystems
• The emerging wave of digital ecosystems is
about the larger wholes of pervasive and
interrelated technologies that interactive
mobile systems are increasingly becoming a
part of ecosystem.
17. Example: Smartphone
• Portability: carry it anywhere you want
• Miniaturization: make it possible to build device
to fit in your pocket
• Connectivity: Wi-Fi, LTE/4G, cellular, Bluetooth
• Convergence: phone, camera, gaming device,
movie streaming, music player, …
• Divergence: ?
• Applications: “Rise of the Apps”
• Digital Ecosystem: social networks, distributed
gaming, video streaming, work apps, …
18. App Store (iOS)
• 2003: iTunes Music Store
• 2008: iPhone App Store (iPhone 3G with App
Store support)
• 2015: > 100 billion app downloads
• 2016: > 2 million apps
• 2016: China biggest App Store market
• 2016: App developers earned $20 billions
• Most downloaded app: Minecraft Pocket Edition
(paid) and Pokemon GO (free)
29. Reference Books
• Schiller J., “Mobile Communications”, Pearson
• Upadhyaya S. and Chaudhury A., “Mobile Computing”, Springer
• Kamal R., “Mobile Computing”, Oxford University Press.
• Talukder A. K. and Ahmed H., “Mobile Computing Technology,
Applications and Service Creation”, McGraw Hill Education
• Garg K., “Mobile Computing Theory and Practice”, Pearson.
• Kumar S., “Wireless and Mobile Communication”, New Age
International Publishers
• Manvi S. S. and Kakkasageri M. S., “Wireless and Mobile
Networks- Concepts and
• Protocols”, Wiley India Pvt. Ltd.
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