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Storytelling in Virtual Reality
Things we learned about….
Fabian Quosdorf, Technical Product Manager
f.quosdorf@wonderlampindustries.com
vision:
• tell compelling visual stories
• make art of animation available
to anyone
• without
• actors
• special skills
• high budgets
• Create a Story for VR in VR
2
360 Stereoscopic Webseries: Brothaz
• 360 Degree Videos and
“Rollercoaster Rides”
• Camera is fixed on solid point
• User can look around and
watch the show
• User cannot interact with
environment
• Scene does not react on user
VR Terminology - Noninteractive
• Virtual Reality Demos for
Oculus Rift, HTC Vive, PS
VR
• User is the Camera
• User can look and move
• User can interact with
environment
• Actors and Elements in the
Scene are “User-aware”
VR Terminology - interactive
Emmy Award Winner: “Henry”
by Oculus Story Studio
Think Stage-based not Shot-
based
• 360 degrees of freedom
• The user sees everything
• You can still cheat in the
distance.
• Make use of the whole
scene
• Guide the users view to
points of interest. “Alamo” Filmset (Wikipedia)
Think Stage-based not Shot-based
360 DEGREE Storyboard/Shotlist (Brothaz)
• Pay Attention to scale
• Review your animation in VR! Flatscreen is
not enough
• Real world phobias can transform to virtual
reality
• Nausia is a huge Issue - High framerate can
help
• Think Stereo not Mono
• Give users time to adjust: It is a new medium!
Develop for the Medium
Camera is key - but in VR it is always user centric.
Plan your camera tracks - or puke.
• No Depth of Field
• No fast movement
• Camera cuts are fine!
• No hefty direction changes
• Motion must be plausible
• NO VERTIGO EFFECT
Sound in VR is omni-directive and always “interactive”
And what about sound?
• Sound in VR is omni-directive
• Even in videos it is “interactive” and reacts to head movement.
• Use sound to guide the user
• If possible record sound with spatial hardware
• Youtube and Facebook can playback spatial audio on mobile
devices.
Thank you! Visit us in the startup area!
11

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Fabian Quosdorf (Wonderlamp Industries GmbH) VRBB Community Panel

  • 1. Storytelling in Virtual Reality Things we learned about…. Fabian Quosdorf, Technical Product Manager f.quosdorf@wonderlampindustries.com
  • 2. vision: • tell compelling visual stories • make art of animation available to anyone • without • actors • special skills • high budgets • Create a Story for VR in VR 2
  • 3. 360 Stereoscopic Webseries: Brothaz • 360 Degree Videos and “Rollercoaster Rides” • Camera is fixed on solid point • User can look around and watch the show • User cannot interact with environment • Scene does not react on user VR Terminology - Noninteractive
  • 4. • Virtual Reality Demos for Oculus Rift, HTC Vive, PS VR • User is the Camera • User can look and move • User can interact with environment • Actors and Elements in the Scene are “User-aware” VR Terminology - interactive Emmy Award Winner: “Henry” by Oculus Story Studio
  • 5. Think Stage-based not Shot- based • 360 degrees of freedom • The user sees everything • You can still cheat in the distance. • Make use of the whole scene • Guide the users view to points of interest. “Alamo” Filmset (Wikipedia)
  • 6. Think Stage-based not Shot-based 360 DEGREE Storyboard/Shotlist (Brothaz)
  • 7. • Pay Attention to scale • Review your animation in VR! Flatscreen is not enough • Real world phobias can transform to virtual reality • Nausia is a huge Issue - High framerate can help • Think Stereo not Mono • Give users time to adjust: It is a new medium! Develop for the Medium
  • 8. Camera is key - but in VR it is always user centric. Plan your camera tracks - or puke. • No Depth of Field • No fast movement • Camera cuts are fine! • No hefty direction changes • Motion must be plausible • NO VERTIGO EFFECT
  • 9. Sound in VR is omni-directive and always “interactive” And what about sound? • Sound in VR is omni-directive • Even in videos it is “interactive” and reacts to head movement. • Use sound to guide the user • If possible record sound with spatial hardware • Youtube and Facebook can playback spatial audio on mobile devices.
  • 10. Thank you! Visit us in the startup area! 11

Editor's Notes

  1. [1]
  2. welcome, at Wonderlamp we want to make the art of animation available to anyone. We want to allow storytellers and TV series producers to create more stories faster and at a lower cost than what is possible today. We want to make animation a standard way to communicate ideas. [1]
  3. [2]
  4. [2]