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Dyskinetic:
How to you can make a live action
virtual reality film
Problems and Solutions and Problems with those
Solutions and potential Solutions for those Problems
and existing Problems that has no Solutions (yet)
and conceptual Problems that you have to Solve
every time you make a live action VR film
Brenden Gibbons
Narrative Designer
Dyskinetic Het Geheim
Van Scania
The Prism Blind Traffic
Control
Musica Nova
VR Works
Dyskinetic, a film for the international GoShort short film festival @ Nijnmegen (2014)
Het Geheim van Scania, a diorama for Scania for Truck&Transport @ Brussels (2015)
The Prism, a film for GoShort @ Nijnmegen (2015)
Blind Traffic Control, an unreleased VR Kinect game (2015)
Musica Nova, a VR museum to be used for a research paper (2015)
Why VR Films?
Consumer Ready Hardware
Why VR Films?
Emerging Software Solutions
Why VR Films?
Large Distribution Platforms
Why VR Films?
• New way to share experiences
• Potentially new genres of films
• New interactions means new storytelling
methods
• New workflows that needs perfecting
• New medium that mixes game design,
cinematography and interactive theatre
New Unexplored Territory
Personal Workflow
So how the hell do we do this?
Recording Footage
Recording Footage
Fish eye lenses are necessary
Cutting Footage
Be Prepared!
Cutting Footage
Cutting Footage
Cutting Footage
Stitching Panorama
Stitching Panorama
Stitching Panorama
Stitching Panorama
Rendering Panoramas
Rendering Panoramas
Rendering Panoramas
Rendering Panoramas
Use Footage as Texture
Audio
Problems in Live Action VR
Plant your flag and start working!
No Real Depth
Stereographic 3D panoramic video
No Real Depth
$995 excluding cameras
$6500 including cameras
No Real Depth
Video Layers
No Real Depth
No live action, Use PBR
No Real Depth
Live deformation
No Cinematographic Control
The viewers are not cinematographers!
No Cinematographic Control
Things to keep in mind
What to think about when making a live action VR film
Frame Rate
Frame rate can be problematic
Solid colours can prevent visible judders!
Installation vs Home
Consumption
How will the audience consume the content?
Capturing their attention
Almost too much!
Possibilities of intertwining every space/moving
character with one story
Capturing their attention
Where cinema fails, level design can take over,
Capturing their attention
Thank you for listening!
@brendengibbons

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Dyskinetic: How you can make a live action virtual reality film (Unite Europe 2015 Conference)