GAUDIO LAB develops audio technologies, one of which was adopted as the MPEG-H 3D Audio international standard. Based on these, we provide end-to-end solution for whole VR ecosystem as producer intended. In this workshop, audience will be guided the basics of VR audio solution when creating, delivering, and playing back 360/VR contents.
This covers:
- Immersive and interactive binaural rendering: a key technology for real immersive VR audio
- Object-based audio vs. scene-based audio
- VR audio distribution: app-based or codec-based
- Considerations on VR audio creation workflow
- VR sound recording: mono, Ambisonics and binaural
- Mixing and mastering with GAUDIO Works, AAX plugin for Pro Tools HD
- Quality matters. But how to guarantee the same sound quality at the end-user stage?
- GAUDIO Sol, a reference quality 360/VR audio player (API)
This slide was presented by Dr. Henney Oh, the CEO and co-founder of G'Audio Lab during the workshop "Current Workflows in Audio for VR" at the AES BERLIN 2017 142nd International Convention.
Recap of some of the features highlighted at Google I/O 2014. Includes RecyclerView, Android Work, Render Thread, Animations, Shadows and Material Design coverage. Also outlines Gradle updates and the latest additions to Android Studio.
Introducing the DSPGraph, the new audio rendering/mixing engine- Unite Copenh...Unity Technologies
DSPGraph is a new audio rendering/mixing engine built on top of Unity's C# Job System. It's completely extensible in C# and can be used with the Burst Compiler. In Megacity, it powers 100,000 uniquely scattered 3D/spatial sound emitters, including neon signs, air-conditioning fans, and cars, producing a rich, realistic soundscape.
Speaker: Wayne Johnson – Unity
Watch the session on Youtube: https://youtu.be/jLb_c9iMMXU
Fabian Quosdorf (Wonderlamp Industries GmbH) VRBB Community PanelAugmentedWorldExpo
Moderator: Christian Villwock (SMI)
Panelists:
Fabian Quosdorf (Wonderlamp)
Ronald Liebermann (Shoutr Labs)
Nico Nonne (Trotzkind)
Michael Geidel (MiriquidiFilm)
Monika Bielskyte (AFE)
Discussion on RA offline streaming with shoutr.Boxx, Things we learned about Story telling in VR, bringing real 3D people to VR, and WebAR vs AppAR
Moderator: Christian Villwock (SMI)
Panelists:
Fabian Quosdorf (Wonderlamp)
Ronald Liebermann (Shoutr Labs)
Nico Nonne (Trotzkind)
Michael Geidel (MiriquidiFilm)
Monika Bielskyte (AFE)
Discussion on RA offline streaming with shoutr.Boxx, Things we learned about Story telling in VR, bringing real 3D people to VR, and WebAR vs AppAR
This slide was presented by Dr. Henney Oh, the CEO and co-founder of G'Audio Lab during the workshop "Current Workflows in Audio for VR" at the AES BERLIN 2017 142nd International Convention.
Recap of some of the features highlighted at Google I/O 2014. Includes RecyclerView, Android Work, Render Thread, Animations, Shadows and Material Design coverage. Also outlines Gradle updates and the latest additions to Android Studio.
Introducing the DSPGraph, the new audio rendering/mixing engine- Unite Copenh...Unity Technologies
DSPGraph is a new audio rendering/mixing engine built on top of Unity's C# Job System. It's completely extensible in C# and can be used with the Burst Compiler. In Megacity, it powers 100,000 uniquely scattered 3D/spatial sound emitters, including neon signs, air-conditioning fans, and cars, producing a rich, realistic soundscape.
Speaker: Wayne Johnson – Unity
Watch the session on Youtube: https://youtu.be/jLb_c9iMMXU
Fabian Quosdorf (Wonderlamp Industries GmbH) VRBB Community PanelAugmentedWorldExpo
Moderator: Christian Villwock (SMI)
Panelists:
Fabian Quosdorf (Wonderlamp)
Ronald Liebermann (Shoutr Labs)
Nico Nonne (Trotzkind)
Michael Geidel (MiriquidiFilm)
Monika Bielskyte (AFE)
Discussion on RA offline streaming with shoutr.Boxx, Things we learned about Story telling in VR, bringing real 3D people to VR, and WebAR vs AppAR
Moderator: Christian Villwock (SMI)
Panelists:
Fabian Quosdorf (Wonderlamp)
Ronald Liebermann (Shoutr Labs)
Nico Nonne (Trotzkind)
Michael Geidel (MiriquidiFilm)
Monika Bielskyte (AFE)
Discussion on RA offline streaming with shoutr.Boxx, Things we learned about Story telling in VR, bringing real 3D people to VR, and WebAR vs AppAR
Virtual reality is journalism’s next frontier. While the goal of sharing stories has remained the same for journalists, the advancement of technology is allowing them to do so in new ways. One of the most exciting prospects is virtual reality, which allows users to immerse themselves in locations they could previously only interact with in 2-D.
VR has the potential to become an impactful storytelling tool, much like motion pictures did many years ago.
Will virtual reality continue to increase its impact on the news industry as it becomes more affordable for newsrooms to produce?
Narrative Fiction Storytelling in 360 Stereoscopic Panoramic VR: Old Techniqu...Intel® Software
An exploration of the narrative fiction storytelling technique presented in the "invisible" virtual reality (VR) mini-series directed by Doug Liman. An in-depth discussion of how the project creatively approached 360, disavowing rules to create new languages. Our focus will include the production and post-production processes unique to 360, including the hardware and software required to create this content.
Beginners guide to create powerful stories in Virtual Reality. VR is a completely new medium that allows a lot more freedom than traditional filmmaking. Explore your options.
Get the whole PDF ebook at: http://eepurl.com/bXtoOP
VR Journalism Workshop at Journalism InteractiveJournovationSU
Slides from Professor Dan Pacheco's workshop on VR Journalism at the 2016 Journalism Interactive Conference in Gainesville, Florida. More materials related to this can be found at http://www.vrstorytelling.org/vr-session-at-2016-journalism-interactive/
이 문서는 대한민국 프로모션 산업을 선도하는 감동문화 창조기업 FM Communications에서 2016 칸 국제 광고제 수상작을 정리한 자료입니다.
칸 광고제 대표 수상작을 소개하고 인사이트를 함께 나누고자 합니다.
유용한 자료가 되었으면 좋겠습니다. 감사합니다.
FM Communications is the leading promotion agency to make you bemoved culture in S.Korea. This documents is made for sharing 2016 Cannes Lions Winners insights with anyone who are interested. I hope you this file will be helpful for you.
If you have any question, please feel free to contact us.
Thank you :D
[Contact]
https://www.youtube.com/user/fmcomms
http://www.promotion.co.kr
http://www.facebook.com/fmcommunications
http://blog.naver.com/fmblog
이 문서는 대한민국 프로모션 산업을 선도하는 'Creative Marketing Group' FM Communications에서' 2016 VR시장 트렌드 분석 및 콘텐츠 사례'를 정리한 것입니다.
좋은 자료가 되었으면 좋겠습니다. 고맙습니다.
FM Communications is the very first and leading event promotion agency in S.Korea. This file is made for sharing '2016 VR content and market trend analysis practices' with anyone who are interested.
If you have any questions, please feel free to contact us.
Thank you :)
Contact : http://www.facebook.com/fmcommunications
Great hooks, like McGonigal’s provocative opening statement, get audiences on the edge of their seats and give them a sense of what’s coming. They allow you to win a crowd’s attention right away and give you a legitimate chance to have a lasting impact.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Full immersion is achieved by simultaneously focusing on the broader dimensions of visual quality, sound quality, and intuitive interactions. This presentation discusses how:
- Technology improvements continue to drive more immersive experiences, especially for VR and AR
- High Dynamic Range (HDR) will enhance the visual quality on all our screens
- Scene-based audio is a new paradigm for 3D audio
- Natural user interfaces like voice, gestures, and eye tracking are making interactions more intuitive
As "3D Audio" is rapidly becoming a sought out feature in games, it's no longer enough to just define a channel-based mix. The benefits of using Audio Objects quickly outshine having to squeeze all sounds into a fixed channel format, by delivering the best possible spatial precision no matter the output and can even be hardware accelerated with certain systems. In this talk, you'll get a quick introduction to the concept and benefits of Object-based Audio and then we'll go hands-on and create, edit and profile Audio Objects in Wwise.
Distributed high-quality image manipulation and review in a virtual collabora...ETCenter
Taking advantage of centralized processing and storage, new dispersed workflows are now possible. Colorfront's cloud initiative enables virtual world wide collaboration for high end motion picture and television production.
Fall Premieres: Media Frameworks in iOS 11, macOS 10.13, and tvOS 11 (CocoaCo...Chris Adamson
What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018.
Christian Sander (Dear Reality): The Future of Sound: Augmented Audio and Vir...AugmentedWorldExpo
A pitch from the Startup Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Christian Sander (Dear Reality): The Future of Sound: Augmented Audio and Virtual Acoustics
"Sound is 50% of the experience!“ Hollywood legend George Lucas once said. And what is true for film, applies even more for any immersive media. 3D positional audio has been accepted to be one of the key technologies for any VR/AR application. But especially for a convincing AR experience the augmented sound has to match the real environment in many different aspects. So far we have seen a lot of different space in VR/AR, but now we need to make them audible for the users, too!
Its versatile design makes it ideal for multiple applications including videoconferencing, professional audio conferencing, wireless presentations and collaborations, training and corporate announcements etc.
COLLABORATE Pro 900 is perfect for both single-site collaboration and multi-site collaboration with up to 25 locations where users can join from anywhere, using any device – pc, mobile, room endpoints, or telephone.
Virtual reality is journalism’s next frontier. While the goal of sharing stories has remained the same for journalists, the advancement of technology is allowing them to do so in new ways. One of the most exciting prospects is virtual reality, which allows users to immerse themselves in locations they could previously only interact with in 2-D.
VR has the potential to become an impactful storytelling tool, much like motion pictures did many years ago.
Will virtual reality continue to increase its impact on the news industry as it becomes more affordable for newsrooms to produce?
Narrative Fiction Storytelling in 360 Stereoscopic Panoramic VR: Old Techniqu...Intel® Software
An exploration of the narrative fiction storytelling technique presented in the "invisible" virtual reality (VR) mini-series directed by Doug Liman. An in-depth discussion of how the project creatively approached 360, disavowing rules to create new languages. Our focus will include the production and post-production processes unique to 360, including the hardware and software required to create this content.
Beginners guide to create powerful stories in Virtual Reality. VR is a completely new medium that allows a lot more freedom than traditional filmmaking. Explore your options.
Get the whole PDF ebook at: http://eepurl.com/bXtoOP
VR Journalism Workshop at Journalism InteractiveJournovationSU
Slides from Professor Dan Pacheco's workshop on VR Journalism at the 2016 Journalism Interactive Conference in Gainesville, Florida. More materials related to this can be found at http://www.vrstorytelling.org/vr-session-at-2016-journalism-interactive/
이 문서는 대한민국 프로모션 산업을 선도하는 감동문화 창조기업 FM Communications에서 2016 칸 국제 광고제 수상작을 정리한 자료입니다.
칸 광고제 대표 수상작을 소개하고 인사이트를 함께 나누고자 합니다.
유용한 자료가 되었으면 좋겠습니다. 감사합니다.
FM Communications is the leading promotion agency to make you bemoved culture in S.Korea. This documents is made for sharing 2016 Cannes Lions Winners insights with anyone who are interested. I hope you this file will be helpful for you.
If you have any question, please feel free to contact us.
Thank you :D
[Contact]
https://www.youtube.com/user/fmcomms
http://www.promotion.co.kr
http://www.facebook.com/fmcommunications
http://blog.naver.com/fmblog
이 문서는 대한민국 프로모션 산업을 선도하는 'Creative Marketing Group' FM Communications에서' 2016 VR시장 트렌드 분석 및 콘텐츠 사례'를 정리한 것입니다.
좋은 자료가 되었으면 좋겠습니다. 고맙습니다.
FM Communications is the very first and leading event promotion agency in S.Korea. This file is made for sharing '2016 VR content and market trend analysis practices' with anyone who are interested.
If you have any questions, please feel free to contact us.
Thank you :)
Contact : http://www.facebook.com/fmcommunications
Great hooks, like McGonigal’s provocative opening statement, get audiences on the edge of their seats and give them a sense of what’s coming. They allow you to win a crowd’s attention right away and give you a legitimate chance to have a lasting impact.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Full immersion is achieved by simultaneously focusing on the broader dimensions of visual quality, sound quality, and intuitive interactions. This presentation discusses how:
- Technology improvements continue to drive more immersive experiences, especially for VR and AR
- High Dynamic Range (HDR) will enhance the visual quality on all our screens
- Scene-based audio is a new paradigm for 3D audio
- Natural user interfaces like voice, gestures, and eye tracking are making interactions more intuitive
As "3D Audio" is rapidly becoming a sought out feature in games, it's no longer enough to just define a channel-based mix. The benefits of using Audio Objects quickly outshine having to squeeze all sounds into a fixed channel format, by delivering the best possible spatial precision no matter the output and can even be hardware accelerated with certain systems. In this talk, you'll get a quick introduction to the concept and benefits of Object-based Audio and then we'll go hands-on and create, edit and profile Audio Objects in Wwise.
Distributed high-quality image manipulation and review in a virtual collabora...ETCenter
Taking advantage of centralized processing and storage, new dispersed workflows are now possible. Colorfront's cloud initiative enables virtual world wide collaboration for high end motion picture and television production.
Fall Premieres: Media Frameworks in iOS 11, macOS 10.13, and tvOS 11 (CocoaCo...Chris Adamson
What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018.
Christian Sander (Dear Reality): The Future of Sound: Augmented Audio and Vir...AugmentedWorldExpo
A pitch from the Startup Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Christian Sander (Dear Reality): The Future of Sound: Augmented Audio and Virtual Acoustics
"Sound is 50% of the experience!“ Hollywood legend George Lucas once said. And what is true for film, applies even more for any immersive media. 3D positional audio has been accepted to be one of the key technologies for any VR/AR application. But especially for a convincing AR experience the augmented sound has to match the real environment in many different aspects. So far we have seen a lot of different space in VR/AR, but now we need to make them audible for the users, too!
Its versatile design makes it ideal for multiple applications including videoconferencing, professional audio conferencing, wireless presentations and collaborations, training and corporate announcements etc.
COLLABORATE Pro 900 is perfect for both single-site collaboration and multi-site collaboration with up to 25 locations where users can join from anywhere, using any device – pc, mobile, room endpoints, or telephone.
What's new in MPEG? A brief update about the results of its 131st MPEG meeting featuring:
- Welcome and Introduction: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
- Versatile Video Coding (VVC): Jens-Rainer Ohm and Gary Sullivan, JVET Chairs
- MPEG 3D Audio: Schuyler Quackenbusch, MPEG Audio Chair
- Video-based Point Cloud Compression (V-PCC): Marius, Preda, MPEG 3DG Chair
- MPEG Immersive Video (MIV): Bart Kroon, MPEG Video BoG Chair
- Carriage of Versatile Video Coding (VVC) and Enhanced Video Coding (EVC): Young-Kwon Lim, MPEG Systems Chair
- MPEG Roadmap: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
MPEG Web site: https://mpeg-standards.com/meetings/mpeg-131/
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech ArtAugmentedWorldExpo
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art
Building the future with Hololens, Windows Mixed Reality and Mixed Reality Toolkit! How Tech Art helped accelerate and amplify products, with behind the scenes examples and learnings from 6 years of Microsoft AR & VR work
http://AugmentedWorldExpo.com
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This Qualcomm presentation describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the presentation at: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
Presentation by Lieven Bertels on the 2010 Holland Festival 4K Experiment. 3D stereoscopic capture of Bach violin work by Viktoria Mullova. This presentation was delivered on 13 December 2010 at CallIT-2, UCSD, Ja Jolla, California.
Digital Signage : Elevating Connections Movement
Reliable, efficient, and top-tier digital signage solutions. Enhance your organization's visibility and appeal, whether private or governmental, with our range of superior products.
https://www.israk.my/digital-signage
Cutting-Edge Technology
Our company leverages the latest advancements in digital signage technology, incorporating high-resolution displays and interactive touchscreens to captivate audiences and create memorable experiences.
This presentation is dedicated to different aspects of web audio playback instruments. The sample application mentioned can be found here:
https://jsfiddle.net/rost/efzabd36/
This presentation by Rostyslav Siryk (Senior Software Engineer, GlobalLogic) was delivered at Front-End Practice #1 on July 22, 2015 in Kharkiv.
Why React Native as a Strategic Advantage for Startup Innovation.pdfayushiqss
Do you know that React Native is being increasingly adopted by startups as well as big companies in the mobile app development industry? Big names like Facebook, Instagram, and Pinterest have already integrated this robust open-source framework.
In fact, according to a report by Statista, the number of React Native developers has been steadily increasing over the years, reaching an estimated 1.9 million by the end of 2024. This means that the demand for this framework in the job market has been growing making it a valuable skill.
But what makes React Native so popular for mobile application development? It offers excellent cross-platform capabilities among other benefits. This way, with React Native, developers can write code once and run it on both iOS and Android devices thus saving time and resources leading to shorter development cycles hence faster time-to-market for your app.
Let’s take the example of a startup, which wanted to release their app on both iOS and Android at once. Through the use of React Native they managed to create an app and bring it into the market within a very short period. This helped them gain an advantage over their competitors because they had access to a large user base who were able to generate revenue quickly for them.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
How to Position Your Globus Data Portal for Success Ten Good PracticesGlobus
Science gateways allow science and engineering communities to access shared data, software, computing services, and instruments. Science gateways have gained a lot of traction in the last twenty years, as evidenced by projects such as the Science Gateways Community Institute (SGCI) and the Center of Excellence on Science Gateways (SGX3) in the US, The Australian Research Data Commons (ARDC) and its platforms in Australia, and the projects around Virtual Research Environments in Europe. A few mature frameworks have evolved with their different strengths and foci and have been taken up by a larger community such as the Globus Data Portal, Hubzero, Tapis, and Galaxy. However, even when gateways are built on successful frameworks, they continue to face the challenges of ongoing maintenance costs and how to meet the ever-expanding needs of the community they serve with enhanced features. It is not uncommon that gateways with compelling use cases are nonetheless unable to get past the prototype phase and become a full production service, or if they do, they don't survive more than a couple of years. While there is no guaranteed pathway to success, it seems likely that for any gateway there is a need for a strong community and/or solid funding streams to create and sustain its success. With over twenty years of examples to draw from, this presentation goes into detail for ten factors common to successful and enduring gateways that effectively serve as best practices for any new or developing gateway.
Modern design is crucial in today's digital environment, and this is especially true for SharePoint intranets. The design of these digital hubs is critical to user engagement and productivity enhancement. They are the cornerstone of internal collaboration and interaction within enterprises.
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...Hivelance Technology
Cryptocurrency trading bots are computer programs designed to automate buying, selling, and managing cryptocurrency transactions. These bots utilize advanced algorithms and machine learning techniques to analyze market data, identify trading opportunities, and execute trades on behalf of their users. By automating the decision-making process, crypto trading bots can react to market changes faster than human traders
Hivelance, a leading provider of cryptocurrency trading bot development services, stands out as the premier choice for crypto traders and developers. Hivelance boasts a team of seasoned cryptocurrency experts and software engineers who deeply understand the crypto market and the latest trends in automated trading, Hivelance leverages the latest technologies and tools in the industry, including advanced AI and machine learning algorithms, to create highly efficient and adaptable crypto trading bots
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTier1 app
Even though at surface level ‘java.lang.OutOfMemoryError’ appears as one single error; underlyingly there are 9 types of OutOfMemoryError. Each type of OutOfMemoryError has different causes, diagnosis approaches and solutions. This session equips you with the knowledge, tools, and techniques needed to troubleshoot and conquer OutOfMemoryError in all its forms, ensuring smoother, more efficient Java applications.
Your Digital Assistant.
Making complex approach simple. Straightforward process saves time. No more waiting to connect with people that matter to you. Safety first is not a cliché - Securely protect information in cloud storage to prevent any third party from accessing data.
Would you rather make your visitors feel burdened by making them wait? Or choose VizMan for a stress-free experience? VizMan is an automated visitor management system that works for any industries not limited to factories, societies, government institutes, and warehouses. A new age contactless way of logging information of visitors, employees, packages, and vehicles. VizMan is a digital logbook so it deters unnecessary use of paper or space since there is no requirement of bundles of registers that is left to collect dust in a corner of a room. Visitor’s essential details, helps in scheduling meetings for visitors and employees, and assists in supervising the attendance of the employees. With VizMan, visitors don’t need to wait for hours in long queues. VizMan handles visitors with the value they deserve because we know time is important to you.
Feasible Features
One Subscription, Four Modules – Admin, Employee, Receptionist, and Gatekeeper ensures confidentiality and prevents data from being manipulated
User Friendly – can be easily used on Android, iOS, and Web Interface
Multiple Accessibility – Log in through any device from any place at any time
One app for all industries – a Visitor Management System that works for any organisation.
Stress-free Sign-up
Visitor is registered and checked-in by the Receptionist
Host gets a notification, where they opt to Approve the meeting
Host notifies the Receptionist of the end of the meeting
Visitor is checked-out by the Receptionist
Host enters notes and remarks of the meeting
Customizable Components
Scheduling Meetings – Host can invite visitors for meetings and also approve, reject and reschedule meetings
Single/Bulk invites – Invitations can be sent individually to a visitor or collectively to many visitors
VIP Visitors – Additional security of data for VIP visitors to avoid misuse of information
Courier Management – Keeps a check on deliveries like commodities being delivered in and out of establishments
Alerts & Notifications – Get notified on SMS, email, and application
Parking Management – Manage availability of parking space
Individual log-in – Every user has their own log-in id
Visitor/Meeting Analytics – Evaluate notes and remarks of the meeting stored in the system
Visitor Management System is a secure and user friendly database manager that records, filters, tracks the visitors to your organization.
"Secure Your Premises with VizMan (VMS) – Get It Now"
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Accelerate Enterprise Software Engineering with PlatformlessWSO2
Key takeaways:
Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Designing for Privacy in Amazon Web ServicesKrzysztofKkol1
Data privacy is one of the most critical issues that businesses face. This presentation shares insights on the principles and best practices for ensuring the resilience and security of your workload.
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1. End-to-End VR Audio Solution for
Fully Immersive/Interactive Experience
Henney Oh, Ph. D.
2016 AES Int’l Conference on AVAR. Sep 30 - Oct 1, 2016. @ Los Angeles Convention Center
2. |
This workshop covers
2
• Backgrounds
• Immersive and interactive
• Binaural rendering
• Formats: object-based audio vs. scene-based audio
• End-to-end workflow for VR audio: codec-based and app-based
• Solutions
• Mixing and mastering with GAUDIO Works
• Sol Player, a reference quality VR/360 audio player (API)
• GAO, a VR audio format for Ambisonics + object + channel
• GAUDIO Craft, a VR/3D audio plug-in for gaming VR
• Hands-on and practices
3. |
GAUDIO LAB is
3
• Founded by guys from MPEG Audio standardization community
• Proudly, inventors of the binaural rendering technology for MPEG-H
3D Audio (ISO/IEC 23003-8)
• Strong audio engineering forces of 5 Ph.D. and 2 Masters
• Now, focus on providing end-to-end solution for whole VR audio
ecosystem
4.
5. |
What is VR Audio ?
5
Technology or content that enables
“being there” experience in respect of
auditory perception
Immersive & Interactive
7. |
What is interactive ?
7
• 3DOF (Yaw-Pitch-Roll)
‣ Head orientation only
‣ 360 Video
‣ Ambisonics
• 6DOF (3DOF + X-Y-Z)
‣ Head orientation + Walk around
‣ Full VR
‣ Object-based audio
DOF (Degree Of Freedom)
Yaw
Roll
Pitch
Yaw
Roll
Pitch
Y
Z X
Listener’s freedom of movements for interactivity in VR space
8. |
Loudspeaker or Headphone ?
8
• Hard to remove local room presence
(you are “here”)
• Virtual space limited by room size
• 1 scene / room
• No local room artifact
(block the “here” environment)
• Unlimited virtual space
• 1 scene / person
Vs.
Loudspeaker Headphone (earphone)
10. |
Binaural Rendering
10
HRTF (HRIR)
Listen at anechoic room
BRIR = HRTF + RIR
Listen at real room
Signal processing technology to make sound virtualise in 3D space with
headphone representation using HRTF or BRIR
12. |
VR Audio Format
12
• Channel
• Ambisonics
• Object
Concern all the ecosystem from content creation, delivery and consumption
13. |
An exemplary VR sound scene
13
Guitar
Bell
Bird
Fountain
You
BGM
Reflections
Diffusion
Direct
Diegetic Sound
Non-diegetic Sound
Scene
14. |
Channel-based
14
• A traditional scene representation
• Pre-rendered in studio to target channel configuration
• Each channel directly maps to each loudspeaker
• More channel, more immersive
15. |
Channel to Binaural Rendering
15
Set loudspeaker layout as the source positions and binaural rendering
45 degree315 degree
135 degree225 degree
16. |
Ambisonics (Scene-based)
16
• Loudspeaker-independent sound-field
representation on spherical harmonics
• Captured by B-format microphone
• Easy for 3DOF,
NOT suitable for 6DOF
Spherical Harmonics
B-format FOA microphone
FOA (First Order Ambisonics)
HOA (Higher Order Ambisonics, 3rd)
18. |
Ambisonics to Binaural Rendering
18
Ambisonics to Channel Channel to BinauralRotation (3DOF)
Two-step rendering required after rotating sphere to the head orientation
19. |
Object-based
Object 1
Object 2
Object 3
Object 4
Object 5 (Stereo)
Send every sound component constructing sound-scene to playback-side
Metadata
To Playback
20. |
Object to Binaural Rendering
20
Object to Binaural
Straightforward and easy. Directly from object position to the ears
Complexity linearly increases as the number of objects increases
21. |
Comparative benefit of object-based
21
Directly Binaural Rendering
to Headphone
Rotation
(3DOF)
Sound
Sources
(Tracks)
…
Binaural
Rendering
Binaural
Rendering
Channel
Mapping
Channel mapped scene
PlayerProduction
ChannelRendering
to
Channel
AmbisonicsSound
Sources
(Tracks)
Sound
Sources
(Tracks)
Object
……
…
Rendering
to
Ambisonics
22. |
VR Audio Format Transformation
22
Channel
Object
Ambisonics
O
O
O
O
24. |
End-to-end workflow in VR audio
24
Sound acquisition Post-production Transmission Play/Rendering
Cinematic
VR
Gaming
VR
Codec-based distribution
App-based distribution
Player
+
Content + EngineAuthoring tool
(Game Engine)
Sound Source
Player + EngineContent
(format)
Authoring tool
(DAW)
Compatibility
Sound source
25. |
Codec-based vs. App-based
25
Codec-based App-based
Typically in Cinematic VR Gaming VR
What have to deliver Content only Content + Playback engine
Live streaming capability Yes No
Upgradability Difficult Easy
Content distribution
platform
VR Players App market per OS
27. |
GAUDIO Core - the binaural rendering engine
27
• High quality - low complexity
• Pinpoint spatial resolution
• All 3 formats (Object, Ambisonics, Channel)
• Advanced distance rendering
• Source directivity, occulusion, reverberations
• Diegetic & non-diegetic selection per each source
• HRTF personalisation ready
Key Features
28. |
GAUDIO Works
28
Cinematic VR
content
(360 video + VR audio)
Channel
Object
Ambisonics
VR/360 content creation tool for cinematic VR
Sound acquisition Post-production Transmission Play/Rendering
360 Video
29. |
GAUDIO Works
29
• Sound powered by GAUDIO Core
• Support all formats for In-Out
• Object, Ambisonics, Channel
• Intuitive user interfaces
• Realtime automation R/W on 360 Video
• 2 independent 3D map-view
• Automated listener’s head orientation
• Easy to export
• Direct export to 360 video (mp4, mov)
• AV lipsyncPro Tools HD
AAX Plug-in
Key Features
32. |
GAUDIO Sol Player / Sol API
32
Enjoy VR
Sound acquisition Post-production Transmission Play/Rendering
VR/360 audio player / player api
Cinematic VR
content
(360 video + VR audio)
L
R
33. |
GAUDIO Sol Player / Sol API
33
• Sound powered by GAUDIO Core
• Support any combination of object, Ambisonics, and/or channel
• Low complexity and low latency
• Support multiple platforms
C D E F G
do re mi fa Sol
Why ‘Sol’ ?
Sol Player = G-Player
Key Features
< Reference Sol Player >
35. |
GAUDIO Sol Player Hands-on (Android version)
35
videolink: https://youtu.be/JDr8uKv3hN0
36. |
Sol Reference Player: Release
36
• It’s also free! (forever)
• Available at
• Android (Google Play) -
already
• Gear VR (Oculus store) -
under certification
• Oculus Rift (in a month)
• HTC Vive (in a month)< Reference Sol Player >
• Stand-alone 360 video with Sol
• Monitoring purpose
• Demo for customer or end-user
37. |
GAO
37
• Dedicated and optimised format for VR audio content delivery
• Gaudio Ambisonics + Objects
• Interface between Works and Sol
• Deliver all VR audio formats including object, Ambisonics, and channel
• Independent from any compression codecs
Ambisonics Objects
FOA, HOA up to 64 objects
Sound acquisition Post-production Transmission Play/Rendering
38. |
GAUDIO Works, GAO and Sol
38
Other platforms
supporting FOA
FOA
Sound acquisition Post-production Transmission Play/Rendering
39. |
GAUDIO Craft
39
• Sound powered by GAUDIO Core
• Sound can be simulated and monitored with GAUDIO Works
• Easy to migrate from existing projects
• Intuitive interface for developer easily localise the sounds
• Support major platforms:
Sound acquisition Post-production Transmission Play/Rendering
VR/3D game engine plug-in
Unity3D Unreal
Key Features
40. |
Conclusions
40
• Covered technical backgrounds and solutions in end-to-end VR
audio ecosystem
• Introduced GAUDIO’s proposed solutions for the ecosystem: Works,
Sol, GAO, and Craft
• Please let us know your problems, then, we keep supplying
technologies aiming at ultimate VR audio experience
• Hands-on demo on the booth !
41. Sound for VR
www.gaudiolab.com | info@gaudiolab.com | 501 475 1974
7083 Hollywood Boulevard, Los Angeles, CA
You’re brilliant, We’re hiring !
(for LA office)
THANK YOU