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Coursera - Gamification in education - Manu Melwin Joy

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Coursera is an educational technology and social entrepreneurship company that partners with leading universities to make some of their online courses available for free.

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Coursera - Gamification in education - Manu Melwin Joy

  1. 1. COURSERA Gamification in Education
  2. 2. Prepared By Manu Melwin Joy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  3. 3. COURSERA • Coursera is an educational technology and social entrepreneurship company that partners with leading universities to make some of their online courses available for free.
  4. 4. COURSERA • Subjects include courses ranging from the Sciences and Engineering to Humanities and Business.
  5. 5. COURSERA • The courses are designed to be delivered as a series of short video lectures on different topics and assignments, which are typically submitted on a weekly basis.
  6. 6. COURSERA • Progress can be measured by completing assignments and tests online where machine grading and evaluation can be used.
  7. 7. COURSERA • In good education gamification spirit, the results are immediately reported to the student, as well as the instructional staff, providing feedback and reinforcement to the student.
  8. 8. COURSERA • In some cases, leveling up, badges and other rewards systems are implemented.
  9. 9. COURSERA • Interactivity among the students is emphasized to encourage engagement and assist in long-term retention of concepts.
  10. 10. COURSERA • This also provides frequent feedback which enables the student to monitor their progress and self-evaluate their understanding of the material.
  11. 11. COURSERA • Interestingly, the most popular course on Coursera is the Gamification course. Gamification Education indeed!

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