SlideShare a Scribd company logo
1 of 18
This project was to make our own side 
scrolling space shooter 
I started with making my own sprites which 
are 2D pictures that can be used as an 
animation 
This will be the playable character. I have 
named him Olaf_Spr so when it comes to 
coding I know what he is called. 
To defend him self he will ire blue and green 
lasers at enemy's 
EDIT - he now blinks 
His outlines have been redone to make him 
stand out more from the background 
The laser comes from his eye
This will be the enemy sprite named 
BarmyOwl_Spr, this enemy will fire lasers at the 
playable character. 
EDIT-His eyes move as well as his tie flashes red 
and yellow as part of an animation. 
His lasers come from his eyes
This is the mask, what enemy lasers and 
objects hit to damage him. 
This will be done to all sprites so objects 
have an accurate boundary so lasers and 
other objects only damage if hit. 
EDIT-all sprites have a precise mask.
This is all the coding for the player object 
witch includes collision with enemy objects 
and lasers.
This is the movement coding and the limits 
coding so the player can move, but not off-screen 
EDIT-Limits widened due to being to small in 
height. 
Movement is slightly faster to help dodge 
lasers.
This is he room or the level, full with moving 
backgrounds at different speeds, and a 
foreground of very fast moving stars. 
EDIT-buttons taken out due to not enough 
sprite space
This is what I have so far, as you can see a 
point system, life bar, jet system and 
enemies.
Jet particle system now working and active 
on player 
EDIT-giving enemy objects a jet system too.
The audio for enemy's, lasers and player 
now work and are being used, each sound is 
unique and given to a separate object.
The sounds including music have been 
renamed to help me navigate 
EDIT- music plays though the game with 
loop
Enemy one – Fancy Lizard now has an 
animation
The system has been edited to spawn 
enemies correctly and play music 
EDIT-alarm 1 and 3 are working correctly. 
Now when the players death animation 
finishes the room/level restarts
Destroying instances now work with all 
objects. So the build up off-screen isn't too 
big and enemies that are off-screen cannot 
shoot
Different alarms go for different enemies so 
they shoot in different patterns.
The shield is now more advanced and 
includes a better life system
This is the coding for the shield/life bar for 
when it reaches 0 the death animation plays
The font for the point system has a better 
name, colour, size and placement, so it is not in 
the way.
The music ends when the player dies.

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Work flow

  • 1. This project was to make our own side scrolling space shooter I started with making my own sprites which are 2D pictures that can be used as an animation This will be the playable character. I have named him Olaf_Spr so when it comes to coding I know what he is called. To defend him self he will ire blue and green lasers at enemy's EDIT - he now blinks His outlines have been redone to make him stand out more from the background The laser comes from his eye
  • 2. This will be the enemy sprite named BarmyOwl_Spr, this enemy will fire lasers at the playable character. EDIT-His eyes move as well as his tie flashes red and yellow as part of an animation. His lasers come from his eyes
  • 3. This is the mask, what enemy lasers and objects hit to damage him. This will be done to all sprites so objects have an accurate boundary so lasers and other objects only damage if hit. EDIT-all sprites have a precise mask.
  • 4. This is all the coding for the player object witch includes collision with enemy objects and lasers.
  • 5. This is the movement coding and the limits coding so the player can move, but not off-screen EDIT-Limits widened due to being to small in height. Movement is slightly faster to help dodge lasers.
  • 6. This is he room or the level, full with moving backgrounds at different speeds, and a foreground of very fast moving stars. EDIT-buttons taken out due to not enough sprite space
  • 7. This is what I have so far, as you can see a point system, life bar, jet system and enemies.
  • 8. Jet particle system now working and active on player EDIT-giving enemy objects a jet system too.
  • 9. The audio for enemy's, lasers and player now work and are being used, each sound is unique and given to a separate object.
  • 10. The sounds including music have been renamed to help me navigate EDIT- music plays though the game with loop
  • 11. Enemy one – Fancy Lizard now has an animation
  • 12. The system has been edited to spawn enemies correctly and play music EDIT-alarm 1 and 3 are working correctly. Now when the players death animation finishes the room/level restarts
  • 13. Destroying instances now work with all objects. So the build up off-screen isn't too big and enemies that are off-screen cannot shoot
  • 14. Different alarms go for different enemies so they shoot in different patterns.
  • 15. The shield is now more advanced and includes a better life system
  • 16. This is the coding for the shield/life bar for when it reaches 0 the death animation plays
  • 17. The font for the point system has a better name, colour, size and placement, so it is not in the way.
  • 18. The music ends when the player dies.