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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2290
Interior Designing Mobile Application based on Markerless Augmented
Reality (AR)
Anitha Gnana Selvi J1, Emayan V2, KishoreGanesh S3, Kailaash Kumar PV4
1Assistant Professor, Dept. of Computer Science, Jeppiaar Engineering College, Tamil Nadu, India
2-4Student, Dept. of Computer Science, Jeppiaar Engineering College, Tamil Nadu, India
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Augmented Reality(AR) is a domain of re-
search which deals with mixture of reality with computer
associated data. It is an atmosphere that concerns between
virtual reality and real circumstances. AR has been a broad-
ly explored technology in various domains, it is also consist-
ently utilized in civil engineering, architecture, and interior
design experimentation. For interior designers and people
who would like to decorate their rooms, being able to think
in three dimensions and visualizing projects is of great im-
portance. In an augmented reality ecosystem, digital furni-
ture could be arranged and controlled in the real world in
real time which permits the customer to have a synergetic
experience. In huge pace being created in digital technology
that virtual design hasn't keystoned productively. Our mo-
bile application could resolve this by allowing customers to
percieve at a 3D furnished prototype - a digital similarity of
the real world appliances with no intrusion of the symbols.
Our mobile application operates on three primary aug-
mented reality features i.e Motion tracking, environmental
understanding, light estimation. This implementation will
assist the client to percieve and feel the appliance in the
existing surrounding prior buying it from the producer.
Key Words: Augmented Reality, Interior Design,
ARCore, Real world environment, Markerless AR.
1. INTRODUCTION
Augmented reality (AR), is a technology that overlays
computer graphics on the real world and has its applica-
tions in the field of engineering and architecture to tackle
real life problems. The predominant task of augmented
reality is that it connects elements of the virtual world
into the existence of the physical world. The component
does not just appear as simple display of data, but due to
the augmentation it is perceived as natural parts of an
environment. It is a creative idea to furnish real data and
display it in an effective method so that digital compo-
nents become members of the physical environment.
Augmented Reality becomes feasible due to the intake of
input data using on device sensors like the accelerometer,
gyroscope, depth sensors. The input through sensors is
handled by the computers to acknowledge the ecosystem
on the basis of the usable volume of exposure which per-
mits the client to arrange 3Dprototypes in actual time.It is
a tedious task to percieve how any part of appliance will
appear in a space with a plethora of factors left to human
knowledge. Some of the devices in which augmented real-
ity has been integrated are Head-mounted display (HMD),
contact lenses, eyeglasses, monitors. All these devices are
usually serve customers with ample experience [4].
Using this AR technology, an interior designing applica-
tion is developed which will assist customer to have a
digital sight of appliance in the actual world prior to buy-
ing it. Through this application the client can opt a digital
appliance from the options provided and arrange it onto
the photographed room by just heaving the digital appli-
ance on the actual surrounding. The application will be
adaptable with all the present android versions where the
mobile camera is an essential element. The camera cap-
tures picture in actual environment for a broad perspec-
tive where the client can move the position of the opted
appliance and percieve it in different perspectives. By
availing this application, the customer will meet benefits
like less time and effort consumption for opting the furni-
ture by visiting the shop physically. The execution of the
AR technology in the mobile application is done with the
assistance of AR SDK tools.
Fig -1: Augmented Reality
2. EXISTING SYSTEM
Recently, AR technology is very much in demand in the
field of science and medical but it has also started evolv-
ing in the field of engineering and architecture as a result
various research are undergoing. AR is a technology that
overlays a digital world on a end user’s actual environ-
ment. It is also known as Mixed Reality because it mixes
both the real and the virtual world. Following are the var-
ious methods which are used to develop various existing
system using AR technology:
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2292
2.1 Recognition based Augmented Reality
Recognition based augmented reality depends on ac-
knowledging real world items such barcodes, images,
texts, etc. to provide details. The most familiar type of
Recognition Based AR App is a language translation app
which uses camera to recognize the letters, translates it
and overlays on top of a picture.
2.2 Projection based Augmented Reality
It depends upon projection onto object surface. Projection
based augmented reality works by the projection of artifi-
cial light onto real world scenario. Projection of light on
objects can be used to analyse the position, orientation,
and depth of a virtual or real object. In such situation, an
object is considered and its formation is explored thor-
oughly. Detection of the user’s interaction is done by dif-
ferentiating between an expected projection and the dif-
ferentiated projection. One of the interesting applications
of the projection-based augmented reality is laser plasma
technology to project a three-dimensional (3D) interac-
tive hologram into mid-air [5].
2.3 Superimposition based Augmented Reality
It allows users to merge real and virtual worlds. It permits
the actor to achieve a replacement of the object by restor-
ing either a part or the complete display with an aug-
mented sight. In other words, it partially or fully replaces
the original scene of an object with a newly augmented
scene of that same object. In superimposition based AR,
object recognition plays a crucial role because the applica-
tion cannot replace the original view with an augmented
one if it cannot determine what object it is. For example,
whenever the driving person is parking your car in the
dark, outlining AR recognizes the boundaries of the road
and outlines them for the driver. This method can also be
used in architecture and engineering to detect the build-
ings and their supporting pillars [6] [7].
2.4 Location based Augmented Reality
It relies on location of the device, orientation, sensor data
to find out where the user is looking and provides mean-
ingful information based on that. Popular instance of this
type of augmented reality is Pokémon Go. As one of the
most widely used applications of augmented reality,
marker less (also called location-based) augmented reali-
ty, uses a GPS, digital compass, velocity meter, or accel-
erometer which is implanted in the tool to give infor-
mation as per user’s location. A strong force behind the
location based augmented reality technology is the wide
availability of smartphones and location detection fea-
tures that the devices provide [4]. It is most commonly
used for locating the directions, finding nearby places, and
other location- centric mobile applications.
2.5 Common Types of AR Techniques
2.5.1 Marker-based Augmented Reality
Marker-based AR application usually involve image
recognition, the images that are to be recognized are pre-
defined in the application. During execution, the applica-
tion examines the camera stream and try to locate a
marker (target). Once it encounters the marker, the AR
markers are used as the co-odrinates for delivering digital
elements. AR markers can comprise a broad range of pic-
tures but can be as clear as a barcode.
2.5.2 Marker-less Augmented Reality
Marker-less AR products detect elements that were not
predeclared. Application recognizes different features,
patterns, colors etc. As there is no predetermined picture
goals on it. During execution, the application has to exam-
ine various variables in camera fixture to activate AR
measures.
2.6 Disadvantages of existing system:
The primary disadvantages in the existing systems are:
Static view of design(can’t convey the exact idea of cli-
ents), time consuming for designers to understand and
make drawing for every view of the customer. Hence,
there is a need for a medium which is beneficial for both
designers and users. Therefore, providing multi-angle
view for a single design concept and changing the position
of appliance as per user requirement are essential in the
future systems.
3. RESEARCH MOTIVATION
Augmented Reality (AR) technology is full grown and
broadly utilized as a replacement to digital reality on mo-
bile phones. Design domains are enormously naturalizing
AR to produce significant client adventure because AR
permits ventures to develop applications that assist cli-
ents to percieve real products. With the progression in
computer vision procedures and inexpensive hardwares,
AR has finally become a primary domain. Furniture con-
sumers always had difficulties related to material returns
because whenever they would purchase furniture through
online mode, they were unsure if the particular furniture
will suit a specific room. The degree of freedom for clients
to decorate their residing place as per their own
knowledge is what encourages us the most to construct
an application which can improvise client’s interaction.
With an AR android mobile application, customers can
arrange a real table in their living room to figure out if
the table suits the space and looks fit. This ideology dra-
matically reduces the difficulties of product return and
management cost. Assisting clients to redesign their in-
ternal circumstances, arrange 3D appliances through the
application is our aim. Various professionals like archi-
tects, interior designers and usual end-users can visualize
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2293
various internal design sequences, execute their
knowledge in home decoration activities. Complexities
that may encounter in interior design is that the user is
not able to visualize and feel how actually an object may
look in reality, which also restricts designers and archi-
tects to convey their design to their customers on an idea
of full- fledged interior design.
4. PROPOSED SOLUTION
With the sudden demand of good quality cameras and
more precise sensors in soon-to-be mainstream devices,
Augmented Reality is evolving from picture or QR code
relied activations to Marker-less Augmented Reality en-
counters. In our current implementations of marker less
AR we use sensors in devices to accurately detect the real-
world environment, such as the locations of walls and
points of intersection, allowing users to place virtual ob-
jects into a real context without needing to read an image.
5. IMPLEMENTATION
The proposed system uses Marker-less Augmented Reali-
ty as a basis for enhancing user experience and for a bet-
ter perception of objects. Marker less tracing is a tech-
nique of location tracking - the confirmation of location
and direction of an element within its surrounding. This is
a crucial characteristic in virtual reality (VR) and aug-
mented reality (AR), making it feasible to notice the line-
of-sight and perception of the client - permitting for the
digital atmosphere to respond appropriately or the instal-
lation of augmented reality content in agreement with
real[1]. While marker-based techniques of motion track-
ing utilize certain optical markers, marker-less positional
tracking does not demand them, making it a more feasible
technique. It also refuses the demand for a processed en-
vironment in which fiducial markers are placed before-
hand, for example. However, a marker-less viewpoint
permits the client to roam in a room or a new ecosystem
and still receive positional feedback, extending the perti-
nency range[5]. The fundamental assumption of the initi-
ated system is to laminate virtual 3D prototypes on top of
actual elemens using a mobile phone camera. Initially, the
development was started with Marker- based approach
because of the lack of support for Marker-less augmented
reality. Recently, Google notified its ArCore platform that
would permit programmers to code Marker-less AR
products so we developed our mobile application around
android operating system mainly because of its accessibil-
ity, noticability, dependence rate, and quickness. The
devel-opment environment included Unity Game Engine,
Java Programming Language, Android Studio IDE and
we currently only support android devices.
Augmented Reality for interior design demands conven-
tional networking between hardware and software ele-
ments. Environment plays a crucial part in the system
formation. Precise performance of camera, sensors, types
of software API’s working altogether makes the system
efficient of augmenting virtual 3D elements on the display
screen.
Implementation involves following steps:
Step 1: Initially, the prototypes are opted for which the
suggested system is to be developed for.
Step 2: The proposed system focuses on Interior Design-
ing which includes furniture’s, appliances, etc. Hence the
models for the same will be created.
Step 3: 3D Modelling
Step 4: Motion Tracking (Google’s ARCore Utility)
Step5: Environmental understanding and Light estima-
tion (Google’s ARCore Utility)
Step 6: Next, the models are scanned with precision and
the selected model is rendered and processed to be load-
ed. The android application is then run.
Step 7: Mapping of grid information onto the smartphone
screen takes place which decides the dimensions of the
model which is then rendered and displayed onto the
screen.
To begin with, 3D furniture models(such as Chair, Table)
need to be designed using 3D modelling process in any of
tools like Unity 3D or Autodesk Maya.
3D modeling is a method in computer graphics for gener-
ating a 3D virtual display of any element or space.An art-
ist utilizes specific software to move points in digital
workspace(called vertices) to shape a lattice: a group of
co-ordinates that devise an element.These 3D compo-
nents can be produced spontaneously or developed man-
ually by disfiguring the lattice, or else moving or changing
co-ordinates.3D prototypes are utilized for different plat-
forms such as games, films, construction, etching, engi-
neering, and merchandise advertising. This task generates
a virtual element that can be completely animated, mak-
ing it a crucial stage for character animation and special
effects. The essential component of a prototype is the lat-
tice which is best depicted as a pack of points in space.
These points are mapped into a 3D grid and connected
together as polygonal shapes, commonly triangles or
quads. Each point or vertex has its own location on the
framework and by coonnecting these points into shapes,
the surface of an element is generated. Prototypes are
often exported to other application for use in games or
movies. But some 3D prototyping programs allow the
generation of 2D images using a phase called 3D render-
ing. This technique is effective for developing mind-
blowing visuals using complex lighting procedures.
All relative terminologies for augmented reality are sup-
ported by Google’s ARCore utility. ARCore is Google’s
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2294
framework for developing augmented reality products. By
availing various APIs, ARCore authorize your mobile
phone to observe its ecosystem, acknowledge the sur-
rounding and communicate with information.
Fundamentally, Google’s ARCore is doing two things:
tracking the position of the mobile device as it
moves(motion tracking), and building its own under-
standing of the real world. ARCore’s motion tracking
feature utilizes the phone’s camera to figure out fascinat-
ing markers, called features, and traces how those mark-
ers migrate over time. With a mixture of the locomotion of
these markers and values from the phone’s inertial sen-
sors, ARCore estimate both the placement and direction of
the phone as it migrates through the room. Besides this,
ARCore can figure out plane areas and can also calculate
the average lighting in the area around it. These poten-
tial abilities blend to permit ARCore to develop its own
knowledge of the surrounding around it. ARCore’s
knowledge of the actual world permits you to locate mod-
els, observations, or other data in a way that amalgamates
faultlessly with the actual world. ARCore boost our pro-
gress through its impeccable potentials. [1].
A clear functionality for execution is accompanied such
that an AR utility accessible smartphone camera will dis-
cern the ecosystem, operate the space photographed, or-
ganize the empty space so that elements can be posi-
tioned in it. Opting models from a simple menu bar is the
second stage. Regularizing the model as per user needs,
revolving the model across three axes of a plane is a fea-
ture. ARCore package com.google.ar.core.* provides a way
to stack objects on device screen that use classes like
ModelLoader,CameraConfig, CreateAnchor, Session, Pose
classes.
Fig-2: Data Flow in the Application
Fig-3: Use case Diagram
6. ARCHITECTURE
The whole application is constructed by utilizing Model
View Controller architecture because whenever user call
on a functionality, UI Controller earn requests for the
application and then works with the Model to process
any data demanded by the View. The View uses returned
data to generate the final depictable output message and
upgrades the user interface. For instance, when the user
selects a 3D Furniture from the UI, It is mapped to the
Controller which grabs the 3D Furniture from the Model
and updates the View component which is UI.
Fig-4: Model View Architecture Diagram
7. DESIGN AND DEVELOPEMENT
7.1 Front End Development:
A minimal User Interface for the app is created. A primary
rule was that at any time the user should be able to view
the camera stream and the rendered model. Transparent
menus and sliders that would only come up when the user
needs it were designed. Instead of having buttons, touch
gestures were used to manipulate and select rendered 3d
models.Simple, easy-to-use gear to pull up the menu was
created . When the user selects the gear menu it renders a
slider with available furniture like shown in the following
picture.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2295
With the menu toggle, the user can opt for various furni-
ture. Once the user chooses the furniture one can just
click on the colored plain grid. A 2-d vector is then pop
from the tap action which we convert into vector3 that
provides the real position where the furniture is going to
be located. Once the furniture has been processed, the
user can sight the furniture from various angles. Besides
this, the user can move the furniture by using touch ges-
tures. The furniture can be slided to move it around the
frame. The user can use pinch gestures to rotate the furni-
ture. The app provides variations of tap actions to remove
or select the rendered furniture.
Fig-5: Menu Invoking Gear
7.2 Backend Development
As we are using MVC architecture, there is separation of
concern. Frontend and Backend are loosely coupled which
allows us to make improvements to either stack without
affecting the other. As of now, backend logic primarily
consists following components:
7.3 Interface to Local Storage
This stage predominantly concerned with 3D models and
it’s storage. It gets data request from the controller con-
cerning 3D models. It helps exporting the 3D model from
local storage to augmented reality environment. Besides
this, it is used to store the snapshots of the augmented
reality environment.
7.4 Input Controller
It can be seen as the mediator between the UI and the
backend logic. Its main task is to control the UI steps and
trigger results in the backend. This phase is responsible
for finding gestures for rotating, moving the 3D models in
the environment. It also contains logic for address con-
version.
7.5 Demonstration results of the Application
Fig-6: List of Available Furniture
Fig-7: Application rendering multiple furniture
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2296
Fig-8: Manipulation of augmented furniture
8. CHALLENGES
Vertical Plane recognition along with horizontal Plane
recognition is a challenge. Implementing both of the as-
pects alter- natively in the system as separate features
will allow user to specifically perform visualization of var-
ious features of interior design separately and depict a
clean implementation. Features like placing furniture,
visualization various interior design plans, patterns, ceil-
ing designs, light lamps and so on will help user enhance
their understanding and design of their home structure.
Operation system versions being an addition to that .
Hardware support like minimal required RAM and pro-
cessor are a must to obtain augmented reality support .
Difference is operating systems like Android and iOS is
also a major concern. Other limiting factor is the availabil-
ity of 3D assets on a large scale along with good quality
and small size of the assests. Performance constraints due
to the lack of quality of assets can lead to the failure of the
whole application. Scaling the application to variety of
customers and their adaption to the new ways of visuali-
zation can cause some other limitations. Rendering an AR
experience utilizes too much power. We’ve have achieved
a lot when it comes to miniaturized processors and
graphics cards, but we’re still not able to match the level
we require to make high-end everyday AR and reality
Computing generates a lot of heat. Basically, the more
power used, the more heat that gets generated, and the
smaller the device, the slower it gets rid of that heat. Ren-
dering an AR scene is complex process.
That heat generated in turn can slow down processors. In
AR, all things exist primarily in three dimensions , but its
an misconception to sat that Augmented reality has to 3D
but the majority of data assets , application and experi-
ences will need at least a little 3D designing knowledge
somewhere in our project. Currently the base of people
with graphic development skill is still limited. Giving
computers the ability to recognize the full catalog of
earthly objects at any time of day and segment them into
useful groups, just isn’t something we’ve completely
pulled off yet. Successful registration needs an accurate
tracking system which mainly depends on various sensors
integrated in AR system [6]. Camera is the most functional
and flexible one. Combining with vision-based computa-
tional technologies, such as graphic recognition algo-
rithms, camera- based registration is potentially compe-
tent for any AR application. Another difficulty is that
marker-less registration has a high requirement of com-
putational resources performance which mainly indicates
hardware performance.
9. SOCIAL IMPACTS AND FUTURE DIRECTIONS
In the upcoming trends, we hope the furniture firms will
make the 3D models of their appliances (in actual lengths)
and make them easily accessible to their customers . Our
tool may serve as a part of the app, which automatically
suggests the suitable furniture (types and styles) and
render the outcome in combination with the real scene.
We believe that it eases people’s lives a lot. As future
work, we will also allow user to import self-designed fur-
niture or collaborate with furniture sellers such as IKEA
to enrich the furniture model database. We intend to
merge photogrammetry to our present application which
will permit us to reform a 3D prototype of furniture from
images. We plan to network the product to a cloud reposi-
tory from which a client could download furniture models
and implant it during execution.
10. CONCLUSION
In an AR environment, visualizing 3D objects could be
convenient and easy while saving costs by completely
lowering the risk of product returns. In this study, we ex-
amined how a marker-less AR could be used for interior
design. We proposed a mobile application that enables
users to visualize home decoration objects in reality.
In this AR environment, the user is able to adjust the
properties of virtual furniture and create its own ar-
rangements in the real world. Through the mobile camera
the user can detect the plan surface and select the furni-
ture through the application and place it on the screen.
Further this mobile application can be integrated with
Artificial intelligence to enhance the user’s imagination
and give an animated experience in real-time environ-
ment. As a design solution, this application can help cut
the prototyping costs and help simulate a better experi-
ence for the customer. It also enables the customer to be
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2297
the designer themselves and make their home as they
want it to be. It also helps them to set a theme in the
house and get a feel of it before placing an order. This ap-
plication will also prove beneficial to the companies for
advertisement purpose.
Thus, this system can overcome the following shortcom-
ings:
a) Difficult to fulfil the customer’s content to design their
room without actual image of the finished room.
b) Catalogues don’t provide all the possible views of the
furniture.
c) Difficulty in visualizing the furnished space.
d) Constraint in the number of furniture that can be dis-
played in shop.
REFERENCES
[1] ARCore-https://developers.google.com/ar
[2] Jianing Wei, Genzhi Ye, Tyler Mullen, Matthias
Grundmann, Adel Ahmadyan, Tingbo Hou, ”Instant Motion
Tracking and Its Applications to Augmented Reality”,
Google Research 2018.
[3] Phan, V. T., and Choo, S. Y. (2010). Interior Design in
Augmented Reality Environment. International Journal of
Computer Applications, 5(5), 16-2.
[4] Tang, J.K.T., Wan-Man Lau, Kwun-Kit Chan, Kwok-Ho
To, "AR Interior Designer: Automatic Furniture Arrange-
ment using Spatial and Functional Relationships", Virtual
Systems & Multimedia (VSMM), 2014 International IEEE
International Conference, pp.345 – 352, 2014.
[5] B.Y.Jani,PratikshaDahale, AnkitaNagane, BhavikaSathe,
NilamWadghule, “Interior Design in Augmented Reality
Environment”, International Journal of Advanced Re-
search in Computer and Communication Engineering Vol.
4, Issue 3 pp. 286-288, 2015.
[6] VietToanPhan, SeungYeonChoo, “Interior Design in
Augmented Reality Environment”, International Journal of
Computer Applications, Volume 5-No 5, pp. 16-21, 2010.
[7] Approach to the Interior Design Using Augmented Re-
ality Technology Jiang Hui2015 Sixth International Con-
ference on Intelligent Systems Design and Engineering
Applications (ISDEA).

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Interior Designing Mobile Application based on Markerless Augmented Reality (AR)

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2290 Interior Designing Mobile Application based on Markerless Augmented Reality (AR) Anitha Gnana Selvi J1, Emayan V2, KishoreGanesh S3, Kailaash Kumar PV4 1Assistant Professor, Dept. of Computer Science, Jeppiaar Engineering College, Tamil Nadu, India 2-4Student, Dept. of Computer Science, Jeppiaar Engineering College, Tamil Nadu, India ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Augmented Reality(AR) is a domain of re- search which deals with mixture of reality with computer associated data. It is an atmosphere that concerns between virtual reality and real circumstances. AR has been a broad- ly explored technology in various domains, it is also consist- ently utilized in civil engineering, architecture, and interior design experimentation. For interior designers and people who would like to decorate their rooms, being able to think in three dimensions and visualizing projects is of great im- portance. In an augmented reality ecosystem, digital furni- ture could be arranged and controlled in the real world in real time which permits the customer to have a synergetic experience. In huge pace being created in digital technology that virtual design hasn't keystoned productively. Our mo- bile application could resolve this by allowing customers to percieve at a 3D furnished prototype - a digital similarity of the real world appliances with no intrusion of the symbols. Our mobile application operates on three primary aug- mented reality features i.e Motion tracking, environmental understanding, light estimation. This implementation will assist the client to percieve and feel the appliance in the existing surrounding prior buying it from the producer. Key Words: Augmented Reality, Interior Design, ARCore, Real world environment, Markerless AR. 1. INTRODUCTION Augmented reality (AR), is a technology that overlays computer graphics on the real world and has its applica- tions in the field of engineering and architecture to tackle real life problems. The predominant task of augmented reality is that it connects elements of the virtual world into the existence of the physical world. The component does not just appear as simple display of data, but due to the augmentation it is perceived as natural parts of an environment. It is a creative idea to furnish real data and display it in an effective method so that digital compo- nents become members of the physical environment. Augmented Reality becomes feasible due to the intake of input data using on device sensors like the accelerometer, gyroscope, depth sensors. The input through sensors is handled by the computers to acknowledge the ecosystem on the basis of the usable volume of exposure which per- mits the client to arrange 3Dprototypes in actual time.It is a tedious task to percieve how any part of appliance will appear in a space with a plethora of factors left to human knowledge. Some of the devices in which augmented real- ity has been integrated are Head-mounted display (HMD), contact lenses, eyeglasses, monitors. All these devices are usually serve customers with ample experience [4]. Using this AR technology, an interior designing applica- tion is developed which will assist customer to have a digital sight of appliance in the actual world prior to buy- ing it. Through this application the client can opt a digital appliance from the options provided and arrange it onto the photographed room by just heaving the digital appli- ance on the actual surrounding. The application will be adaptable with all the present android versions where the mobile camera is an essential element. The camera cap- tures picture in actual environment for a broad perspec- tive where the client can move the position of the opted appliance and percieve it in different perspectives. By availing this application, the customer will meet benefits like less time and effort consumption for opting the furni- ture by visiting the shop physically. The execution of the AR technology in the mobile application is done with the assistance of AR SDK tools. Fig -1: Augmented Reality 2. EXISTING SYSTEM Recently, AR technology is very much in demand in the field of science and medical but it has also started evolv- ing in the field of engineering and architecture as a result various research are undergoing. AR is a technology that overlays a digital world on a end user’s actual environ- ment. It is also known as Mixed Reality because it mixes both the real and the virtual world. Following are the var- ious methods which are used to develop various existing system using AR technology:
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2292 2.1 Recognition based Augmented Reality Recognition based augmented reality depends on ac- knowledging real world items such barcodes, images, texts, etc. to provide details. The most familiar type of Recognition Based AR App is a language translation app which uses camera to recognize the letters, translates it and overlays on top of a picture. 2.2 Projection based Augmented Reality It depends upon projection onto object surface. Projection based augmented reality works by the projection of artifi- cial light onto real world scenario. Projection of light on objects can be used to analyse the position, orientation, and depth of a virtual or real object. In such situation, an object is considered and its formation is explored thor- oughly. Detection of the user’s interaction is done by dif- ferentiating between an expected projection and the dif- ferentiated projection. One of the interesting applications of the projection-based augmented reality is laser plasma technology to project a three-dimensional (3D) interac- tive hologram into mid-air [5]. 2.3 Superimposition based Augmented Reality It allows users to merge real and virtual worlds. It permits the actor to achieve a replacement of the object by restor- ing either a part or the complete display with an aug- mented sight. In other words, it partially or fully replaces the original scene of an object with a newly augmented scene of that same object. In superimposition based AR, object recognition plays a crucial role because the applica- tion cannot replace the original view with an augmented one if it cannot determine what object it is. For example, whenever the driving person is parking your car in the dark, outlining AR recognizes the boundaries of the road and outlines them for the driver. This method can also be used in architecture and engineering to detect the build- ings and their supporting pillars [6] [7]. 2.4 Location based Augmented Reality It relies on location of the device, orientation, sensor data to find out where the user is looking and provides mean- ingful information based on that. Popular instance of this type of augmented reality is Pokémon Go. As one of the most widely used applications of augmented reality, marker less (also called location-based) augmented reali- ty, uses a GPS, digital compass, velocity meter, or accel- erometer which is implanted in the tool to give infor- mation as per user’s location. A strong force behind the location based augmented reality technology is the wide availability of smartphones and location detection fea- tures that the devices provide [4]. It is most commonly used for locating the directions, finding nearby places, and other location- centric mobile applications. 2.5 Common Types of AR Techniques 2.5.1 Marker-based Augmented Reality Marker-based AR application usually involve image recognition, the images that are to be recognized are pre- defined in the application. During execution, the applica- tion examines the camera stream and try to locate a marker (target). Once it encounters the marker, the AR markers are used as the co-odrinates for delivering digital elements. AR markers can comprise a broad range of pic- tures but can be as clear as a barcode. 2.5.2 Marker-less Augmented Reality Marker-less AR products detect elements that were not predeclared. Application recognizes different features, patterns, colors etc. As there is no predetermined picture goals on it. During execution, the application has to exam- ine various variables in camera fixture to activate AR measures. 2.6 Disadvantages of existing system: The primary disadvantages in the existing systems are: Static view of design(can’t convey the exact idea of cli- ents), time consuming for designers to understand and make drawing for every view of the customer. Hence, there is a need for a medium which is beneficial for both designers and users. Therefore, providing multi-angle view for a single design concept and changing the position of appliance as per user requirement are essential in the future systems. 3. RESEARCH MOTIVATION Augmented Reality (AR) technology is full grown and broadly utilized as a replacement to digital reality on mo- bile phones. Design domains are enormously naturalizing AR to produce significant client adventure because AR permits ventures to develop applications that assist cli- ents to percieve real products. With the progression in computer vision procedures and inexpensive hardwares, AR has finally become a primary domain. Furniture con- sumers always had difficulties related to material returns because whenever they would purchase furniture through online mode, they were unsure if the particular furniture will suit a specific room. The degree of freedom for clients to decorate their residing place as per their own knowledge is what encourages us the most to construct an application which can improvise client’s interaction. With an AR android mobile application, customers can arrange a real table in their living room to figure out if the table suits the space and looks fit. This ideology dra- matically reduces the difficulties of product return and management cost. Assisting clients to redesign their in- ternal circumstances, arrange 3D appliances through the application is our aim. Various professionals like archi- tects, interior designers and usual end-users can visualize
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2293 various internal design sequences, execute their knowledge in home decoration activities. Complexities that may encounter in interior design is that the user is not able to visualize and feel how actually an object may look in reality, which also restricts designers and archi- tects to convey their design to their customers on an idea of full- fledged interior design. 4. PROPOSED SOLUTION With the sudden demand of good quality cameras and more precise sensors in soon-to-be mainstream devices, Augmented Reality is evolving from picture or QR code relied activations to Marker-less Augmented Reality en- counters. In our current implementations of marker less AR we use sensors in devices to accurately detect the real- world environment, such as the locations of walls and points of intersection, allowing users to place virtual ob- jects into a real context without needing to read an image. 5. IMPLEMENTATION The proposed system uses Marker-less Augmented Reali- ty as a basis for enhancing user experience and for a bet- ter perception of objects. Marker less tracing is a tech- nique of location tracking - the confirmation of location and direction of an element within its surrounding. This is a crucial characteristic in virtual reality (VR) and aug- mented reality (AR), making it feasible to notice the line- of-sight and perception of the client - permitting for the digital atmosphere to respond appropriately or the instal- lation of augmented reality content in agreement with real[1]. While marker-based techniques of motion track- ing utilize certain optical markers, marker-less positional tracking does not demand them, making it a more feasible technique. It also refuses the demand for a processed en- vironment in which fiducial markers are placed before- hand, for example. However, a marker-less viewpoint permits the client to roam in a room or a new ecosystem and still receive positional feedback, extending the perti- nency range[5]. The fundamental assumption of the initi- ated system is to laminate virtual 3D prototypes on top of actual elemens using a mobile phone camera. Initially, the development was started with Marker- based approach because of the lack of support for Marker-less augmented reality. Recently, Google notified its ArCore platform that would permit programmers to code Marker-less AR products so we developed our mobile application around android operating system mainly because of its accessibil- ity, noticability, dependence rate, and quickness. The devel-opment environment included Unity Game Engine, Java Programming Language, Android Studio IDE and we currently only support android devices. Augmented Reality for interior design demands conven- tional networking between hardware and software ele- ments. Environment plays a crucial part in the system formation. Precise performance of camera, sensors, types of software API’s working altogether makes the system efficient of augmenting virtual 3D elements on the display screen. Implementation involves following steps: Step 1: Initially, the prototypes are opted for which the suggested system is to be developed for. Step 2: The proposed system focuses on Interior Design- ing which includes furniture’s, appliances, etc. Hence the models for the same will be created. Step 3: 3D Modelling Step 4: Motion Tracking (Google’s ARCore Utility) Step5: Environmental understanding and Light estima- tion (Google’s ARCore Utility) Step 6: Next, the models are scanned with precision and the selected model is rendered and processed to be load- ed. The android application is then run. Step 7: Mapping of grid information onto the smartphone screen takes place which decides the dimensions of the model which is then rendered and displayed onto the screen. To begin with, 3D furniture models(such as Chair, Table) need to be designed using 3D modelling process in any of tools like Unity 3D or Autodesk Maya. 3D modeling is a method in computer graphics for gener- ating a 3D virtual display of any element or space.An art- ist utilizes specific software to move points in digital workspace(called vertices) to shape a lattice: a group of co-ordinates that devise an element.These 3D compo- nents can be produced spontaneously or developed man- ually by disfiguring the lattice, or else moving or changing co-ordinates.3D prototypes are utilized for different plat- forms such as games, films, construction, etching, engi- neering, and merchandise advertising. This task generates a virtual element that can be completely animated, mak- ing it a crucial stage for character animation and special effects. The essential component of a prototype is the lat- tice which is best depicted as a pack of points in space. These points are mapped into a 3D grid and connected together as polygonal shapes, commonly triangles or quads. Each point or vertex has its own location on the framework and by coonnecting these points into shapes, the surface of an element is generated. Prototypes are often exported to other application for use in games or movies. But some 3D prototyping programs allow the generation of 2D images using a phase called 3D render- ing. This technique is effective for developing mind- blowing visuals using complex lighting procedures. All relative terminologies for augmented reality are sup- ported by Google’s ARCore utility. ARCore is Google’s
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2294 framework for developing augmented reality products. By availing various APIs, ARCore authorize your mobile phone to observe its ecosystem, acknowledge the sur- rounding and communicate with information. Fundamentally, Google’s ARCore is doing two things: tracking the position of the mobile device as it moves(motion tracking), and building its own under- standing of the real world. ARCore’s motion tracking feature utilizes the phone’s camera to figure out fascinat- ing markers, called features, and traces how those mark- ers migrate over time. With a mixture of the locomotion of these markers and values from the phone’s inertial sen- sors, ARCore estimate both the placement and direction of the phone as it migrates through the room. Besides this, ARCore can figure out plane areas and can also calculate the average lighting in the area around it. These poten- tial abilities blend to permit ARCore to develop its own knowledge of the surrounding around it. ARCore’s knowledge of the actual world permits you to locate mod- els, observations, or other data in a way that amalgamates faultlessly with the actual world. ARCore boost our pro- gress through its impeccable potentials. [1]. A clear functionality for execution is accompanied such that an AR utility accessible smartphone camera will dis- cern the ecosystem, operate the space photographed, or- ganize the empty space so that elements can be posi- tioned in it. Opting models from a simple menu bar is the second stage. Regularizing the model as per user needs, revolving the model across three axes of a plane is a fea- ture. ARCore package com.google.ar.core.* provides a way to stack objects on device screen that use classes like ModelLoader,CameraConfig, CreateAnchor, Session, Pose classes. Fig-2: Data Flow in the Application Fig-3: Use case Diagram 6. ARCHITECTURE The whole application is constructed by utilizing Model View Controller architecture because whenever user call on a functionality, UI Controller earn requests for the application and then works with the Model to process any data demanded by the View. The View uses returned data to generate the final depictable output message and upgrades the user interface. For instance, when the user selects a 3D Furniture from the UI, It is mapped to the Controller which grabs the 3D Furniture from the Model and updates the View component which is UI. Fig-4: Model View Architecture Diagram 7. DESIGN AND DEVELOPEMENT 7.1 Front End Development: A minimal User Interface for the app is created. A primary rule was that at any time the user should be able to view the camera stream and the rendered model. Transparent menus and sliders that would only come up when the user needs it were designed. Instead of having buttons, touch gestures were used to manipulate and select rendered 3d models.Simple, easy-to-use gear to pull up the menu was created . When the user selects the gear menu it renders a slider with available furniture like shown in the following picture.
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2295 With the menu toggle, the user can opt for various furni- ture. Once the user chooses the furniture one can just click on the colored plain grid. A 2-d vector is then pop from the tap action which we convert into vector3 that provides the real position where the furniture is going to be located. Once the furniture has been processed, the user can sight the furniture from various angles. Besides this, the user can move the furniture by using touch ges- tures. The furniture can be slided to move it around the frame. The user can use pinch gestures to rotate the furni- ture. The app provides variations of tap actions to remove or select the rendered furniture. Fig-5: Menu Invoking Gear 7.2 Backend Development As we are using MVC architecture, there is separation of concern. Frontend and Backend are loosely coupled which allows us to make improvements to either stack without affecting the other. As of now, backend logic primarily consists following components: 7.3 Interface to Local Storage This stage predominantly concerned with 3D models and it’s storage. It gets data request from the controller con- cerning 3D models. It helps exporting the 3D model from local storage to augmented reality environment. Besides this, it is used to store the snapshots of the augmented reality environment. 7.4 Input Controller It can be seen as the mediator between the UI and the backend logic. Its main task is to control the UI steps and trigger results in the backend. This phase is responsible for finding gestures for rotating, moving the 3D models in the environment. It also contains logic for address con- version. 7.5 Demonstration results of the Application Fig-6: List of Available Furniture Fig-7: Application rendering multiple furniture
  • 6. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2296 Fig-8: Manipulation of augmented furniture 8. CHALLENGES Vertical Plane recognition along with horizontal Plane recognition is a challenge. Implementing both of the as- pects alter- natively in the system as separate features will allow user to specifically perform visualization of var- ious features of interior design separately and depict a clean implementation. Features like placing furniture, visualization various interior design plans, patterns, ceil- ing designs, light lamps and so on will help user enhance their understanding and design of their home structure. Operation system versions being an addition to that . Hardware support like minimal required RAM and pro- cessor are a must to obtain augmented reality support . Difference is operating systems like Android and iOS is also a major concern. Other limiting factor is the availabil- ity of 3D assets on a large scale along with good quality and small size of the assests. Performance constraints due to the lack of quality of assets can lead to the failure of the whole application. Scaling the application to variety of customers and their adaption to the new ways of visuali- zation can cause some other limitations. Rendering an AR experience utilizes too much power. We’ve have achieved a lot when it comes to miniaturized processors and graphics cards, but we’re still not able to match the level we require to make high-end everyday AR and reality Computing generates a lot of heat. Basically, the more power used, the more heat that gets generated, and the smaller the device, the slower it gets rid of that heat. Ren- dering an AR scene is complex process. That heat generated in turn can slow down processors. In AR, all things exist primarily in three dimensions , but its an misconception to sat that Augmented reality has to 3D but the majority of data assets , application and experi- ences will need at least a little 3D designing knowledge somewhere in our project. Currently the base of people with graphic development skill is still limited. Giving computers the ability to recognize the full catalog of earthly objects at any time of day and segment them into useful groups, just isn’t something we’ve completely pulled off yet. Successful registration needs an accurate tracking system which mainly depends on various sensors integrated in AR system [6]. Camera is the most functional and flexible one. Combining with vision-based computa- tional technologies, such as graphic recognition algo- rithms, camera- based registration is potentially compe- tent for any AR application. Another difficulty is that marker-less registration has a high requirement of com- putational resources performance which mainly indicates hardware performance. 9. SOCIAL IMPACTS AND FUTURE DIRECTIONS In the upcoming trends, we hope the furniture firms will make the 3D models of their appliances (in actual lengths) and make them easily accessible to their customers . Our tool may serve as a part of the app, which automatically suggests the suitable furniture (types and styles) and render the outcome in combination with the real scene. We believe that it eases people’s lives a lot. As future work, we will also allow user to import self-designed fur- niture or collaborate with furniture sellers such as IKEA to enrich the furniture model database. We intend to merge photogrammetry to our present application which will permit us to reform a 3D prototype of furniture from images. We plan to network the product to a cloud reposi- tory from which a client could download furniture models and implant it during execution. 10. CONCLUSION In an AR environment, visualizing 3D objects could be convenient and easy while saving costs by completely lowering the risk of product returns. In this study, we ex- amined how a marker-less AR could be used for interior design. We proposed a mobile application that enables users to visualize home decoration objects in reality. In this AR environment, the user is able to adjust the properties of virtual furniture and create its own ar- rangements in the real world. Through the mobile camera the user can detect the plan surface and select the furni- ture through the application and place it on the screen. Further this mobile application can be integrated with Artificial intelligence to enhance the user’s imagination and give an animated experience in real-time environ- ment. As a design solution, this application can help cut the prototyping costs and help simulate a better experi- ence for the customer. It also enables the customer to be
  • 7. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2297 the designer themselves and make their home as they want it to be. It also helps them to set a theme in the house and get a feel of it before placing an order. This ap- plication will also prove beneficial to the companies for advertisement purpose. Thus, this system can overcome the following shortcom- ings: a) Difficult to fulfil the customer’s content to design their room without actual image of the finished room. b) Catalogues don’t provide all the possible views of the furniture. c) Difficulty in visualizing the furnished space. d) Constraint in the number of furniture that can be dis- played in shop. REFERENCES [1] ARCore-https://developers.google.com/ar [2] Jianing Wei, Genzhi Ye, Tyler Mullen, Matthias Grundmann, Adel Ahmadyan, Tingbo Hou, ”Instant Motion Tracking and Its Applications to Augmented Reality”, Google Research 2018. [3] Phan, V. T., and Choo, S. Y. (2010). Interior Design in Augmented Reality Environment. International Journal of Computer Applications, 5(5), 16-2. [4] Tang, J.K.T., Wan-Man Lau, Kwun-Kit Chan, Kwok-Ho To, "AR Interior Designer: Automatic Furniture Arrange- ment using Spatial and Functional Relationships", Virtual Systems & Multimedia (VSMM), 2014 International IEEE International Conference, pp.345 – 352, 2014. [5] B.Y.Jani,PratikshaDahale, AnkitaNagane, BhavikaSathe, NilamWadghule, “Interior Design in Augmented Reality Environment”, International Journal of Advanced Re- search in Computer and Communication Engineering Vol. 4, Issue 3 pp. 286-288, 2015. [6] VietToanPhan, SeungYeonChoo, “Interior Design in Augmented Reality Environment”, International Journal of Computer Applications, Volume 5-No 5, pp. 16-21, 2010. [7] Approach to the Interior Design Using Augmented Re- ality Technology Jiang Hui2015 Sixth International Con- ference on Intelligent Systems Design and Engineering Applications (ISDEA).