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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 991
Virtual Interior Decor App
Clive Dsouza1, Dion Chettiar2, James Dsouza3, Ashik Prakash4, Ms. Alvina Alphonso5
1-4Student, Dept. of Information Technology, St. Francis Institute of Technology, Maharashtra, India
5Assistant Professor, St. Francis Institute of Technology, Maharashtra, India
----------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Augmented Reality is a blend of a genuineandaPC
produced or virtual world. It is achieved by augmenting
computer-generated images in the real world. It is of four
types namely marker based, marker less based, projection
based and superimposition based augmented reality. It offers
a variety of applications in the real world. ARis usedinvarious
fields such as medical, education, manufacturing, roboticsand
entertainment [1]. The following paper focuses on markerless
based AR. The team has developed anandroidapplicationthat
uses markerless based AR to project various furniture in an
augmented environment that will better help the user
visualize their home interior decor and be able to make
educated decisions based on the visuals provided by the
interior decor application. This study proposes another
technique for applying Augmented Reality innovation to
interior design work, where a client canseevirtual furnishings
and speak with 3D virtual furniture utilizing a dynamic and
adaptable UI
Key Words: ARCore, Furniture, App Development,
Augmented Reality, Marker Based AR, API
1. INTRODUCTION
Envisioning how a specific object will look in a room before
it is decorated is a difficult challenge for anyone. Augmented
reality is a new technology that includes the placing of some
of the virtual objects on the real environment. As an
outcome, the end-user can see the real environment
augmented with physical objects where you can interact
with them [1]. With the recent emergence of better cameras
and more accurate sensors in soon-to-be mainstream
devices, Augmented Reality is transitioning from image or
QR code-based activations to Marker Based Augmented
Reality experiences.
In the implementations of marker less AR incorporates
graphics, sounds and contactcriticismwhicharethen,atthat
point, added to this present reality. This makes an enhanced
client experience AR where we use sensors in gadgets to
precisely recognize real world environment,liketheareas of
dividers and marks of convergence, permitting clientsto put
virtual objects into a genuine setting without expecting to
read an image.
Usually, people tend to buy furniture offline because of a
lack of visualization on online furniture apps. They have
to undertake a few steps like the exact measurement of the
desired furnitureto fit theirhomes.Thisisatediousprocess
where a small mistake can make you buy something that
does not fit the dimensions and the patron will have to do
the entire process again. Generally, people ask for external
help like acarpenter or an interior designer to helpthemfix
this issue. Asking for help is advantageous at times, but this
will cost money and you will have to wait for the individual
to have a visit to your home. This may require a couple of
hours to even a couple of days. So, in order to takeless time
and get the process done forfree, the developedapplication
will be very useful. The app will give them an idea of the
furniture available in the catalog and display it in an
augmented environment so that the patron will the idea of
how the furniture will look in actual life.
In order to overcome this problem, we have introduced AR
to mobile apps. With this technology, people can overcome
the barrier of physically visiting stores to find the perfectfit
for their homes. This is especially true given the current
situation with the ongoing pandemic. In our applicationwe
are using marker-based AR that will use markers as
trackers to latch on to the floor and analyze the layout so
that it can deploy the augmented models [3]. Other than
this there is a possibility of using another AR technology
which can help us visualize the product in a privatespace,it
is known as projection-based AR. This AR technology uses
projection as a guiding tool to help with visualization [4].
With our AR application we truly bring comfort at your
fingertips. People could place the furniture’swhereverthey
want without actually buyingthem. It would alsohelpthem
to visualize in a realistic way as we would have 3D and life-
sized dioramas of the furniture’s. It would help the user
decide and help them buy it as per their convenience.
The remaining part of the paper is as follows.
2. RELATED WORKS
In [1] AR furniturearrangementsystemthatrecommends
a secondary view that can im- prove a user’s understanding
of a room layout. It uses a custom video see-through headset
com- posed of a wide view head mounted display (HMD)
(Oculus Rift DK1), stereo camera (Ovrvision), RGBD camera
(Asus Xtion Pro), and gamepad. In this paper the subjects
were asked to memorize a Furniture layout presented on a
desktop monitor. They were allowed to change and
manipulatethe scene as theywished.Finally,theyweregiven
a video see- through headsetandusedagamepadtoplacethe
furniture objects on their scene. This process was repeated
for four different viewpoints. At the end the subjects were
asked to fill a 5-level Likert scale based on the ease of
grasping the layout from different views.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 992
In [2], the author has proposed a model of WebAR. It
elaborated on the different potential Web AR approaches. It
spoke about several technological advances such as the 5G
networks which would provide higher bandwidth (0.1 1
Gb/s) and lower network delay (1 10 ms). The paper also
discussed various challenges and enabling technologies for
when AR meets the web. This model offers cross-platform
and lightweight approach for Mobile AR, but also shows the
limiting computing and rendering capabilities of WebAR
In [3] the, paper gives information regarding different
types of AR suchMarkerBasedAR,MarkerlessAR,Projection
Based ARand Superimposition Based AR. The technology of
AR still under research anddevelopmentandisemergingday
by day. Many things have been developed recently using this
technology. It has entered the world of car repair again after
5 years. In a nutshell, it can be said that AR has a very bright
and promising future in spite of having many threats to its
success in the near future.
In [4] the DesignAR system is a projection-based,
portable, pan-tilt system constructed specifically for interior
design prototyping. With DesignAR, itispossibletoconstruct
a 3D map by the user inputtingspatialinformation.DesignAR
provides an optimal plane through analysis and an interface
that can offer various interiordesigns for its users. Userscan
perform interior design directlyintheprojectedspaceviathe
spatial user interface or even via mobile devices. In order to
verify the usability of theDesignARsystem,atotaloffourteen
usability principal items were established and then the
usability evaluation results were obtained throughproposed
scenarios. It becameevident through theusabilityevaluation
results thatlinking DesignAR to mobile devices enhancesthe
system’s usability.
The paper [5] is an application that is specialized for the
task of supporting teaching activities in interior design. The
application was built keeping in mind the learning
capabilities of students. The application makes use of the
latest AR technology. The AR technology facilitates the
students to place D models of virtual objects for example:
chairs or tables on top of a design layout plan and interact
with these on their personaldevices. The applicationcanbe
a very efficient tool for teaching since the UI is very simple
and basic and can be understood easily by undergraduates.
Their study includedtheARCStheoreticalmodelproposedby
Keller as a reference model to verify the effectiveness of the
integration of MAR technologies into the syllabus of the
students. The main focus of this research was to improve the
effectiveness of teaching and improve learning.
In paper [6] the developers used Spatial and functional
Links and implemented it on existing computer vision. They
have described the use of new PVT based interaction
techniques for room-size modelling tasks. The Physical
Virtual Tools (PVT) supports the designer in both the design
process and designer or client meetings. The PVT supports
Cabinet Layout, Design Presets, and Modifying Finishes.
Another key feature of this application would be its ability
to understand the decision-making process of the client and
make adjustments accordingly. The application provides the
user with a 1:1 scale of preview design which makes it easier
on the eye and the brain to comprehend the design and
placement of the model. Therefore, this snatches the chance
from the user to implement their own idea using this
application. Markerless AR technology is used.
In [7] the application developed has an increased ease of
use, independent of external hardware and highly accessible
to customers making them plan their floor space efficiently.
The system implements the use of Unity, Vuphoria SDK and
can be displayed in android, iOS and even WebGL.The
developed application was deployed on an Android phone.
The app follows the following order Selecting Models and
Instant Tracking, Starting the instant tracker, Updating
Tracker and Model Manipulation.TheprocessendswithStop
Tracking and the user can select a different item from the list
of furniture.
In the paper [8] the designers have created an interior
designing system with the use of AR technology for android
devices. This application has made use of marker-based AR
technology. The marker-based technologyusesmarkers asa
reference point to place the objects in the augmented
environment. In order to track the scale and coordinate
system of the room markers are placed. In this system the
user can also manipulate the location of the selected virtual
furniture with an environment where the actual furniture is
present. This system can also be used and exploited by non-
professional users.
2.1 Research Gaps
1) Implementing App-Based AR because hardware-
based mobile AR lacks flexibility.
2) A better graphical user interface can be
implemented in compared to apps like myty,
augmentyAR.
3) Unity and other development platforms are
outdated as compared to ARcore.
4) The existing systems in augmented reality were
earlier implemented using heads up display
wherein the user was able to see through
wearable AR displays.
2.2 Problem Identification
The challenge is to createanAR based mobileapplication
that helps any individual to visualize the interior decor of
the interior of any house with simple maneuvers on your
mobile phones. The main objective thus, is to develop the
system that overcomes following fallacies,
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 993
1) A better graphical user interface can be
implemented in comparison to the other
applications already in the market.
2) Our project is a significant step towards
automating interior designing of residences,
workplace, etc.
3) To provide a realistic decor experience toauser,
one that transcends orthodox interior planning.
If the user provides an input for a certain floor
plan the app should detect the inputandprovide
a feasible option to the user.
4) To capture not just the images captured by the
camera on the device, rather by using the
orientation of the camera with respect to the
ground plane that has to be detected.
5) To design and plan the floor space virtually with
a range of options available for selection.
6) To evaluate the system for its deployment time
for various models and performance under
different distances.
2.3 Abbreviations and Acronyms
Table – 1: Abbreviations
Sr
No.
Abbreviations Full Form
1 AR Augmented Reality
2 UI User Interface
3 SDK Software
Development Kit
4 PVT Physical Virtual Tools
5 WebGL Web Graphics Library
3. METHODOLOGY
In thissection, the detailed implementationofthesystemhas
been described.
A. Proposed Solution
In this section we have proposed different methods to
overcome the above-mentioned research gaps.
Firstly, there isan increasingdemand of a unique and easyto
use user interface (UI). In order to achieve this task, we will
be discarding redundant functionalities in the app. Also, we
will be keeping the UI as simple as possible where only a tap
would enable the patron to deploy the model on the
augmented surface
B. System Architecture
Our system is an AR based android application that uses
ARcore as an augmented reality platform to project virtual
furniture models in realworldaugmentedenvironment.We
have used Android Studio as the integration platform. The
application basically providesthepatronabasicideaofhow
the furniture will be portrayed in their desired rooms.
The use case diagram shown in fig1: gives us a basic idea
of the flow of the application from once it starts. The
application starts with a basic login page. The application
will ask the patron to enter the login credentials, if they are
a new member, there is an option to create a new account.
The credentials will be stored in the backend database for
which we have used Google firebase (a free to use online
database software). If the user is the admin, they will be
able to make changes and view login credentials. They can
manage assets and change floor plans. Once the patron is
logged in, they will be directed to the home page where
they can select a new model from the catalog provided.
Once they have selected the model the camera API, will
initialize the camera of your android device and
simultaneously bring you to an augmented environment.
The marker-based AR will track the surrounding and place
the selected item inasuitablelocation.Thepatroncanmove
around and play with the tool and choose the desired place
forfurniture. Theycan select fromanumberofmodelsfrom
the catalog provided and note the desired model.
The application will help to save a considerable amount of
time and money that might be spent on professional help.
With little or no help, you can design your room to your
desire.
The main advantage of usingARcore isthatitusesprecise
plane detection along with motion tracking and light
estimation. It also has an ability to determine the position of
the phone using the phone sensor.
The product prerequisites for our undertaking are
Windows XP, Windows 7(ultimate, enterprise)
• Android Studio
• VSCode
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 994
• ARcore
Furthermore, the hardware necessities are as per the
following
• Processor - i5
• Hard Disk - 5 GB
• Memory - 12GB RAM
• Android Phone with KitKat (4.4) and higher.
C. AR Development
Our Interior Design App is built using ARCore SDK. ARCore
utilizes three critical innovations to incorporate virtual
reality with this present realityasseenthroughthecameraof
a cell phone or tablet.
1) Six levels of freedom permit the smartphone to
com- prehend and follow its position comparative with the
world.
2) Its understandingofthesurroundingspermitsthe
smart- phone to identify the size and area of even surfaces
like the ground or a tea table.
3) Light assessment permits the smartphone to
appraise the lighting conditions with respect to the present
time and surroundings.
Scene form allows you to import models with activity. You
can utilize Sceneform APIs to play back and control the
movement, and connect hubs to a model’s skeleton.
4. RESULTS
In this section, we have displayed the working of ”Virtual
Interior Design App”
Table - 2: Surface Detection
Surface Average Time Taken to
Detect (seconds)
Even Surface 4.53
Uneven Surface 7.5
Table -3: Deployment
Model (Alpha) Time Taken to Deploy
Model(seconds)
Chair 0.46
Table 0.48
Bookshelf 0.73
Lamp 0.56
Television 0.38
In the above figure, after the surface planes are
detected, the furniture is placed on the surface. The patron is
free to manipulate the models as per their requirements.
The patron can view the augmented furniture from
different views to have abetterunderstandingifthefurniture
is suitable for their surroundings.
Fig 2. Augmented Reality
Fig. 3. Light Estimation
The current application has a limited set of furniture which
the patrons can interact with. In the future, we intend to
improve our current catalog by providing applicants with
more options and variety to select. Also, the application can
currently converse only inEnglishlanguage;therefore,in the
5. CONCLUSION AND FUTURE WORK
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 995
future we will incorporate multiple languages so that the
patron will find it convenient to interact with the UI of the
application.
REFERENCES
[1] M. Mori, J. Orlosky, K. Kiyokawa and H. Takemura,” A
Transitional AR Furniture Arrangement System with
Automatic View Recommendation”,2016IEEEInternational
Symposium on Mixed and Augmented Reality (ISMAR-
Adjunct), pp. 158-159, doi: 10.1109/ISMAR-
Adjunct.2016.0067.
[2] X. Qiao, P. Ren, S. Dustdar, L. Liu, H. Ma, and J. Chen,” Web
AR: A Promising Future for Mobile AugmentedReality–State
of the Art, Challenges, and Insights”, ProceedingsoftheIEEE,
1-16, 2019.
[3] R. Moares, V. Jadhav. R. Bagul, R. Jacbo, S. Rajguru, and K.
Rakhi,” Inter AR: Interior Decor App Using Augmented
Reality Technology”, Proceedings of the 5th International
Conference on Cyber Security Privacy in Communication
Networks (ICCS) 2019. National Institute of Technology,
Kurukshetra, India, 2020.
[4] Y. J. Park, Y. Yang, S. Chae, I. Kim and T. Han,” DesignAR:
Portable projection-based AR system specialized in interior
design”, 2017 IEEE International Conference on Systems,
Man, and Cybernetics (SMC),Banff,AB,pp.2879-2884,2017.
[5] S. Sharma, Y. Kaikini, P. Bhodia and S. Vaidya,”
Markerless Augmented Reality based Interior Designing
System”, 2018 International Conference on Smart City and
Emerging Technology (ICSCET), 2018, pp. 1-5, doi:
10.1109/ICSCET.2018.8537349, 2018.
[6] S. Nasir, M. N. Zahid, T. A. Khan, K. Kadir and S. Khan,”
Augmented Reality Application for Architects and interior
designers: Interno A cost effective solution”, 2018 IEEE 5th
International Conference on Smart Instrumentation,
Measurement and Application (ICSIMA), 2018, pp. 1- 6, doi:
10.1109/ICSIMA.2018.8688754, 2018.
[7] S. Sridhar and S. Sanagavarapu, “Instant Tracking-Based
Approach for Interior Decor Planning with Markerless AR”,
2020 Zooming Innovation in Consumer Technologies
Conference (ZINC), 103-108, 2020.
[8] D. Kim, S. Chae, J. Seo, Y. Yang and T. Han,” Realtimeplane
detection for projection Augmented Reality in an unknown
environment”, 2017 IEEE International Conference on
Acoustics, Speech and Signal Processing (ICASSP), 2017, pp.
5985-5989, doi: 10.1109/ICASSP.2017.7953305., 2017.”,
[9] Anupam Chugh.” Android Facebook Login”.
JournalDev.com.
https://www.journaldev.com/19718/android-facebook-
login (accessed on September 3, 2021)

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Virtual Interior Decor App

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 991 Virtual Interior Decor App Clive Dsouza1, Dion Chettiar2, James Dsouza3, Ashik Prakash4, Ms. Alvina Alphonso5 1-4Student, Dept. of Information Technology, St. Francis Institute of Technology, Maharashtra, India 5Assistant Professor, St. Francis Institute of Technology, Maharashtra, India ----------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Augmented Reality is a blend of a genuineandaPC produced or virtual world. It is achieved by augmenting computer-generated images in the real world. It is of four types namely marker based, marker less based, projection based and superimposition based augmented reality. It offers a variety of applications in the real world. ARis usedinvarious fields such as medical, education, manufacturing, roboticsand entertainment [1]. The following paper focuses on markerless based AR. The team has developed anandroidapplicationthat uses markerless based AR to project various furniture in an augmented environment that will better help the user visualize their home interior decor and be able to make educated decisions based on the visuals provided by the interior decor application. This study proposes another technique for applying Augmented Reality innovation to interior design work, where a client canseevirtual furnishings and speak with 3D virtual furniture utilizing a dynamic and adaptable UI Key Words: ARCore, Furniture, App Development, Augmented Reality, Marker Based AR, API 1. INTRODUCTION Envisioning how a specific object will look in a room before it is decorated is a difficult challenge for anyone. Augmented reality is a new technology that includes the placing of some of the virtual objects on the real environment. As an outcome, the end-user can see the real environment augmented with physical objects where you can interact with them [1]. With the recent emergence of better cameras and more accurate sensors in soon-to-be mainstream devices, Augmented Reality is transitioning from image or QR code-based activations to Marker Based Augmented Reality experiences. In the implementations of marker less AR incorporates graphics, sounds and contactcriticismwhicharethen,atthat point, added to this present reality. This makes an enhanced client experience AR where we use sensors in gadgets to precisely recognize real world environment,liketheareas of dividers and marks of convergence, permitting clientsto put virtual objects into a genuine setting without expecting to read an image. Usually, people tend to buy furniture offline because of a lack of visualization on online furniture apps. They have to undertake a few steps like the exact measurement of the desired furnitureto fit theirhomes.Thisisatediousprocess where a small mistake can make you buy something that does not fit the dimensions and the patron will have to do the entire process again. Generally, people ask for external help like acarpenter or an interior designer to helpthemfix this issue. Asking for help is advantageous at times, but this will cost money and you will have to wait for the individual to have a visit to your home. This may require a couple of hours to even a couple of days. So, in order to takeless time and get the process done forfree, the developedapplication will be very useful. The app will give them an idea of the furniture available in the catalog and display it in an augmented environment so that the patron will the idea of how the furniture will look in actual life. In order to overcome this problem, we have introduced AR to mobile apps. With this technology, people can overcome the barrier of physically visiting stores to find the perfectfit for their homes. This is especially true given the current situation with the ongoing pandemic. In our applicationwe are using marker-based AR that will use markers as trackers to latch on to the floor and analyze the layout so that it can deploy the augmented models [3]. Other than this there is a possibility of using another AR technology which can help us visualize the product in a privatespace,it is known as projection-based AR. This AR technology uses projection as a guiding tool to help with visualization [4]. With our AR application we truly bring comfort at your fingertips. People could place the furniture’swhereverthey want without actually buyingthem. It would alsohelpthem to visualize in a realistic way as we would have 3D and life- sized dioramas of the furniture’s. It would help the user decide and help them buy it as per their convenience. The remaining part of the paper is as follows. 2. RELATED WORKS In [1] AR furniturearrangementsystemthatrecommends a secondary view that can im- prove a user’s understanding of a room layout. It uses a custom video see-through headset com- posed of a wide view head mounted display (HMD) (Oculus Rift DK1), stereo camera (Ovrvision), RGBD camera (Asus Xtion Pro), and gamepad. In this paper the subjects were asked to memorize a Furniture layout presented on a desktop monitor. They were allowed to change and manipulatethe scene as theywished.Finally,theyweregiven a video see- through headsetandusedagamepadtoplacethe furniture objects on their scene. This process was repeated for four different viewpoints. At the end the subjects were asked to fill a 5-level Likert scale based on the ease of grasping the layout from different views.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 992 In [2], the author has proposed a model of WebAR. It elaborated on the different potential Web AR approaches. It spoke about several technological advances such as the 5G networks which would provide higher bandwidth (0.1 1 Gb/s) and lower network delay (1 10 ms). The paper also discussed various challenges and enabling technologies for when AR meets the web. This model offers cross-platform and lightweight approach for Mobile AR, but also shows the limiting computing and rendering capabilities of WebAR In [3] the, paper gives information regarding different types of AR suchMarkerBasedAR,MarkerlessAR,Projection Based ARand Superimposition Based AR. The technology of AR still under research anddevelopmentandisemergingday by day. Many things have been developed recently using this technology. It has entered the world of car repair again after 5 years. In a nutshell, it can be said that AR has a very bright and promising future in spite of having many threats to its success in the near future. In [4] the DesignAR system is a projection-based, portable, pan-tilt system constructed specifically for interior design prototyping. With DesignAR, itispossibletoconstruct a 3D map by the user inputtingspatialinformation.DesignAR provides an optimal plane through analysis and an interface that can offer various interiordesigns for its users. Userscan perform interior design directlyintheprojectedspaceviathe spatial user interface or even via mobile devices. In order to verify the usability of theDesignARsystem,atotaloffourteen usability principal items were established and then the usability evaluation results were obtained throughproposed scenarios. It becameevident through theusabilityevaluation results thatlinking DesignAR to mobile devices enhancesthe system’s usability. The paper [5] is an application that is specialized for the task of supporting teaching activities in interior design. The application was built keeping in mind the learning capabilities of students. The application makes use of the latest AR technology. The AR technology facilitates the students to place D models of virtual objects for example: chairs or tables on top of a design layout plan and interact with these on their personaldevices. The applicationcanbe a very efficient tool for teaching since the UI is very simple and basic and can be understood easily by undergraduates. Their study includedtheARCStheoreticalmodelproposedby Keller as a reference model to verify the effectiveness of the integration of MAR technologies into the syllabus of the students. The main focus of this research was to improve the effectiveness of teaching and improve learning. In paper [6] the developers used Spatial and functional Links and implemented it on existing computer vision. They have described the use of new PVT based interaction techniques for room-size modelling tasks. The Physical Virtual Tools (PVT) supports the designer in both the design process and designer or client meetings. The PVT supports Cabinet Layout, Design Presets, and Modifying Finishes. Another key feature of this application would be its ability to understand the decision-making process of the client and make adjustments accordingly. The application provides the user with a 1:1 scale of preview design which makes it easier on the eye and the brain to comprehend the design and placement of the model. Therefore, this snatches the chance from the user to implement their own idea using this application. Markerless AR technology is used. In [7] the application developed has an increased ease of use, independent of external hardware and highly accessible to customers making them plan their floor space efficiently. The system implements the use of Unity, Vuphoria SDK and can be displayed in android, iOS and even WebGL.The developed application was deployed on an Android phone. The app follows the following order Selecting Models and Instant Tracking, Starting the instant tracker, Updating Tracker and Model Manipulation.TheprocessendswithStop Tracking and the user can select a different item from the list of furniture. In the paper [8] the designers have created an interior designing system with the use of AR technology for android devices. This application has made use of marker-based AR technology. The marker-based technologyusesmarkers asa reference point to place the objects in the augmented environment. In order to track the scale and coordinate system of the room markers are placed. In this system the user can also manipulate the location of the selected virtual furniture with an environment where the actual furniture is present. This system can also be used and exploited by non- professional users. 2.1 Research Gaps 1) Implementing App-Based AR because hardware- based mobile AR lacks flexibility. 2) A better graphical user interface can be implemented in compared to apps like myty, augmentyAR. 3) Unity and other development platforms are outdated as compared to ARcore. 4) The existing systems in augmented reality were earlier implemented using heads up display wherein the user was able to see through wearable AR displays. 2.2 Problem Identification The challenge is to createanAR based mobileapplication that helps any individual to visualize the interior decor of the interior of any house with simple maneuvers on your mobile phones. The main objective thus, is to develop the system that overcomes following fallacies,
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 993 1) A better graphical user interface can be implemented in comparison to the other applications already in the market. 2) Our project is a significant step towards automating interior designing of residences, workplace, etc. 3) To provide a realistic decor experience toauser, one that transcends orthodox interior planning. If the user provides an input for a certain floor plan the app should detect the inputandprovide a feasible option to the user. 4) To capture not just the images captured by the camera on the device, rather by using the orientation of the camera with respect to the ground plane that has to be detected. 5) To design and plan the floor space virtually with a range of options available for selection. 6) To evaluate the system for its deployment time for various models and performance under different distances. 2.3 Abbreviations and Acronyms Table – 1: Abbreviations Sr No. Abbreviations Full Form 1 AR Augmented Reality 2 UI User Interface 3 SDK Software Development Kit 4 PVT Physical Virtual Tools 5 WebGL Web Graphics Library 3. METHODOLOGY In thissection, the detailed implementationofthesystemhas been described. A. Proposed Solution In this section we have proposed different methods to overcome the above-mentioned research gaps. Firstly, there isan increasingdemand of a unique and easyto use user interface (UI). In order to achieve this task, we will be discarding redundant functionalities in the app. Also, we will be keeping the UI as simple as possible where only a tap would enable the patron to deploy the model on the augmented surface B. System Architecture Our system is an AR based android application that uses ARcore as an augmented reality platform to project virtual furniture models in realworldaugmentedenvironment.We have used Android Studio as the integration platform. The application basically providesthepatronabasicideaofhow the furniture will be portrayed in their desired rooms. The use case diagram shown in fig1: gives us a basic idea of the flow of the application from once it starts. The application starts with a basic login page. The application will ask the patron to enter the login credentials, if they are a new member, there is an option to create a new account. The credentials will be stored in the backend database for which we have used Google firebase (a free to use online database software). If the user is the admin, they will be able to make changes and view login credentials. They can manage assets and change floor plans. Once the patron is logged in, they will be directed to the home page where they can select a new model from the catalog provided. Once they have selected the model the camera API, will initialize the camera of your android device and simultaneously bring you to an augmented environment. The marker-based AR will track the surrounding and place the selected item inasuitablelocation.Thepatroncanmove around and play with the tool and choose the desired place forfurniture. Theycan select fromanumberofmodelsfrom the catalog provided and note the desired model. The application will help to save a considerable amount of time and money that might be spent on professional help. With little or no help, you can design your room to your desire. The main advantage of usingARcore isthatitusesprecise plane detection along with motion tracking and light estimation. It also has an ability to determine the position of the phone using the phone sensor. The product prerequisites for our undertaking are Windows XP, Windows 7(ultimate, enterprise) • Android Studio • VSCode
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 994 • ARcore Furthermore, the hardware necessities are as per the following • Processor - i5 • Hard Disk - 5 GB • Memory - 12GB RAM • Android Phone with KitKat (4.4) and higher. C. AR Development Our Interior Design App is built using ARCore SDK. ARCore utilizes three critical innovations to incorporate virtual reality with this present realityasseenthroughthecameraof a cell phone or tablet. 1) Six levels of freedom permit the smartphone to com- prehend and follow its position comparative with the world. 2) Its understandingofthesurroundingspermitsthe smart- phone to identify the size and area of even surfaces like the ground or a tea table. 3) Light assessment permits the smartphone to appraise the lighting conditions with respect to the present time and surroundings. Scene form allows you to import models with activity. You can utilize Sceneform APIs to play back and control the movement, and connect hubs to a model’s skeleton. 4. RESULTS In this section, we have displayed the working of ”Virtual Interior Design App” Table - 2: Surface Detection Surface Average Time Taken to Detect (seconds) Even Surface 4.53 Uneven Surface 7.5 Table -3: Deployment Model (Alpha) Time Taken to Deploy Model(seconds) Chair 0.46 Table 0.48 Bookshelf 0.73 Lamp 0.56 Television 0.38 In the above figure, after the surface planes are detected, the furniture is placed on the surface. The patron is free to manipulate the models as per their requirements. The patron can view the augmented furniture from different views to have abetterunderstandingifthefurniture is suitable for their surroundings. Fig 2. Augmented Reality Fig. 3. Light Estimation The current application has a limited set of furniture which the patrons can interact with. In the future, we intend to improve our current catalog by providing applicants with more options and variety to select. Also, the application can currently converse only inEnglishlanguage;therefore,in the 5. CONCLUSION AND FUTURE WORK
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 02 | Feb 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 995 future we will incorporate multiple languages so that the patron will find it convenient to interact with the UI of the application. REFERENCES [1] M. Mori, J. Orlosky, K. Kiyokawa and H. Takemura,” A Transitional AR Furniture Arrangement System with Automatic View Recommendation”,2016IEEEInternational Symposium on Mixed and Augmented Reality (ISMAR- Adjunct), pp. 158-159, doi: 10.1109/ISMAR- Adjunct.2016.0067. [2] X. Qiao, P. Ren, S. Dustdar, L. Liu, H. Ma, and J. Chen,” Web AR: A Promising Future for Mobile AugmentedReality–State of the Art, Challenges, and Insights”, ProceedingsoftheIEEE, 1-16, 2019. [3] R. Moares, V. Jadhav. R. Bagul, R. Jacbo, S. Rajguru, and K. Rakhi,” Inter AR: Interior Decor App Using Augmented Reality Technology”, Proceedings of the 5th International Conference on Cyber Security Privacy in Communication Networks (ICCS) 2019. National Institute of Technology, Kurukshetra, India, 2020. [4] Y. J. Park, Y. Yang, S. Chae, I. Kim and T. Han,” DesignAR: Portable projection-based AR system specialized in interior design”, 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC),Banff,AB,pp.2879-2884,2017. [5] S. Sharma, Y. Kaikini, P. Bhodia and S. Vaidya,” Markerless Augmented Reality based Interior Designing System”, 2018 International Conference on Smart City and Emerging Technology (ICSCET), 2018, pp. 1-5, doi: 10.1109/ICSCET.2018.8537349, 2018. [6] S. Nasir, M. N. Zahid, T. A. Khan, K. Kadir and S. Khan,” Augmented Reality Application for Architects and interior designers: Interno A cost effective solution”, 2018 IEEE 5th International Conference on Smart Instrumentation, Measurement and Application (ICSIMA), 2018, pp. 1- 6, doi: 10.1109/ICSIMA.2018.8688754, 2018. [7] S. Sridhar and S. Sanagavarapu, “Instant Tracking-Based Approach for Interior Decor Planning with Markerless AR”, 2020 Zooming Innovation in Consumer Technologies Conference (ZINC), 103-108, 2020. [8] D. Kim, S. Chae, J. Seo, Y. Yang and T. Han,” Realtimeplane detection for projection Augmented Reality in an unknown environment”, 2017 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2017, pp. 5985-5989, doi: 10.1109/ICASSP.2017.7953305., 2017.”, [9] Anupam Chugh.” Android Facebook Login”. JournalDev.com. https://www.journaldev.com/19718/android-facebook- login (accessed on September 3, 2021)