This document summarizes a systematic review of literature on the use of gamification in healthcare. It discusses how gamification uses game elements and mechanics to motivate users and increase engagement with health-related tasks and activities. The review analyzed papers on gamification in healthcare based on inclusion/exclusion criteria and extracted data on problems addressed, proposed solutions, study designs, and performance evaluations. Several studies were summarized that used gamification in mobile apps to improve oral health behaviors, provide a virtual tool for cancer patients to relieve stress, and evaluate the effects of exergames on cognitive ability and clinical outcomes in older women. The review contributed to understanding the application and efficacy of gamification across different healthcare contexts.