IT enters a new Learning Environment


Published on

Educational Technology Lesson 6

Published in: Technology, Education
1 Comment
No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

IT enters a new Learning Environment

  2. 2. Meaningful Learning Discovery Learning Generative Learning Constructivism CONCEPTUAL MODELS
  4. 4. Meaningful Learning Opposed to rote learning and refers to a learning way where the new knowledge to acquire is related with previous knowledge (Ausubel 2000).
  5. 5. It assumes that:  Students already have some knowledge that is relevant to new learning.  Students are willing to perform class work to find connections between what they already know and what they can learn.
  6. 6. In the learning process, the learner is encouraged to recognize relevant personal experiences. A reward structure is set so that the learner will have both interest and confidence, and these incentives system sets a positive environment to learning. In the classroom, hands on activities are introduced so as to stimulate learning in everyday living.
  7. 7. Discovery learning is a technique of inquiry-based instruction and is considered a constructivist based approach to education. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert. Although this form of instruction has great popularity, there is some debate in the literature concerning its efficacy (Mayer, 2004).
  8. 8. Students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process. Student become personally engaged and not subjected by the teacher.
  9. 9. • In applying technology, the computer can present a tutorial process by which the learner is presented key concepts and the rules of learning in a direct manner for receptive learning. For example: The learner himself is made to identify key concepts by interacting with a responsive virtual environment.
  10. 10. Generative Learning
  11. 11. In generative learning, we have active learners who attend to learning events and generate meaning from these experience and draw inferences thereby creating a personal model or explanation to the new experience in the context of existing knowledge.
  12. 12. Generative Learning Strategies  Recall  Integration  Organization  Elaboration
  13. 13.  Recall It involves the learner pulling information from long term memory.
  14. 14.  Integration It involves the learner to integrating new knowledge with prior knowledge.
  15. 15.  Organization Involves the learner relating prior knowledge to new ideas and concept in meaningful ways.
  16. 16.  Elaboration Involves the connection of new materials to information or ideas already in the learner’s mind.
  17. 17. is a theory to explain how knowledge is constructed in the human being when information comes into contact with existing knowledge that had been developed by experiences.
  18. 18. THE MOST ACCEPTED PRINCIPLES CONSTRUCTIVISM ARE:  Learning consists in what a person can actively assemble for himself and not what he can receive passively.  The role of Learning is to help the individual live/adapt to his personal world.
  19. 19. These two principles in turn lead to three implications: • The learner is directly responsible for learning. • The context of meaningful learning consists in the learner “ connecting “ his school activity with real life. • The purpose of education is the acquisition of practical and personal knowledge, not abstract or universal truths.
  20. 20. Summary To review, there are common themes to these four learning domains. They are given below: Learners  are active, purposeful learners.  set personal goals and strategies to achieve these goals.  make their learning experience meaningful and relevant to their lives.  seek to build an understanding of their personal worlds so they can work/live productively.  build on what they already know in order to interpret and respond to new experiences.