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Creating
Custom
Carousels
Presenté par Carla Esposito, MichelleCourville et Hillary Rogers
OMLTA2018
Agenda
Our team & our project
Funding & applying for aTLLP
Gamifying Learning
Creating custom games to enhance your
French Immersion program
Our Project:
Building a French Carousel to replace our
borrowed online carousel from Conseil
Catholique du Nouvel-Ontario
Why create apps?
Gap filling between what we have
currently available from outdated
carousels (circ.2008) apps which don’t
align with revised curriculum documents.
Reinforce practices in language
acquisition of second language learning.
Build a custom "French Immersion"
avenue so that students can consolidate
learning at home
Small group instruction or self-guided
play based learning in centers or at
home.
OurProjectGoals
Who will this project benefitwhen completed?
French Immersion students
Teachers who teach in French
Immersion classrooms
Teacher learning process – How to
create the apps designed to add
and reinforce language
acquisition
OurProjectGoals
What is aTLLP?
Teacher Learning and Leadership
Program is an annual project-based
professional learning opportunity
Government funding received for
the program
creating custom web applications for
use in our French elementary
classrooms.
Funding
TLLPApplication process
November-
 Application due by end of November to the Board
 January
 Notice of Board approval and submission to Ministry of
Education
 March
 Ministry contacts you to revise and streamline your
application
 April-May
 Approval/rejection of funding for your TLLP
Funding
CreatingCustomCarousels
Gamifying Learning:
What is 'gamification of
learning'?
The gamification of learning is an educational
approach to motivate students to learn by using
video game design and game elements
in learning environments.The goal is to
maximize enjoyment and engagement through
capturing the interest of learners and inspiring
them to continue learning.
Keeping Kids in FLOW
When game developers design their games,
they know that people play their games
specifically to be challenged.
“If the level of challenge remains appropriate to
the level of ability, and if this challenge rises as
the ability level rises, the person will stay in the
center region and experience … “flow.”
Once students reach a level of frustration, they
are unlikely to desire to re-engage in a given
task, even if the task is altered to be more
achievable.
 Providing instant feedback
Gamify Learning:
 Providing instant feedback
 Rewarding collaboration
Gamify Learning:
 Providing instant feedback
 Rewarding collaboration
 Rewards risk taking
Gamify Learning:
 Providing instant feedback
 Rewarding collaboration
 Rewards risk taking
 Providing students with choice
Gamify Learning:
 Providing instant feedback
 Rewarding collaboration
 Rewards risk taking
 Providing students with choice
 Visualizing progress
Gamify Learning:
 Providing instant feedback
 Rewarding collaboration
 Rewards risk taking
 Providing students with choice
 Visualizing progress
 Personalized instruction
Gamify Learning:
1. Creating PowerPoint games
2. French Quest Model
3. Enhancing class website with
H5P
Creating custom games
for your French class:
H5P
Creating Games using Power Point
Downloadtemplates
nloadtemplates
Filmmaker
150 Points
To earn this badge, you will create a video that is completely French. It can be a song, a lesson, a fictional story or
another idea of your choice.
You must follow these steps and have each step approved :
1.Propose an idea.You should know what type of video you want to make and what French ideas or vocabulary it
will focus on. It is a good idea to write down your proposal.You will conference with Ms. Armstrong about your
video before you continue.
2.Rough draft.Write down all the language you need for your video – a script. Proofread your work carefully and
get feedback from your peers. Sketch your idea for what your video will look like – a storyboard.You
will conference with Ms. Armstrongbefore you continue.
3.Second draft. Using any feedback you received in step two, refine your idea and make any necessary
changes.Conference with Ms.Armstrong before you continue.
4.Film and edit your video. Now that your plans are ready, create your video! If needed, conference with Ms.
Armstrong to help solve any problems you come across while creating.
5.Show your finished video to your class. If you like, we can also upload it toYouTube.
6.Reflect.Think about the process and the product.What did you do well?What challenges did you have?What did
you learn?What would you do differently next time? Submit your reflection below to earn your badge.
Uses in the classroom:
Providing personalized/differentiated
instruction
Varied instructional methods (centers,
whole group, individual, small group)
Promoting independence
Engaging students AND parents
THANKYOU

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Omlta presentation march 2018

  • 1. Creating Custom Carousels Presenté par Carla Esposito, MichelleCourville et Hillary Rogers OMLTA2018
  • 2. Agenda Our team & our project Funding & applying for aTLLP Gamifying Learning Creating custom games to enhance your French Immersion program
  • 3. Our Project: Building a French Carousel to replace our borrowed online carousel from Conseil Catholique du Nouvel-Ontario
  • 4. Why create apps? Gap filling between what we have currently available from outdated carousels (circ.2008) apps which don’t align with revised curriculum documents. Reinforce practices in language acquisition of second language learning. Build a custom "French Immersion" avenue so that students can consolidate learning at home Small group instruction or self-guided play based learning in centers or at home. OurProjectGoals
  • 5. Who will this project benefitwhen completed? French Immersion students Teachers who teach in French Immersion classrooms Teacher learning process – How to create the apps designed to add and reinforce language acquisition OurProjectGoals
  • 6. What is aTLLP? Teacher Learning and Leadership Program is an annual project-based professional learning opportunity Government funding received for the program creating custom web applications for use in our French elementary classrooms. Funding
  • 7. TLLPApplication process November-  Application due by end of November to the Board  January  Notice of Board approval and submission to Ministry of Education  March  Ministry contacts you to revise and streamline your application  April-May  Approval/rejection of funding for your TLLP Funding
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  • 10. What is 'gamification of learning'? The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments.The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.
  • 11. Keeping Kids in FLOW When game developers design their games, they know that people play their games specifically to be challenged. “If the level of challenge remains appropriate to the level of ability, and if this challenge rises as the ability level rises, the person will stay in the center region and experience … “flow.” Once students reach a level of frustration, they are unlikely to desire to re-engage in a given task, even if the task is altered to be more achievable.
  • 12.  Providing instant feedback Gamify Learning:
  • 13.  Providing instant feedback  Rewarding collaboration Gamify Learning:
  • 14.  Providing instant feedback  Rewarding collaboration  Rewards risk taking Gamify Learning:
  • 15.  Providing instant feedback  Rewarding collaboration  Rewards risk taking  Providing students with choice Gamify Learning:
  • 16.  Providing instant feedback  Rewarding collaboration  Rewards risk taking  Providing students with choice  Visualizing progress Gamify Learning:
  • 17.  Providing instant feedback  Rewarding collaboration  Rewards risk taking  Providing students with choice  Visualizing progress  Personalized instruction Gamify Learning:
  • 18. 1. Creating PowerPoint games 2. French Quest Model 3. Enhancing class website with H5P Creating custom games for your French class:
  • 19. H5P Creating Games using Power Point Downloadtemplates nloadtemplates
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  • 21. Filmmaker 150 Points To earn this badge, you will create a video that is completely French. It can be a song, a lesson, a fictional story or another idea of your choice. You must follow these steps and have each step approved : 1.Propose an idea.You should know what type of video you want to make and what French ideas or vocabulary it will focus on. It is a good idea to write down your proposal.You will conference with Ms. Armstrong about your video before you continue. 2.Rough draft.Write down all the language you need for your video – a script. Proofread your work carefully and get feedback from your peers. Sketch your idea for what your video will look like – a storyboard.You will conference with Ms. Armstrongbefore you continue. 3.Second draft. Using any feedback you received in step two, refine your idea and make any necessary changes.Conference with Ms.Armstrong before you continue. 4.Film and edit your video. Now that your plans are ready, create your video! If needed, conference with Ms. Armstrong to help solve any problems you come across while creating. 5.Show your finished video to your class. If you like, we can also upload it toYouTube. 6.Reflect.Think about the process and the product.What did you do well?What challenges did you have?What did you learn?What would you do differently next time? Submit your reflection below to earn your badge.
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  • 24. Uses in the classroom: Providing personalized/differentiated instruction Varied instructional methods (centers, whole group, individual, small group) Promoting independence Engaging students AND parents

Editor's Notes

  1. Hillary -
  2. Michelle and Lloyd (Why?) Show the link to the Carousel and how it works, what it looks like
  3. Lloyd - 5 minutes How we learn language Spaced practice (repetition of unit/curriculum in isolation) How we learn language Spiraling curriculum – blend current unit/content with past content already learned. 
  4. Hillary, Lloyd, Michelle 10 minutes It will benefit students in the French Immersion program in each division. When we first started, the goal was to create apps in the primary students, but we have teachers on the team that are in junior and intermediate grades and they felt when creating apps, it was easier to create them based on what they were currently teaching.  Therefore, they have created and continue to create for grade 7 science and grade 4/5 Teachers in French Immersion benefit because they will have access to these apps to use in the classroom with students  Teacher learning; we are learning how to use specific app building program to create these apps to then be publish online for use in our board carousel
  5. Lloyd and Michelle: 10 minutes.     What is a TLLP? How did we learn about this program? How? Process – Oct-Nov you apply with a proposal of your idea and layout for your needs to the board  The board then chooses two proposals to submit to the ministry of Education Which you get noticed of the funding approval by the board in Janurary ‘ish” and from the ministry by the end of March-April Once you have been approved both by the board and the Ministry, your project begins when the board gets your funding.
  6. Lloyd mainly and Michelle - What is a TLLP? How did we learn about this program? How? Process – Oct-Nov you apply with a proposal of your idea and layout for your needs to the board  The board then chooses two proposals to submit to the ministry of Education Which you get noticed of the funding approval by the board in Janurary ‘ish” and from the ministry by the end of March-April Once you have been approved both by the board and the Ministry, your project begins when the board gets your funding.
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  15. Hillary – H5P, Power Point
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  17. Hillary (Lloyd and Michelle)