3. Discussion
How did you find the groupings?
What did you like about the activity? What did you dislike about the activity?
How did your group problem solve?
Who did you ask for help when you were stuck on a question?
Did anyone use the markers/windows to work out problems?
How can we encourage problem solving and thinking in our math classrooms?
Does the way we give a problem affect this?
16. How can we keep kids in flow?
When game developers design their games, they know that people play their
games specifically to be challenged. The challenge attracts the gamers, and if
a game is too easy then gamers become bored.
17. How can we keep kids in flow?
When game developers design their games, they know that people play their
games specifically to be challenged.
“If the level of challenge remains appropriate to the level of ability, and if this
challenge rises as the ability level rises, the person will stay in the center
region and experience … “flow.”
18. How can we keep kids in flow?
When game developers design their games, they know that people play their
games specifically to be challenged.
“If the level of challenge remains appropriate to the level of ability, and if this
challenge rises as the ability level rises, the person will stay in the center
region and experience … “flow.”
Once students reach a level of frustration, they are unlikely to desire to re-
engage in a given task, even if the task is altered to be more achievable.
20. How can we build autonomy?
It turns out that students only ask three types
of questions:
(1) proximity questions – asked when the
teacher is close;
(2) stop thinking questions – most often of the
form “is this right” or "will this be on the test";
and
(3) keep thinking questions – questions that
students ask so they can get back to work.
Only the third of these types should be
answered. The first two need to be
acknowledged, but not answered.
Instructions given orally:
Everyone will receive a card
Once you have received your card, connect with the other people with your same number
Each group will receive an iPad and an answer sheet
Scanning the QR codes around the room, try to solve the math problems as a group