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Human-
 Computer
Interaction?
what you will learn (we hope!)

                  (read a book!)
facts
  about systems and about humans
analysis
  deep understanding of issues
design
  from understanding to solutions
attitude
  thinking about real use and real users
topic areas for the course

design basics
    process, evaluation, experience
underlying knowledge and theory
    e.g. human perception/cognition/emotion
implementation
    architecture, prototypes
specific topics/domains
    e.g. information visualisation, physicality
what is HCI?
what is HCI?

an academic discipline
  – studying people interacting with
    (computer) technology

a design discipline
  – designing interventions for systems
    involving people & technology
many roots
          psychology


  computing


  sociology


    business &
                           HCI
   management

              etc. etc. etc.
many branches

                  visualisation

                              CSCW
                       computer supported
                        cooperative work


 HCI                  ubiquitous
                      computing

                 e-learning

          etc. etc. etc.
design – three ‘use’ words

useful
 functional, does things
usable
 easy to do things, does the right things,
 enjoyable, user experience
used
 attractive, available, acceptable to
 organisation
changes and
   trends
increasing multiplicity

1980s - personal computers
  one man and his machine
  and they were men!
increasing multiplicity

1980s - personal computers
late 1980’s & 1990s - CSCW
  lots of people
  geographically remote
  but ... one person per machine
  and ... one machine per person
increasing multiplicity

• 1980s - personal computers
• late 1980’s & 1990s - CSCW
• NOW ...
  – domestic use
  – global networks
  – ubiquitous devices
families and friends
lots of people, together and remote
how many …


computers in your house?

computers in your pockets?
ubiquitous & wearable
computing




                          sensors
                        and devices
                        everywhere
so what
does this mean
from – dialogue with the
computer
to – dialogue with the world




  ubicomp – no computer/artefact divide
  wearable/cyborg – no computer/user divide
work and fun

traditional HCI methods
  tasks, goals, work, work, work
    ... and the odd game
now
  internet shopping, communities, home
  experience and enjoyment
  more decision points

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Introducing Human Computer Interaction

  • 2. what you will learn (we hope!) (read a book!) facts about systems and about humans analysis deep understanding of issues design from understanding to solutions attitude thinking about real use and real users
  • 3. topic areas for the course design basics process, evaluation, experience underlying knowledge and theory e.g. human perception/cognition/emotion implementation architecture, prototypes specific topics/domains e.g. information visualisation, physicality
  • 5. what is HCI? an academic discipline – studying people interacting with (computer) technology a design discipline – designing interventions for systems involving people & technology
  • 6. many roots psychology computing sociology business & HCI management etc. etc. etc.
  • 7. many branches visualisation CSCW computer supported cooperative work HCI ubiquitous computing e-learning etc. etc. etc.
  • 8. design – three ‘use’ words useful functional, does things usable easy to do things, does the right things, enjoyable, user experience used attractive, available, acceptable to organisation
  • 9. changes and trends
  • 10. increasing multiplicity 1980s - personal computers one man and his machine and they were men!
  • 11. increasing multiplicity 1980s - personal computers late 1980’s & 1990s - CSCW lots of people geographically remote but ... one person per machine and ... one machine per person
  • 12. increasing multiplicity • 1980s - personal computers • late 1980’s & 1990s - CSCW • NOW ... – domestic use – global networks – ubiquitous devices
  • 13. families and friends lots of people, together and remote
  • 14. how many … computers in your house? computers in your pockets?
  • 15. ubiquitous & wearable computing sensors and devices everywhere
  • 17. from – dialogue with the computer
  • 18. to – dialogue with the world ubicomp – no computer/artefact divide wearable/cyborg – no computer/user divide
  • 19. work and fun traditional HCI methods tasks, goals, work, work, work ... and the odd game now internet shopping, communities, home experience and enjoyment more decision points