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HCI - Chapter 3

Alan Dix
Alan Dix
Alan DixProfessor at Computational Foundry, Swansea University

Human-Computer Interaction - The interaction

HCI - Chapter 3

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chapter 3 the interaction
The Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is interaction? ,[object Object],[object Object],[object Object],[object Object]
models of interaction terms of interaction Norman model interaction framework
Some terms of interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Donald Norman’s model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
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HCI - Chapter 3

  • 1. chapter 3 the interaction
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  • 4. models of interaction terms of interaction Norman model interaction framework
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  • 15. ergonomics physical aspects of interfaces industrial interfaces
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  • 21. interaction styles dialogue … computer and user distinct styles of interaction
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  • 32. elements of the wimp interface windows, icons, menus, pointers +++ buttons, toolbars, palettes, dialog boxes also see supplementary material on choosing wimp elements
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  • 44. interactivity easy to focus on look what about feel?
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  • 50. Experience, engagement and fun designing experience physical engagement managing value
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  • 55. how crackers work sender fill in web form To: wxv From: .. receive email recipient closed cracker page open message recipient clicks cracker opens ... very slowly joke links open cracker page web toy mask sender watches progress
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