SlideShare a Scribd company logo
1 of 34
“Chief Ranger/Scout”
Who am I? What is my purpose?
What am I talking about?
There are many, many reasons a publisher
might not sign your game
You can’t control most of them
And that’s OK
Questions at the end!
I will literally answer anything that doesn’t
include secret numbers.
Think up your difficult questions now!
If you’re shy, have the person next to you ask it
What you CAN control
Most of this process you can’t control.
Here’s what you can…
Your game build
How do you get someone to understand what
years of work might look like, all in a matter of
minutes?
Magic
Your pitch
(It doesn’t really matter)
(well it sort of does)
Look how simple that was though
Back to magic
Magic
The game looked like garbage (sorry Danny).
But it had something special.
Gif Time
Old Gameplay Gifs
Farm Marry Defend Recruit
And now
Your budget
Burn
Rate!
Launch Q1 2019
Art (PCM) $5250
Programming (PCM) $2210
Music (PCM - 6) $3000
Platforms Xbox, PS4, PC, Switch
Months 18
Total Development Budget $170,000k
Fake numbers lol
Your team
Due diligence isn’t just to see if we think the
game is profitable
What are you like outside of our meetings
Your publisher strategy
Every publisher is looking at MANY MANY
games.
You need to focus on those that you think
would like your game.
What you CAN’T control
Pretty much everything else
We do not have infinite resources
We only want to sign X games per year
For Raw Fury this is around 4-6
It’s about care and attention, rather than funds
What does that mean?
PAX booth
only has
room for 3
games
Xbox offers an
E3
announcement
CERT takes a
lot of time and
effort
It’s about only holding so many hands
If the publishers attention is split across MANY
developers, then this is bad.
We haven’t managed to clone our producers
The sheer amount of competition
No more emojis
Limited by
resources, not
by lack of
quality games
Significantly
more
competition
now to get
signed by Raw
Fury
Good job
Callum you
idiot
A no is QUICK
It can take less than 1 minute for me to decide
A no is QUICK
That’s horrifying right?
It’s often not your fault
Genre
We already have a similar game
Doesn’t “feel” right
Doesn’t immediately cause a reaction
I’m just not in the mood for that type of game
I didn’t eat breakfast yet
Seriously, it isn’t
Maybe we are at max capacity
Maybe we ran out of money! (oh no)
A no is often one-person’s decision, a yes is
often many people’s
Why you don’t need a publisher
We aren’t the magic ticket to getting games
sold
Not every game we publish is a success
Not all these games
will get signed.
Wordcloud!
Tracery!
Build &
Budget
Wider Play
Sessions
Team, Scope,
Finances,
Pitch
Whole Team
Plays
Due Diligence
& Face to
Face
Contract &
Cuddles
How We Choose – The Process
Don’t Go with This Person
We Want This Person!
Visually Striking & Iconic
Finally
You can ask people like me, and other publishers, for advice
If you get a no, asking for some more info on why, is always OK
It’s OK to get a no, if you have a plan.
Thank you DevGAMM <3
@DevRelCallum
callum@rawfury.com (Publishing!)
Or
callum@robotteddy.org (Consulting!)
Or
callum@caffeine.tv (Streaming!)
Please ask awkward questions

More Related Content

What's hot

Video Games and Swearing
Video Games and SwearingVideo Games and Swearing
Video Games and Swearingourmobilecheats
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
Slam bolt scrappers post mortem
Slam bolt scrappers post mortemSlam bolt scrappers post mortem
Slam bolt scrappers post mortemfirehosegames
 
How to sell social networking to your boss and publisher
How to sell social networking to your boss and publisherHow to sell social networking to your boss and publisher
How to sell social networking to your boss and publisherguest38ac74
 
What makes a good game
What makes a good gameWhat makes a good game
What makes a good gameaspentech9
 
Your Game as a Poster
Your Game as a PosterYour Game as a Poster
Your Game as a PosterDave Rohrl
 
10 tips on how to make a casual game of success for the iPhone and Android.
10 tips on how to make a casual game of success for the iPhone and Android.10 tips on how to make a casual game of success for the iPhone and Android.
10 tips on how to make a casual game of success for the iPhone and Android.Rafael Rodrigues
 
Short game manifesto
Short game manifestoShort game manifesto
Short game manifestoMark Spencer
 
How video gaming can help you?
How video gaming can help you?How video gaming can help you?
How video gaming can help you?Arjun Tighare
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games Graham Stanley
 
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычкиДмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычкиUA Mobile
 
All Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksAll Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksjhouchens99
 
Life - The Game We All Play
Life - The Game We All PlayLife - The Game We All Play
Life - The Game We All PlayElaine Lum
 

What's hot (14)

Video Games and Swearing
Video Games and SwearingVideo Games and Swearing
Video Games and Swearing
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Slam bolt scrappers post mortem
Slam bolt scrappers post mortemSlam bolt scrappers post mortem
Slam bolt scrappers post mortem
 
How to sell social networking to your boss and publisher
How to sell social networking to your boss and publisherHow to sell social networking to your boss and publisher
How to sell social networking to your boss and publisher
 
What makes a good game
What makes a good gameWhat makes a good game
What makes a good game
 
Your Game as a Poster
Your Game as a PosterYour Game as a Poster
Your Game as a Poster
 
10 tips on how to make a casual game of success for the iPhone and Android.
10 tips on how to make a casual game of success for the iPhone and Android.10 tips on how to make a casual game of success for the iPhone and Android.
10 tips on how to make a casual game of success for the iPhone and Android.
 
Short game manifesto
Short game manifestoShort game manifesto
Short game manifesto
 
Bose MIE2i Evaluation
Bose MIE2i EvaluationBose MIE2i Evaluation
Bose MIE2i Evaluation
 
How video gaming can help you?
How video gaming can help you?How video gaming can help you?
How video gaming can help you?
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games
 
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычкиДмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
 
All Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksAll Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasks
 
Life - The Game We All Play
Life - The Game We All PlayLife - The Game We All Play
Life - The Game We All Play
 

Similar to Chief Ranger/Scout: Tips for Landing a Game Publishing Deal

You have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch greatYou have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch greatDevGAMM Conference
 
How to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or lessHow to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or lessDori Adar
 
3. copy v1.3
3. copy v1.33. copy v1.3
3. copy v1.3Will Cave
 
Games Unit Final
Games Unit FinalGames Unit Final
Games Unit Finalmoopooky
 
Funny Cats
Funny CatsFunny Cats
Funny Catsmoopooky
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsWhat Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsBianca Woods
 
Top 10 Games of 2013
Top 10 Games of 2013Top 10 Games of 2013
Top 10 Games of 2013fawzimesmar
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupJohn Pappas
 
Game Design 2 - Theory of Fun
Game Design 2 - Theory of FunGame Design 2 - Theory of Fun
Game Design 2 - Theory of FunJay Crossler
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Funcbee48
 
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...Bianca Woods
 
Game Design, September 24th, 2013
Game Design, September 24th, 2013Game Design, September 24th, 2013
Game Design, September 24th, 2013Miami University
 
Video game worksheet 2019
Video game worksheet 2019Video game worksheet 2019
Video game worksheet 2019EllieFowler1
 
Game Design, October 1, 2013
Game Design, October 1, 2013Game Design, October 1, 2013
Game Design, October 1, 2013Miami University
 

Similar to Chief Ranger/Scout: Tips for Landing a Game Publishing Deal (20)

You have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch greatYou have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch great
 
How to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or lessHow to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or less
 
3. copy v1.3
3. copy v1.33. copy v1.3
3. copy v1.3
 
Games Unit Final
Games Unit FinalGames Unit Final
Games Unit Final
 
Funny Cats
Funny CatsFunny Cats
Funny Cats
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & SimsWhat Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims
 
Top 10 Games of 2013
Top 10 Games of 2013Top 10 Games of 2013
Top 10 Games of 2013
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
 
Game Design 2 - Theory of Fun
Game Design 2 - Theory of FunGame Design 2 - Theory of Fun
Game Design 2 - Theory of Fun
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Fun
 
Finding The Fun
Finding The FunFinding The Fun
Finding The Fun
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...
The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulation...
 
Little Big Planet
Little Big PlanetLittle Big Planet
Little Big Planet
 
Game Design, September 24th, 2013
Game Design, September 24th, 2013Game Design, September 24th, 2013
Game Design, September 24th, 2013
 
Video game worksheet 2019
Video game worksheet 2019Video game worksheet 2019
Video game worksheet 2019
 
Role playing games
Role playing gamesRole playing games
Role playing games
 
Research
ResearchResearch
Research
 
Game Design, October 1, 2013
Game Design, October 1, 2013Game Design, October 1, 2013
Game Design, October 1, 2013
 

More from DevGAMM Conference

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...DevGAMM Conference
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 

More from DevGAMM Conference (20)

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 

Recently uploaded

Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...kellynguyen01
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptkotipi9215
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...OnePlan Solutions
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfPower Karaoke
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEOrtus Solutions, Corp
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackVICTOR MAESTRE RAMIREZ
 
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxKnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxTier1 app
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideChristina Lin
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyFrank van der Linden
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...gurkirankumar98700
 
Unit 1.1 Excite Part 1, class 9, cbse...
Unit 1.1 Excite Part 1, class 9, cbse...Unit 1.1 Excite Part 1, class 9, cbse...
Unit 1.1 Excite Part 1, class 9, cbse...aditisharan08
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - InfographicHr365.us smith
 
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataAdobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataBradBedford3
 
XpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsXpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsMehedi Hasan Shohan
 
Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmSujith Sukumaran
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)OPEN KNOWLEDGE GmbH
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureDinusha Kumarasiri
 
What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number SystemsJheuzeDellosa
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWave PLM
 

Recently uploaded (20)

Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.ppt
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdf
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStack
 
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxKnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The Ugly
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
 
Unit 1.1 Excite Part 1, class 9, cbse...
Unit 1.1 Excite Part 1, class 9, cbse...Unit 1.1 Excite Part 1, class 9, cbse...
Unit 1.1 Excite Part 1, class 9, cbse...
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - Infographic
 
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataAdobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
 
XpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsXpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software Solutions
 
Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalm
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)
 
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with Azure
 
What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number Systems
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need It
 

Chief Ranger/Scout: Tips for Landing a Game Publishing Deal

  • 1.
  • 2.
  • 3. “Chief Ranger/Scout” Who am I? What is my purpose?
  • 4.
  • 5. What am I talking about? There are many, many reasons a publisher might not sign your game You can’t control most of them And that’s OK
  • 6. Questions at the end! I will literally answer anything that doesn’t include secret numbers. Think up your difficult questions now! If you’re shy, have the person next to you ask it
  • 7. What you CAN control Most of this process you can’t control. Here’s what you can…
  • 8. Your game build How do you get someone to understand what years of work might look like, all in a matter of minutes? Magic
  • 9. Your pitch (It doesn’t really matter) (well it sort of does) Look how simple that was though
  • 10. Back to magic Magic The game looked like garbage (sorry Danny). But it had something special.
  • 11. Gif Time Old Gameplay Gifs Farm Marry Defend Recruit
  • 13. Your budget Burn Rate! Launch Q1 2019 Art (PCM) $5250 Programming (PCM) $2210 Music (PCM - 6) $3000 Platforms Xbox, PS4, PC, Switch Months 18 Total Development Budget $170,000k Fake numbers lol
  • 14. Your team Due diligence isn’t just to see if we think the game is profitable What are you like outside of our meetings
  • 15. Your publisher strategy Every publisher is looking at MANY MANY games. You need to focus on those that you think would like your game.
  • 16. What you CAN’T control Pretty much everything else
  • 17. We do not have infinite resources We only want to sign X games per year For Raw Fury this is around 4-6 It’s about care and attention, rather than funds
  • 18. What does that mean? PAX booth only has room for 3 games Xbox offers an E3 announcement CERT takes a lot of time and effort
  • 19. It’s about only holding so many hands If the publishers attention is split across MANY developers, then this is bad. We haven’t managed to clone our producers
  • 20. The sheer amount of competition
  • 21. No more emojis Limited by resources, not by lack of quality games Significantly more competition now to get signed by Raw Fury Good job Callum you idiot
  • 22. A no is QUICK It can take less than 1 minute for me to decide
  • 23. A no is QUICK That’s horrifying right?
  • 24. It’s often not your fault Genre We already have a similar game Doesn’t “feel” right Doesn’t immediately cause a reaction I’m just not in the mood for that type of game I didn’t eat breakfast yet
  • 25. Seriously, it isn’t Maybe we are at max capacity Maybe we ran out of money! (oh no) A no is often one-person’s decision, a yes is often many people’s
  • 26. Why you don’t need a publisher We aren’t the magic ticket to getting games sold Not every game we publish is a success Not all these games will get signed.
  • 29. Build & Budget Wider Play Sessions Team, Scope, Finances, Pitch Whole Team Plays Due Diligence & Face to Face Contract & Cuddles How We Choose – The Process
  • 30. Don’t Go with This Person
  • 31. We Want This Person!
  • 33. Finally You can ask people like me, and other publishers, for advice If you get a no, asking for some more info on why, is always OK It’s OK to get a no, if you have a plan.
  • 34. Thank you DevGAMM <3 @DevRelCallum callum@rawfury.com (Publishing!) Or callum@robotteddy.org (Consulting!) Or callum@caffeine.tv (Streaming!) Please ask awkward questions

Editor's Notes

  1. Real world experience
  2. Real world experience
  3. I asked my friends on Facebook what they would say in a talk like this (Seriously) Let’s pick out the best
  4. I asked my friends on Facebook what they would say in a talk like this (Seriously) Let’s pick out the best