What makes a good game?What makes a game a winner and     what makes a failure?
A computer game is a software  program in which one or moreplayers make decisions through the    control of game objects a...
Beginning game designers oftenforget that you make the game notfor yourself but for the people that        are going to pl...
Playing games is about making          decisions.    In many games the effects of  decisions are only marginal, which     ...
Playing a game is about control.  The more freedom there is the better   for the player, but the harder it is to          ...
A game needs a goal.For long games there should also be            sub-goals.
What is a Good Game?
Goals•Should not be too easy to reach•As game progresses goals shouldbecome harder to reach.•Start the game by letting pla...
Failure•Failure can easily put a player off.•Player should feel they made amistake that they could haveavoided.•Superbomb?...
Decisions•The more interesting the decisionsthe more interesting the game is.•If player makes bad decision theyshould not ...
Balance•The player should learn to play thegame.•Add new features that match theplayers ability•Good games come up with su...
Rewards•People are picky about their rewards•Too Small = won’t work hard to getthem•Too Big = get greedy, and want evenbig...
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What makes a good game

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a PPT based on the excellent GameMaker tutorial resource "Designing Good Games" by Mark Overmars

Published in: Entertainment & Humor, Design
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What makes a good game

  1. 1. What makes a good game?What makes a game a winner and what makes a failure?
  2. 2. A computer game is a software program in which one or moreplayers make decisions through the control of game objects and resources, in pursuit of a goal.
  3. 3. Beginning game designers oftenforget that you make the game notfor yourself but for the people that are going to play it.
  4. 4. Playing games is about making decisions. In many games the effects of decisions are only marginal, which often leads to frustration.
  5. 5. Playing a game is about control. The more freedom there is the better for the player, but the harder it is to design the game.
  6. 6. A game needs a goal.For long games there should also be sub-goals.
  7. 7. What is a Good Game?
  8. 8. Goals•Should not be too easy to reach•As game progresses goals shouldbecome harder to reach.•Start the game by letting player getused to the controls.
  9. 9. Failure•Failure can easily put a player off.•Player should feel they made amistake that they could haveavoided.•Superbomb?? •Make player do something dangerous to get it.
  10. 10. Decisions•The more interesting the decisionsthe more interesting the game is.•If player makes bad decision theyshould not be punished too much.•Losing game should be result ofgrave mistake.
  11. 11. Balance•The player should learn to play thegame.•Add new features that match theplayers ability•Good games come up with surprisesall the way to the end.
  12. 12. Rewards•People are picky about their rewards•Too Small = won’t work hard to getthem•Too Big = get greedy, and want evenbigger rewards•Predictable or random?

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