2. We're developing a web/mobile platform that gamers can find and meet
other gamers to cooperate, share, discuss, challenge, have fun in the
easiest way.
01. Elevator Pitch
3. 02. The Problem
We don’t want to visit multiple sites, forums to meet with other gamers.
Alone?
Only games please!
!
We don’t want to share gaming stuff on our public social profiles.
!
!
Challenge
We are gamers and we do everything in competition. Game community pages
or Facebook groups don’t have that.
4. 03. The Solution
GW is a complete platform that gamers will find everything to socialize each
other. It is a new hub point for them to showcase their gaming & social
profiles and see others too.
A Platform for Gamers
An open platform for all gamers. Anyone can find friends playing the same
video game all around the world. Users can showcase their Youtube, Twitch,
Twitter accounts on GW profiles.
All about games
We have many unique features that never been done before.
Our biggest differentiators Gamemate finder and Gamer World map will be
a unique experience for gamers.
Unique Features
5. 04. Market Opportunity
Market Opportunity Header
There are more than 1.8 billion gamers all over the
world. Around 1.5 billion of them are using social
networks such as Facebook, Twitter etc.
◉
According to Research company Newzoo, in 2015,
video games market will reach to $91.5 Billion with
%9.4 growth rate.
◉
1.8 Billion Gamers
1.5 Billion
1.5 Billion gamers using
Social Networks
Less than 75 million gamers using gaming social
networks
◉
6. 5
05. Product Demo
Responsive
We have responsive design
that mobile users can
experience GamerWorld in
desktop or mobile
Desktop
Friendly User Interface,
Good User Experience!
We are listening our Beta
testers and improving our
UI every day.
Mobile
GamerWorld is with you
everywhere. Stay
connected wherever you
go whatever you play.
Desktop Version
Mobile Version
8. 06. Revenue Model
Sponsors & EventsPremium Accounts Marketplace
• Premium accounts with extra
features for users.
• Extra modules, features can be
purchased with G-Coins (in-
site currency)
• In-site ads in different
pages/sections
• Sponsors
• Tournements & Events (2018)
• Marketplace for game promo
codes, game items, game gift
packages, digital game copies,
gaming hardwares etc.
• G-Coins sales (site currency)
9. 07. Growth Strategy
TacticalStrategic
• Digital ads
• Invite campaigns
• Youtubers
• Gaming communities
• Giveaways
• Competitions
Technology
• Gaming Events
• Tournements
• Gaming Expo
• Youtube video review
campaign with rewards
• Integration with Mobile
game developers
• 3rd party API for web
based game developers
• Mobile APP (IOS, Android,
Windows Mobile)
• Desktop Software for
game tracking and video
streaming.
• We will keep improving the
platform
10. 08. Key Metrics
Gamer Social Networks
Users in 2015
Gamer Social Networks
Users in 2014
Target Audience
20M 75M 900M
People are playing games to connect each other.
We are here to make their life EASY.
Gamers who use social networks (15-36 years old)
11. 09. Financial Projections
Year 1 Year 2 Year 3 Year 4 Year 5
Investment round $400.000 $1.000.000 0 0 $3.000.000
Users (end of year) 80.000 500.000 2.000.000 10.000.000 50.000.000
Operations Budget $280.000 $400.000 $600.000 $1.000.000 $2,000,000
Marketing Budget $120.000 $400.000 $600.000 $2.000.000 $5.000.000
Revenue $100.000 $600.000 $2.500.000 $8.000.000 $30.000.000
3rd Party commissions
from sales
$50.000 $250.000 $1.000.000 $3.500.000 $15.000.000
Current Year Profit
(before tax)
-$350.000 -$450.000 $300.000 $1.500.000 $8.000.000
End of year Balance +$50.000 +$600.000 +$900.000 +$600.000 +$11.600.000
** If requested detailed future plans can be shared
12. 10. Competitive Landscape
Social elements User Rankings, 3rd party achievements
Virtual Economy, basic gamification elements
Live Chat, Leveling system, In-site Achievements,
Gamemate finder, Gamer Map, Competitions,
Advanced gamification elements, Customized profile
pages
Raptr.com
(65M users)
Playfire.com
(1.5M users)
Evolvehq.com
(1.6M users)
Game recording, streaming via desktop software
* GamerWorld will have this feature in 2017
13. 11. Competitive Landscape
Social Elements
3rd Party Achievements
Virtual Economy
In Site Activity Achievements
Live Chat
Experience & Level System
Gamemate finder
Gamers Map (Location Based
Gamer Browser)
Competitions
User Avatar, Iventory, Items
Developer API for 3rd party games
Desktop SW for tracking games
GamerWorld Raptr Evolve Playfire
2017
2017
2017
14. 12. Milestones
Apr2014
Development Starts
July2015
Public Beta
500 beta users
Apr2016
Version 1
Launch Day
We are here 2018
GW Tournaments
Jan2014
Market Analysis
2020
50Million Users
Test & Development
Development
GROW, GROW & GROWPreperations
15. 13. Funding Needs
$400K
Marketing
Marketing Costs for 12 months
Development
Branding
Foundations of creating a global brand
What we will do with the investment?
Development costs for 12 months
Operations
Operation costs for 12 months