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Creative is King!
Why are misleading
creatives so popular?
Sergei Riabov
VP of Data & Growth @ AdSide Media
sr@adsidemedia.com
About AdSide Media
■ AdSide Media is a performance agency focused on Facebook
& Google UA
■ Most of the clients – mobile apps
■ Focus on the creative department and the process of creating
and testing new hypotheses (200+ new creatives per week)
■ Produce creatives for external clients
■ We are specialists in unique approaches in creative
production
About the speaker
Sergei Riabov, VP of Data & Growth
 Serial entrepreneur since 2001
 E-commerce professional since 2007
 Joined AdSide Media in 2019
 Analyzed UA of hundreds of different
applications
Known approaches
■ gameplay
■ leveling
■ before/after
■ puzzles/bridges
■ choose and fail
■ another gameplay based on game assets
Gameplay
Space Arena
Leveling
Evolution 2 Cats & Magic
Before/After
Duels Champions
Puzzles/Bridges
Hustle Castle
Choose and fail
Nitro Nation Nitro Nation
Another gameplay
Hustle Castle Cats & Magic
Is it a performing creative?
Nitro Nation
ASA vs. Playrix
Gameplay Mislead
Gameplay vs. Misleading
Gameplay Mislead
AdSide: Tech and workflow
Product
evaluation
Signing of a
contract
Marketing
strategy
session
Brainstorm
session
Creatives
production
Creatives
test
Campaign
Optimization
Feedback
loop
Creative brainstorm session
Participants: Media buyers, Account Manager, Designers, Art director;
Activity Time Expected outcome
Brainstorm warm up 5 min Engaged creativity
Introduction to the client’s
product
5 min
Understanding of the client’s app, competitors
and client’s ad strategy
Free form brainstorm 30 min 60 ideas, no limitations
Guided brainstorm 20 min
Up to 60 ideas narrowed down to the values of
the product
TOTAL 60 min 60 – 120 ideas
Unique approaches
1/10
First stage of testing creatives
■ CPI test using the FB Split test tool, testing without a benchmark
(only new creatives participate in the test)
Settings:
■ Geo from tier 2 or 3 (we choose close in terms of payback to the
top countries, but with a lower CPM);
■ News feed placement;
■ LAL 1% or 2% audience in selected Geo, based on payers;
■ Test budget based on 5-10k impressions per creative
First stage results
Second stage of testing creatives
■ Value test for top Geo, top audience and current top creative
Settings:
■ Top Geo
■ Top audience
■ 1 adset with top creative
Creatives in general
■ Misleading creatives can perform twice better than
gameplay
■ You can copy best practices but to scale fast you need
unique approaches and new ideas.
■ You can decrease your test spend with 2 stages scheme
■ One top creative allows you to scale multiple
Thank you!
Sergei Riabov
VP of Data & Growth @ AdSide
Media
sr@adsidemedia.com

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Креатив - король! Почему мислиды так популярны? / Сергей Рябов (AdSide Media)

  • 1. Creative is King! Why are misleading creatives so popular? Sergei Riabov VP of Data & Growth @ AdSide Media sr@adsidemedia.com
  • 2. About AdSide Media ■ AdSide Media is a performance agency focused on Facebook & Google UA ■ Most of the clients – mobile apps ■ Focus on the creative department and the process of creating and testing new hypotheses (200+ new creatives per week) ■ Produce creatives for external clients ■ We are specialists in unique approaches in creative production
  • 3. About the speaker Sergei Riabov, VP of Data & Growth  Serial entrepreneur since 2001  E-commerce professional since 2007  Joined AdSide Media in 2019  Analyzed UA of hundreds of different applications
  • 4. Known approaches ■ gameplay ■ leveling ■ before/after ■ puzzles/bridges ■ choose and fail ■ another gameplay based on game assets
  • 9. Choose and fail Nitro Nation Nitro Nation
  • 11. Is it a performing creative? Nitro Nation
  • 14. AdSide: Tech and workflow Product evaluation Signing of a contract Marketing strategy session Brainstorm session Creatives production Creatives test Campaign Optimization Feedback loop
  • 15. Creative brainstorm session Participants: Media buyers, Account Manager, Designers, Art director; Activity Time Expected outcome Brainstorm warm up 5 min Engaged creativity Introduction to the client’s product 5 min Understanding of the client’s app, competitors and client’s ad strategy Free form brainstorm 30 min 60 ideas, no limitations Guided brainstorm 20 min Up to 60 ideas narrowed down to the values of the product TOTAL 60 min 60 – 120 ideas
  • 17. 1/10
  • 18. First stage of testing creatives ■ CPI test using the FB Split test tool, testing without a benchmark (only new creatives participate in the test) Settings: ■ Geo from tier 2 or 3 (we choose close in terms of payback to the top countries, but with a lower CPM); ■ News feed placement; ■ LAL 1% or 2% audience in selected Geo, based on payers; ■ Test budget based on 5-10k impressions per creative
  • 20. Second stage of testing creatives ■ Value test for top Geo, top audience and current top creative Settings: ■ Top Geo ■ Top audience ■ 1 adset with top creative
  • 21. Creatives in general ■ Misleading creatives can perform twice better than gameplay ■ You can copy best practices but to scale fast you need unique approaches and new ideas. ■ You can decrease your test spend with 2 stages scheme ■ One top creative allows you to scale multiple
  • 22. Thank you! Sergei Riabov VP of Data & Growth @ AdSide Media sr@adsidemedia.com