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Rehabilitation game platform for elderly living with dementia 
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,
The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there 
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
130,000 
2430,000 
World 1 Caregiver : 8 Elderly 
Taiwan 
The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there 
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from 
overseas or initially designed for children. Most of them are not appropriate for aged users.
User experience research of the current tools used by the elderly living with dementia in 
rehabilitation revealed the need for a more interactive reminiscing game.
Unsuitable Inappropriate 
Lack of interaction Complicated 
Individual information could not be included easily, caregivers need a more 
customized, interactive tool which can meet the elderly and their needs.
Cognitive R 
R S 
A highly flexible reminiscing rehabilitation game platform for the elderly living with dementia 
to engage in interactive activities, including structured reminiscing, cognitive training, reality 
orientation, sensory stimulation, and social events.
Rehabilitation game platform for elderly living with dementia
The Create record Collect a of unique the each game individual’s map process for the personal participants will be send photos with to the and 
proper 
cloud, 
and level then preferences, of analyzed difficulty the and to suit relevance then their upload personal between to the experiences. 
the cloud. 
materials.
Collect Game Record 
The platform help to collect each 
individual’s personal photos and 
preferences, and then upload to the 
cloud. 
The record of the game process will 
be send to the cloud, and then 
analyzed the relevance between the 
materials 
Create a unique map for the participants with 
proper level of difficulty to suit their personal 
experiences
Monopoly Map 
Players walk on the map with their 
corresponding color chess. With the 
instructions, leaders can easily guide 
elderly to play.
Photo 
By using their own photos and asking 
questions like: “Who is this?”, “ What are 
you doing?”, leaders can easily guide 
the elderly to talk about the stories.
video gif 
Video and Music 
Elderly can choose their favorite clips 
and songs to watch or sing together. 
Multimedia is more likely to raise their 
interest.
pog gif 
Matching Game 
Elderly choose the corresponding small 
cards and throw it to the theme. This 
matching game also bring everybody to 
some small talks about the theme.
card gif 
Question Card 
The reality orientation training questions 
are turned into card games. Choose a 
card, answer a question or do some 
mission.
Memoir Monopoly was brought into group rehab event at day care centers twice for a 
field test. Based on the observations and interviews of the therapist and caregivers, we 
found the elderly living with dementia in the test were more actively willing to share their 
stories, using their own photos and movies.
Collect Game Record 
The platform help to collect each 
individual’s personal photos and 
preferences, and then upload to the 
cloud. 
The record of the game process will 
be send to the cloud, and then 
analyzed the relevance between the 
materials 
Create a unique map for the participants with 
proper level of difficulty to suit their personal 
experiences
UXR UXD UXT UXE 
Seeking partners to finish the platform 
Seeking opportunity for entrepreneurship
Rehabilitation game platform for elderly living with dementia 
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,

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Memoir Monopoly English version 1

  • 1. Rehabilitation game platform for elderly living with dementia Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,
  • 2. The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
  • 3. 130,000 2430,000 World 1 Caregiver : 8 Elderly Taiwan The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
  • 4. Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from overseas or initially designed for children. Most of them are not appropriate for aged users.
  • 5. User experience research of the current tools used by the elderly living with dementia in rehabilitation revealed the need for a more interactive reminiscing game.
  • 6. Unsuitable Inappropriate Lack of interaction Complicated Individual information could not be included easily, caregivers need a more customized, interactive tool which can meet the elderly and their needs.
  • 7. Cognitive R R S A highly flexible reminiscing rehabilitation game platform for the elderly living with dementia to engage in interactive activities, including structured reminiscing, cognitive training, reality orientation, sensory stimulation, and social events.
  • 8. Rehabilitation game platform for elderly living with dementia
  • 9. The Create record Collect a of unique the each game individual’s map process for the personal participants will be send photos with to the and proper cloud, and level then preferences, of analyzed difficulty the and to suit relevance then their upload personal between to the experiences. the cloud. materials.
  • 10. Collect Game Record The platform help to collect each individual’s personal photos and preferences, and then upload to the cloud. The record of the game process will be send to the cloud, and then analyzed the relevance between the materials Create a unique map for the participants with proper level of difficulty to suit their personal experiences
  • 11. Monopoly Map Players walk on the map with their corresponding color chess. With the instructions, leaders can easily guide elderly to play.
  • 12. Photo By using their own photos and asking questions like: “Who is this?”, “ What are you doing?”, leaders can easily guide the elderly to talk about the stories.
  • 13. video gif Video and Music Elderly can choose their favorite clips and songs to watch or sing together. Multimedia is more likely to raise their interest.
  • 14. pog gif Matching Game Elderly choose the corresponding small cards and throw it to the theme. This matching game also bring everybody to some small talks about the theme.
  • 15. card gif Question Card The reality orientation training questions are turned into card games. Choose a card, answer a question or do some mission.
  • 16. Memoir Monopoly was brought into group rehab event at day care centers twice for a field test. Based on the observations and interviews of the therapist and caregivers, we found the elderly living with dementia in the test were more actively willing to share their stories, using their own photos and movies.
  • 17. Collect Game Record The platform help to collect each individual’s personal photos and preferences, and then upload to the cloud. The record of the game process will be send to the cloud, and then analyzed the relevance between the materials Create a unique map for the participants with proper level of difficulty to suit their personal experiences
  • 18. UXR UXD UXT UXE Seeking partners to finish the platform Seeking opportunity for entrepreneurship
  • 19. Rehabilitation game platform for elderly living with dementia Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,