Title of Design
Memoir Monopoly
One sentence summary
A highly flexible reminiscing rehabilitation game platform for the elderly living with dementia to engage in interactive activities, including structured reminiscing, cognitive training, reality orientation, sensory stimulation, and social events.
The problem we are addressing
Tools for the rehabilitation of the elderly living with dementia are needed in Taiwan because those imported from overseas or initially designed for children are inappropriate for elderly users. Most paper-made rehabilitation tools have drawbacks such as inflexible designs or a limited ability to stimulate the user. Caregivers need more customized, interactive tools that meet the needs of the elderly and better reflect their personal experiences, because individual information is not easily included.
Description of solution
We designed a highly flexible reminiscing and touchable rehabilitation game on an all-in-one computer with user avatars on the screen for physical indications and game interaction. The platform is used to collect individual personal photos and preferences from home and upload them to the cloud. The individual contents were pulled together by the a hosting occupational therapist to create a unique monopoly map for the participants with an appropriate level of difficulty to suit their personal experiences, increase interest, and encourage recall of the past. Various cognitive stimuli, including watching movie clips, listening to favorite songs, and touching interactive games help participants experience a sense of accomplishment and satisfaction during the rehabilitation process. A record of the game process is sent to the cloud for analysis of relevant items for the materials that have been used during play. The results provide caregivers with recommended sources for future use in reminiscence activities with different groups.
Team members
Hsien-Hui Tang (Project Manager)
Szu-Yang Cho (UX researcher/ Interaction Designer)
Ya-Fang Cheng (UX researcher/ Interaction Designer)
Hung-Chi Lee (Software Engineer)
Hung-Hsuin Ko (Occupational Therapist)
1. Rehabilitation game platform for elderly living with dementia
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,
2. The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
3. 130,000
2430,000
World 1 Caregiver : 8 Elderly
Taiwan
The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
4. Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from
overseas or initially designed for children. Most of them are not appropriate for aged users.
5. User experience research of the current tools used by the elderly living with dementia in
rehabilitation revealed the need for a more interactive reminiscing game.
6. Unsuitable Inappropriate
Lack of interaction Complicated
Individual information could not be included easily, caregivers need a more
customized, interactive tool which can meet the elderly and their needs.
7. Cognitive R
R S
A highly flexible reminiscing rehabilitation game platform for the elderly living with dementia
to engage in interactive activities, including structured reminiscing, cognitive training, reality
orientation, sensory stimulation, and social events.
9. The Create record Collect a of unique the each game individual’s map process for the personal participants will be send photos with to the and
proper
cloud,
and level then preferences, of analyzed difficulty the and to suit relevance then their upload personal between to the experiences.
the cloud.
materials.
10. Collect Game Record
The platform help to collect each
individual’s personal photos and
preferences, and then upload to the
cloud.
The record of the game process will
be send to the cloud, and then
analyzed the relevance between the
materials
Create a unique map for the participants with
proper level of difficulty to suit their personal
experiences
11. Monopoly Map
Players walk on the map with their
corresponding color chess. With the
instructions, leaders can easily guide
elderly to play.
12. Photo
By using their own photos and asking
questions like: “Who is this?”, “ What are
you doing?”, leaders can easily guide
the elderly to talk about the stories.
13. video gif
Video and Music
Elderly can choose their favorite clips
and songs to watch or sing together.
Multimedia is more likely to raise their
interest.
14. pog gif
Matching Game
Elderly choose the corresponding small
cards and throw it to the theme. This
matching game also bring everybody to
some small talks about the theme.
15. card gif
Question Card
The reality orientation training questions
are turned into card games. Choose a
card, answer a question or do some
mission.
16. Memoir Monopoly was brought into group rehab event at day care centers twice for a
field test. Based on the observations and interviews of the therapist and caregivers, we
found the elderly living with dementia in the test were more actively willing to share their
stories, using their own photos and movies.
17. Collect Game Record
The platform help to collect each
individual’s personal photos and
preferences, and then upload to the
cloud.
The record of the game process will
be send to the cloud, and then
analyzed the relevance between the
materials
Create a unique map for the participants with
proper level of difficulty to suit their personal
experiences
18. UXR UXD UXT UXE
Seeking partners to finish the platform
Seeking opportunity for entrepreneurship
19. Rehabilitation game platform for elderly living with dementia
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,