13. Can “Old School” Learning Take Advantage of Gaming’s Appeal?
14. YES. With smart application, gaming might be the synthesis of all learning theory.
15. eGaming as part of Learning Theorist Ecosystem Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
16. eGaming as part of Learning Theorist Ecosystem Gaming uses rewards and punishment to elicit potential from learner Pavlov, Skinner Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
17. eGaming as part of Learning Theorist Ecosystem Gaming uses rewards and punishment to elicit potential from learner Pavlov, Skinner Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
18. eGaming as part of Learning Theorist Ecosystem Gaming leverages internal cognitive process (insight, info processing, memory, perception) Piaget, Gagne, Bruner Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
19. eGaming as part of Learning Theorist Ecosystem Gaming leverages internal cognitive process (insight, info processing, memory, perception) Piaget, Gagne, Bruner Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
20. eGaming as part of Learning Theorist Ecosystem Gaming promotes personal acts to fulfill potential, self-directed & autonomous Maslow, Rogers Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
21. eGaming as part of Learning Theorist Ecosystem Gaming promotes personal acts to fulfill potential, self-directed & autonomous Maslow, Rogers Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
22. eGaming as part of Learning Theorist Ecosystem Role-Play & Multi-User Gaming places learner in context – learning from others – distributed learning in social learning network Bandura, Lave, Wenger, Salomon Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming
23. eGaming as part of Learning Theorist Ecosystem Role-Play & Multi-User Gaming places learner in context – learning from others – distributed learning in social learning network Bandura, Lave, Wenger, Salomon Cognitivist Experiential Behaviorist RPG/MPG: Social/ Situational Humanistic eGaming