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Game Possibilities for Balboa Park

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Slides from a workshop presentation at the Balboa Park Online Collaborative on July 22, 2009.

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Game Possibilities for Balboa Park

  1. 1. playing in the park: games in cultural venues nina simon, museum 2.0 nina@museumtwo.com @ninaksimon on twitter slides at http://balboagame.wik.is
  2. 2. lots of people are gamers. 72% of US heads of household play computer and video games 96% of youth under 18 play daily 78% of large US companies use games and simulations in employee training and skill-building 40% of gamers are women 35 is the average age of US game-players statistics from: http://www.slideshare.net/avantgame/epic-win-why-gaming-is-the-future-of-learning
  3. 3. games give people... mastery of structured skills and challenges
  4. 4. games give people... feedback & encouragement based on clearly delineated goals and values
  5. 5. games give people... http://www.flickr.com/photos/libraryman/2998733732/ social engagement with diverse fellow-players
  6. 6. games give people... http://www.flickr.com/photos/avantgame/2963344344/ exciting work exploring new and wondrous pursuits
  7. 7. games give people... http://www.flickr.com/photos/brapke/226101874/ a place to get lost in narrative, art, and action
  8. 8. games give people... mastery of structured skills and challenges feedback & encouragement based on clearly delineated goals and values social engagement with diverse fellow-players exciting work exploring new and wondrous pursuits a place to get lost in narrative, art, and action
  9. 9. how does this relate to a multi-venue cultural institution like Balboa Park?
  10. 10. museum games are often limited to the facility
  11. 11. but they can go anywhere. http://www.flickr.com/photos/tallcj/2150280927/
  12. 12. games inspire people to... pursue repeat and deepening experiences openly explore new value systems and ways of thinking engage deeply in external narratives enjoy structured exploration of new and foreign places and connections connect real life to play spaces and stories
  13. 13. cross-platform experiences connect places, people, and tools
  14. 14. we all live in a multi-platform world. external venues social events & exhibits word of mouth festivals programs cellphones radio email television events photo-sharing newspaper website blogs online media social networks
  15. 15. we all live in a multi-platform world. http://www.flickr.com/photos/deviedev/528153310/ http://www.flickr.com/photos/nathaninsandiego/3465762639/
  16. 16. we all live in a multi-platform world. (some people play in it, too)
  17. 17. we all live in a multi-platform world. (some people play in it, too)
  18. 18. is this a treasure map? why not? http://www.flickr.com/photos/lemontank/3578792394/
  19. 19. books can be treasure maps
  20. 20. exhibits can be treasure
  21. 21. but sometimes books aren’t enough...
  22. 22. how many platforms make an immersive experience? http://www.flickr.com/photos/mr_babyman/49893497/
  23. 23. how many platforms make an immersive experience?
  24. 24. stories tie real & imagined spaces
  25. 25. stories tie people to objects
  26. 26. stories tie people to places
  27. 27. stories tie people to ideas
  28. 28. stories tie people to real life
  29. 29. stories are not always necessary, but worthwhile pursuits are essential
  30. 30. stories are not always necessary, but worthwhile pursuits are essential
  31. 31. so... what Balboa Park stories or experiences could form the basis for a compelling game? which values and goals should the game support? how will you provide feedback and social support to players? what exciting work can you offer them? who will be the primary audience, and who else will the game serve?
  32. 32. is this guy joking around at the park? or is he playing a game? http://www.flickr.com/photos/thomaslevinson/451943881/

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