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Everything About Walking Games I'm Willing to Share

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A Short Presentation about the opportunity and current landscape for games about walking given at Out & About III: Mobile Serious Games, a Games for Health Pre-Conference held on June 12, 2012.

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Everything About Walking Games I'm Willing to Share

  1. 1. Everything About Walking Games Tell You That I’m Willing to Ben Sawyer Digitalmill, bsawyer@dmill.com @bensawyer Inc.June 2012 Games for Health Conference www.gamesforhealth.org
  2. 2. What I’m PlayingJune 2012 Games for Health Conference www.gamesforhealth.org
  3. 3. My Interest...• I like walking (grew up in NYC)• Developed a game about walking• Hosted several sessions about walking games• Working with sensor game startups (Elbrys, IntenseLife)• Games for EveryoneJune 2012 Games for Health Conference www.gamesforhealth.org
  4. 4. HILLS OF GOLDTruly Unique Portable Game... Behavior Change...
  5. 5. June 2012 Games for Health Conference www.gamesforhealth.org
  6. 6. June 2012 Games for Health Conference www.gamesforhealth.org
  7. 7. The world is undergoing the largest wave of urban growth in history. In 2008, for the first time in history, more than half of the world’s population will be living in towns and cities. By 2030 this number will swell to almost 5 billion, with urban growth concentrated in Africa and Asia.June 2012 Games for Health Conference www.gamesforhealth.org
  8. 8. Banked Iterative Real-Time EA Active 2PokeWalker GoldWalker Vitality Sensor
  9. 9. Location Based• Where I am vs. how am I moving• E.g.• Only 20% of their users got out and about!• Liability? Inducement?• How do we create bonus for walking vs. penalty for not?
  10. 10. Games...June 2012 Games for Health Conference www.gamesforhealth.org
  11. 11. June 2012 Games for Health Conference www.gamesforhealth.org
  12. 12. June 2012 Games for Health Conference www.gamesforhealth.org
  13. 13. Accelerometers...• Steps vs. Caloric Expenditure• Dozens of step counters in app store• Bits of code...• MotionX• University of HoustonJune 2012 Games for Health Conference www.gamesforhealth.org
  14. 14. Freemov Walking Jog/Run Stairs Jumping Activity Stillness! eJune 2012 Games for Health Conference www.gamesforhealth.org
  15. 15. Accelerometers• Standalone• All phones• Background and not• Wireless to phone• Wireless to Net Direct• COST/BOM – Drive down, down, down...June 2012 Games for Health Conference www.gamesforhealth.org
  16. 16. Designing for Walking• Encountered vs. Deliberate – Intensity• Patterns... – Contiguous vs. Stop & Start – Time of day, time of week• What is the interruption? – What else is active? (camera, microphone, heart-rateGPS)June 2012 Games for Health Conference www.gamesforhealth.org
  17. 17. June 2012 Games for Health Conference www.gamesforhealth.org
  18. 18. Passive Gamespace
  19. 19. Triggers & Thresholds
  20. 20. Human Joysticks
  21. 21. Audio Games...• Largest group of visually impaired people are people who must move without distraction• Opportunity to hook pedometers/ accelerometers to audio systems is underutilized – BlastBay Toolkit – Siri? – Papa SangreJune 2012 Games for Health Conference www.gamesforhealth.org
  22. 22. It’s Early!!!
  23. 23. Thank You! Ben Sawyer bsawyer@dmill.com Digitalmill, @bensawyer Inc. June 12-14, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.orgJune 2012 Games for Health Conference www.gamesforhealth.org

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