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What Can We Learn
From Computer Games?
    by Douglas and Mary Kiang
gamesinsight.wikispaces.com
Computer programmer
                              Tech Support Specialist
  Systems analyst      Mary

Educational software              Elementary teacher
    consultant


                        Mii            Beta tester
 Game reviewer
Author


Dad
                  Teacher




                  Gamer
Techie
         Doug
Why this talk?
...so what can we learn
from computer games?
What was your favorite game?

What was enjoyable about it?
21st Century Skills


• Creativity and Innovation Skills
• Critical Thinking and Problem Solving Skills
• Communication and Collaboration Skills
Why Games?


Attributes of Great Games


Recommendations
“Brains like ours alter profoundly to fit the
technologies and practices that surround them.”


                       Andy Clark
                       Director, Cognitive Sciences Program
                       Indiana University
Games are universal
We are born
 knowing
how to play.
How do we
learn school?
What factors are creating educational
              change?
What factors are creating educational
                   change?


 Today’s                              Tomorrow’s
students                                world
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Today’s Students




          Source: Pew Internet & American Life Project, 2008.
Kids will walk
away from homework
because it is
“too hard”...
Kids will walk away
 from a computer
   game because
  it is “too easy”.
choice
“Work is all that a body is
obliged to do. Play is all that
a body is not obliged to do.”

      Tom Sawyer, Mark Twain
games = powerful motivation
Hold on!
not all games
are created equal
What makes a great game?
Constructive

• Personalization
• Engages imagination
• Different for each person
• Different each time you play
Creative
       • Non-linear
       • Exploration
       • Discovery
       • Replayability
Complexity
• Challenging but not
  impossible
• Adapts to user
• Encourages creative
  problem-solving
• Robust strategy elements
Collaborative
      • Role-play
      • Safe risk-taking
      • Sharing creations
      • Social interactions
      • Cooperative and
        pro-social
...and last but not least


       FUN
Building
Simulations        Social/Roleplaying
                                               Games




        Creative           Collaborative


                   Complex              Constructive
Constructive
Lego Digital Designer
Junkbot
Scratch | Home | imagine, program, share
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               by MohamedSadek             by Tanner-FBI                      by brie700
                                                                                                             game, games, halo, mario,
MIT Scratch
MIT Scratch
Creative
Professor Layton and the
     Curious Village
Professor Layton and the
     Curious Village
Professor Layton and the
     Curious Village
Enigmo
Enigmo
Crayon Physics
Endless Ocean
Endless Ocean
Endless Ocean
Oxyd/Enigma
Lego Indiana Jones
Lego Indiana Jones
Wii Music
Wii Music
Wii Music
Wii Music
Complex
Caduceus
Caduceus
Spore
Spore
Spore
Spore
Spore
Spore
Finding out more...
Photo Credits
Rich Dellinger, richd.com - Chess piece
ONT Design, globe
James Gray King, African schoolchildren
Thomas Hawk, Leaving
B Tal, Swingset
Patrick Q, Globe
Ram., Clock
Mod Soul, PSPBoy
Cayusa, Bokeh Remote
WatchTVonyourPC.com, TV Channels
brickshelf.com, Lego car
HckySo - Somewhere Not Here
glenn, winding
slipperybrick.com, Lego advertisement
arimoore, make peace

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