„Emotional Flowers“ User Centered Game Design

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„Emotional Flowers“ User Centered Game Design

  1. 1. „Emotional Flowers“ User Centered Game Design HCI & Usability Unit, ICT&S Center, University of Salzburg Dr. Marianna Obrist 08.06.2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  2. 2. Emotions Children UCD Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  3. 3. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  4. 4. 1 Emotional Flowers •  Creating a Virtual Plant by performing Facial Expressions (sadness, joy, anger) …   Individually (Creation)   In Collaboration with other players (Co-Creation) •  Multi-Player Online Game for Children (8-14 years old as main Target Group) •  V4, developed within Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  5. 5. 1 Research Focus   How to address User Experience in the game development? Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  6. 6. 1 Technical Details – Game •  Programming Language: ActionScript 3.0 & Adobe Flex •  Combiled for Adobe AIR •  Multi Server Architecture (PHP server, Java Chat server, Local C++ Stefan server for facial recognition software) •  More technical details ask: „Stefan Riegler“ & „Daniel Schwaiger“ Daniel Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  7. 7. 1 Facial Recognition •  SHORE (Sophisticated High-Speed Object Recognition Engine) •  developed by •  Logitech Quickcam Pro9000 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  8. 8. Creation Part Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  9. 9. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  10. 10. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  11. 11. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  12. 12. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  13. 13. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  14. 14. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  15. 15. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  16. 16. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  17. 17. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  18. 18. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  19. 19. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  20. 20. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  21. 21. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  22. 22. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  23. 23. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  24. 24. 2 Evaluation of the Creation   In-situ Evaluation (UniHautnah 2008) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  25. 25. 2 Snapshot of Evaluation Results 64,09 % 20,17 % 11,33 % Juhu, lustig Juhu, lustig Juhu, lustig bad
 beautiful
 childish
 great
 simple
 naja naja naja difficult Wääh, fad 3,04 % Wääh, fad 1,38 % Wääh, fad boring
 funny
 Juhu, lustig Juhu, lustig surprising
 confusing
 naja naja ugly exciting
 Wääh, fad Wääh, fad Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  26. 26. Co-Creation Part Collaboration Cooperation Co-Experience Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  27. 27. 3 Active User Involvement   Co-Design Workshop   Instant Card Technique   Idea Generation for the Co-Creation Part   Overall Conclusion of Results:   Children want to cooperate, play against each other and communicate in a game.   Children want to know, how good other players are for comparing themselves with the others. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  28. 28. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  29. 29. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  30. 30. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  31. 31. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  32. 32. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  33. 33. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  34. 34. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  35. 35. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  36. 36. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  37. 37. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  38. 38. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  39. 39. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  40. 40. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  41. 41. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  42. 42. 3 Evaluation of the Co-Creation   Live Game Event February 2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  43. 43. Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  44. 44. 3 Field Study (Start Event Today!) •  Three-Week Field Evaluation •  Installation in 12 Households •  Children get Experience Package (Feedback Cards, Camera, Diary, Vidoe Diary ... Interviews, Questionnaire) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  45. 45. 4 Conclusions •  Active User Involvement provides valuable input for shaping the Game Details (e.g. features). •  Iterative User Evaluation as a fix Part of the Development Process is effective to eliminate problems in the Game Play. •  Developers and Evaluators should work close together on solutions for found problems in order to improve the Game (keep the User’ Needs in mind) •  Working together with Children is very interesting and challenging, they are very honest in their feedback. •  User Feedback needs to be balanced with the Development Goals and overall Game Concept. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  46. 46. Still, there are a lot of open issues and questions, which need to be improved in the Game Development Process... we are working on that :) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  47. 47. ... in order to provide the User the Optimal Experience! Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  48. 48. Thanks for your Attention! Questions? Comments? Emotions? Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  49. 49. * Contact HCI & Usability Unit ICT&S Center, University of Salzburg Sigmund-Haffner-Gasse 18 5020 Salzburg, Austria Dr. Marianna Obrist marianna.obrist@sbg.ac.at hci-unit@icts.sbg.ac.at Human Computer Interaction & Usability Unit http://icts.sbg.ac.at

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