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The document discusses what can be learned from computer games. It suggests that games teach creativity, problem solving, communication and collaboration skills. Games engage players in ways homework does not, motivating continued play through challenges that adapt to the user. The document recommends games that are constructive, creative, complex and collaborative, providing examples like MIT Scratch and Spore. It notes today's students are immersed in digital technologies and that games can prepare them for tomorrow's world.

















































































