Day 13 (part 1): Virtual worlds

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Dr Melanie Middlemiss provides an overview of virtual worlds with examples of recent academic work done in this area.

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Day 13 (part 1): Virtual worlds

  1. 1. Virtual Worlds Dr. Melanie MiddlemissDepartment of Information Science
  2. 2. What is a virtual world? Multi-user interactive simulated environment Also known as:  MMO(massively multiplayer online game)  MMORPG(massively multiplayer online role-playing game)  MUVE(multi-user virtual environment) Features:  Shared Space  Immediacy  Interactivity  Persistence  Socialisation/Community  Graphical User Interface 2 Comp 113, Summer School, 2011 8/02/2011
  3. 3. A brief history1969 ARPANET 1978 MUD 1984 Island of Kesmai 1992 Ultima Underworld 1985 Habitat3 Comp 113, Summer School, 2011 8/02/2011
  4. 4. A brief history continued2002 The Sims Online June 2003 Second Life Oct 2003 There 2011 2008 Small Worlds 2004 World of Warcraft 4 Comp 113, Summer School, 2011 8/02/2011
  5. 5. Examples of current virtual worlds http://secondlife.com http://opensimulator.org http://realxtend.org http://openwonderland.org/ Image sourced from: http://www.kzero.co.uk/blog/?p=27175 Comp 113, Summer School, 2011 8/02/2011
  6. 6. Types of virtual world Content creation Socialising/chat TV/film/books (existing IP) Casual gaming Sports Misc Education/ Mirror worlds development Fashion/lifestyle Roleplay/ fantasy/ quests Music Toys/http://www.slideshare.net/nicmitham/kzero-radar-q2-2010 real world games 6 Comp 113, Summer School, 2011 8/02/2011
  7. 7. Socialising/chat: Small WorldsImages sourced from: http://beta2media.s3.amazonaws.com/smallworlds-press-resources.zip 7 Comp 113, Summer School, 2011 8/02/2011
  8. 8. Casual gaming: Club Penguin Image sourced from: http://www.flickr.com/photos/wfryer/530958185/in/photostream/8 Comp 113, Summer School, 2011 8/02/2011
  9. 9. Mirror worlds: Twinity Images sourced from: http://blog.twinity.com/archive/2010/02/02/virtual-london-grows/9 Comp 113, Summer School, 2011 8/02/2011
  10. 10. Roleplay/fantasy/quests: World of Warcraft Image sourced from: http://www.worldofwarcraft.com/info/basics/images/guide/ss04.jpg10 Comp 113, Summer School, 2011 8/02/2011
  11. 11. Content creation: Second Life11 Comp 113, Summer School, 2011 8/02/2011
  12. 12. Educational uses of Second Life http://www.youtube.com/watch?v=qOFU9oUF2HA 12 Comp 113, Summer School, 2011 8/02/2011
  13. 13. Virtual Worlds for Education in NZ Foundation Learning students programme  A Second Life Education NZ (SLENZ) Pilot initiative  http://slenz.wordpress.com/ 13 Comp 113, Summer School, 2011 8/02/2011
  14. 14. Virtual Worlds for Education in NZ Interview training 14 Comp 113, Summer School, 2011 8/02/2011
  15. 15. Virtual Worlds for Education in NZ Midwifery project – virtual birthing unit  A Second Life Education NZ (SLENZ) Pilot initiative 15 Comp 113, Summer School, 2011 8/02/2011
  16. 16. Virtual Worlds for Education in NZ Medical simulation example  Dr Scott Diener, University of Auckland 16 Comp 113, Summer School, 2011 8/02/2011
  17. 17. Limitations of Second Life Owned and operated by Linden Lab http://lindenlab.com/ US-based servers Millions of users (not all active concurrently) Used by businesses as well as academic institutions A lot of “recreational” content Costs 17 Comp 113, Summer School, 2011 8/02/2011
  18. 18. Opensimulator Similar to Second Life Open source project Advantages  Free  Host on local servers  Use KAREN – Kiwi Advanced Research & Education Network  Develop a NZ community http://opensimulator.org 18 Comp 113, Summer School, 2011 8/02/2011
  19. 19. NZ Virtual World Grid http://nzvwg.org Collaborative project Open access national virtual world grid Aims:  Undertake both experimental and routine use of virtual worlds in teaching and research  Develop engaging, interactive in-world content customised for NZ use;  Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 19 Comp 113, Summer School, 2011 8/02/2011
  20. 20. NZ Virtual World Grid Internet MySQL MySQL20 Comp 113, Summer School, 2011 8/02/2011
  21. 21. NZ Virtual World Grid Projects  Real-world  Virtual-world interactionSIP Phone Streaming Media 21 Comp 113, Summer School, 2011 8/02/2011
  22. 22. NZ Virtual World Grid ProjectsPerformance Evaluations Modelling Social Expectations 22 Comp 113, Summer School, 2011 8/02/2011
  23. 23. NZ Virtual World Grid ProjectsGeovisualisation Otago Virtual Hospital – http://ovh.otago.ac.nz 23 Comp 113, Summer School, 2011 8/02/2011
  24. 24. Summary Virtual worlds are multi-user, interactive simulated environments that enable shared experience in a real- time and interactive manner Virtual worlds have many uses, including gaming, socialising and education At Otago, we focus on the educational aspects of virtual worlds, developing the New Zealand Virtual World Grid to provide an alternative learning environment for new generations of students Try out the NZVWG at this weeks lab 24 Comp 113, Summer School, 2011 8/02/2011

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