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SYSTEM DEVELOPMENT
METHODOLOGIES
A software development methodology or system
development methodology in software engineering is a
framework that is used to structure, plan, and control the
process of developing an information system.
A wide variety of such frameworks have evolved over the
years, each with its own recognized strengths and
weaknesses. One system development methodology is not
necessarily suitable for use by all projects. Each of the
available methodologies is best suited to specific kinds of
projects, based on various technical, organizational, project
and team considerations.
CMS has considered each of the major prescribed
methodologies in context with CMS’ business, applications,
organization, and technical environments. As a result, CMS
requires the use of any of the following linear and iterative
methodologies for CMS systems development, as
appropriate.
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WATERFALL (A.K.A. TRADITIONAL) METHODOLOGY
The waterfall model is a popular version of the systems development life
cycle model for software engineering. Often considered the classic approach
to the systems development life cycle, the waterfall model describes a
development method that is rigid and linear. Waterfall development has
distinct goals for each phase of development where each phase is completed
for the next one is started and there is no turning back.
The perceived advantages of the waterfall process are that it allows for
departmentalization and managerial control. A schedule is typically set with
deadlines for each stage of development and a product can proceed through
the development process. In theory, this process leads to the project being
delivered on time because each phase has been planned in detail.
In practice, waterfall development often falls short of expectations as it does
not embrace the inevitable changes and revisions that become necessary
with most projects. Once an application is in the testing stage, it is very
difficult to go back and change something that was not thought of in the
concept stage. Alternatives to the waterfall model include joint application
development (JAD), rapid application development (RAD), sync and stabilize,
build and fix, and the spiral model.
Framework Type: Linear
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BASIC PRINCIPLES:
 Emphasis is on planning, time schedules, target dates, budgets
and implementation of an entire system at one time.
 Tight control is maintained over the life of the project through the
use of extensive written documentation, as well as through formal
reviews and approval/signoff by the user and information
technology management occurring at the end of most phases
before beginning the next phase.
STRENGTHS:
 Ideal for supporting less experienced project teams and project
managers, or project teams whose composition fluctuates.
 Progress of system development is measurable.
 Conserves resources.
WEAKNESSES:
 Problems are often not discovered until system testing.
 System performance cannot be tested until the system is almost
fully coded, and under capacity may be difficult to correct.
 Difficult to respond to changes. Changes that occur later in the life
cycle are more costly and are thus discouraged.
 Produces excessive documentation and keeping it updated as the
project progresses is time-consuming.
SITUATIONS WHERE MOST APPROPRIATE:
 Project is large, expensive, and complicated.
 Project has clear objectives and solution.
 Project requirements are stable or unchanging during the system
development life cycle.
 Team composition is unstable and expected to fluctuate.
SITUATIONS WHERE LEAST APPROPRIATE:
 Real-time systems.
 Event-driven systems.
 Leading-edge applications.
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SPIRAL METHODOLOGY
The Spiral Lifecycle Model is a sophisticated lifecycle model that focuses on
early identification and reduction of project risks. A spiral project starts on a
small scale, explores risks, makes a plan to handle the risks, and then decides
whether to take the next step of the project - to do the next iteration of the
spiral. It derives its rapid development benefit not from an increase in project
speed, but from continuously reducing the projects risk level - which has an
effect on the time required to deliver it. Success at using the Spiral Lifecycle
Model depends on conscientious, attentive, and knowledgeable management .It
can be used on most kinds of projects, and its risk-reduction focus is always
beneficial.
The spiral methodology extends the waterfall model by introducing prototyping.
It is generally chosen over the waterfall approach for large, expensive, and
complicated projects.
Framework Type: Combination Linear and Iterative
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BASIC PRINCIPLES:
 Focus is on risk assessment and on minimizing project risk by
breaking a project into smaller segments and providing more
ease-of-change during the development process, as well as
providing the opportunity to evaluate risks and weigh
consideration of project continuation throughout the life cycle.
STRENGTHS:
 Can incorporate Waterfall, Prototyping, and Incremental
methodologies as special cases in the framework, and provide
guidance as to which combination of these models best fits a
given software iteration, based upon the type of project risk. For
example, a project with low risk of not meeting user
requirements, but high risk of missing budget or schedule targets
would essentially follow a linear Waterfall approach for a given
software iteration. Conversely, if the risk factors were reversed,
the Spiral methodology could yield an iterative Prototyping
approach.
 Useful in helping to select the best methodology to follow for
development of a given software iteration, based on project risk.
WEAKNESSES:
 Challenging to determine the exact composition of development
methodologies to use for each iteration around the Spiral.
 There are no firm deadlines. Cycles continue with no clear
termination condition, s there is an inherent risk of not meeting
budget or schedule.
SITUATIONS WHERE MOST APPROPRIATE:
 Real-time or safety-critical systems.
 Risk avoidance is a high priority.
 A high degree of accuracy is essential.
 Project manager is highly skilled and experienced.
SITUATIONS WHERE LEAST APPROPRIATE:
 Risk avoidance is a low priority.
 A high degree of accuracy is not essential.
 Functionality has priority over implementation.
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 Minimizing resource consumption is an absolute priority.
AGILE SOFTWARE DEVELOPMENT METHODOLOGY
Agile software development is a conceptual framework for undertaking
software engineering projects. There are a number of agile software
development methodologies e.g. Crystal Methods, Dynamic Systems
Development Model (DSDM), and Scrum.
Agile came about as a “solution” to the disadvantages of the waterfall
methodology. Instead of a sequential design process, the agile methodology
follows an incremental approach.
Developers start off with a simplistic project design, and then begin to work on
small modules. The work on these modules is done in weekly or monthly
sprints, and at the end of each sprint, project priorities are evaluated and tests
are run. These sprints allow for bugs to be discovered, and customer feedback
to be incorporated into the design before the next sprint is run.
The process, with its lack of initial design and steps, is often criticized for its
collaborative nature that focuses on principles rather than process.
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Framework Type: Conceptual
BASIC PRINCIPLES:
 Active user involvement is imperative
 The team must be empowered to make decisions.
 Requirements evolve but the timescale is fixed.
 Capture requirements at a high level; lightweight & visual.
 Develop small, incremental releases and iterate.
STRENGTHS:
 The Agile methodology allows for changes to be made after the
initial planning. Re-writes to the program, as the client decides to
make changes, are expected.
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 Because the Agile methodology allows you to make changes, it’s
easier to add features that will keep you up to date with the latest
developments in your industry.
 At the end of each sprint, project priorities are evaluated. This
allows clients to add their feedback so that they ultimately get the
product they desire.
WEAKNESSES:
 With a less successful project manager, the project can become a
series of code sprints. If this happens, the project is likely to come
in late and over budget.
 As the initial project doesn’t have a definitive plan, the final
product can be grossly different than what was initially intended.

RAPID APPLICATION DEVELOPMENT (RAD) METHODOLOGY
“Rapid-development language” is a general term that refers to any
programming language that offers speedier implementation than do traditional
third-generation languages such as C/C++, Pascal, or FORTRAN. Rapid-
Development Languages (RDLs) produce their savings by reducing the amount
of construction needed to build a product. Although the savings are realized
during construction, the ability to shorten the construction cycle has project
wide implications: shorter construction cycles make incremental lifecycles such
as Evolutionary Prototyping practical. Because RDLs often lack first-rate
performance, constrain flexibility, and are limited to specific kinds of problems,
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they are usually better suited to the development of in-house business software
and limited-distribution custom software than systems software.
There are commercial products that include requirements gathering tools,
prototyping tools, software development environments such as those for the
Java platform, groupware for communication among development members,
and testing tools. RAD usually embraces object-oriented programming
methodology, which inherently fosters software re-use. The most popular
object-oriented programming languages, C++ and Java, are offered in visual
programming packages often described as providing rapid application
development.
Framework Type: Iterative
BASIC PRINCIPLES:
 Key objective is for fast development and delivery of a high quality
system at a relatively low investment cost.
 Attempts to reduce inherent project risk by breaking a project
into smaller segments providing more ease-of-change during the
development process.
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 Active user involvement is imperative.
 Standard systems analysis and design techniques can be fitted into
this framework.
STRENGTHS:
 The operational version of an application is available much earlier
than with Waterfall, Incremental, or Spiral frameworks.
 Concentrates on essential system elements from user viewpoint.
 Provides the ability to rapidly change system design as demanded
by users.
 Produces a tighter fit between user requirements and system
specifications.
WEAKNESSES:
 More speed and lower cost may lead to lower overall system
quality.
 Potential for designed system to lack scalability.
 Difficulty with module reuse for future systems.
 Tendency for difficult problems to be pushed to the future to
demonstrate early success to management.
SITUATIONS WHERE MOST APPROPRIATE:
 Project is of small-to-medium scale and of short duration (no more
than 6 man-years of development effort).
 Functionality of the system is clearly visible at the user interface.
 Users possess detailed knowledge of the application area.
 Developers are skilled in the use of advanced tools.
 Development team is empowered to make design decisions on a
day-to-day basis w the need for consultation with their superiors,
and decisions can be made by a small number of people who are
available and preferably co-located.
SITUATIONS WHERE LEAST APPROPRIATE:
 Very large, infrastructure projects; particularly large, distributed
information systems such as corporate-wide databases.
 Real-time or safety-critical systems.
 Project scope is broad and the business objectives are obscure.
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 Technical requirements (e.g., response times, throughput,
database sizes, etc.) are tight for the equipment that is to be used.
 When user resource and/or commitment is lacking.
MAIN REFERENCES:
 Software Development Methodologies –
(http://www.itinfo.am/eng/software-development-
methodologies/#chapter1)
 Agile & Waterfall Methodologies –
(http://www.base36.com/2012/12/agile-waterfall-methodologies-
a-side-by-side-comparison/)
 SELECTING A DEVELOPMENT APPROACH

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System Development Methodologies

  • 1. devonravihansawiz@gmail.com +94771676192 1 SYSTEM DEVELOPMENT METHODOLOGIES A software development methodology or system development methodology in software engineering is a framework that is used to structure, plan, and control the process of developing an information system. A wide variety of such frameworks have evolved over the years, each with its own recognized strengths and weaknesses. One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies is best suited to specific kinds of projects, based on various technical, organizational, project and team considerations. CMS has considered each of the major prescribed methodologies in context with CMS’ business, applications, organization, and technical environments. As a result, CMS requires the use of any of the following linear and iterative methodologies for CMS systems development, as appropriate.
  • 2. devonravihansawiz@gmail.com +94771676192 2 WATERFALL (A.K.A. TRADITIONAL) METHODOLOGY The waterfall model is a popular version of the systems development life cycle model for software engineering. Often considered the classic approach to the systems development life cycle, the waterfall model describes a development method that is rigid and linear. Waterfall development has distinct goals for each phase of development where each phase is completed for the next one is started and there is no turning back. The perceived advantages of the waterfall process are that it allows for departmentalization and managerial control. A schedule is typically set with deadlines for each stage of development and a product can proceed through the development process. In theory, this process leads to the project being delivered on time because each phase has been planned in detail. In practice, waterfall development often falls short of expectations as it does not embrace the inevitable changes and revisions that become necessary with most projects. Once an application is in the testing stage, it is very difficult to go back and change something that was not thought of in the concept stage. Alternatives to the waterfall model include joint application development (JAD), rapid application development (RAD), sync and stabilize, build and fix, and the spiral model. Framework Type: Linear
  • 3. devonravihansawiz@gmail.com +94771676192 3 BASIC PRINCIPLES:  Emphasis is on planning, time schedules, target dates, budgets and implementation of an entire system at one time.  Tight control is maintained over the life of the project through the use of extensive written documentation, as well as through formal reviews and approval/signoff by the user and information technology management occurring at the end of most phases before beginning the next phase. STRENGTHS:  Ideal for supporting less experienced project teams and project managers, or project teams whose composition fluctuates.  Progress of system development is measurable.  Conserves resources. WEAKNESSES:  Problems are often not discovered until system testing.  System performance cannot be tested until the system is almost fully coded, and under capacity may be difficult to correct.  Difficult to respond to changes. Changes that occur later in the life cycle are more costly and are thus discouraged.  Produces excessive documentation and keeping it updated as the project progresses is time-consuming. SITUATIONS WHERE MOST APPROPRIATE:  Project is large, expensive, and complicated.  Project has clear objectives and solution.  Project requirements are stable or unchanging during the system development life cycle.  Team composition is unstable and expected to fluctuate. SITUATIONS WHERE LEAST APPROPRIATE:  Real-time systems.  Event-driven systems.  Leading-edge applications.
  • 4. devonravihansawiz@gmail.com +94771676192 4 SPIRAL METHODOLOGY The Spiral Lifecycle Model is a sophisticated lifecycle model that focuses on early identification and reduction of project risks. A spiral project starts on a small scale, explores risks, makes a plan to handle the risks, and then decides whether to take the next step of the project - to do the next iteration of the spiral. It derives its rapid development benefit not from an increase in project speed, but from continuously reducing the projects risk level - which has an effect on the time required to deliver it. Success at using the Spiral Lifecycle Model depends on conscientious, attentive, and knowledgeable management .It can be used on most kinds of projects, and its risk-reduction focus is always beneficial. The spiral methodology extends the waterfall model by introducing prototyping. It is generally chosen over the waterfall approach for large, expensive, and complicated projects. Framework Type: Combination Linear and Iterative
  • 5. devonravihansawiz@gmail.com +94771676192 5 BASIC PRINCIPLES:  Focus is on risk assessment and on minimizing project risk by breaking a project into smaller segments and providing more ease-of-change during the development process, as well as providing the opportunity to evaluate risks and weigh consideration of project continuation throughout the life cycle. STRENGTHS:  Can incorporate Waterfall, Prototyping, and Incremental methodologies as special cases in the framework, and provide guidance as to which combination of these models best fits a given software iteration, based upon the type of project risk. For example, a project with low risk of not meeting user requirements, but high risk of missing budget or schedule targets would essentially follow a linear Waterfall approach for a given software iteration. Conversely, if the risk factors were reversed, the Spiral methodology could yield an iterative Prototyping approach.  Useful in helping to select the best methodology to follow for development of a given software iteration, based on project risk. WEAKNESSES:  Challenging to determine the exact composition of development methodologies to use for each iteration around the Spiral.  There are no firm deadlines. Cycles continue with no clear termination condition, s there is an inherent risk of not meeting budget or schedule. SITUATIONS WHERE MOST APPROPRIATE:  Real-time or safety-critical systems.  Risk avoidance is a high priority.  A high degree of accuracy is essential.  Project manager is highly skilled and experienced. SITUATIONS WHERE LEAST APPROPRIATE:  Risk avoidance is a low priority.  A high degree of accuracy is not essential.  Functionality has priority over implementation.
  • 6. devonravihansawiz@gmail.com +94771676192 6  Minimizing resource consumption is an absolute priority. AGILE SOFTWARE DEVELOPMENT METHODOLOGY Agile software development is a conceptual framework for undertaking software engineering projects. There are a number of agile software development methodologies e.g. Crystal Methods, Dynamic Systems Development Model (DSDM), and Scrum. Agile came about as a “solution” to the disadvantages of the waterfall methodology. Instead of a sequential design process, the agile methodology follows an incremental approach. Developers start off with a simplistic project design, and then begin to work on small modules. The work on these modules is done in weekly or monthly sprints, and at the end of each sprint, project priorities are evaluated and tests are run. These sprints allow for bugs to be discovered, and customer feedback to be incorporated into the design before the next sprint is run. The process, with its lack of initial design and steps, is often criticized for its collaborative nature that focuses on principles rather than process.
  • 7. devonravihansawiz@gmail.com +94771676192 7 Framework Type: Conceptual BASIC PRINCIPLES:  Active user involvement is imperative  The team must be empowered to make decisions.  Requirements evolve but the timescale is fixed.  Capture requirements at a high level; lightweight & visual.  Develop small, incremental releases and iterate. STRENGTHS:  The Agile methodology allows for changes to be made after the initial planning. Re-writes to the program, as the client decides to make changes, are expected.
  • 8. devonravihansawiz@gmail.com +94771676192 8  Because the Agile methodology allows you to make changes, it’s easier to add features that will keep you up to date with the latest developments in your industry.  At the end of each sprint, project priorities are evaluated. This allows clients to add their feedback so that they ultimately get the product they desire. WEAKNESSES:  With a less successful project manager, the project can become a series of code sprints. If this happens, the project is likely to come in late and over budget.  As the initial project doesn’t have a definitive plan, the final product can be grossly different than what was initially intended.  RAPID APPLICATION DEVELOPMENT (RAD) METHODOLOGY “Rapid-development language” is a general term that refers to any programming language that offers speedier implementation than do traditional third-generation languages such as C/C++, Pascal, or FORTRAN. Rapid- Development Languages (RDLs) produce their savings by reducing the amount of construction needed to build a product. Although the savings are realized during construction, the ability to shorten the construction cycle has project wide implications: shorter construction cycles make incremental lifecycles such as Evolutionary Prototyping practical. Because RDLs often lack first-rate performance, constrain flexibility, and are limited to specific kinds of problems,
  • 9. devonravihansawiz@gmail.com +94771676192 9 they are usually better suited to the development of in-house business software and limited-distribution custom software than systems software. There are commercial products that include requirements gathering tools, prototyping tools, software development environments such as those for the Java platform, groupware for communication among development members, and testing tools. RAD usually embraces object-oriented programming methodology, which inherently fosters software re-use. The most popular object-oriented programming languages, C++ and Java, are offered in visual programming packages often described as providing rapid application development. Framework Type: Iterative BASIC PRINCIPLES:  Key objective is for fast development and delivery of a high quality system at a relatively low investment cost.  Attempts to reduce inherent project risk by breaking a project into smaller segments providing more ease-of-change during the development process.
  • 10. devonravihansawiz@gmail.com +94771676192 10  Active user involvement is imperative.  Standard systems analysis and design techniques can be fitted into this framework. STRENGTHS:  The operational version of an application is available much earlier than with Waterfall, Incremental, or Spiral frameworks.  Concentrates on essential system elements from user viewpoint.  Provides the ability to rapidly change system design as demanded by users.  Produces a tighter fit between user requirements and system specifications. WEAKNESSES:  More speed and lower cost may lead to lower overall system quality.  Potential for designed system to lack scalability.  Difficulty with module reuse for future systems.  Tendency for difficult problems to be pushed to the future to demonstrate early success to management. SITUATIONS WHERE MOST APPROPRIATE:  Project is of small-to-medium scale and of short duration (no more than 6 man-years of development effort).  Functionality of the system is clearly visible at the user interface.  Users possess detailed knowledge of the application area.  Developers are skilled in the use of advanced tools.  Development team is empowered to make design decisions on a day-to-day basis w the need for consultation with their superiors, and decisions can be made by a small number of people who are available and preferably co-located. SITUATIONS WHERE LEAST APPROPRIATE:  Very large, infrastructure projects; particularly large, distributed information systems such as corporate-wide databases.  Real-time or safety-critical systems.  Project scope is broad and the business objectives are obscure.
  • 11. devonravihansawiz@gmail.com +94771676192 11  Technical requirements (e.g., response times, throughput, database sizes, etc.) are tight for the equipment that is to be used.  When user resource and/or commitment is lacking. MAIN REFERENCES:  Software Development Methodologies – (http://www.itinfo.am/eng/software-development- methodologies/#chapter1)  Agile & Waterfall Methodologies – (http://www.base36.com/2012/12/agile-waterfall-methodologies- a-side-by-side-comparison/)  SELECTING A DEVELOPMENT APPROACH