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# Digital Games in Education

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Brief presentation given in November 2012

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• Games are very motivating for students of all ages. Thank you very much for your ideas.

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• Thanks for adding the audio Graham.

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• The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it&apos;s long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
• 1) Go to website 2) Show video 3) What if...?
• ### Digital Games in Education

1. 1. Games in Education November 2012Graham Stanleygraham.stanley@gmail.com
2. 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog http://www.deltapublishing.co.uk
3. 3. Digital Play Computer Games and Gamification Education Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
4. 4. Digital Play Its not just about computer games Its about hard fun http://xeodesign.com/whyweplaygames.html Nicole Lazarro – 4 types of fun
5. 5. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com
6. 6. Digital Play Why? Relevance There are 1 million gamers in UKAverage young person in UK will spend10,000 hours gaming by the age of 21*http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
7. 7. Digital Play Why? Engaging Games make learning fun Games capture learners attentionhttp://www.digitalplay.info/blog
8. 8. Digital Play Why? Communication Games encourage language production Learners love talking about gameshttp://www.digitalplay.info/blog
9. 9. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skillshttp://www.digitalplay.info/blog
10. 10. What is your favourite thing you do with technology at homehttp://milesberry.net/?p=476#more-476
11. 11. What is your favourite thing you do with technology at schoolhttp://milesberry.net/?p=476#more-476
12. 12. Digital Play Lee Sheldonhttp://gamingtheclassroom.wordpress.com
13. 13. Digital Play Computer Games in Education Some game genres interactive fiction escape the room adventure / rpg point-and-click dressing up
14. 14. Digital Play interactive fiction / text adventure http://playspent.org
15. 15. Escape the room / point and clickhttp://amanita-design.net/samorost-2 http://www.albartus.com/motas/
17. 17. Digital Play
18. 18. dressing uphttp://www.ugo.com/games/superhero-generator-heromachine-2-5
19. 19. Digital Play Finding and using a walkthrough
20. 20. Digital Play How to approach task design? http://www.braid-game.com
21. 21. Digital Play Support for preparation of materials
22. 22. Digital Play Procedure and practicalities learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide (walkthrough) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
23. 23. Digital Play Recommended reading http://janemcgonigal.com/
24. 24. Digital Play Recommended reading http://tomchatfield.net/
25. 25. Digital Play Recommended reading http://epistemicgames.org
26. 26. Digital Play Recommended reading http://www.jamespaulgee.com
27. 27. Thank you! Any questions?@grahamstanleygraham.stanley@britishcouncil.comhttp://learningthroughdigitalgames.wikispaces.com