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Games in Education
                November 2012


Graham Stanley
graham.stanley@gmail.com
Digital Play




     Computer
     Games and
     Language Aims




               http://www.digitalplay.info/blog   http://www.deltapublishing.co.uk
Digital Play




     Computer
     Games and     Gamification
     Education

                   Using game
                   thinking and
           Why?    game design
           What?   techniques to
           How?    enhance non-
                   game contexts
Digital Play




                                                It's not just
                                                about
                                                computer
                                                games

                                             It's about hard fun

                                             http://xeodesign.com/whyweplaygames.html




           Nicole Lazarro – 4 types of fun
Digital Play




 Why?
               “Games are a more natural way to learn
          than traditional classrooms.
 Not only have humans been learning by playing
 games since the beginning of our species, but
        intelligent animals have as well.”

                  (Clark Aldrich, Learning Online with
               Games,Simulations and Virtual Worlds, 2009)



                                             http://www.clarkaldrichdesigns.com
Digital Play




 Why?                              Relevance


       There are 1 million gamers in UK

Average young person in UK will spend
10,000 hours gaming by the age of 21*



http://www.digitalplay.info/blog      *Jane McGonigal - Reality is broken
Digital Play




 Why?                              Engaging


               Games make learning fun

                Games capture
                    learners' attention



http://www.digitalplay.info/blog
Digital Play




 Why?                              Communication


          Games encourage
                   language production

     Learners love
               talking about games


http://www.digitalplay.info/blog
Digital Play




 Why?                              Teaching


          Games can be easily
                   adapted for teaching

     Games can be used to practise
                   all language skills


http://www.digitalplay.info/blog
What is your favourite thing you do with
               technology at home




http://milesberry.net/?p=476#more-476
What is your favourite thing you do with
                 technology at school




http://milesberry.net/?p=476#more-476
Digital Play




      Lee Sheldon


http://gamingtheclassroom.wordpress.com
Digital Play




               Computer Games
               in Education

               Some game genres

               interactive fiction
               escape the room
               adventure / rpg
               point-and-click
               dressing up
Digital Play

               interactive fiction / text adventure




   http://playspent.org
Escape the room / point and click




http://amanita-design.net/samorost-2     http://www.albartus.com/motas/
Digital Play

                                adventure / rpg




       www.bubblebox.com/play/adventure/1747.htm
Digital Play
dressing up




http://www.ugo.com/games/superhero-generator-heromachine-2-5
Digital Play


       Finding and using a walkthrough
Digital Play



 How to approach task
       design?




                        http://www.braid-game.com
Digital Play


     Support for preparation of materials
Digital Play



               Procedure and practicalities


    learner grouping – pairs or groups

    use handouts – clear instructions / task

    teacher uses game guide (walkthrough)

    encourage use of English during computer use

    learners explore, examine and pick up objects

    pause game and reflect on puzzles together

    those who solve puzzle tell whole class

    discuss where they been and what seen

    authentic information gap activity
Digital Play


                 Recommended reading




               http://janemcgonigal.com/
Digital Play


               Recommended reading




               http://tomchatfield.net/
Digital Play


                 Recommended reading




               http://epistemicgames.org
Digital Play


                Recommended reading




          http://www.jamespaulgee.com
Thank you!                              Any questions?

@grahamstanley
graham.stanley@britishcouncil.com




http://learningthroughdigitalgames.wikispaces.com

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Digital Games in Education

  • 1. Games in Education November 2012 Graham Stanley graham.stanley@gmail.com
  • 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog http://www.deltapublishing.co.uk
  • 3. Digital Play Computer Games and Gamification Education Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
  • 4. Digital Play It's not just about computer games It's about hard fun http://xeodesign.com/whyweplaygames.html Nicole Lazarro – 4 types of fun
  • 5. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com
  • 6. Digital Play Why? Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
  • 7. Digital Play Why? Engaging Games make learning fun Games capture learners' attention http://www.digitalplay.info/blog
  • 8. Digital Play Why? Communication Games encourage language production Learners love talking about games http://www.digitalplay.info/blog
  • 9. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills http://www.digitalplay.info/blog
  • 10. What is your favourite thing you do with technology at home http://milesberry.net/?p=476#more-476
  • 11. What is your favourite thing you do with technology at school http://milesberry.net/?p=476#more-476
  • 12. Digital Play Lee Sheldon http://gamingtheclassroom.wordpress.com
  • 13. Digital Play Computer Games in Education Some game genres interactive fiction escape the room adventure / rpg point-and-click dressing up
  • 14. Digital Play interactive fiction / text adventure http://playspent.org
  • 15. Escape the room / point and click http://amanita-design.net/samorost-2 http://www.albartus.com/motas/
  • 16. Digital Play adventure / rpg www.bubblebox.com/play/adventure/1747.htm
  • 19. Digital Play Finding and using a walkthrough
  • 20. Digital Play How to approach task design? http://www.braid-game.com
  • 21. Digital Play Support for preparation of materials
  • 22. Digital Play Procedure and practicalities  learner grouping – pairs or groups  use handouts – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity
  • 23. Digital Play Recommended reading http://janemcgonigal.com/
  • 24. Digital Play Recommended reading http://tomchatfield.net/
  • 25. Digital Play Recommended reading http://epistemicgames.org
  • 26. Digital Play Recommended reading http://www.jamespaulgee.com
  • 27. Thank you! Any questions? @grahamstanley graham.stanley@britishcouncil.com http://learningthroughdigitalgames.wikispaces.com

Editor's Notes

  1. The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  2. 1) Go to website 2) Show video 3) What if...?