SlideShare a Scribd company logo
1 of 36
Gamifying the Language Classroom
Graham Stanley
blogefl@gmail.com
http://blog-efl.blogspot.com
7th
Virtual Round Table, April 27th
2014 http://bit.ly/1mMHshB
https://www.flickr.com/photos/michaelhall
https://www.zombiesrungame.com/
Run for points or run for your life?
http://www.rexbox.co.uk/epicwin/
http://foursquare.com/
What is Gamification
the application of typical elements of game
playing (e.g., point scoring, competition with
others, rules of play) to other areas of activity
gamification usually encourages behaviour
with instant, positive feedback
https://www.flickr.com/photos/lalie_mslee
Gamification in language teaching is not new
https://www.flickr.com/photos/benchun/
So, what is new?
http://www.theoryoffun.com/
http://artofgamedesign.com/
What Gamification can you do
in the Language Classroom?
“Instead of bookwork, homework and tasks” set “missions, quests and
challenges...instead of grades” give “points and badges” Shelly Terrell (2014)
http://www.slideshare.net/ShellTerrell/gamifying-learning
By the “changing of what may seem a dull learning exercise into something
which seems fun instead because it can be played" and provide students with
the "illusion of game play...by adding game elements, dynamics and mechanics
to the learning activity.Karenne Sylvester (2014)
http://blog-efl.blogspot.com/2014/04/iatefl-harrogate-online-karenne.html
Introduce levels to your classroom and use “achievements for classroom
management situations, such as everyone completing homework assignments
on time or full class attendance for a lesson. Successfully earning an
achievement results in gaining a ‘level’ and repeating the same achievement will
mean ‘levelling up’.” Dave Dodgeson (2012)
http://www.davedodgson.com/2012/09/taking-classroom-management-to-next.html
Introduce “experience points (XP)...in place of...a grading system”
James York (2012)
http://www.digitalplay.info/blog/2012/02/24/gaming-the-efl-classroom/
Gamification & adaptive learning
http://adaptivelearninginelt.wordpress.com/2014/01/27/part-3-gamification/
https://www.duolingo.com/
http://www.digitalplay.info/blog/2011/03/28/gamify-your-classroom-with-chore-wars/
http://www.chorewars.com/
2011
My Experience
http://gamingtheclassroom.wordpress.com/
http://www.digitalplay.info/blog/2012/04/20/unlocked-achievements/
2012Unlocked achievements
http://www.digitalplay.info/blog/2011/11/04/reward-or-punishment-gamification-with-class-dojo/
http://www.classdojo.com/
2012
https://game.classcraft.com/
http://worldofclasscraft.com/
http://3dgamelab.com/
since
then...
2013
Results
Few of the learners (12-13 years-old) liked
reading books (Q4) or writing extended
texts (Q7). Speaking for an extended time
(Q11 & Q12) was also disliked by most of
the class.
The learners also perceived reading
books (Q4), producing long pieces of
written work (Q7) and speaking for an
extended time (Q11 & Q12) as being very
difficult to do.
2013
http://pencilkids.com/droppygame.html
http://demandhighelt.wordpress.com/
http://www.slideshare.net/bcgstanley/droppy-promoting-speaking-with-an-online-game
Leaderboards
It's common for participants at
lower levels in a leaderboard to
become demotivated – this
happened and can be seen left.
5 out of the 13 learners started
to feel that writing a lot didn't
really matter and that they could
not catch up to the others.
I tried to help counter this by
making more than one way of
'winning' the game. To some
extent, adding 'Achievement'
badges helped do this and
those learners who had lost
interest started to participate
with enthusiasm again.
Towards the end of term
though, the same learners, and
one more (Marina) has started
to lose interest again, so I did
not continue the speed-writing in
the second term.
Results: Writing
Results: Speaking
Using the IWB to
support gamification in
order to enhance writing
fluency in the second
language classroom
2014
https://www.flickr.com/photos/centralasian/8218050435/in/photostream
http://www.bogost.com/blog/gamification_is_bullshit.shtml
The Case Against
“Gamification is marketing bullshit, invented by consultants
as a means to capture the wild, coveted beast that is
videogames and to domesticate it for use in the grey,
hopeless wasteland of big business, where bullshit already
reigns anyway.”
“Game developers and players have critiqued gamification
on the grounds that it gets games wrong, mistaking
incidental properties like points and levels for primary
features like interactions with behavioral complexity. “
Ian Bogost (2011)
“With most gamified systems and processes the feedback is provided in the form of a simple,
superficial layer of points, badges and other rewards that are not contextually integral to
the activity itself..”
“Over the short term this approach may lead to measurable outcomes as students make an
effort to perform better in order to achieve better results, or more attendance points. The
unintended consequence of this is that it frames learning as being an action of
accumulation...the age-old carrot and stick metaphor in which learners are conditioned to
act and behave in certain ways...which externalizes motivation through the promise of
extrinsic reward.” Paul Driver (2012)
http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html
Motivation & teenagers
In the classroom, when an activity is not intrinsically
motivating as a video game is, other strategies are
necessary.
In an ideal world, inborn curiosity would be enough to
make all learners eager to learn (Dornyei, 2001) and
the classroom would be a constant source of intrinsic
pleasure.
However, this is usually far from the reality a teacher,
in particular a teacher of teenagers, finds in the
classroom.
Extrinsic Motivation
Early research indicates that extrinsic rewards were to
be avoided because they undermine intrinsic interest
This overly simplistic view has now been modified with
researchers believing that extrinsic motives which have
been 'sufficiently internalised' are now seen being
complimentary to intrinsic interest.
What does seem important to avoid is rewarding
learners to simply participating in an activity rather than
for achieving specific goals.
(Dorneyei, 2001)
Extrinsic Motivation
Early research indicates that extrinsic rewards were to
be avoided because they undermine intrinsic interest
This overly simplistic view has now been modified with
researchers believing that extrinsic motives which
have been 'sufficiently internalised' are now seen
being complimentary to intrinsic interest.
What does seem important to avoid is rewarding
learners to simply participating in an activity rather
than for achieving specific goals.
(Dorneyei, 2001)
Motivation and games
Games are primarily motivating when players
experience large degrees of autonomy,
competence and relatedness when playing.
Ryan, Rigby & Przybylski (2006)
Final words
Gamification has much to offer the teacher when it
comes to using extrinsic motivators, especially when
used to make something that usually isn't fun into
something that is fun.
Further Reading: Gamification & ELT

Gamifying ELT http://gamifyingelt.wordpress.com/

Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification

Gamification in TESOL (Facebook group)
https://www.facebook.com/groups/Gamification.in.TESOL/

'Gamification and language learning', ELTJam:
http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2

Driver (2012) 'The Irony of Gamification'
http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html

Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to
enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching
Languages with Technology: Communicative Approaches to Interactive Whiteboard Use

York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
Further Reading: Gamification & ELT

Gamifying ELT http://gamifyingelt.wordpress.com/

Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification

Gamification in TESOL (Facebook group)
https://www.facebook.com/groups/Gamification.in.TESOL/

'Gamification and language learning', ELTJam:
http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2

Driver (2012) 'The Irony of Gamification'
http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html

Mozuku (blog) Gamification & ELT http://mozuku.edublogs.org/category/gamification/

Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to
enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching
Languages with Technology: Communicative Approaches to Interactive Whiteboard Use

York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
Further Reading: Gamification

Kapp (2012) The Gamification of Learning and Instruction: Game-based methods and
strategies for training and education

Marczewski (2012) Gamification: A Simple Introduction & A Bit More

Sheldon (Cengage, 2012) The Multiplayer Classroom: Designing coursework as a Game

Werbach & Hunter (Wharton Digital Press, 2012) For the win

Zichermann & Cunningham (O'Reilly, 2011) Gamification by Design
Further Reading: Game-Based Language Learning

Mawer & Stanley (2011) Digital Play
http://www.deltapublishing.co.uk/titles/methodology/digital-play

Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching

Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign
Language Teaching and Learning
Further Reading: Game-Based Learning

Bartle (New Riders, 2004) Designing Virtual Worlds

Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy

Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional
schooling

Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays

Gee (Common Ground, 2005) Why video games are good for your soul

Prensky (Paragon House, 2001) Digital game-based learning

Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
Further Reading: Game-Based Learning

Bartle (New Riders, 2004) Designing Virtual Worlds

Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy

Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional
schooling

Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays

Gee (Common Ground, 2005) Why video games are good for your soul

Prensky (Paragon House, 2001) Digital game-based learning

Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
Further Reading: Motivation

Deci & Ryan (Plenum, 1985) Intrinsic motivation and self determination in human
behavior

Dörnyei, Z. (CUP, 2001) Motivational Strategies in the Language Classroom

Dörnyei, Z. (Longman, 2001) Teaching and Researching Motivation

Rigby & Ryan (Praeger, 2011) Glued to games: how video games draw us in and hold us
spellbound

Ryan, Rigby & Przybylski (2006) 'The motivational pull of video games: A self-
determination theory approach' Motivation and Emotion, 30, 347-364

More Related Content

What's hot

Total Physical Response (TPR Method)
Total Physical Response (TPR Method)Total Physical Response (TPR Method)
Total Physical Response (TPR Method)Restu Ayu Asmarani
 
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)John Turnbull
 
Chapter 1 harmer 2007
Chapter 1 harmer 2007Chapter 1 harmer 2007
Chapter 1 harmer 2007Estela Braun
 
Approaches and Methods for Language Teaching
Approaches and  Methods for Language TeachingApproaches and  Methods for Language Teaching
Approaches and Methods for Language Teachingvblori
 
learning style and strategies
learning style and  strategieslearning style and  strategies
learning style and strategiesSidra Javed
 
Suggestopedia Method of Teaching
Suggestopedia Method of TeachingSuggestopedia Method of Teaching
Suggestopedia Method of TeachingSabilla Ramadhani
 
Methodological options in grammar teaching materials
Methodological options in grammar teaching materialsMethodological options in grammar teaching materials
Methodological options in grammar teaching materialsYu Tamura
 
Communicative language teaching
Communicative language teachingCommunicative language teaching
Communicative language teachingElvis Plaza
 
Issues in teaching grammar
Issues in teaching grammarIssues in teaching grammar
Issues in teaching grammarjuliovangel
 
The post methods era pdf
The post methods era pdfThe post methods era pdf
The post methods era pdfPatrmartin
 
Task Based Language Teaching - TBLT
Task Based Language Teaching - TBLTTask Based Language Teaching - TBLT
Task Based Language Teaching - TBLTMüberra GÜLEK
 
History of language teaching
History of language teachingHistory of language teaching
History of language teachingPatri Veciño
 
Testing Speaking (Language and Literature Assesment)
Testing Speaking (Language and Literature Assesment)Testing Speaking (Language and Literature Assesment)
Testing Speaking (Language and Literature Assesment)Christine Serrano
 
Language Teaching Approaches and Methods
Language Teaching Approaches and MethodsLanguage Teaching Approaches and Methods
Language Teaching Approaches and Methodsemma.a
 

What's hot (20)

Total Physical Response (TPR Method)
Total Physical Response (TPR Method)Total Physical Response (TPR Method)
Total Physical Response (TPR Method)
 
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)
Manufactured Silences (Bonny Norton on Identity and Second-Language Acquisition)
 
Chapter 1 harmer 2007
Chapter 1 harmer 2007Chapter 1 harmer 2007
Chapter 1 harmer 2007
 
Acquisition and Learning
Acquisition and LearningAcquisition and Learning
Acquisition and Learning
 
Approaches and Methods for Language Teaching
Approaches and  Methods for Language TeachingApproaches and  Methods for Language Teaching
Approaches and Methods for Language Teaching
 
learning style and strategies
learning style and  strategieslearning style and  strategies
learning style and strategies
 
Post method
Post methodPost method
Post method
 
Suggestopedia Method of Teaching
Suggestopedia Method of TeachingSuggestopedia Method of Teaching
Suggestopedia Method of Teaching
 
Methodological options in grammar teaching materials
Methodological options in grammar teaching materialsMethodological options in grammar teaching materials
Methodological options in grammar teaching materials
 
Mistakes and Feedback
Mistakes and FeedbackMistakes and Feedback
Mistakes and Feedback
 
Communicative language teaching
Communicative language teachingCommunicative language teaching
Communicative language teaching
 
Issues in teaching grammar
Issues in teaching grammarIssues in teaching grammar
Issues in teaching grammar
 
Difference between CLT and ALM
Difference between CLT and ALMDifference between CLT and ALM
Difference between CLT and ALM
 
The post methods era pdf
The post methods era pdfThe post methods era pdf
The post methods era pdf
 
Task Based Language Teaching - TBLT
Task Based Language Teaching - TBLTTask Based Language Teaching - TBLT
Task Based Language Teaching - TBLT
 
History of language teaching
History of language teachingHistory of language teaching
History of language teaching
 
Testing Speaking (Language and Literature Assesment)
Testing Speaking (Language and Literature Assesment)Testing Speaking (Language and Literature Assesment)
Testing Speaking (Language and Literature Assesment)
 
Total Physical Response
Total Physical ResponseTotal Physical Response
Total Physical Response
 
CALL and SLA
CALL and SLACALL and SLA
CALL and SLA
 
Language Teaching Approaches and Methods
Language Teaching Approaches and MethodsLanguage Teaching Approaches and Methods
Language Teaching Approaches and Methods
 

Similar to Gamifying the Language Classroom

Killer bunnies and the quest for the magic carrot: gamification and ELT
Killer bunnies and the quest for the magic carrot: gamification and ELTKiller bunnies and the quest for the magic carrot: gamification and ELT
Killer bunnies and the quest for the magic carrot: gamification and ELTGraham Stanley
 
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Graham Stanley
 
Brisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamificationBrisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamificationZac Fitz-Walter
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Sherry Jones
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 pptkayreentat
 
Video Game Integration
Video Game IntegrationVideo Game Integration
Video Game Integrationguest7efb9ac
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamificationanitadeciannibrown
 
Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Professor Steinberg
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupZac Fitz-Walter
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive LearningKarl Kapp
 
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning Lucas Gillispie
 
Enhancing narrative writing skills through action adventure video games
Enhancing narrative writing skills through action adventure video gamesEnhancing narrative writing skills through action adventure video games
Enhancing narrative writing skills through action adventure video gamesAlexander Decker
 
Level up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningLevel up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningMichael M Grant
 
Module 3 game based learning leyla sarikaya
Module 3 game based learning leyla sarikayaModule 3 game based learning leyla sarikaya
Module 3 game based learning leyla sarikayaLeyla Sarikaya
 

Similar to Gamifying the Language Classroom (20)

Killer bunnies and the quest for the magic carrot: gamification and ELT
Killer bunnies and the quest for the magic carrot: gamification and ELTKiller bunnies and the quest for the magic carrot: gamification and ELT
Killer bunnies and the quest for the magic carrot: gamification and ELT
 
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
 
Brisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamificationBrisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamification
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
Prz
PrzPrz
Prz
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Video Game Integration
Video Game IntegrationVideo Game Integration
Video Game Integration
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamification
 
Play
PlayPlay
Play
 
Gamification
GamificationGamification
Gamification
 
Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!
 
Gamification of your classes on the Cheap!
Gamification of your classes on the Cheap!Gamification of your classes on the Cheap!
Gamification of your classes on the Cheap!
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive Learning
 
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning
Beyond Gamification - Tips for Busy Educators to Level Up Classroom Learning
 
Enhancing narrative writing skills through action adventure video games
Enhancing narrative writing skills through action adventure video gamesEnhancing narrative writing skills through action adventure video games
Enhancing narrative writing skills through action adventure video games
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Level up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningLevel up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & Learning
 
Module 3 game based learning leyla sarikaya
Module 3 game based learning leyla sarikayaModule 3 game based learning leyla sarikaya
Module 3 game based learning leyla sarikaya
 
EuroCALL2015
EuroCALL2015EuroCALL2015
EuroCALL2015
 

More from Graham Stanley

FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)Graham Stanley
 
Supporting language learning with technology
Supporting language learning with technologySupporting language learning with technology
Supporting language learning with technologyGraham Stanley
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELTGraham Stanley
 
New Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDNew Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDGraham Stanley
 
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceDesigning ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceGraham Stanley
 
ELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishGraham Stanley
 
Using Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesUsing Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesGraham Stanley
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELTGraham Stanley
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games Graham Stanley
 
Interactive storytelling games
Interactive storytelling games Interactive storytelling games
Interactive storytelling games Graham Stanley
 
Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Graham Stanley
 
Get the treasure and escape the island
Get the treasure and escape the islandGet the treasure and escape the island
Get the treasure and escape the islandGraham Stanley
 
Escape the dinner party
Escape the dinner partyEscape the dinner party
Escape the dinner partyGraham Stanley
 
Escape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTEscape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTGraham Stanley
 
Live listening Escape Room games
Live listening Escape Room gamesLive listening Escape Room games
Live listening Escape Room gamesGraham Stanley
 
Remote Teaching - Engaging students when teaching online
Remote Teaching -  Engaging students when teaching onlineRemote Teaching -  Engaging students when teaching online
Remote Teaching - Engaging students when teaching onlineGraham Stanley
 
Remote Teaching because of school closures
Remote Teaching because of school closuresRemote Teaching because of school closures
Remote Teaching because of school closuresGraham Stanley
 
Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Graham Stanley
 

More from Graham Stanley (20)

FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)
 
Supporting language learning with technology
Supporting language learning with technologySupporting language learning with technology
Supporting language learning with technology
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
New Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDNew Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPD
 
IATEFL CPD 3.0
IATEFL CPD 3.0IATEFL CPD 3.0
IATEFL CPD 3.0
 
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceDesigning ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
 
ELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy English
 
Using Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesUsing Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room Games
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games
 
Interactive storytelling games
Interactive storytelling games Interactive storytelling games
Interactive storytelling games
 
Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)
 
Get the treasure and escape the island
Get the treasure and escape the islandGet the treasure and escape the island
Get the treasure and escape the island
 
Escape the dinner party
Escape the dinner partyEscape the dinner party
Escape the dinner party
 
Escape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTEscape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRT
 
Live listening Escape Room games
Live listening Escape Room gamesLive listening Escape Room games
Live listening Escape Room games
 
Remote Teaching - Engaging students when teaching online
Remote Teaching -  Engaging students when teaching onlineRemote Teaching -  Engaging students when teaching online
Remote Teaching - Engaging students when teaching online
 
Remote Teaching because of school closures
Remote Teaching because of school closuresRemote Teaching because of school closures
Remote Teaching because of school closures
 
Remote Teaching
Remote TeachingRemote Teaching
Remote Teaching
 
Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)
 

Recently uploaded

Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 

Recently uploaded (20)

Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 

Gamifying the Language Classroom

  • 1. Gamifying the Language Classroom Graham Stanley blogefl@gmail.com http://blog-efl.blogspot.com 7th Virtual Round Table, April 27th 2014 http://bit.ly/1mMHshB
  • 2.
  • 5.
  • 8. What is Gamification the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity gamification usually encourages behaviour with instant, positive feedback https://www.flickr.com/photos/lalie_mslee
  • 9. Gamification in language teaching is not new https://www.flickr.com/photos/benchun/
  • 10. So, what is new? http://www.theoryoffun.com/ http://artofgamedesign.com/
  • 11. What Gamification can you do in the Language Classroom? “Instead of bookwork, homework and tasks” set “missions, quests and challenges...instead of grades” give “points and badges” Shelly Terrell (2014) http://www.slideshare.net/ShellTerrell/gamifying-learning By the “changing of what may seem a dull learning exercise into something which seems fun instead because it can be played" and provide students with the "illusion of game play...by adding game elements, dynamics and mechanics to the learning activity.Karenne Sylvester (2014) http://blog-efl.blogspot.com/2014/04/iatefl-harrogate-online-karenne.html Introduce levels to your classroom and use “achievements for classroom management situations, such as everyone completing homework assignments on time or full class attendance for a lesson. Successfully earning an achievement results in gaining a ‘level’ and repeating the same achievement will mean ‘levelling up’.” Dave Dodgeson (2012) http://www.davedodgson.com/2012/09/taking-classroom-management-to-next.html Introduce “experience points (XP)...in place of...a grading system” James York (2012) http://www.digitalplay.info/blog/2012/02/24/gaming-the-efl-classroom/
  • 12. Gamification & adaptive learning http://adaptivelearninginelt.wordpress.com/2014/01/27/part-3-gamification/ https://www.duolingo.com/
  • 17. 2013
  • 18. Results Few of the learners (12-13 years-old) liked reading books (Q4) or writing extended texts (Q7). Speaking for an extended time (Q11 & Q12) was also disliked by most of the class. The learners also perceived reading books (Q4), producing long pieces of written work (Q7) and speaking for an extended time (Q11 & Q12) as being very difficult to do.
  • 20.
  • 21. Leaderboards It's common for participants at lower levels in a leaderboard to become demotivated – this happened and can be seen left. 5 out of the 13 learners started to feel that writing a lot didn't really matter and that they could not catch up to the others. I tried to help counter this by making more than one way of 'winning' the game. To some extent, adding 'Achievement' badges helped do this and those learners who had lost interest started to participate with enthusiasm again. Towards the end of term though, the same learners, and one more (Marina) has started to lose interest again, so I did not continue the speed-writing in the second term.
  • 24. Using the IWB to support gamification in order to enhance writing fluency in the second language classroom 2014
  • 25. https://www.flickr.com/photos/centralasian/8218050435/in/photostream http://www.bogost.com/blog/gamification_is_bullshit.shtml The Case Against “Gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.” “Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity. “ Ian Bogost (2011) “With most gamified systems and processes the feedback is provided in the form of a simple, superficial layer of points, badges and other rewards that are not contextually integral to the activity itself..” “Over the short term this approach may lead to measurable outcomes as students make an effort to perform better in order to achieve better results, or more attendance points. The unintended consequence of this is that it frames learning as being an action of accumulation...the age-old carrot and stick metaphor in which learners are conditioned to act and behave in certain ways...which externalizes motivation through the promise of extrinsic reward.” Paul Driver (2012) http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html
  • 26. Motivation & teenagers In the classroom, when an activity is not intrinsically motivating as a video game is, other strategies are necessary. In an ideal world, inborn curiosity would be enough to make all learners eager to learn (Dornyei, 2001) and the classroom would be a constant source of intrinsic pleasure. However, this is usually far from the reality a teacher, in particular a teacher of teenagers, finds in the classroom.
  • 27. Extrinsic Motivation Early research indicates that extrinsic rewards were to be avoided because they undermine intrinsic interest This overly simplistic view has now been modified with researchers believing that extrinsic motives which have been 'sufficiently internalised' are now seen being complimentary to intrinsic interest. What does seem important to avoid is rewarding learners to simply participating in an activity rather than for achieving specific goals. (Dorneyei, 2001)
  • 28. Extrinsic Motivation Early research indicates that extrinsic rewards were to be avoided because they undermine intrinsic interest This overly simplistic view has now been modified with researchers believing that extrinsic motives which have been 'sufficiently internalised' are now seen being complimentary to intrinsic interest. What does seem important to avoid is rewarding learners to simply participating in an activity rather than for achieving specific goals. (Dorneyei, 2001)
  • 29. Motivation and games Games are primarily motivating when players experience large degrees of autonomy, competence and relatedness when playing. Ryan, Rigby & Przybylski (2006) Final words Gamification has much to offer the teacher when it comes to using extrinsic motivators, especially when used to make something that usually isn't fun into something that is fun.
  • 30. Further Reading: Gamification & ELT  Gamifying ELT http://gamifyingelt.wordpress.com/  Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification  Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/  'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2  Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html  Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use  York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
  • 31. Further Reading: Gamification & ELT  Gamifying ELT http://gamifyingelt.wordpress.com/  Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification  Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/  'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2  Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html  Mozuku (blog) Gamification & ELT http://mozuku.edublogs.org/category/gamification/  Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use  York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
  • 32. Further Reading: Gamification  Kapp (2012) The Gamification of Learning and Instruction: Game-based methods and strategies for training and education  Marczewski (2012) Gamification: A Simple Introduction & A Bit More  Sheldon (Cengage, 2012) The Multiplayer Classroom: Designing coursework as a Game  Werbach & Hunter (Wharton Digital Press, 2012) For the win  Zichermann & Cunningham (O'Reilly, 2011) Gamification by Design
  • 33. Further Reading: Game-Based Language Learning  Mawer & Stanley (2011) Digital Play http://www.deltapublishing.co.uk/titles/methodology/digital-play  Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching  Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
  • 34. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
  • 35. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
  • 36. Further Reading: Motivation  Deci & Ryan (Plenum, 1985) Intrinsic motivation and self determination in human behavior  Dörnyei, Z. (CUP, 2001) Motivational Strategies in the Language Classroom  Dörnyei, Z. (Longman, 2001) Teaching and Researching Motivation  Rigby & Ryan (Praeger, 2011) Glued to games: how video games draw us in and hold us spellbound  Ryan, Rigby & Przybylski (2006) 'The motivational pull of video games: A self- determination theory approach' Motivation and Emotion, 30, 347-364