Gamify your
                       classroom

Blog www.digitalplay.info/blog
Twitter @eltdigitalplay

Email: graham.stanley@gmail.com


Virtual Round Table
20th April 2012
Digital Play




     Computer
     games
     and
     language
     aims




http://www.deltapublishing.co.uk/titles/methodology/digital-play
Give examples of things you have learnt with
technology that are not related to school work




                                  http://milesberry.net/?p=476#more-476
Digital Play




 Why?                              Relevance


       There are 1 million gamers in UK

Average young person in UK will spend
10,000 hours gaming by the age of 21*



http://www.digitalplay.info/blog      *Jane McGonigal - Reality is broken
Digital Play




 Why?                              Engaging


               Games make learning fun

                Games capture
                    learners' attention



http://www.digitalplay.info/blog
Digital Play




 Why?                              Communication


          Games encourage
                   language production

     Learners love
               talking about games


http://www.digitalplay.info/blog
Digital Play




 Why?                              Teaching


          Games can be easily
                   adapted for teaching

     Games can be used to practise
                   all language skills


http://www.digitalplay.info/blog
Digital Play


               Why gamify your classroom?




                              http://georgewigmore.wordpress.com/2011/06/29/gamification/
Digital Play


                 No Computers in your classroom?




http://www.digitalplay.info/blo
Digital Play

                                   One Computer?




                                                   http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                  Play Spent




http://www.digitalplay.info/blo                http://playspent.org
Digital Play




                                   http://playspent.org
http://www.digitalplay.info/blog
http://www.ugo.com/games/superhero-generator-
Digital Play

                            Multiple Computers?




                                             www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
Digital Play




                                   www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
Digital Play


     Support for preparation of materials




                                   http://en.wikipedia.org/wiki/Limbo_(video_game)
http://www.digitalplay.info/blog
Digital Play


       Finding and using a walkthrough




               http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough

                                                              www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blo
Digital Play



                  Procedure and practicalities


    learner grouping – pairs or groups

    use handouts – clear instructions / task

    teacher uses game guide (walkthrough)

    encourage use of English during computer use

    learners explore, examine and pick up objects

    pause game and reflect on puzzles together

    those who solve puzzle tell whole class

    discuss where they been and what seen

    authentic information gap activity

http://www.digitalplay.info/blog
Digital Play



                  Classroom management




http://www.digitalplay.info/blog
Digital Play


                Recommended reading




                                      http://janemcgonigal.com/
http://www.digitalplay.info/blog
Digital Play


                Recommended reading




                                      http://tomchatfield.net/
http://www.digitalplay.info/blog
Digital Play


                Recommended reading




                                      http://epistemicgames.org
http://www.digitalplay.info/blog
Digital Play


                Recommended reading




                                      http://www.jamespaulgee.com
http://www.digitalplay.info/blog
Digital Play




         Thank you!           Any questions?

  www.digitalplay.info/blog
  @eltdigitalplay


  @grahamstanley
  graham.stanley@gmail.com

Virtual Round Table - Gamify Your Classroom

  • 1.
    Gamify your classroom Blog www.digitalplay.info/blog Twitter @eltdigitalplay Email: graham.stanley@gmail.com Virtual Round Table 20th April 2012
  • 2.
    Digital Play Computer games and language aims http://www.deltapublishing.co.uk/titles/methodology/digital-play
  • 3.
    Give examples ofthings you have learnt with technology that are not related to school work http://milesberry.net/?p=476#more-476
  • 4.
    Digital Play Why? Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
  • 5.
    Digital Play Why? Engaging Games make learning fun Games capture learners' attention http://www.digitalplay.info/blog
  • 6.
    Digital Play Why? Communication Games encourage language production Learners love talking about games http://www.digitalplay.info/blog
  • 7.
    Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills http://www.digitalplay.info/blog
  • 8.
    Digital Play Why gamify your classroom? http://georgewigmore.wordpress.com/2011/06/29/gamification/
  • 9.
    Digital Play No Computers in your classroom? http://www.digitalplay.info/blo
  • 10.
    Digital Play One Computer? http://www.chorewars.com http://www.digitalplay.info/blog
  • 11.
    Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 12.
    Digital Play Play Spent http://www.digitalplay.info/blo http://playspent.org
  • 13.
    Digital Play http://playspent.org http://www.digitalplay.info/blog
  • 14.
  • 16.
    Digital Play Multiple Computers? www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blog
  • 17.
    Digital Play www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blog
  • 18.
    Digital Play Support for preparation of materials http://en.wikipedia.org/wiki/Limbo_(video_game) http://www.digitalplay.info/blog
  • 19.
    Digital Play Finding and using a walkthrough http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blo
  • 20.
    Digital Play Procedure and practicalities  learner grouping – pairs or groups  use handouts – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity http://www.digitalplay.info/blog
  • 21.
    Digital Play Classroom management http://www.digitalplay.info/blog
  • 22.
    Digital Play Recommended reading http://janemcgonigal.com/ http://www.digitalplay.info/blog
  • 23.
    Digital Play Recommended reading http://tomchatfield.net/ http://www.digitalplay.info/blog
  • 24.
    Digital Play Recommended reading http://epistemicgames.org http://www.digitalplay.info/blog
  • 25.
    Digital Play Recommended reading http://www.jamespaulgee.com http://www.digitalplay.info/blog
  • 26.
    Digital Play Thank you! Any questions? www.digitalplay.info/blog @eltdigitalplay @grahamstanley graham.stanley@gmail.com

Editor's Notes

  • #17 The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.