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Gamification in ELT

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Gamification presentation for webinar for Italian university, to be held November 2012

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• The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it&apos;s long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
• 1) Go to website 2) Show video 3) What if...?
• Gamification in ELT

1. 1. Gamification Practical ideas for ELTGraham Stanleygraham.stanley@gmail.com@grahamstanleyhttp://www.digitalplay.info/blog
2. 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog http://www.deltapublishing.co.uk
3. 3. Digital Play Computer Games and Gamification Language Aims Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
4. 4. Digital Play Gamification Its not just about computer games Its about hard funNicole Lazarro: http://xeodesign.com/whyweplaygames.html
5. 5. Digital Play Gamification https://www.coursera.org/course/gamification
6. 6. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com
7. 7. Digital Play Why? Relevance There are 1 million gamers in UKAverage young person in UK will spend10,000 hours gaming by the age of 21*http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
8. 8. Digital Play Why? Engaging Games make learning fun Games capture learners attentionhttp://www.digitalplay.info/blog
9. 9. Digital Play Why? Communication Games encourage language production Learners love talking about gameshttp://www.digitalplay.info/blog
10. 10. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skillshttp://www.digitalplay.info/blog
11. 11. What is your favourite thing you do with technology at homehttp://milesberry.net/?p=476#more-476
12. 12. What is your favourite thing you do with technology at schoolhttp://milesberry.net/?p=476#more-476
13. 13. Digital Play No Computers in your classroom?http://www.digitalplay.info/blog
14. 14. Digital Play
15. 15. Digital Play Lee Sheldonhttp://gamingtheclassroom.wordpress.com
16. 16. Gamifying Education Grading http://bit.ly/PJL3fU (used with permission)Full video: http://www.penny-arcade.com/patv/gamifying-education
17. 17. Gamification in ELT?http://www.cambridge.org/es/elt/
18. 18. Digital Play One Computer in your classroom?http://www.digitalplay.info/blog
19. 19. Digital Play British Council TeachingEnglish Progress generatorhttp://www.teachingenglish.org.uk
20. 20. Digital Play Class Dojohttp://www.classdojo.com
21. 21. Digital Play Class Dojohttp://www.classdojo.com
22. 22. Digital Play Class Dojohttp://www.classdojo.com
23. 23. Digital Play One Computer in the classroom? Class Dojohttp://www.classdojo.com
24. 24. Digital Play Class Dojohttp://www.classdojo.com
25. 25. Digital Play Class Dojohttp://www.classdojo.com
26. 26. Digital Play Chore wars http://www.chorewars.comhttp://www.digitalplay.info/blog
27. 27. Digital Play Chore wars http://www.chorewars.comhttp://www.digitalplay.info/blog
28. 28. Digital Play Chore wars http://www.chorewars.comhttp://www.digitalplay.info/blog
29. 29. Digital Play Epic win http://www.rexbox.co.uk/epicwin
30. 30. Digital Play Computer Games in ELT Reading, Writing, Speaking, Listening, Use of English
31. 31. Digital Play http://playspent.org
32. 32. Digital Play
33. 33. Digital Play Multiple Computers? www.bubblebox.com/play/adventure/1747.h
34. 34. Digital Play Whats it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if its long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on:The learners can continue playing the game and finish off writing passive sentences about the objects.
35. 35. Digital Play
36. 36. http://www.ugo.com/games/superhero-generator-heromachine-2-5
37. 37. Live listeninghttp://amanita-design.net/samorost-2
38. 38. Digital Play Finding and using a walkthrough
39. 39. Digital Play How to approach task design? http://www.braid-game.com
40. 40. Digital Play Support for preparation of materials
41. 41. Digital Play Procedure and practicalities learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide (walkthrough) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
42. 42. Digital Play Recommended reading http://janemcgonigal.com/
43. 43. Digital Play Recommended reading http://tomchatfield.net/
44. 44. Digital Play Recommended reading http://epistemicgames.org
45. 45. Digital Play Recommended reading http://www.jamespaulgee.com
46. 46. Digital Play Introductory booklethttp://bit.ly/xiWeNC
47. 47. Thank you! Any questions?@grahamstanleygraham.stanley@gmail.comhttp://learningthroughdigitalgames.wikispaces.com