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Language Learning through Digital Play


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Presentation given at the IATEFL conference in Brighton, April 2011

Published in: Business, Technology, Education
  • Sounds very interesting, Kieran - have to check this out
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  • Many thanks for this, Graham - glad to see you're a Slideshare man. Am thinking about experimenting with 'interactive narrative' but involves daunting technical challenges. In the meantime I've just uploaded classic ghost story 'tasters' which integrate text and audio here: - used Issuu which is great as long as you don't need printing.

    All best, Kieran
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Language Learning through Digital Play

  1. 1. Learning English through Digital Play @eltdigitalplay @grahamstanley [email_address]
  2. 2. Digital Play computer games and language aims
  3. 3. Digital Play Statistics There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21 * *Jane McGonigal - Reality is broken
  4. 4. Give examples of things you have learnt with technology that are not related to school work
  5. 5. What is your favourite thing you do with technology at home
  6. 6. What is your favourite thing you do with technology at school
  7. 7. What do most learners do at school
  8. 8. Game culture is everywhere
  9. 9. Song bingo
  10. 10. Specialist gaming language emote virtual click mouse keys MMO Log off cyber space Hack & slash quest role
  11. 11. Digital Play Do you wanna date my avatar? She's a star And she's hotter than reality by far Wanna date my avatar? You can type commands I've got slots for what I hold in my hands Don't care what's in your character bank How 'bout, how 'bout a little tank and spank Grab your mouse and stroke the keys Here in cyberspace there's no disease Pick a time, send a tell to me Just pay, just pay a small subscription fee Lyrics
  12. 12. Digital Play The language of games
  13. 13. Digital Play Gamify your classroom
  14. 14. Digital Play Chore wars
  15. 15. Digital Play Chore wars
  16. 16. Digital Play Chore wars
  17. 17. Digital Play Epic win
  18. 18. Digital Play Plus One Me
  19. 19. Digital Play Plus One Me
  20. 20. Digital Play No Computers
  21. 21. Digital Play Text adventure game you are main character interactive narrative exploration Collect / use objects logic puzzles many genres
  22. 22. Digital Play One Computer
  23. 23. Digital Play
  24. 24. Digital Play Multiple Computers
  25. 25. Digital Play What's it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  26. 26. Digital Play
  27. 27. Digital Play Finding and using a w alkthrough
  28. 28. Digital Play Task design
  29. 29. Digital Play Task design
  30. 30. Digital Play Task design
  31. 31. Digital Play Games becoming more interesting
  32. 32. Digital Play ) Support for preparation of materials
  33. 33. Digital Play Procedure and practicalities <ul><ul><li>learner grouping – pairs or groups </li></ul></ul><ul><ul><li>use handouts – clear instructions / task </li></ul></ul><ul><ul><li>teacher uses game guide ( walkthrough ) </li></ul></ul><ul><ul><li>encourage use of English during computer use </li></ul></ul><ul><ul><li>learners explore, examine and pick up objects </li></ul></ul><ul><ul><li>pause game and reflect on puzzles together </li></ul></ul><ul><ul><li>those who solve puzzle tell whole class </li></ul></ul><ul><ul><li>discuss where they been and what seen </li></ul></ul><ul><ul><li>authentic information gap activity </li></ul></ul>
  34. 34. Digital Play Skills Practice possible on all 4 skills Activity design - emphasise one: e.g. authentic speaking for problem solving
  35. 35. Digital Play Recommended reading
  36. 36. Digital Play Recommended reading
  37. 37. Digital Play Recommended reading
  38. 38. Digital Play Recommended reading
  39. 39. Digital Play Win a copy of the book Digital Play
  40. 40. Digital Play Thank you! Any questions? @eltdigitalplay @grahamstanley [email_address]