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Gamification in ELT
Magic Bullet
or
Broken Sword?
IATEFL LT SIG & TESOL CALL IS
2nd
Web Conference - 14th
June 2014
Graham...
https://www.flickr.com/photos/michaelhall
Run for points, measure your progress...
https://www.zombiesrungame.com/
...or run for your life
http://foursquare.com/
You can gamify the places you visit
http://www.rexbox.co.uk/epicwin/
You can
gamify
any part of
your life
You can even gamify your sleep & dreams
CanCan
gamificationgamification
be usedbe used
effectivelyeffectively
in the Englishin the English
LanguageLanguage
Teachi...
Gamification
in language teaching
is not new
So,
what
is new?
This is new
http://www.theoryoffun.com/
http://artofgamedesign.com/
But...What is Fun?
http://www.theoryoffun.com/
It can be argued that we
now know more about
games...and more about
play an...
http://www.theoryoffun.com/
http://www.theoryoffun.com/ Raph Koster
Nicole Lazzarohttps://twitter.com/NicoleLazzaro
4 Types
of Fun
People Fun
(Friendship)
Easy Fun
(Novelty)
Hard Fun -
(Chal...
What is the
difference?
Games
Play
Bruno Bettelheim
http://www.theoryoffun.com/
http://www.theoryoffun.com/
What is Gamification?
Gamification is the application of typical
elements of game playing (e.g., point
scoring, competitio...
Gamification of behavior
management in language
teaching is not new...
https://www.flickr.com/photos/46097950@N02/76874023...
Behaviour
Management is...
[please complete][please complete]
https://www.flickr.com/photos/cgc/4280454/
https://www.flickr.com/photos/audiolucistore/14159712031
...not an issue
in some
educational
contexts... *
* i.e. with mot...
...but it is vital in others**
** i.e. with young learners & teenagers** i.e. with young learners & teenagers
who don't wa...
Fundamentals of Behaviour
Management

You need to be in charge of the room

Talk like you expect to be heard

Be prepar...
Behaviour management
http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
Rewards and Motivation
http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
http://www.digitalplay.info/blog/2011/11/04/reward-or-punishment-gamification-with-class-dojo/
http://www.classcraft.com/
Virtual Currency

Does not interrupt the flow of
an activity / class

There needs to be something
to buy at some point
...
Player Types
http://www.fanminds.com/nw/theorie/bartle-player-types/
Construction / world buildingConstruction / world building
Resource collectionResource collection
http://www.supercell.net...
Attacking other villagesAttacking other villages
TrophiesTrophies
earnedearned
Stars earnedStars earned
Experience points & LevelExperience points & Level
Trophies earned & LeagueTrophies earned & League
(Leader Board)(Leader ...
Unlocked achievementsUnlocked achievements
Community (clan)Community (clan)
leader boardleader board
Variation in measurementVariation in measurement
depends on how ...
Community (clan) chatCommunity (clan) chat
http://gamingtheclassroom.wordpress.com/
Unlocked Achievements
http://www.digitalplay.info/blog/2012/04/20/unlocked-achievements/
Class Survey
& Results
Leaderboards
It's common for participants at
lower levels in a leaderboard to
become demotivated – this
happened and can b...
'Using the IWB to support
gamification in order to
enhance writing fluency in
the second language
classroom'
Bloomsbury Ac...
Gamifying Writing
Once upon a time, in a
land full of mountains,
next to a river, there
lived a group of pirates
who wore ...
Gamifying SpeakingGamifying Speaking
http://pencilkids.com/droppygame.html
http://demandhighelt.wordpress.com/
http://www.slideshare.net/bcgstanley/droppy-promoting-speaking-with-an-online-game
Gamification
can help...
...to encourage
students to do
something
they don't
want to do...
...or to do
something
they thin...
Thank you!
Any questions?
http://www.deltapublishing.co.uk
http://www.digitalplay.info/blog
Further Reading: Gamification & ELT

Gamifying ELT http://gamifyingelt.wordpress.com/

Digital Play blog (Gamification) ...
Further Reading: Gamification & ELT

Gamifying ELT http://gamifyingelt.wordpress.com/

Digital Play blog (Gamification) ...
Further Reading: Gamification

Kapp (2012) The Gamification of Learning and Instruction: Game-based methods and
strategie...
Further Reading: Game-Based Language Learning

Mawer & Stanley (2011) Digital Play
http://www.deltapublishing.co.uk/title...
Further Reading: Game-Based Learning

Bartle (New Riders, 2004) Designing Virtual Worlds

Gee (Palgrave, 2003) What Digi...
Further Reading: Game-Based Learning

Bartle (New Riders, 2004) Designing Virtual Worlds

Gee (Palgrave, 2003) What Digi...
Further Reading: Motivation

Deci & Ryan (Plenum, 1985) Intrinsic motivation and self determination in human
behavior

D...
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
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Gamification in ELT: Magic Bullet or Broken Sword?

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IATEFL LTSIG & TESOL CALL IS 2nd Web Conference - June 14th 2014

Can gamification be used effectively in language teaching? Or is it just another passing fad? Although at first glance, the 'adding of game elements to non-game contexts' using points, badges, and leader-boards, etc. seems to be an attractive proposition for teachers, there is more to gamification than first meets the eye. In this session we'll look at the meaning of fun and games, examine play and players and explore how different game elements might be used in the classroom and for what purpose.

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Gamification in ELT: Magic Bullet or Broken Sword?

  1. 1. Gamification in ELT Magic Bullet or Broken Sword? IATEFL LT SIG & TESOL CALL IS 2nd Web Conference - 14th June 2014 Graham Stanley - graham.stanley@gmail.com
  2. 2. https://www.flickr.com/photos/michaelhall Run for points, measure your progress...
  3. 3. https://www.zombiesrungame.com/ ...or run for your life
  4. 4. http://foursquare.com/ You can gamify the places you visit
  5. 5. http://www.rexbox.co.uk/epicwin/ You can gamify any part of your life
  6. 6. You can even gamify your sleep & dreams
  7. 7. CanCan gamificationgamification be usedbe used effectivelyeffectively in the Englishin the English LanguageLanguage TeachingTeaching classroom?classroom? https://www.flickr.com/photos/ana_cotta/2763575483/
  8. 8. Gamification in language teaching is not new So, what is new?
  9. 9. This is new http://www.theoryoffun.com/ http://artofgamedesign.com/
  10. 10. But...What is Fun? http://www.theoryoffun.com/ It can be argued that we now know more about games...and more about play and fun than ever before.
  11. 11. http://www.theoryoffun.com/
  12. 12. http://www.theoryoffun.com/ Raph Koster
  13. 13. Nicole Lazzarohttps://twitter.com/NicoleLazzaro 4 Types of Fun People Fun (Friendship) Easy Fun (Novelty) Hard Fun - (Challenge) Serious Fun (Meaning)
  14. 14. What is the difference? Games Play
  15. 15. Bruno Bettelheim http://www.theoryoffun.com/
  16. 16. http://www.theoryoffun.com/
  17. 17. What is Gamification? Gamification is the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity. Gamification encourages behaviour with instant, positive feedback.
  18. 18. Gamification of behavior management in language teaching is not new... https://www.flickr.com/photos/46097950@N02/7687402370 https://www.flickr.com/photos/benchun/ But...
  19. 19. Behaviour Management is... [please complete][please complete] https://www.flickr.com/photos/cgc/4280454/
  20. 20. https://www.flickr.com/photos/audiolucistore/14159712031 ...not an issue in some educational contexts... * * i.e. with motivated (adult)* i.e. with motivated (adult) students who want to learnstudents who want to learn
  21. 21. ...but it is vital in others** ** i.e. with young learners & teenagers** i.e. with young learners & teenagers who don't want to be in your classroomwho don't want to be in your classroom https://www.flickr.com/photos/light_seeker/6601077523/
  22. 22. Fundamentals of Behaviour Management  You need to be in charge of the room  Talk like you expect to be heard  Be prepared to act tough  Think about how you move  Keep your cool, don't raise your voice  Punish behaviour you disapprove  Reward behaviour you like  Be consistent, fair and proportional With kids, behaviour management is fundamental to good teaching If you can't control them, you can't teach them and they won't learn. http://behaviourguru.blogspot.com/
  23. 23. Behaviour management http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
  24. 24. Rewards and Motivation http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
  25. 25. http://www.digitalplay.info/blog/2011/11/04/reward-or-punishment-gamification-with-class-dojo/
  26. 26. http://www.classcraft.com/
  27. 27. Virtual Currency  Does not interrupt the flow of an activity / class  There needs to be something to buy at some point  Care needs to be taken not to make currency acquisition the main motivator in class  Worked wonders to create an 'English only' environment  Reward behaviour learners aren't doing that they should  Don't over-use
  28. 28. Player Types http://www.fanminds.com/nw/theorie/bartle-player-types/
  29. 29. Construction / world buildingConstruction / world building Resource collectionResource collection http://www.supercell.net/games/view/clash-of-clans Defence of the villageDefence of the village Learning from GamesLearning from Games
  30. 30. Attacking other villagesAttacking other villages TrophiesTrophies earnedearned Stars earnedStars earned
  31. 31. Experience points & LevelExperience points & Level Trophies earned & LeagueTrophies earned & League (Leader Board)(Leader Board) Treasure / ResourcesTreasure / Resources earnedearned
  32. 32. Unlocked achievementsUnlocked achievements
  33. 33. Community (clan)Community (clan) leader boardleader board Variation in measurementVariation in measurement depends on how you playdepends on how you play and your goalsand your goals
  34. 34. Community (clan) chatCommunity (clan) chat
  35. 35. http://gamingtheclassroom.wordpress.com/
  36. 36. Unlocked Achievements http://www.digitalplay.info/blog/2012/04/20/unlocked-achievements/
  37. 37. Class Survey & Results
  38. 38. Leaderboards It's common for participants at lower levels in a leaderboard to become demotivated – this happened and can be seen left. 5 out of the 13 learners started to feel that writing a lot didn't really matter and that they could not catch up to the others. I tried to help counter this by making more than one way of 'winning' the game. To some extent, adding 'Achievement' badges helped do this and those learners who had lost interest started to participate with enthusiasm again. Towards the end of term though, the same learners, and one more (Marina) has started to lose interest again, so I did not continue the speed-writing in the second term.
  39. 39. 'Using the IWB to support gamification in order to enhance writing fluency in the second language classroom' Bloomsbury Academic, 2014 GamifyingGamifying WritingWriting http://www.bloomsbury.com/uk/teaching-languages-with-technology-9781441170569/
  40. 40. Gamifying Writing Once upon a time, in a land full of mountains, next to a river, there lived a group of pirates who wore helmets with horns on them. One day, the king of the pirates set a quest for the others: to find the mythical gigantic tree octopus. The prize, he told them, would be a golden cup, and the pirates would also hold a party and cook the tree octopus in the special silver cooking pot…
  41. 41. Gamifying SpeakingGamifying Speaking http://pencilkids.com/droppygame.html http://demandhighelt.wordpress.com/
  42. 42. http://www.slideshare.net/bcgstanley/droppy-promoting-speaking-with-an-online-game
  43. 43. Gamification can help... ...to encourage students to do something they don't want to do... ...or to do something they think they don't want to do https://www.flickr.com/photos/42348786@N08/4131635529 In summary
  44. 44. Thank you! Any questions? http://www.deltapublishing.co.uk http://www.digitalplay.info/blog
  45. 45. Further Reading: Gamification & ELT  Gamifying ELT http://gamifyingelt.wordpress.com/  Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification  Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/  'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2  Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html  Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use  York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
  46. 46. Further Reading: Gamification & ELT  Gamifying ELT http://gamifyingelt.wordpress.com/  Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification  Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/  'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2  Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html  Mozuku (blog) Gamification & ELT http://mozuku.edublogs.org/category/gamification/  Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use  York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
  47. 47. Further Reading: Gamification  Kapp (2012) The Gamification of Learning and Instruction: Game-based methods and strategies for training and education  Marczewski (2012) Gamification: A Simple Introduction & A Bit More  Sheldon (Cengage, 2012) The Multiplayer Classroom: Designing coursework as a Game  Werbach & Hunter (Wharton Digital Press, 2012) For the win  Zichermann & Cunningham (O'Reilly, 2011) Gamification by Design
  48. 48. Further Reading: Game-Based Language Learning  Mawer & Stanley (2011) Digital Play http://www.deltapublishing.co.uk/titles/methodology/digital-play  Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching  Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
  49. 49. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
  50. 50. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
  51. 51. Further Reading: Motivation  Deci & Ryan (Plenum, 1985) Intrinsic motivation and self determination in human behavior  Dörnyei, Z. (CUP, 2001) Motivational Strategies in the Language Classroom  Dörnyei, Z. (Longman, 2001) Teaching and Researching Motivation  Rigby & Ryan (Praeger, 2011) Glued to games: how video games draw us in and hold us spellbound  Ryan, Rigby & Przybylski (2006) 'The motivational pull of video games: A self- determination theory approach' Motivation and Emotion, 30, 347-364

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