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Initial Plans
Yoran Alflat
Mind Map
Top down game – stealth game – spy infiltration game – 007 - 15+ - classic tuxedo spy –
military compounds – missile silos – silver grey inside of cement and metal and outside is
dependent on the environment – soldiers with guns
Sidescroller – horror game – hotel in mountain with monsters – the shining – 18+ - silent hill
style - blood splattered rooms – exposed lightbulbs – zombies – ghosts – maniacs with
chainsaws – brown red grey color scheme inside of wood, bricks and blood outside white
grey green of snow, stone of the mountains, and green of trees
First person game – driving game – drive around as a getaway driver for criminals – drive –
16+ - police – police cars – city – grey yellow red blue white grey and yellow of buildings and
lightposts red and blue and white of police cars.
Mind Map
a top down stealth game reminiscent of hitman and metal gear solid where the character
on behalf of his government breaks into military compounds bases government offices to
find things out steal state secrets and in some cases kill officials like James bond 15+
because murder theft and things like that some of the time he will be wearing a classic
tuxedo suit but say if the character is trying to infiltrate a mountain base they will be
wearing snow camouflage most places like military compounds and missile silos will look
fairly similar but some levels will have different color schemes to match the setting like
brown and greens for wood paneled walls and green carpets for government offices for
example most enemies will be soldiers of some kind but some my be secret service agents
hiding in disguise or wearing a tuxedo again dependent on the location of the level
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• Greys and blacks and green repeat themselves style wise a few of
the pictures have characters wearing suits like classic spies and a
fair few pictures have silenced pistols in them
How will your mood board influence your final product?
• Fairly simple colour scheme but more detail to make things stand
out in said colour scheme as is is top down and pixelated more
detail and frames when animating to be sure it is clear what
certain things are in other games I did not have a health bar or
ammo amount for example but I’ll add that to this game.

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1. initial plans (interactive)(2)

  • 2. Mind Map Top down game – stealth game – spy infiltration game – 007 - 15+ - classic tuxedo spy – military compounds – missile silos – silver grey inside of cement and metal and outside is dependent on the environment – soldiers with guns Sidescroller – horror game – hotel in mountain with monsters – the shining – 18+ - silent hill style - blood splattered rooms – exposed lightbulbs – zombies – ghosts – maniacs with chainsaws – brown red grey color scheme inside of wood, bricks and blood outside white grey green of snow, stone of the mountains, and green of trees First person game – driving game – drive around as a getaway driver for criminals – drive – 16+ - police – police cars – city – grey yellow red blue white grey and yellow of buildings and lightposts red and blue and white of police cars.
  • 3. Mind Map a top down stealth game reminiscent of hitman and metal gear solid where the character on behalf of his government breaks into military compounds bases government offices to find things out steal state secrets and in some cases kill officials like James bond 15+ because murder theft and things like that some of the time he will be wearing a classic tuxedo suit but say if the character is trying to infiltrate a mountain base they will be wearing snow camouflage most places like military compounds and missile silos will look fairly similar but some levels will have different color schemes to match the setting like brown and greens for wood paneled walls and green carpets for government offices for example most enemies will be soldiers of some kind but some my be secret service agents hiding in disguise or wearing a tuxedo again dependent on the location of the level
  • 5. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • Greys and blacks and green repeat themselves style wise a few of the pictures have characters wearing suits like classic spies and a fair few pictures have silenced pistols in them How will your mood board influence your final product? • Fairly simple colour scheme but more detail to make things stand out in said colour scheme as is is top down and pixelated more detail and frames when animating to be sure it is clear what certain things are in other games I did not have a health bar or ammo amount for example but I’ll add that to this game.

Editor's Notes

  1. Use bubbl.us to explore three different potential game ideas
  2. Use an A3 piece of paper to hand draw final ideas and scan in as a JPEG using college printers
  3. Collection of images related to your product that are inspirational/visually interesting At least 15 needed