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Long assienment
1. Alex Escudero, Haverstock School, Monday 20th
In this presentations I will be talking about the four graphical styles which are
cel-shading, abstract, photorealism and exaggeration.
2. Graphical styles is a creation of a drawing in giving with the rule of
mathematics, as in engineering or architecture.,
graphical styles are changing the look of an item, for example you could
change the fill, stroke colour and all the vicissitudes that you make is utterly
flexible, if in this supply you do a mistake you could always unbutton it and
start again.
The styles that will be debated in this performance will be all about celshading, Abstract, Photorealism and exaggeration. The following are the
definition of the different graphical styles
Cel-shading is a type of non photorealistic rendering design to make it 3D
computer graphics appear to be flat.
Abstract is emphasizing lines, colours generalized or geometrical forms.
Photorealism is the genre of a painting based on using cameras and
photographs to gather visual information.
Exaggeration means it is an art style for anime and mange typically, this art
style is where all the artists exaggerate many things in the game mostly
Japanese influencers.
3. Colour theory is in a visual art, colour theory is a body of a practice guidance
to colour mixing and the visual effects of a specific colour combination. The
colour wheels: primary colours and secondary colours.
The way that colour theory is related to graphical styles because they
combine specific colours to it determination, a good example of this style is
found in the game (Zelda). In this game they use the colour wheel, primary
colours and also secondary colours.
4. In these few power points I will be talking about all of these graphical styles but in extra
detail.
Cel-shading is a type of non photorealistic rendering design to make it 3D computer
graphics appear to be flat. Cel-shading is often used to mimic the style of a comic book or a
cartoon. It is a clear sheets of acetate which are painted on for use in traditional 2D
animation. ( few pictures of cel shading in school)
5. Abstract is emphasizing lines, colours, generalized or geometrical forms. With
references to their relationship to one another. For it to be abstract it should not
resemble or represent anything real or derived from real life, even in a heavily stylized
way. This excludes games with exaggerated visual like ‘’Mark of the ninjas’’ as well as
surreal games like the never hood.
6. Photorealism is the genre of a painting based on using cameras and photographs to
gather visual information and then from this creating a painting that appears to be
photographic. The term is primarily applied to paining from the United States art
movement, it began ate 1960s- and early 1970s
7. Exaggeration means it is an art style for anime and mange typically, this art style
is where the artists exaggerates many things within the game, mostly games with
a Japanese influence for example in the game ‘’final fantasy 7’’ the appeal ‘’cloud
'has a huge sword.
Another deffinition for exaggeration is also used for emotions, as a character
have bigger eyes when sad, and strong characters are muscular...
Allot of designers exaggerate things like weapons and vehicles. The characters
can use to make the player like them more as the look, feel and shoot more
awesome. This gains more interesting their games, as you would rather drive a
for focus or a mustang with a rocket launchers, nitres, machine guns, shields and
hover cars capability.
8. Cel-shading is used in (Zelda) I know this because it has four swords and the minish
cup, oracles of seasons, and oracles or ages. This game is about a boy that has to find
his way through quests that require a knowledge.
9. Another game that features cel-shading in it is Ben 10:protector of earth. I know
this because it looks more cartoonish than in real life for example the watch has
lines in it and that would not even have it in real life. This game is allot about a boy
that has to fight evil monsters by becoming one himself by the use of his watch.
10. Another example that has cel-shading in it is futerama this is because it has a
humour and its uniqueness. This game is about a team is in an advanced year
where everything is 10 times more advanced than now.
11. Abstract is used in the game donkey Kong I know this because the game is got
nothing to do from real life for example Call of duty it is not an abstract this is
because it is being done in real life.
12. Zelda has also go abstract in it this I know because the hero’s shield features a simplified and
abstracted style in comparison, unfortunately, the metal used to forge this blade is prone to
chipping trees.
13. Abstract games are Tetris, I know that Tetris is abstract game because there are
some elements of luck and a range of goals, depending on the variant, making it
difficult formulate definite strategies and tactics.
14. The games that exaggerate allot is the game dragon ball Z this is because
it has things that you could not imagine for example the things that they
shoot out of there hands while there human and some of the other
things they do is exaggerate on the characters. This games is about street
fighting you pick a character and fight against people online.
15. Another game that exaggerates is ‘’mark of the ninjas’’ I know this because in the
characters they are taller and smaller than usual. They way I think it is exaggerated is
because they use all this tech based on a game that is ninja style for example in the
game they use dogs, ‘’dogs’’ make so much noise and a ninja is supposed to be quit.
16. Dragons crown is an exaggerated game I would know this because some of the
characters are sexist in a way that they stand out in other fantasy art. The person that
made this game said ‘’I exaggerated the silhouettes of all the masculine features in the
male characters, the feminine fishers in the female characters’’.
17. Farcry is a game that you have to cure yourself from malaria and go to different
territories and pick up food and supplies and all you can gather. This game is
photorealism because it looks so life like, what I mean about that I that it looks so
much like a photo.
18. GTA 5 has a real life basis this is because it has great graphics, it has cars exactly
like real life for example the begat and the Audi all star in the game GTA 5. this
game is about doing missions that participate in robbing banks, also it features
online to play with your friends and you kill each other and take their money
19. The game that is alike to real life is FIFA 13 this is because they have all the
players that look alike into real life for example Messi, and Cristiano Ronaldo
have the same look in the game as in real life. This games if about football.
20. The genre of some video games in cel-shading are action and adventure the reason
that this is cel-shaded is because this game features in the cartoonish style, what I
mean by that is that is not real, to make it flat. The target audience is children this
is because it is colourful.
21. The genres of games are sports and shooting games in photorealism, The reason
this is photorealistic is because they are really life like, what I mean about that is
that they are trying to get the audience to have a real life like experience. What they
are trying to do is make the feel like they are in the game. The gender for
photorealism is teenagers & adults this is because its more realistic.
22. The genre of games are RPGs in abstract, the reason why this is abstract is because
it is not that much as in real life, what I mean about that is everything that is
abstract is not real life. The target audience is not a specific gender or age.
23. The genres for exaggeration is shooter and action adventure, the reason shooter
this is related to exaggeration is that they could have some games where they
exaggerate on the gun and on the weaponry. The other reason action adventure
has exaggeration is because of the game Alice in wonderland, because of the cats
eyes and his teeth they all use exaggeration.
24. Conclusion
What I have learnt about cel-shading is that is a cartoonish style, what I mean
about that is it signifies a comic book or a cartoon and it appears to be level.
When I'm playing a game I would understand what king of Graphical style it is.
25. What I have learnt for abstract is that it is not real, for example the game donkey
Kong has got nothing to do in real life. For example racing games a real, what I
mean about that is you could see yourself in the game. When I find myself playing
a game I would be able to identify what game I am playing.
26. The things I have learnt from photorealism is that it has got something that
represents real life, what I mean about that is games like (COD and FIFA) this
is because you feel like you are experiencing the game like your truly there.
Next time I play one of these games I could classify what type of graphical
style it is.
27. The last graphical style is exaggeration, what I have learnt from that is games
such as dragon ball Z this is because it has too many things that exaggerates for
example the characters have something weird coming out of their hand. Also
another game is Alice and Wonderland; Why? Because it features a lot of fake
and inflates the game. I could be able to identify it when I play a game like that.
28. What I have learnt overall is the 4 graphical styles and identify what game is
in what category, as well as that I have also learnt what types of games there
are.