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Pre-Production
Yoran Alflat
Style sheet
Colour wise I would like to have a wide range so it isn’t too
uniform and so that it stands out the top image shows this with
the purple and green projectiles and inventive enemies. The
second image shows 2 aspects of what I want in my product the
first one being the gore with the blood splatters and corpses. The
bottom image is something I want to keep in mind because it is
what I would like some of the secondary audience older people
nostalgic for the style because if I keep it in mind and take even
small aspects from will help entertain and engage that audience.
Basic colour palette at the bottom. At the top is the font I will use
for the game over screen.
Layout 1 *imagine pixelized
Layout 2
TIMESKIPPER MCGEE
Story Boards / Timeline
Shooty McGee is going back through time as a cyborg because the world in the future is
about to end and if he reverses the actions of people in the past usually through violence
the entirety of humanity can be saved. Each level he goes further and further into the past
to rectify mistakes this will include ideally a futuristic level a modern day 1 a world war 1
one a western and a medieval one last level skipping right back to cavemen
Software & Resources
Software needed Resources needed
pixilart Access to a computer
photoshop Access to wifi
internet
Props & Locations
Props/Costume needed Locations needed
Ww1 uniform trench
Dead animal skin cave
Cowboy costume saloon
Futuristic uniform Space ship
Knights Armor castle
Regular clothing street
Contingency Planning
Potential Issue Solution
not enough time simpler designs
access to photoshop pixilart
Health and Safety
Potential Issue How will the issue be
avoided?
headaches from screen usage taking breaks
sleeplessness timing work
going into personal time making sure im not distracted at school
Production Schedule
Day Plan of Action Resources Required
Day 1  game cover  Photoshop
Day 2  character design  pixilart or Photoshop
Day 3  images from game  Photoshop or pixilart
Day 4  back cover  Photoshop
Day 5  animation  beepbox Photoshop
premiere pro
Day 6  animation  Photoshop premiere pro
Day 7  level design  pixil art or Photoshop
Day 8  anything I haven't completed  Photoshop premiere pro
pixil art and beepbox if
needed

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5. pre production (4)

  • 2. Style sheet Colour wise I would like to have a wide range so it isn’t too uniform and so that it stands out the top image shows this with the purple and green projectiles and inventive enemies. The second image shows 2 aspects of what I want in my product the first one being the gore with the blood splatters and corpses. The bottom image is something I want to keep in mind because it is what I would like some of the secondary audience older people nostalgic for the style because if I keep it in mind and take even small aspects from will help entertain and engage that audience. Basic colour palette at the bottom. At the top is the font I will use for the game over screen.
  • 3. Layout 1 *imagine pixelized
  • 5. Story Boards / Timeline Shooty McGee is going back through time as a cyborg because the world in the future is about to end and if he reverses the actions of people in the past usually through violence the entirety of humanity can be saved. Each level he goes further and further into the past to rectify mistakes this will include ideally a futuristic level a modern day 1 a world war 1 one a western and a medieval one last level skipping right back to cavemen
  • 6. Software & Resources Software needed Resources needed pixilart Access to a computer photoshop Access to wifi internet
  • 7. Props & Locations Props/Costume needed Locations needed Ww1 uniform trench Dead animal skin cave Cowboy costume saloon Futuristic uniform Space ship Knights Armor castle Regular clothing street
  • 8. Contingency Planning Potential Issue Solution not enough time simpler designs access to photoshop pixilart
  • 9. Health and Safety Potential Issue How will the issue be avoided? headaches from screen usage taking breaks sleeplessness timing work going into personal time making sure im not distracted at school
  • 10. Production Schedule Day Plan of Action Resources Required Day 1  game cover  Photoshop Day 2  character design  pixilart or Photoshop Day 3  images from game  Photoshop or pixilart Day 4  back cover  Photoshop Day 5  animation  beepbox Photoshop premiere pro Day 6  animation  Photoshop premiere pro Day 7  level design  pixil art or Photoshop Day 8  anything I haven't completed  Photoshop premiere pro pixil art and beepbox if needed

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  4. storyboardthat.com