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MADE BY: VIRGINIA SELIM ZULIETA
AND REPORTED WITH MY GROUP MATES
REGINE ANNE YCOY AND IRIES TARNATE.
INSTRUCTOR:
DR. MAREDIL RAFAEL AMBOS
GOD BLESS ALL.
QUATER-1-PE-HEALTH-LC2- this is just a sample of unpacked lesson
LESSON 8: HIGHER THINKING SKILLS THROUGH IT-BASED PROJECTS
1. EDUCATIONAL TECHNOLOGY II
C E N T R A L P H I L I P P I N E U N I V E R S I T Y
REPORTERS:
ZULIETA, VIRGINIA S.
YCOY, REGINE ANNE
TARNATE , IRIES A.
INSTRUCTOR:
DR. MAREDIL R. AMBOS
Lopez Jaena St., Jaro, Iloilo City:
Western Visayas 5000 Philippines
3. Key Elements of a
constructivist Approach
to Instruction
The teacher create the
learning environment.
4. Key Elements of a
constructivist Approach
to Instruction
The teacher giving
students the tool
and facilities.
5. Key Elements of a
constructivist Approach
to Instruction
The teacher
facilitating learning.
6. Four IT-Based projects conducive to
Develop Higher Thinking Skills and
Creativity Among Learners
Resource-Based
Projects
Simple
Creations
Web-Based
Projects
Guided
Hypermedia
Projects
7. In these projects, the teacher steps out of the
traditional role of being an content expert and
information provider, and instead lets the students
find their own facts of information.
Only when necessary for the active learning process
does the teacher step in to supply data or
information.
RESOURCE- BASED PROJECTS
8. The teacher determines the topic for the
examination of the class. (e.g. the
definition of “man”)
THE GENERAL FLOW OF EVENTS IN RESOURCE-
BASED PROJECTS ARE:
9. The teacher presents the problem
to the class.
THE GENERAL FLOW OF EVENTS IN RESOURCE-
BASED PROJECTS ARE:
10. THE GENERAL FLOW OF EVENTS IN RESOURCE-
BASED PROJECTS ARE:
The students find information on
the. Problem/questions.
11. THE GENERAL FLOW OF EVENTS IN RESOURCE-
BASED PROJECTS ARE:
Students organize their information
in response the problem/questions.
12. THE GUIDED HYPERMEDIA PROJECTS
What is Hypermedia?
Hypermedia combines the concepts of hypertext
and multimedia to allow rich interaction between
the user and the material. Hypertext itself is
basically the same as regular text except that
it contains connections within the text to other
documents (Hughes, 1994).
13. Students as Audience of Hypermedia
In the role of audience to hypermedia, students interact
with hypermedia environments developed by others. Examples
of this type of interaction would include reading articles
in online encyclopedias, observing a PowerPoint
presentation (with links and other multimedia elements)
developed by a teacher, playing interactive adventure
games, or looking at various interactive websites on the
Internet.
14. The production of self-made
multimedia projects can be
approached into different ways:
15. - such as in the
production by
students of a
power-point
presentation of a
selective topic.
16. - such as when
students do a multi-
media presentation
(with text, graphs,
photos, audio
narration,
interviews, video
clips, etc. ).
17. HYPERSTUDIO (by Roger Wagner
Productions) is a kind of multimedia
software. Handling the production of
a similar computer software material
is said to be too sophisticated or
that technical for those average
students. But, it is allowed for the
students to produce poster design,
computer tools and the required
development of appropriate creative
skills, as well.
18. IV. WEB-BASED PROJECTS
Students can be made to create and post web
pages on a given topic. But creating new pages,
even single page web pages, maybe tool
sophisticated and time consuming for the average
student.
we
WEB-BASED PROJECTS
19. However, posting of
webpages in the internet
allows the students, which
is now consider as webpage
creator, a wide and active
audience. Students can also
be linked with some other
related sites in the
internet in connection with
the project. But as of
today, this creativity
project may be too
ambiguous as a tool in the
teaching-learning process.
20. More teacher-librarians are discovering
that the Internet can be a useful tool
for resource-based learning. Online
software and special sites like Fila
mentality are being used by these
educators to create online projects for
their students.
21. Whether you are using an email connection with other
learners or implementing a fully developed WebQuest
with your students, it is important to remember
that "doing an Internet project" should never be the
sole purpose for students, the Internet should be an
interactive and exciting tool they use for
individual or collaborative inquiry and problem-
solving, and for creating knowledgeable and creative
products; sharing their own learning with others.