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WWW.GMI-MR.COM | GAME THEORY | 1
Game Theory
Turning online surveys into
games
Jon Puleston
WWW.GMI-MR.COM | GAME THEORY | 2
Background
•  GMI interactive team specialise in the design &
development of interactive surveys
•  Also conducted extensive research into how to
stimulate respondents to give more effective
feedback by making surveys more engaging
»  3 papers available on this topic
WWW.GMI-MR.COM | GAME THEORY | 3
What our research has show us?
•  Making questions more game like can improves
responses levels & the quality of data
•  In fact integrating any level of fun or playfulness
into a survey can help encourage more active
participation
WWW.GMI-MR.COM | GAME THEORY| 4
Some Examples...
WWW.GMI-MR.COM | GAME THEORY | 5
Impact of switching to more game like question styles....
WWW.GMI-MR.COM | GAME THEORY | 6
Played around with a lot of different approaches...
WWW.GMI-MR.COM | GAME THEORY | 7
Results...
•  Less straight-lining: up to 80% lower levels in some
experiments
•  Lower neutral scoring: average 25% lower
•  Higher enjoyment: rating scores could be increase from 3 out
of 10 to 8 out of 10
•  Lower dropout (if questions are designed ergonomically):
able to reduce from 5% to 1% in test experiments.
•  Achieved good cross compatibility: Found we could achieve
the same balance of data*
* With the exception of slider & tick select based question
WWW.GMI-MR.COM | GAME THEORY | 8
Respondents invested 25% more time on task & enjoy it
a lot more – survey satisfaction ratings improved by 30%
Simple techniques like changes to button styles and how
they function can have a real impact...
WWW.GMI-MR.COM | GAME THEORY | 9
20% more clicks – 90% enjoyment - left with a feeling that that survey
was fun and so helping to build a relationship with respondents
The value of rewording questions to make them more
fun to answer...
WWW.GMI-MR.COM | GAME THEORY | 10
3 times as many actionable strap lines
Particularly valuable technique for more creative tasks….
WWW.GMI-MR.COM | GAME THEORY | 11
Found that making things competitive can have
a real impact…
3 times as many ads!
In the next 2 minutes we challenge you
to name as many ads as you can that
you recall advertising on TV recently
WWW.GMI-MR.COM | GAME THEORY | 12
Using games at the start of surveys to get
people in the right frame of mind
Opens up people imaginations – encourages
them to be more creative
WWW.GMI-MR.COM | GAME THEORY | 13
Helps to encourage respondent to take part in
future studies...
85% cross participation in 4 surveys
WWW.GMI-MR.COM | GAME THEORY | 14
We have experimented with more gamy
approaches to whole surveys...
More time spent on task and richer incite - up to 70%
more feedback!
WWW.GMI-MR.COM | GAME THEORY | 15
Conclusion
•  Gamification is clearly a good way to improve feedback from
surveys
•  Really the issue is finding practical ways to apply this thinking to real
surveys - Thinking needs to move upstream in our minds
•  There are technical hurdle you needs to be cross too to deliver
these solutions that we are focusing on
•  Currently exploring an range of game based question mechanics
and developing them into question components in our system...
WWW.GMI-MR.COM | GAME THEORY | 16
Opinion snowboarding...
WWW.GMI-MR.COM | GAME THEORY | 17
Opinion showers...
WWW.GMI-MR.COM | GAME THEORY | 18
Word cloud building....
WWW.GMI-MR.COM | GAME THEORY | 19
Guessing game mechanics....
WWW.GMI-MR.COM | GAME THEORY | 20
Scoring mechanics...
WWW.GMI-MR.COM | GAME THEORY | 21
Undertaking some research currently
to look at...
•  How respondents react to answering questions in this
different ways
•  The impact it has on the data
•  How these techniques can be integrated adapted into
more general surveys
WWW.GMI-MR.COM | GAME THEORY| 22
Set ourselves a challenge to see how we
can improve the feedback to a really
boring bank tracking survey
“If you had to go on a date with one of these banks which would you choose?”
WWW.GMI-MR.COM | GAME THEORY | 23
Where it can go wrong?
•  Piecemeal application of this type of thinking to one or two question
in a survey can be dangerous
•  Gaming technique can manipulate how people answer questions so
benchmarking is important
•  Potential to foster a carefree attitudes amongst respondents?
»  Yes a consideration but in most of the experiments we have conducted so far
found it to be quite the opposite
WWW.GMI-MR.COM | GAME THEORY| 24
Q & A?
Thank you for your time!
Jon Puleston

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Jon puleston gaming - 2011

  • 1. WWW.GMI-MR.COM | GAME THEORY | 1 Game Theory Turning online surveys into games Jon Puleston
  • 2. WWW.GMI-MR.COM | GAME THEORY | 2 Background •  GMI interactive team specialise in the design & development of interactive surveys •  Also conducted extensive research into how to stimulate respondents to give more effective feedback by making surveys more engaging »  3 papers available on this topic
  • 3. WWW.GMI-MR.COM | GAME THEORY | 3 What our research has show us? •  Making questions more game like can improves responses levels & the quality of data •  In fact integrating any level of fun or playfulness into a survey can help encourage more active participation
  • 4. WWW.GMI-MR.COM | GAME THEORY| 4 Some Examples...
  • 5. WWW.GMI-MR.COM | GAME THEORY | 5 Impact of switching to more game like question styles....
  • 6. WWW.GMI-MR.COM | GAME THEORY | 6 Played around with a lot of different approaches...
  • 7. WWW.GMI-MR.COM | GAME THEORY | 7 Results... •  Less straight-lining: up to 80% lower levels in some experiments •  Lower neutral scoring: average 25% lower •  Higher enjoyment: rating scores could be increase from 3 out of 10 to 8 out of 10 •  Lower dropout (if questions are designed ergonomically): able to reduce from 5% to 1% in test experiments. •  Achieved good cross compatibility: Found we could achieve the same balance of data* * With the exception of slider & tick select based question
  • 8. WWW.GMI-MR.COM | GAME THEORY | 8 Respondents invested 25% more time on task & enjoy it a lot more – survey satisfaction ratings improved by 30% Simple techniques like changes to button styles and how they function can have a real impact...
  • 9. WWW.GMI-MR.COM | GAME THEORY | 9 20% more clicks – 90% enjoyment - left with a feeling that that survey was fun and so helping to build a relationship with respondents The value of rewording questions to make them more fun to answer...
  • 10. WWW.GMI-MR.COM | GAME THEORY | 10 3 times as many actionable strap lines Particularly valuable technique for more creative tasks….
  • 11. WWW.GMI-MR.COM | GAME THEORY | 11 Found that making things competitive can have a real impact… 3 times as many ads! In the next 2 minutes we challenge you to name as many ads as you can that you recall advertising on TV recently
  • 12. WWW.GMI-MR.COM | GAME THEORY | 12 Using games at the start of surveys to get people in the right frame of mind Opens up people imaginations – encourages them to be more creative
  • 13. WWW.GMI-MR.COM | GAME THEORY | 13 Helps to encourage respondent to take part in future studies... 85% cross participation in 4 surveys
  • 14. WWW.GMI-MR.COM | GAME THEORY | 14 We have experimented with more gamy approaches to whole surveys... More time spent on task and richer incite - up to 70% more feedback!
  • 15. WWW.GMI-MR.COM | GAME THEORY | 15 Conclusion •  Gamification is clearly a good way to improve feedback from surveys •  Really the issue is finding practical ways to apply this thinking to real surveys - Thinking needs to move upstream in our minds •  There are technical hurdle you needs to be cross too to deliver these solutions that we are focusing on •  Currently exploring an range of game based question mechanics and developing them into question components in our system...
  • 16. WWW.GMI-MR.COM | GAME THEORY | 16 Opinion snowboarding...
  • 17. WWW.GMI-MR.COM | GAME THEORY | 17 Opinion showers...
  • 18. WWW.GMI-MR.COM | GAME THEORY | 18 Word cloud building....
  • 19. WWW.GMI-MR.COM | GAME THEORY | 19 Guessing game mechanics....
  • 20. WWW.GMI-MR.COM | GAME THEORY | 20 Scoring mechanics...
  • 21. WWW.GMI-MR.COM | GAME THEORY | 21 Undertaking some research currently to look at... •  How respondents react to answering questions in this different ways •  The impact it has on the data •  How these techniques can be integrated adapted into more general surveys
  • 22. WWW.GMI-MR.COM | GAME THEORY| 22 Set ourselves a challenge to see how we can improve the feedback to a really boring bank tracking survey “If you had to go on a date with one of these banks which would you choose?”
  • 23. WWW.GMI-MR.COM | GAME THEORY | 23 Where it can go wrong? •  Piecemeal application of this type of thinking to one or two question in a survey can be dangerous •  Gaming technique can manipulate how people answer questions so benchmarking is important •  Potential to foster a carefree attitudes amongst respondents? »  Yes a consideration but in most of the experiments we have conducted so far found it to be quite the opposite
  • 24. WWW.GMI-MR.COM | GAME THEORY| 24 Q & A? Thank you for your time! Jon Puleston