2. PROCESS
• I started off with getting one
of the images I prepared and
made a outline the brush
tool. Since I had to do this in
pixels it took longer than I
thought as I had to take my
time by getting rid of any
pixels that ran around the
side of my outline. Then I had
to go other the pixels with
my brush again so they
would be black with
transparent pixels so it would
look better when zoomed
out.
3. PROCESS
• Once I made my finishing
touches to my outline I added
colour to my character. I went
for two shades of green for my
character to make it unique as
you don’t see otters that are
green. I used the paint brush
tool to put the colours onto
my character. This was easier
than creating the outline
because your just colouring it
in. As this is my final design for
the character I am very happy
on how it turned out and If I
was going to change
something is that I would
definitely clean it up more to
make it look better.
4. PROCESS
• When creating the app I was
just going to do the otter as
the app with the name of the
game on the otter but I felt it
would look a bit boring so I
made a background for it. For
the background I used a
rectangle shape for the grass
block at the bottom then did
lines using the paint brush t
show grass coming out of it. I
used another rectangle shape
for the mountain in the
background and coloured the
top to look like snow. Then I
made a blue background with
clouds and a sun with the paint
bucket and paint brush.
5. PROCESS
For my level I wanted to create a cave
environment so I started off with the line
tool to create the stage layout which
turned out great as you can see in the
top photo. In the second photo I create
my own rock tile with the paint brush in
the boundaries where players cant go
to. It looks really good as it makes it
look more like a cave however there was
one fault in the rockwork. I made it look
even better by adding a gray colour to
make them look more like rocks and I
used the paint brush to do that as well
as putting the layer behind so it doesn't
cover up the line work.
6. PROCESS
I then got a darker gray and put that in
the main background for where the
player is going to move around in. I used
the paint brush to create this. It looked
really good already however I wanted
some water to make the level
atmospheric so its like your in the depths
of the cave and your stuck there until
you can find the key to get out. I used
the blue paint brush to create this. Then I
thought the cave looked quite baron so I
added some little lams to make it seem
like it is a little mineshaft as someone
had dug it out. Overall the level looks
really good as it has some easy level
design and looks really nice.
7. PROCESS
• These are 3 items that I have
used In my cave level. The
fish is an enemy that the
player has to spin through to
kill it. The key is what the
player has to collect to get
through the stage. The little
face of Otto is a 1Up
collectable so that the player
can survive through the
stage. These were all created
by using the paint brush and
taking a photo from google
images to trace over and put
my own style on it.
8. PROCESS
• I took most of my items that I
created and put them all into
the level. As you can see I have
taken the enemy and moved
him across the little tunnel that
Otto has to get through to get
the key. I also placed a bunch of
1Ups so that players can
survive. The animation was
created by taking may layers of
the enemy and setting them up
on a timeline so that they all
run well and create a fluent
animation. I was going to create
a animation of Otto killing the
enemy however that would take
longer.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.