Jay Birkin spent the first week of production working on backgrounds for their game. On day 1, they created a background bridge in Photoshop and selected a color palette. On day 2, they made a cave background and took ideas from their planning documents. By day 3, they created final top-down and cave backgrounds and an initial character. Over the course of the week, they built tools for the game and drew character faces.
2. Process-Day 1
Today I made much progress, the first task I started
with was making my background for the game. The
background was made in a Photoshop document
which was the size 480x320. I spent most of the day
doing this background which is still yet to be
finished. I drew in pixels with a pencil and first
started with the bridge, I like this bridge and think
that it looks great and realistic and I cant really see
changing it in any way. From this bridge I then had
to choose my colour pallet for the background for
the game, I used my colours from planning which
suit the genre very well.
3. Process-Day 2
For this day I made myself a different
background of the game and this was a
cave area which I have yet too finish
because making a background is a really
big part of the project and I may spend
much more time on it than I thought. I
just used the same methods that I
always use when I draw things on
Photoshop and that is the pencil tool
because I draw in pixels. I took the idea
of a HUD from my planning because I
will be using this HuD in game and I like
it because it suits my game most. I had
to shift the background up to place the
bottom black box on so it didn't cover
half of my work and I don’t know if it’s
the right size.
4. Process-Day 3
• I made my final background
top down
• I made a character which I
don’t like much
• I changed up the cave
background a little
5. Process-Day 4
• I wrote some text on a word document
that was going to be included in my game
• I pracrtically finished the main
background and the cave.
• I built some tools for the hot bar
• I made a dwarf face because I want a
dwarf character in the mines for quests.
6. End of week 1- Everything I have done
production
7. Process- Day 5
I started by making a text speech box for the
talk animation. I chose the font, size and
spacing, these are important because they can
make the text more interesting. I had already
written my script on an early day of production
so this was just a case of copying the words.
• I made a dwarf as a side character which I
am going to be placing In the mines. For
the dwarf I drew
• I created my first sound effect. This was a
small effect which
• I started to do some animation and I
exported a speech text animation.
• I made little changes to the backgrounds.