11. AD
Content
Activity Design
Games
Simulations
D
I
E
12. AD
Content
Activity Design
Games
Simulations
D Stories
I
E
13. • First Principles of
Instruction
• Major contributor to the
field of instructional
design and technology
• Published many books
and articles in the field
M. David Merrill • Lectures internationally
14.
15. Cogni@ve Mul@media
4‐MAT Training Design
Model Principles
eLearning
Principles Minimalist
Design
4C/ID Model
5 principles common to all or most
16. Cogni@ve Mul@media
4‐MAT Training Design
Model Principles
eLearning
Principles Minimalist
Design
4C/ID Model
17. Cogni@ve Mul@media
4‐MAT Training Design
Model Principles
eLearning
Principles Minimalist
Design
4C/ID Model
18. What are the 5
basic principles of good
instruction?
ZZZzzzzzz …
23. ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
24. ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
DEMONSTRATE
25. ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Demonstrate new
knowledge, skill or
attitude
DEMONSTRATE
26. ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Demonstrate new
knowledge, skill or
attitude
APPLY DEMONSTRATE
27. ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude
APPLY DEMONSTRATE
28. INTEGRATE ACTIVATE
Activate existing
knowledge as a
foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude
APPLY DEMONSTRATE
29. INTEGRATE ACTIVATE
Learner integrates Activate existing
new knowledge into knowledge as a
the real world foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude
APPLY DEMONSTRATE
30. I‘m ready
INTEGRATE ACTIVATE This is
similar
to go
public!
What is the
Learner integrates Activate existing
new knowledge intolearner’s knowledge as a
experience?
the real world foundation for new
knowledge
I know how WHOLE TASK The way this
to use fits together
Learners work on real
I can do this Just like world problems
Learning this I can do it
by myself! my
will solve a now that I’ve
lot.
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude I see how
I‘m ready to
it works!
try it on my
own now!
APPLY DEMONSTRATE
9
33. QUICK REVIEW
Is this session WHOLE TASK/REAL WORLD
When did you observe ACTIVATION in my
34. QUICK REVIEW
Is this session WHOLE TASK/REAL WORLD
When did you observe ACTIVATION in my
When did you observe DEMONSTRATION?
35. QUICK REVIEW
Is this session WHOLE TASK/REAL WORLD
When did you observe ACTIVATION in my
When did you observe DEMONSTRATION?
When did you observe APPLICATION?
36. QUICK REVIEW
Is this session WHOLE TASK/REAL WORLD
When did you observe ACTIVATION in my
When did you observe DEMONSTRATION?
When did you observe APPLICATION?
When did you observe
46. STORY:
the heroʼs journey
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
47. STORY:
the heroʼs journey
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
48. STORY:
the heroʼs journey
Hero is transformed!
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
49. STORY:
the heroʼs journey
Hero is transformed!
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
50. STORY:
the heroʼs journey
Hero is transformed!
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
51. STORY:
the heroʼs journey
Hero is transformed!
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
52. STORY:
the heroʼs journey
Hero is transformed!
Hero faces obstacles!
Call to Adventure!
Based on the work of
Joseph Campbell
Likeable hero with a goal!
56. Duarte’s “Sparkline”
The hero's journey
What could be What could be
What is What is
57. Duarte’s “Sparkline”
The hero's journey
What could be What could be What could be
What is What is What is
58. Duarte’s “Sparkline”
The hero's journey
What could be What could be What could be
What is What is What is What is
59. Duarte’s “Sparkline”
The hero's journey
What could be What could be What could be New Bliss
What is What is What is What is
60. Duarte’s “Sparkline”
The hero's journey
What could be What could be What could be New Bliss
What is What is What is What is
Your audience is the hero. The story is the journey.
61. INTEGRATE
Instead of ACTIVATE
this...
Learner integrates Activate existing
new knowledge into knowledge as a
the real world foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude
APPLY DEMONSTRATE
17
62. INTEGRATE
Instead of ACTIVATE
this...
Learner integrates Activate existing
new knowledge into knowledge as a
the real world foundation for new
knowledge
WHOLE TASK
Learners work on real
world problems
Learner applies or Demonstrate new
practices new knowledge, skill or
knowledge attitude
APPLY DEMONSTRATE
17
63. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
What is What is What is What is
64. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
What is What is What is What is
WHOLE TASK!
65. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
ACTIVATE!
What is What is What is What is
WHOLE TASK!
66. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
INTEGRATE!
ACTIVATE!
What is What is What is What is
WHOLE TASK!
67. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
INTEGRATE!
DEMONSTRATE!
ACTIVATE!
What is What is What is What is
WHOLE TASK!
68. Merrillʼs First Principles
corelated to Duarte’s Sparkline
What could be What could be What could be New Bliss
INTEGRATE!
APPLY!
DEMONSTRATE!
ACTIVATE!
What is What is What is What is
WHOLE TASK!
69. A STORY LEARNING EXAMPLE
PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand
70. A STORY LEARNING EXAMPLE
PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand
TRAINEES: Rally Coordinators and chapter
officers responsible for organizing and producing
71. A STORY LEARNING EXAMPLE
PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand
TRAINEES: Rally Coordinators and chapter
officers responsible for organizing and producing
COURSE: How to gather and use feedback to
73. You’re a NASA engineer.
What would you say
to the returning
astronauts?
!
OR
74. You’re a NASA engineer.
What would you say
to the returning
astronauts?
!
Thanks, guys and gals!
Weʼll call you for the next
flight. Bye! OR
75. You’re a NASA engineer.
What would you say
to the returning
astronauts?
!
Thanks, guys and gals!
Weʼll call you for the next
flight. Bye! OR Okay, tell us
everything!
76. Silly question, right?
You can bet there’s going to be
a major feedback session after a
ride
into space! Okay, tell us
EVERYTHING!!
The comparison with your rally isn’t so far off.
You’ve engineered the ride, sent them out to
experience it and now the best way to find out
what worked is to ask the riders:
“Okay, tell us everything!”
Your feedback program is as important to better
rallies as NASA’s is
to the space program.
79. QUICK REVIEW
Does this learning module support WHOLE
How might this story ACTIVATE learners?
80. QUICK REVIEW
Does this learning module support WHOLE
How might this story ACTIVATE learners?
Was there DEMONSTRATION in this example?
81. QUICK REVIEW
Does this learning module support WHOLE
How might this story ACTIVATE learners?
Was there DEMONSTRATION in this example?
Was there an opportunity for learners to APPLY?
82. QUICK REVIEW
Does this learning module support WHOLE
How might this story ACTIVATE learners?
Was there DEMONSTRATION in this example?
Was there an opportunity for learners to APPLY?
Was there any INTEGRATION opportunity?
83. Demonstrate ?
Apply ?
How will
Hero's Journey ?
Whole Task ?
Activate ?
Integrate ?
you use
stories in your
learning designs
NOW ? ?
84. Thanks for
your
JAN SAGE
Senior Learning & Development
Specialist
at Panduit Corporation
Surprise – I’ve lured you here under false pretenses. I don’t have the the new approach completely worked out yet. I’ve lured you here to help me develop it. I propose that we work on it together in this session. \n\nSo if you came to sit back and listen, you’re welcome to leave now. If you’d like to work with me to figure out something new together, let’s get started.\n
[SNOWBALL FIGHT]\nWe’re going to start by sharing the wealth of what we’re already doing.\nGrab a sheet of paper and write your best idea (legibly because you’re going to give it away and someone else will be reading it) / wad it up into a ball / \nAre you ready for a blizzard of ideas? / We’re going to have a SNOWBALL FIGHT! / Throw and catch as many snowballs as you can in 30 seconds – GO!\n\nKeep one snowball, open and share with your table. Each table pick your favorite to share with the room. 1 MINUTE.\n
\n
\n
\n
\n
\n
WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
If you’re already familiar with Merrill’s 5 Principles, please stand up. You can restrain yourself and not give away the answers, but you can coach your table.\n\nWith your table group, answer this: what are the 5 most important and basic principles of good instruction. Take 2 minutes.\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
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Nancy says that when she wrote slide:ology she thought the most pressing need was for people to learn to communicate ideas clearly, so they did not overwhelm an audience’s ability to process.\n \nShe calls Resonate a “prequel” to slideology, saying that the deeper problem was that people didn’t know how to build a meaningful story. [CLICK]\n
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Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
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Here’s a bunch of riders just back from a REALLY great ride.\n\n
You’re a NASA engineer. What would you say to the returning team of astronauts?\nSilly question, right? You can bet there’s going to be a major feedback session after a ride into space. \nThe comparison with your rally isn’t so far off. You’ve engineered the ride, sent them out to experience it and now the best way to find out what worked is to ask the riders: “Okay, tell us everything!”\nYour feedback program is as important to better rallies as NASA’s is to the space program.\n\n
You’re a NASA engineer. What would you say to the returning team of astronauts?\nSilly question, right? You can bet there’s going to be a major feedback session after a ride into space. \nThe comparison with your rally isn’t so far off. You’ve engineered the ride, sent them out to experience it and now the best way to find out what worked is to ask the riders: “Okay, tell us everything!”\nYour feedback program is as important to better rallies as NASA’s is to the space program.\n\n
\n
\n
\n
\n
\n
\n
[SNOWBALL FIGHT]\nWe’re going to start by sharing the wealth of what we’re already doing.\nGrab a sheet of paper and write your best idea (legibly because you’re going to give it away and someone else will be reading it) / wad it up into a ball / \nAre you ready for a blizzard of ideas? / We’re going to have a SNOWBALL FIGHT! / Throw and catch as many snowballs as you can in 30 seconds – GO!\n\nKeep one snowball, open and share with your table. Each table pick your favorite to share with the room. 1 MINUTE.\n
\n
Surprise – I’ve lured you here under false pretenses. I don’t have the the new approach completely worked out yet. I’ve lured you here to help me develop it. I propose that we work on it together in this session. \n\nSo if you came to sit back and listen, you’re welcome to leave now. If you’d like to work with me to figure out something new together, let’s get started.\n