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Beyond Storytelling
   A new approach to
  story-learning design
How do
   you use stories
           in your
learning designs?
OUR AGENDA
OUR AGENDA

Merrill’s First Principles
OUR AGENDA

Merrill’s First Principles

Duarte’s Visual Story
AD
     D
         I
             E
AD
 Content




           D
               I
                   E
AD
 Content

           Activity Design




           D
                             I
                                 E
AD
 Content

           Activity Design

                             Games




           D
                             I
                                     E
AD
 Content

           Activity Design

                               Games

                             Simulations




           D
                             I
                                       E
AD
 Content

           Activity Design

                               Games

                             Simulations




           D                   Stories




                             I
                                         E
• First Principles of
                     Instruction

                   • Major contributor to the
                     field of instructional
                     design and technology

                   • Published many books
                     and articles in the field

M. David Merrill   • Lectures internationally
Cogni@ve
    Mul@media

 4‐MAT                              Training
       Design

                                     Model       Principles

              eLearning

              Principles                                      Minimalist

                                                                 Design

4C/ID
Model




                   5
principles
common
to
all
or
most
Cogni@ve
    Mul@media

 4‐MAT                      Training
       Design

                             Model       Principles

              eLearning

              Principles                              Minimalist

                                                         Design

4C/ID
Model
Cogni@ve
    Mul@media

 4‐MAT                      Training
       Design

                             Model       Principles

              eLearning

              Principles                              Minimalist

                                                         Design

4C/ID
Model
What are the 5
basic principles of good
      instruction?



                   ZZZzzzzzz
…
WHOLE TASK
WHOLE TASK
Learners work on real
   world problems
ACTIVATE




 WHOLE TASK
Learners work on real
   world problems
ACTIVATE
                   Activate existing
                    knowledge as a
                  foundation for new
                      knowledge
 WHOLE TASK
Learners work on real
   world problems
ACTIVATE
                   Activate existing
                    knowledge as a
                  foundation for new
                      knowledge
 WHOLE TASK
Learners work on real
   world problems




                DEMONSTRATE
ACTIVATE
                   Activate existing
                    knowledge as a
                  foundation for new
                      knowledge
 WHOLE TASK
Learners work on real
   world problems


                 Demonstrate new
                 knowledge, skill or
                      attitude

                DEMONSTRATE
ACTIVATE
                           Activate existing
                            knowledge as a
                          foundation for new
                              knowledge
         WHOLE TASK
        Learners work on real
           world problems


                         Demonstrate new
                         knowledge, skill or
                              attitude

APPLY                   DEMONSTRATE
ACTIVATE
                                  Activate existing
                                   knowledge as a
                                 foundation for new
                                     knowledge
                 WHOLE TASK
               Learners work on real
                  world problems


Learner applies or              Demonstrate new
  practices new                 knowledge, skill or
   knowledge                         attitude

     APPLY                     DEMONSTRATE
INTEGRATE                        ACTIVATE
                                  Activate existing
                                   knowledge as a
                                 foundation for new
                                     knowledge
                 WHOLE TASK
               Learners work on real
                  world problems


Learner applies or              Demonstrate new
  practices new                 knowledge, skill or
   knowledge                         attitude

     APPLY                     DEMONSTRATE
INTEGRATE                        ACTIVATE

  Learner integrates              Activate existing
 new knowledge into                knowledge as a
    the real world               foundation for new
                                     knowledge
                 WHOLE TASK
               Learners work on real
                  world problems


Learner applies or              Demonstrate new
  practices new                 knowledge, skill or
   knowledge                         attitude

     APPLY                     DEMONSTRATE
I‘m ready
            INTEGRATE                          ACTIVATE          This is
                                                                 similar
   to go
  public!
                             What is the
             Learner integrates          Activate existing
            new knowledge intolearner’s   knowledge as a
                            experience?
               the real world           foundation for new
                                            knowledge
   I know how             WHOLE TASK                      The way this
      to use                                              fits together
                           Learners work on real
  I can do this    Just like world problems
                                          Learning this    I can do it
    by myself!       my
                                           will solve a   now that I’ve
                                                lot.
        Learner applies or                  Demonstrate new
          practices new                     knowledge, skill or
           knowledge                             attitude     I see how
 I‘m ready to
                                                                 it works!
 try it on my
   own now!
                APPLY                      DEMONSTRATE
                                                   9
QUICK REVIEW
QUICK REVIEW

Is this session WHOLE TASK/REAL WORLD
QUICK REVIEW

Is this session WHOLE TASK/REAL WORLD



When did you observe ACTIVATION in my
QUICK REVIEW

Is this session WHOLE TASK/REAL WORLD



When did you observe ACTIVATION in my

When did you observe DEMONSTRATION?
QUICK REVIEW

Is this session WHOLE TASK/REAL WORLD



When did you observe ACTIVATION in my

When did you observe DEMONSTRATION?

When did you observe APPLICATION?
QUICK REVIEW

Is this session WHOLE TASK/REAL WORLD



When did you observe ACTIVATION in my

When did you observe DEMONSTRATION?

When did you observe APPLICATION?

When did you observe
•CEO, Duarte Design

               •Presentation design
               guru

               •Speaker, presenter,
               educator

               •Authored 2 books:

Nancy Duarte
Designed by
  Duarte
Designed by
  Duarte
Designed by
  Duarte
Nancy’s   slide:ology
books!
          The Art and Science of
          Presentation Design
Nancy’s                       slide:ology
books!
                              The Art and Science of
                              Presentation Design




                  resonate
     Present Visual Stories
  that Transform Audiences
Nancy
says...




   “Gussying up slides that have meaningless content
   is like putting lipstick on a pig.”
                                       ~ Nancy Duarte
STORY:
the heroʼs journey




                     Based
on
the
work
of

                     Joseph
Campbell
STORY:
the heroʼs journey




                             Based
on
the
work
of

                             Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey




                             Call to Adventure!

                                                  Based
on
the
work
of

                                                  Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey

                                                                          Hero is transformed!




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey

                                                                          Hero is transformed!




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey

                                                                          Hero is transformed!




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey

                                                                          Hero is transformed!




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
STORY:
the heroʼs journey

                                                                          Hero is transformed!




                                                  Hero faces obstacles!




                             Call to Adventure!

                                                         Based
on
the
work
of

                                                         Joseph
Campbell
Likeable hero with a goal!
Duarte’s “Sparkline”
  The hero's journey
Duarte’s “Sparkline”
            The hero's journey




What is
Duarte’s “Sparkline”
                     The hero's journey

     What could be




What is
Duarte’s “Sparkline”
                     The hero's journey

     What could be    What could be




What is         What is
Duarte’s “Sparkline”
                     The hero's journey

     What could be    What could be    What could be




What is         What is          What is
Duarte’s “Sparkline”
                     The hero's journey

     What could be    What could be    What could be




What is         What is          What is          What is
Duarte’s “Sparkline”
                     The hero's journey

     What could be    What could be    What could be        New Bliss




What is         What is          What is          What is
Duarte’s “Sparkline”
                       The hero's journey

     What could be       What could be     What could be        New Bliss




What is             What is          What is          What is


          Your audience is the hero. The story is the journey.
INTEGRATE
Instead of                            ACTIVATE
  this...
     Learner integrates             Activate existing
    new knowledge into               knowledge as a
       the real world              foundation for new
                                       knowledge
                    WHOLE TASK
                  Learners work on real
                     world problems


    Learner applies or             Demonstrate new
      practices new                knowledge, skill or
       knowledge                        attitude


        APPLY                     DEMONSTRATE
                                          17
INTEGRATE
Instead of                            ACTIVATE
  this...
     Learner integrates             Activate existing
    new knowledge into               knowledge as a
       the real world              foundation for new
                                       knowledge
                    WHOLE TASK
                  Learners work on real
                     world problems


    Learner applies or             Demonstrate new
      practices new                knowledge, skill or
       knowledge                        attitude


        APPLY                     DEMONSTRATE
                                          17
Merrillʼs First Principles
                     corelated to Duarte’s Sparkline




     What could be      What could be        What could be        New Bliss




What is         What is               What is           What is
Merrillʼs First Principles
                     corelated to Duarte’s Sparkline




     What could be      What could be        What could be        New Bliss




What is         What is               What is           What is




                               WHOLE TASK!
Merrillʼs First Principles
                       corelated to Duarte’s Sparkline




       What could be      What could be        What could be        New Bliss




ACTIVATE!

What is           What is               What is           What is




                                 WHOLE TASK!
Merrillʼs First Principles
                            corelated to Duarte’s Sparkline




       What could be           What could be        What could be        New Bliss
            INTEGRATE!




ACTIVATE!

What is                  What is             What is           What is




                                      WHOLE TASK!
Merrillʼs First Principles
                            corelated to Duarte’s Sparkline




       What could be           What could be        What could be        New Bliss
            INTEGRATE!




          DEMONSTRATE!


ACTIVATE!

What is                  What is             What is           What is




                                      WHOLE TASK!
Merrillʼs First Principles
                            corelated to Duarte’s Sparkline




       What could be           What could be        What could be        New Bliss
            INTEGRATE!



              APPLY!



          DEMONSTRATE!


ACTIVATE!

What is                  What is             What is           What is




                                      WHOLE TASK!
A STORY LEARNING EXAMPLE

PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand
A STORY LEARNING EXAMPLE

PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand




TRAINEES: Rally Coordinators and chapter
officers responsible for organizing and producing
A STORY LEARNING EXAMPLE

PROJECT: Leadership Training for Harley
Owner’s Group, Harley-Davidson’s brand




TRAINEES: Rally Coordinators and chapter
officers responsible for organizing and producing




COURSE: How to gather and use feedback to
Here’s a bunch of riders
       just back
   from a great ride!
You’re a NASA engineer.
  What would you say
    to the returning
      astronauts?




                          !

                              OR
You’re a NASA engineer.
  What would you say
    to the returning
      astronauts?




                              !
Thanks, guys and gals!
Weʼll call you for the next
flight. Bye!                       OR
You’re a NASA engineer.
  What would you say
    to the returning
      astronauts?




                              !
Thanks, guys and gals!
Weʼll call you for the next
flight. Bye!                       OR   Okay, tell us
                                       everything!
Silly question, right?
You can bet there’s going to be
a major feedback session after a
               ride
           into space!                 Okay, tell us

                                   EVERYTHING!!


                                    The comparison with your rally isn’t so far off.
                                     You’ve engineered the ride, sent them out to
                                    experience it and now the best way to find out
                                           what worked is to ask the riders:
                                             “Okay, tell us everything!”
                                   Your feedback program is as important to better
                                                  rallies as NASA’s is
                                                to the space program.
QUICK REVIEW
QUICK REVIEW

Does this learning module support WHOLE
QUICK REVIEW

Does this learning module support WHOLE



How might this story ACTIVATE learners?
QUICK REVIEW

Does this learning module support WHOLE



How might this story ACTIVATE learners?

Was there DEMONSTRATION in this example?
QUICK REVIEW

Does this learning module support WHOLE



How might this story ACTIVATE learners?

Was there DEMONSTRATION in this example?

Was there an opportunity for learners to APPLY?
QUICK REVIEW

Does this learning module support WHOLE



How might this story ACTIVATE learners?

Was there DEMONSTRATION in this example?

Was there an opportunity for learners to APPLY?

Was there any INTEGRATION opportunity?
Demonstrate ?
 Apply ?


                              How will
                 Hero's Journey ?
Whole Task ?
                  Activate ?
   Integrate ?
                                you use
                        stories in your
                      learning designs
                              NOW ? ?
Thanks for
                                   your




        JAN SAGE
Senior Learning & Development
           Specialist
     at Panduit Corporation
Beyond Storytelling
   A new approach to
  story-learning design

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BEYOND STORYTELLING: A New Approach to Story-Learning Design

  • 1. Beyond Storytelling A new approach to story-learning design
  • 2. How do you use stories in your learning designs?
  • 3.
  • 6. OUR AGENDA Merrill’s First Principles Duarte’s Visual Story
  • 7. AD D I E
  • 8. AD Content D I E
  • 9. AD Content Activity Design D I E
  • 10. AD Content Activity Design Games D I E
  • 11. AD Content Activity Design Games Simulations D I E
  • 12. AD Content Activity Design Games Simulations D Stories I E
  • 13. • First Principles of Instruction • Major contributor to the field of instructional design and technology • Published many books and articles in the field M. David Merrill • Lectures internationally
  • 14.
  • 15. Cogni@ve
 Mul@media
 4‐MAT Training
 Design
 Model Principles eLearning
 Principles Minimalist
 Design 4C/ID
Model 5
principles
common
to
all
or
most
  • 16. Cogni@ve
 Mul@media
 4‐MAT Training
 Design
 Model Principles eLearning
 Principles Minimalist
 Design 4C/ID
Model
  • 17. Cogni@ve
 Mul@media
 4‐MAT Training
 Design
 Model Principles eLearning
 Principles Minimalist
 Design 4C/ID
Model
  • 18. What are the 5 basic principles of good instruction? ZZZzzzzzz
…
  • 19.
  • 21. WHOLE TASK Learners work on real world problems
  • 22. ACTIVATE WHOLE TASK Learners work on real world problems
  • 23. ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems
  • 24. ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems DEMONSTRATE
  • 25. ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems Demonstrate new knowledge, skill or attitude DEMONSTRATE
  • 26. ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems Demonstrate new knowledge, skill or attitude APPLY DEMONSTRATE
  • 27. ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude APPLY DEMONSTRATE
  • 28. INTEGRATE ACTIVATE Activate existing knowledge as a foundation for new knowledge WHOLE TASK Learners work on real world problems Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude APPLY DEMONSTRATE
  • 29. INTEGRATE ACTIVATE Learner integrates Activate existing new knowledge into knowledge as a the real world foundation for new knowledge WHOLE TASK Learners work on real world problems Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude APPLY DEMONSTRATE
  • 30. I‘m ready INTEGRATE ACTIVATE This is similar to go public! What is the Learner integrates Activate existing new knowledge intolearner’s knowledge as a experience? the real world foundation for new knowledge I know how WHOLE TASK The way this to use fits together Learners work on real I can do this Just like world problems Learning this I can do it by myself! my will solve a now that I’ve lot. Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude I see how I‘m ready to it works! try it on my own now! APPLY DEMONSTRATE 9
  • 32. QUICK REVIEW Is this session WHOLE TASK/REAL WORLD
  • 33. QUICK REVIEW Is this session WHOLE TASK/REAL WORLD When did you observe ACTIVATION in my
  • 34. QUICK REVIEW Is this session WHOLE TASK/REAL WORLD When did you observe ACTIVATION in my When did you observe DEMONSTRATION?
  • 35. QUICK REVIEW Is this session WHOLE TASK/REAL WORLD When did you observe ACTIVATION in my When did you observe DEMONSTRATION? When did you observe APPLICATION?
  • 36. QUICK REVIEW Is this session WHOLE TASK/REAL WORLD When did you observe ACTIVATION in my When did you observe DEMONSTRATION? When did you observe APPLICATION? When did you observe
  • 37. •CEO, Duarte Design •Presentation design guru •Speaker, presenter, educator •Authored 2 books: Nancy Duarte
  • 38. Designed by Duarte
  • 39. Designed by Duarte
  • 40. Designed by Duarte
  • 41. Nancy’s slide:ology books! The Art and Science of Presentation Design
  • 42. Nancy’s slide:ology books! The Art and Science of Presentation Design resonate Present Visual Stories that Transform Audiences
  • 43. Nancy says... “Gussying up slides that have meaningless content is like putting lipstick on a pig.” ~ Nancy Duarte
  • 44. STORY: the heroʼs journey Based
on
the
work
of
 Joseph
Campbell
  • 45. STORY: the heroʼs journey Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 46. STORY: the heroʼs journey Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 47. STORY: the heroʼs journey Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 48. STORY: the heroʼs journey Hero is transformed! Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 49. STORY: the heroʼs journey Hero is transformed! Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 50. STORY: the heroʼs journey Hero is transformed! Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 51. STORY: the heroʼs journey Hero is transformed! Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 52. STORY: the heroʼs journey Hero is transformed! Hero faces obstacles! Call to Adventure! Based
on
the
work
of
 Joseph
Campbell Likeable hero with a goal!
  • 53. Duarte’s “Sparkline” The hero's journey
  • 54. Duarte’s “Sparkline” The hero's journey What is
  • 55. Duarte’s “Sparkline” The hero's journey What could be What is
  • 56. Duarte’s “Sparkline” The hero's journey What could be What could be What is What is
  • 57. Duarte’s “Sparkline” The hero's journey What could be What could be What could be What is What is What is
  • 58. Duarte’s “Sparkline” The hero's journey What could be What could be What could be What is What is What is What is
  • 59. Duarte’s “Sparkline” The hero's journey What could be What could be What could be New Bliss What is What is What is What is
  • 60. Duarte’s “Sparkline” The hero's journey What could be What could be What could be New Bliss What is What is What is What is Your audience is the hero. The story is the journey.
  • 61. INTEGRATE Instead of ACTIVATE this... Learner integrates Activate existing new knowledge into knowledge as a the real world foundation for new knowledge WHOLE TASK Learners work on real world problems Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude APPLY DEMONSTRATE 17
  • 62. INTEGRATE Instead of ACTIVATE this... Learner integrates Activate existing new knowledge into knowledge as a the real world foundation for new knowledge WHOLE TASK Learners work on real world problems Learner applies or Demonstrate new practices new knowledge, skill or knowledge attitude APPLY DEMONSTRATE 17
  • 63. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss What is What is What is What is
  • 64. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss What is What is What is What is WHOLE TASK!
  • 65. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss ACTIVATE! What is What is What is What is WHOLE TASK!
  • 66. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss INTEGRATE! ACTIVATE! What is What is What is What is WHOLE TASK!
  • 67. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss INTEGRATE! DEMONSTRATE! ACTIVATE! What is What is What is What is WHOLE TASK!
  • 68. Merrillʼs First Principles corelated to Duarte’s Sparkline What could be What could be What could be New Bliss INTEGRATE! APPLY! DEMONSTRATE! ACTIVATE! What is What is What is What is WHOLE TASK!
  • 69. A STORY LEARNING EXAMPLE PROJECT: Leadership Training for Harley Owner’s Group, Harley-Davidson’s brand
  • 70. A STORY LEARNING EXAMPLE PROJECT: Leadership Training for Harley Owner’s Group, Harley-Davidson’s brand TRAINEES: Rally Coordinators and chapter officers responsible for organizing and producing
  • 71. A STORY LEARNING EXAMPLE PROJECT: Leadership Training for Harley Owner’s Group, Harley-Davidson’s brand TRAINEES: Rally Coordinators and chapter officers responsible for organizing and producing COURSE: How to gather and use feedback to
  • 72. Here’s a bunch of riders just back from a great ride!
  • 73. You’re a NASA engineer. What would you say to the returning astronauts? ! OR
  • 74. You’re a NASA engineer. What would you say to the returning astronauts? ! Thanks, guys and gals! Weʼll call you for the next flight. Bye! OR
  • 75. You’re a NASA engineer. What would you say to the returning astronauts? ! Thanks, guys and gals! Weʼll call you for the next flight. Bye! OR Okay, tell us everything!
  • 76. Silly question, right? You can bet there’s going to be a major feedback session after a ride into space! Okay, tell us EVERYTHING!! The comparison with your rally isn’t so far off. You’ve engineered the ride, sent them out to experience it and now the best way to find out what worked is to ask the riders: “Okay, tell us everything!” Your feedback program is as important to better rallies as NASA’s is to the space program.
  • 78. QUICK REVIEW Does this learning module support WHOLE
  • 79. QUICK REVIEW Does this learning module support WHOLE How might this story ACTIVATE learners?
  • 80. QUICK REVIEW Does this learning module support WHOLE How might this story ACTIVATE learners? Was there DEMONSTRATION in this example?
  • 81. QUICK REVIEW Does this learning module support WHOLE How might this story ACTIVATE learners? Was there DEMONSTRATION in this example? Was there an opportunity for learners to APPLY?
  • 82. QUICK REVIEW Does this learning module support WHOLE How might this story ACTIVATE learners? Was there DEMONSTRATION in this example? Was there an opportunity for learners to APPLY? Was there any INTEGRATION opportunity?
  • 83. Demonstrate ? Apply ? How will Hero's Journey ? Whole Task ? Activate ? Integrate ? you use stories in your learning designs NOW ? ?
  • 84. Thanks for your JAN SAGE Senior Learning & Development Specialist at Panduit Corporation
  • 85. Beyond Storytelling A new approach to story-learning design

Editor's Notes

  1. Surprise – I’ve lured you here under false pretenses. I don’t have the the new approach completely worked out yet. I’ve lured you here to help me develop it. I propose that we work on it together in this session. \n\nSo if you came to sit back and listen, you’re welcome to leave now. If you’d like to work with me to figure out something new together, let’s get started.\n
  2. [SNOWBALL FIGHT]\nWe’re going to start by sharing the wealth of what we’re already doing.\nGrab a sheet of paper and write your best idea (legibly because you’re going to give it away and someone else will be reading it) / wad it up into a ball / \nAre you ready for a blizzard of ideas? / We’re going to have a SNOWBALL FIGHT! / Throw and catch as many snowballs as you can in 30 seconds – GO!\n\nKeep one snowball, open and share with your table. Each table pick your favorite to share with the room. 1 MINUTE.\n
  3. \n
  4. \n
  5. \n
  6. \n
  7. \n
  8. WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
  9. WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
  10. WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
  11. WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
  12. WHERE does this work happen in our design process? It can happen at any point, early in the process, sometimes you come across good stories in the ANALYSIS phase.\n\nBut most often it's USUALLY in DESIGN. \n\nAll of us probably have some framework we use for making sure we’ve covered the basic principles of good instruction. I use Merrill’s FIRST PRINCIPLES.\n
  13. \n
  14. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  15. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  16. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  17. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  18. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  19. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  20. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  21. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  22. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  23. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  24. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  25. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  26. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n
  27. If you’re already familiar with Merrill’s 5 Principles, please stand up. You can restrain yourself and not give away the answers, but you can coach your table.\n\nWith your table group, answer this: what are the 5 most important and basic principles of good instruction. Take 2 minutes.\n
  28. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  29. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  30. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  31. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  32. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  33. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  34. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  35. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  36. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  37. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  38. Merrill reviewed a number of instructional design theories and models in an attempt to identify underlying prescriptive principles common to all or most of these approaches. \n\nsurvey of 1400 online courses in marriage relationships from five countries demonstrated that most of the instructional programs reviewed failed to implement even one of these principles\n
  39. \n
  40. \n
  41. \n
  42. \n
  43. \n
  44. \n
  45. \n
  46. \n
  47. \n
  48. \n
  49. Nancy says that when she wrote slide:ology she thought the most pressing need was for people to learn to communicate ideas clearly, so they did not overwhelm an audience’s ability to process.\n \nShe calls Resonate a “prequel” to slideology, saying that the deeper problem was that people didn’t know how to build a meaningful story. [CLICK]\n
  50. \n
  51. \n
  52. \n
  53. \n
  54. \n
  55. \n
  56. \n
  57. \n
  58. \n
  59. \n
  60. \n
  61. \n
  62. \n
  63. \n
  64. \n
  65. \n
  66. \n
  67. Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
  68. Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
  69. Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
  70. Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
  71. Clive Shepherd in his new book The New Learning Architect quotes Dr. Sebastian Graeb-Konneker, that learning design at Shell International is activity-driven, not content-driven, working back from the performance goal. \n
  72. \n
  73. \n
  74. \n
  75. Here’s a bunch of riders just back from a REALLY great ride.\n\n
  76. You’re a NASA engineer. What would you say to the returning team of astronauts?\nSilly question, right? You can bet there’s going to be a major feedback session after a ride into space. \nThe comparison with your rally isn’t so far off. You’ve engineered the ride, sent them out to experience it and now the best way to find out what worked is to ask the riders: “Okay, tell us everything!”\nYour feedback program is as important to better rallies as NASA’s is to the space program.\n\n
  77. You’re a NASA engineer. What would you say to the returning team of astronauts?\nSilly question, right? You can bet there’s going to be a major feedback session after a ride into space. \nThe comparison with your rally isn’t so far off. You’ve engineered the ride, sent them out to experience it and now the best way to find out what worked is to ask the riders: “Okay, tell us everything!”\nYour feedback program is as important to better rallies as NASA’s is to the space program.\n\n
  78. \n
  79. \n
  80. \n
  81. \n
  82. \n
  83. \n
  84. [SNOWBALL FIGHT]\nWe’re going to start by sharing the wealth of what we’re already doing.\nGrab a sheet of paper and write your best idea (legibly because you’re going to give it away and someone else will be reading it) / wad it up into a ball / \nAre you ready for a blizzard of ideas? / We’re going to have a SNOWBALL FIGHT! / Throw and catch as many snowballs as you can in 30 seconds – GO!\n\nKeep one snowball, open and share with your table. Each table pick your favorite to share with the room. 1 MINUTE.\n
  85. \n
  86. Surprise – I’ve lured you here under false pretenses. I don’t have the the new approach completely worked out yet. I’ve lured you here to help me develop it. I propose that we work on it together in this session. \n\nSo if you came to sit back and listen, you’re welcome to leave now. If you’d like to work with me to figure out something new together, let’s get started.\n