SlideShare a Scribd company logo
1 of 5
Initial Plans
Luke Ross
Mind Map
Video game
2D simple phone game
• A simple concept of the game
that’s easy to understand.
• The graphics would be unique to
the game that it is and will be
pixilated.
• It will follow a track and wont give
the option to move outside of a
specific place.
• You will be able to use different
playable characters.
• You will have the ability to activate
boosters to help with the game
• You will be able skip levels with a
special card.
• It will use the colour scheme of
blue for the water, green for the
grass and grey for the roads.
• I would use the background to
move as if the character was
moving forward.
• It would include supply packages.
• Aimed at people board and
wanting something to do so they
can play the game.
• Should visually look good.
2D arcade game
• it will follow a structure of a classic
arcade game.
• The graphics would be simple and to
use.
• The colour scheme will include a plain
black mist for space with glowing stars
which will be a white yellow colour for
the sun as well.
• It will be like the idea of space invaders
but with some changes and in total it
would focus as a space game with
space scenery, such as nebulas and
black holes etc…
• Using the idea of space pong is a option
that I have just with a bit more to it and
some added extras.
• If the idea of the pong game is used it
wouldn’t be as simple and it would be
made harder and be given more of an
atmosphere.
• It would have the option to add in
extras and change the colour of the
ball.
• The option to change character would
be available to select from different
extras.
2D first person shooter
• It will follow a colour scheme of dark colours
such as grey and brown for the roads and
buildings that it will have as well as green trees
and the character will be a stickman which will
be plain black.
• The game will be pixilated in graphics.
• It will follow a 2D zombie survival call of duty
type game with different weapons to select
from.
• The weapons that you will be able to get will be
at the tart of the game rather that then pick ups
dure in the game like call of duty zombies and
grand theft auto deathmatches.
• there will be perks available in the game itself
from a special location.
• Zombies would be difficult to kill and would have
a lot of health.
• There will be a health bar in the corner or the
screen at the top right and there will be health
pick ups around the map.
• There will only be an option of one map to play
on.
• It will be an arcade style game but more modern
and include more options of what to do.
• You will be able to rank up and the rank will be
visible at top left corner.
Mind Map
2D Arcade Game
Scenery How the game will play Customizations
• Main background: space, planets in the
background and shining stars as well as a sun.
• It will include different stars moving at speed
in the background of the game.
• There will be shooting stars flying across the
back of the screen while the game is being
played.
• It will have a black hole in the background
which will be moving constantly in the
background to add to affect.
• There will be a ring that also might move in
the background.
• The game will be simple to play and will
follow the basic controls of a typical
arcade game with one main joystick and 2
additional buttons one will jump the other
will shoot and there will be ne more
button that you can press, which will
pause the game and take it to the main
menu.
• The game sensitivity will be optional and
changeable dependent on what you want
to play with and the 1 joystick will control
all movement around the game. Left right
up down all will be controlled through the
one joystick.
• The game will have different
customization options which will allow
you to change the different ball on the
game and choose to change it to
different options.
• There will also be an option to change
the scenery customization.
• all the scenery will be optional to
change from the main menu but will
need to be unlocked through playing the
game, this will be shown I the
advergame.
• You will be able to customize the way
that the scoring and time limit is set out
through the options menu.Colour options
• The Colour scheme will focus around space the
sun will be a shinny white and the planets and
and nebulas will be different colours exploring
multiple different ideas so that they are able to
stand out.
• The stars and other scenery will move down as
the game that’s been played moves up to add to
the effect that its moving while the game is
playing.
How the scoring system works
• The game will be scored on how many times
the ball/object is hit back and forth against
yourself or the computer depending on what
type of game I go for but it will count the
amount of times you hit the ball/object in 1s and
will be able to record a high score.
• In the game if you miss the object the game
stops and comes up with game over but will
record each score that you get while playing it
each time you play it.
The menu screen
• The menu screen will have the option to
check score from previous games and start
the game and exit the game, as well as the
option for customizations to the
background, the planet/object and the
objects/ barriers that you hit it back with
dependent on what you unlock in the
game.
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
There is repetition in the images that I have collected which have given me ideas about what type of game I am going to be creating, I kept
the idea of the nebula and I used it a lot in my mood board. The reason the nebula was repetitive in image is because I want that to be the
face of the game such as main menu and end menu and logo for the game, the reason for this is because its fascinating and bring people in to
look at it. I also used the idea of planets a lot because it shows planet and other planets and moons the reason is because you will be able to
choose which planet you want to knock about in customizations as there will be different options and it will be your choice dependent on
what you unlock in game.
The colour scheme is black with multiple different colours around it to represent the universe the reason that these colours are repeated is
because they are the colours of our universe and space . The reason that the sun is white in the image and I am using a white sun is because I
want my game to also have some facts and science about it, using a white sun is its actual colour rather than yellow and orange as its set in
space and not our atmosphere. The nebula is going to be made up of a multitude of colours which is why I chose different images of nebulas
from space to base my nebula design off.
The tone of the game is mystery as it will show the different planets and things in the universe, fore example planets stars nebulas and black
holes, this will show mystery in the background of the game and share the mystery with the person playing the game this sets a mysterious
tone to the game.
The mood of the board is to try and use different planets and space ideas so that it creates a mysterious mood I believe this mood sets a tone
for the game I'm creating as well as the mood board does. I included 1 font which is shown and used in pong the reason I like this font is
because its simple and from a memorable arcade game.
How will your mood board influence your final product?
My mood board will influence my product because I have chosen different images that represent the game that I intend to create and give off the ideas that
I'm trying to go for when creating it, in various different ways. My mood board will influence my game as it takes ideas of the colour scheme of different
things in space, for example nebulas black holes and the sun, this shows and sets a guideline for me to follow when creating the game. I will also focus the
main planet around earth which is a influence from my mood board it’s the main focused planet and I believe that it is a good starting planet until you
customize it and unlock new one, expanding into the solar system. I will also be influenced from the mood board by the way that the scoring system has
been set out on pong I think that I will use that idea on my own game.
Overall my mood board will influence my final product in numerous different ways and is useful as it gives me a starting idea to go off before making the
final product or the experiment and gives me a good idea of what I want to create and how I want to set it out.

More Related Content

What's hot (19)

3. production experiments(2)
3. production experiments(2)3. production experiments(2)
3. production experiments(2)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Workflow for my Task 2
Workflow for my Task 2Workflow for my Task 2
Workflow for my Task 2
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
3. research
3. research 3. research
3. research
 
Initial Plans - video game project
Initial Plans - video game project Initial Plans - video game project
Initial Plans - video game project
 
Pod handler (1) (1)
Pod handler (1) (1)Pod handler (1) (1)
Pod handler (1) (1)
 
Planning
PlanningPlanning
Planning
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
4. proposal(3)
4. proposal(3)4. proposal(3)
4. proposal(3)
 
5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
 
Game design document
Game design document Game design document
Game design document
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
Unit 1 activity 3 game research-
Unit 1 activity 3 game research-Unit 1 activity 3 game research-
Unit 1 activity 3 game research-
 
3. research
3. research3. research
3. research
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
 

Similar to 1. initial plans(2)[1] (20)

2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Tasks 1, 2 and 3 (User Interface, Assets List, and my MoSCow)
Tasks 1, 2 and 3 (User Interface, Assets List, and my MoSCow)Tasks 1, 2 and 3 (User Interface, Assets List, and my MoSCow)
Tasks 1, 2 and 3 (User Interface, Assets List, and my MoSCow)
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)
 
Research
ResearchResearch
Research
 
Research
ResearchResearch
Research
 
3 Research
3 Research3 Research
3 Research
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
research for game dave
 research for game dave  research for game dave
research for game dave
 
3. Pre-Production (1) (3).pptx
3. Pre-Production (1) (3).pptx3. Pre-Production (1) (3).pptx
3. Pre-Production (1) (3).pptx
 
3. Research
3. Research3. Research
3. Research
 
3. research gaming
3. research gaming3. research gaming
3. research gaming
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Research
ResearchResearch
Research
 
1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3
 
Interactive - Research
Interactive - ResearchInteractive - Research
Interactive - Research
 
Initial plans
Initial plansInitial plans
Initial plans
 
1. fmp initial plans
1. fmp initial plans1. fmp initial plans
1. fmp initial plans
 
Workflow
WorkflowWorkflow
Workflow
 

More from Luke Ross (20)

Presentation stratedy powerpoint
Presentation stratedy powerpoint Presentation stratedy powerpoint
Presentation stratedy powerpoint
 
Trips in level 3
Trips in level 3Trips in level 3
Trips in level 3
 
Personal statement
Personal statementPersonal statement
Personal statement
 
Ilp and ucas
Ilp and ucasIlp and ucas
Ilp and ucas
 
Ual ucas pro forma (1)
Ual ucas pro forma (1)Ual ucas pro forma (1)
Ual ucas pro forma (1)
 
Rationale in depth - fmp
Rationale in depth - fmpRationale in depth - fmp
Rationale in depth - fmp
 
Rationale in depth - fmp
Rationale in depth - fmpRationale in depth - fmp
Rationale in depth - fmp
 
Trailer dialogue script
Trailer dialogue scriptTrailer dialogue script
Trailer dialogue script
 
Fmp script
Fmp   scriptFmp   script
Fmp script
 
Proposal fmp (auto recovered)
Proposal fmp (auto recovered)Proposal fmp (auto recovered)
Proposal fmp (auto recovered)
 
Fmp pre proposal (1) (1)
Fmp pre proposal (1) (1)Fmp pre proposal (1) (1)
Fmp pre proposal (1) (1)
 
Camera audit form
Camera audit form Camera audit form
Camera audit form
 
Fmp research main
Fmp   research mainFmp   research main
Fmp research main
 
Evaluation fmp
Evaluation fmpEvaluation fmp
Evaluation fmp
 
Weekly reflections
Weekly reflectionsWeekly reflections
Weekly reflections
 
Weekly reflections
Weekly reflectionsWeekly reflections
Weekly reflections
 
Shot list
Shot listShot list
Shot list
 
Fmp planning
Fmp   planning Fmp   planning
Fmp planning
 
Fmp script
Fmp   scriptFmp   script
Fmp script
 
Fmp script
Fmp   scriptFmp   script
Fmp script
 

Recently uploaded

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

Recently uploaded (20)

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 

1. initial plans(2)[1]

  • 2. Mind Map Video game 2D simple phone game • A simple concept of the game that’s easy to understand. • The graphics would be unique to the game that it is and will be pixilated. • It will follow a track and wont give the option to move outside of a specific place. • You will be able to use different playable characters. • You will have the ability to activate boosters to help with the game • You will be able skip levels with a special card. • It will use the colour scheme of blue for the water, green for the grass and grey for the roads. • I would use the background to move as if the character was moving forward. • It would include supply packages. • Aimed at people board and wanting something to do so they can play the game. • Should visually look good. 2D arcade game • it will follow a structure of a classic arcade game. • The graphics would be simple and to use. • The colour scheme will include a plain black mist for space with glowing stars which will be a white yellow colour for the sun as well. • It will be like the idea of space invaders but with some changes and in total it would focus as a space game with space scenery, such as nebulas and black holes etc… • Using the idea of space pong is a option that I have just with a bit more to it and some added extras. • If the idea of the pong game is used it wouldn’t be as simple and it would be made harder and be given more of an atmosphere. • It would have the option to add in extras and change the colour of the ball. • The option to change character would be available to select from different extras. 2D first person shooter • It will follow a colour scheme of dark colours such as grey and brown for the roads and buildings that it will have as well as green trees and the character will be a stickman which will be plain black. • The game will be pixilated in graphics. • It will follow a 2D zombie survival call of duty type game with different weapons to select from. • The weapons that you will be able to get will be at the tart of the game rather that then pick ups dure in the game like call of duty zombies and grand theft auto deathmatches. • there will be perks available in the game itself from a special location. • Zombies would be difficult to kill and would have a lot of health. • There will be a health bar in the corner or the screen at the top right and there will be health pick ups around the map. • There will only be an option of one map to play on. • It will be an arcade style game but more modern and include more options of what to do. • You will be able to rank up and the rank will be visible at top left corner.
  • 3. Mind Map 2D Arcade Game Scenery How the game will play Customizations • Main background: space, planets in the background and shining stars as well as a sun. • It will include different stars moving at speed in the background of the game. • There will be shooting stars flying across the back of the screen while the game is being played. • It will have a black hole in the background which will be moving constantly in the background to add to affect. • There will be a ring that also might move in the background. • The game will be simple to play and will follow the basic controls of a typical arcade game with one main joystick and 2 additional buttons one will jump the other will shoot and there will be ne more button that you can press, which will pause the game and take it to the main menu. • The game sensitivity will be optional and changeable dependent on what you want to play with and the 1 joystick will control all movement around the game. Left right up down all will be controlled through the one joystick. • The game will have different customization options which will allow you to change the different ball on the game and choose to change it to different options. • There will also be an option to change the scenery customization. • all the scenery will be optional to change from the main menu but will need to be unlocked through playing the game, this will be shown I the advergame. • You will be able to customize the way that the scoring and time limit is set out through the options menu.Colour options • The Colour scheme will focus around space the sun will be a shinny white and the planets and and nebulas will be different colours exploring multiple different ideas so that they are able to stand out. • The stars and other scenery will move down as the game that’s been played moves up to add to the effect that its moving while the game is playing. How the scoring system works • The game will be scored on how many times the ball/object is hit back and forth against yourself or the computer depending on what type of game I go for but it will count the amount of times you hit the ball/object in 1s and will be able to record a high score. • In the game if you miss the object the game stops and comes up with game over but will record each score that you get while playing it each time you play it. The menu screen • The menu screen will have the option to check score from previous games and start the game and exit the game, as well as the option for customizations to the background, the planet/object and the objects/ barriers that you hit it back with dependent on what you unlock in the game.
  • 5. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood There is repetition in the images that I have collected which have given me ideas about what type of game I am going to be creating, I kept the idea of the nebula and I used it a lot in my mood board. The reason the nebula was repetitive in image is because I want that to be the face of the game such as main menu and end menu and logo for the game, the reason for this is because its fascinating and bring people in to look at it. I also used the idea of planets a lot because it shows planet and other planets and moons the reason is because you will be able to choose which planet you want to knock about in customizations as there will be different options and it will be your choice dependent on what you unlock in game. The colour scheme is black with multiple different colours around it to represent the universe the reason that these colours are repeated is because they are the colours of our universe and space . The reason that the sun is white in the image and I am using a white sun is because I want my game to also have some facts and science about it, using a white sun is its actual colour rather than yellow and orange as its set in space and not our atmosphere. The nebula is going to be made up of a multitude of colours which is why I chose different images of nebulas from space to base my nebula design off. The tone of the game is mystery as it will show the different planets and things in the universe, fore example planets stars nebulas and black holes, this will show mystery in the background of the game and share the mystery with the person playing the game this sets a mysterious tone to the game. The mood of the board is to try and use different planets and space ideas so that it creates a mysterious mood I believe this mood sets a tone for the game I'm creating as well as the mood board does. I included 1 font which is shown and used in pong the reason I like this font is because its simple and from a memorable arcade game. How will your mood board influence your final product? My mood board will influence my product because I have chosen different images that represent the game that I intend to create and give off the ideas that I'm trying to go for when creating it, in various different ways. My mood board will influence my game as it takes ideas of the colour scheme of different things in space, for example nebulas black holes and the sun, this shows and sets a guideline for me to follow when creating the game. I will also focus the main planet around earth which is a influence from my mood board it’s the main focused planet and I believe that it is a good starting planet until you customize it and unlock new one, expanding into the solar system. I will also be influenced from the mood board by the way that the scoring system has been set out on pong I think that I will use that idea on my own game. Overall my mood board will influence my final product in numerous different ways and is useful as it gives me a starting idea to go off before making the final product or the experiment and gives me a good idea of what I want to create and how I want to set it out.

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  2. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  3. Collection of images related to your product/inspirational/visually interesting At least 15 needed