SlideShare a Scribd company logo
1 of 5
Evaluation
Your name
Research
I entered the project knowing that I wanted to do a
mobile game as it is the platform I’m most familiar with. I
then began to look at games I had downloaded on my
own phone and played several of them in attempts to
understand how most of the interfaces worked. From this
I found the best option was to have the playable character
move via the player sliding their finger along the screen.
Space was the theme that interested me the most. I
downloaded games such as space frontier, dune and space
invaders and played them all in order to grasp different
types of space-themed games. From this I concluded that
a gentle and warm colour scheme was to be used as it
seemed popular amongst these apps. Playing space
invaders allowed me to figure out how to involve conflict
in my game as the other two didn’t involve it at all. From
space frontier and dune, I settled on a reward system to
include in my game.
Planning
Planning began with me creating two mind maps about two separate game ideas. It’s
a strength to have backup plans just in case your initial idea encounters difficulty. I
described the concept, the colour schemes and other design features and I did both in
the same amount of detail. Following this, I designed a mood board which included
inspirations for colour design, screen layout, sprite design and animation style. My
planning allowed me to create a vision for my game and meant that I didn’t go into
production with no clear destination.
I could have improved my planning by going into a lot more detail than I did. This
would allow for a lower production time due to less time being wasted deciding on
aspects during production.
Time Management
This was the schedule I created to allocate
time. The first week consisted of creating
experiments, doing research an my initial
response to the brief.
Week two was going to involve me continuing
research and the proposal, as well as planning
out my final idea.
The third and fourth week were dedicated to
actual production of the game, incorporating
all that I had done prior to this.
Finally I had to evaluate my work. I reviewed
all of my intentions at the beginning of the
process to see whether they correlated with
my final outcome.
If I were to redo this project I would abide
by the schedule more rigorously than I did
this time round as it has caused
complications for me.
Aesthetic Qualities
I think a strength my game has
is its colours. The background
is calming and although it isn’t
an exact replica of space, it is
still recognisable. One of the
aims of this game was for it to
be relaxing and the soft colours
definitely relay this. The only
issue I have is with the ufo. It
isn’t as calming and is
somewhat jarring, however,
this could work in my favour as
it is the enemy in the game
and is meant to alert the
player. My game definitely looks like a typical 8-Bit
video game. The health bar and currency meter
help this. Another thing that helps is the design
of the rocket. The colours are very typical (white
and red) and the design is also recognisable
from when 8-Bit games were popular.
An area of improvement
for me would be to fix the
excess space at the lower
half of the screen. To fix
this I would have included
upgrades and other ways
to spend currency at the
bottom, allowing the
player to use their coins
in-game. The icons for the
upgrades would be greyed
out until the player had
enough coins to buy
them.

More Related Content

What's hot (18)

3. research
3. research3. research
3. research
 
3. production experiments 5
3. production experiments 53. production experiments 5
3. production experiments 5
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
3. research
3. research3. research
3. research
 
2. research final
2. research final 2. research final
2. research final
 
Initial plans
Initial plansInitial plans
Initial plans
 
4. proposal
4. proposal4. proposal
4. proposal
 
Evaluation
EvaluationEvaluation
Evaluation
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
7. evaluation(2)
7. evaluation(2) 7. evaluation(2)
7. evaluation(2)
 
1. initial plans final
1. initial plans final 1. initial plans final
1. initial plans final
 
3. production experiments(2)
3. production experiments(2)3. production experiments(2)
3. production experiments(2)
 
Initial plans
Initial plansInitial plans
Initial plans
 
Workflow for my Task 2
Workflow for my Task 2Workflow for my Task 2
Workflow for my Task 2
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
1. initial plans(2)[1]
1. initial plans(2)[1]1. initial plans(2)[1]
1. initial plans(2)[1]
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
 
Research
ResearchResearch
Research
 

Similar to VG Evaluation

Similar to VG Evaluation (20)

7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
8. Evaluation
8. Evaluation8. Evaluation
8. Evaluation
 
7. evaluation (1) (1)kk
7. evaluation (1) (1)kk7. evaluation (1) (1)kk
7. evaluation (1) (1)kk
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
7. evaluation fmp l3
7. evaluation fmp l37. evaluation fmp l3
7. evaluation fmp l3
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7 [autosaved]
7 [autosaved]7 [autosaved]
7 [autosaved]
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
8. Evaluation
8. Evaluation8. Evaluation
8. Evaluation
 
Unit 4 Game Evaluation
Unit 4 Game EvaluationUnit 4 Game Evaluation
Unit 4 Game Evaluation
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game Evaluation
 
5 190614110635
5 1906141106355 190614110635
5 190614110635
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 

More from JamieHolland20

More from JamieHolland20 (10)

Client proposal
Client proposal Client proposal
Client proposal
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 
FMP Evaluation
FMP EvaluationFMP Evaluation
FMP Evaluation
 
Production Experiment
Production Experiment Production Experiment
Production Experiment
 
Pre Production
Pre Production Pre Production
Pre Production
 
FMP Preproduction
FMP PreproductionFMP Preproduction
FMP Preproduction
 
FMP Research
FMP Research FMP Research
FMP Research
 
Magazine research
Magazine researchMagazine research
Magazine research
 
Magazine Idea Generation
Magazine Idea GenerationMagazine Idea Generation
Magazine Idea Generation
 
Irn bru pro forma pdf
Irn bru pro forma pdfIrn bru pro forma pdf
Irn bru pro forma pdf
 

Recently uploaded

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIShubhangi Sonawane
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 

Recently uploaded (20)

Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 

VG Evaluation

  • 2. Research I entered the project knowing that I wanted to do a mobile game as it is the platform I’m most familiar with. I then began to look at games I had downloaded on my own phone and played several of them in attempts to understand how most of the interfaces worked. From this I found the best option was to have the playable character move via the player sliding their finger along the screen. Space was the theme that interested me the most. I downloaded games such as space frontier, dune and space invaders and played them all in order to grasp different types of space-themed games. From this I concluded that a gentle and warm colour scheme was to be used as it seemed popular amongst these apps. Playing space invaders allowed me to figure out how to involve conflict in my game as the other two didn’t involve it at all. From space frontier and dune, I settled on a reward system to include in my game.
  • 3. Planning Planning began with me creating two mind maps about two separate game ideas. It’s a strength to have backup plans just in case your initial idea encounters difficulty. I described the concept, the colour schemes and other design features and I did both in the same amount of detail. Following this, I designed a mood board which included inspirations for colour design, screen layout, sprite design and animation style. My planning allowed me to create a vision for my game and meant that I didn’t go into production with no clear destination. I could have improved my planning by going into a lot more detail than I did. This would allow for a lower production time due to less time being wasted deciding on aspects during production.
  • 4. Time Management This was the schedule I created to allocate time. The first week consisted of creating experiments, doing research an my initial response to the brief. Week two was going to involve me continuing research and the proposal, as well as planning out my final idea. The third and fourth week were dedicated to actual production of the game, incorporating all that I had done prior to this. Finally I had to evaluate my work. I reviewed all of my intentions at the beginning of the process to see whether they correlated with my final outcome. If I were to redo this project I would abide by the schedule more rigorously than I did this time round as it has caused complications for me.
  • 5. Aesthetic Qualities I think a strength my game has is its colours. The background is calming and although it isn’t an exact replica of space, it is still recognisable. One of the aims of this game was for it to be relaxing and the soft colours definitely relay this. The only issue I have is with the ufo. It isn’t as calming and is somewhat jarring, however, this could work in my favour as it is the enemy in the game and is meant to alert the player. My game definitely looks like a typical 8-Bit video game. The health bar and currency meter help this. Another thing that helps is the design of the rocket. The colours are very typical (white and red) and the design is also recognisable from when 8-Bit games were popular. An area of improvement for me would be to fix the excess space at the lower half of the screen. To fix this I would have included upgrades and other ways to spend currency at the bottom, allowing the player to use their coins in-game. The icons for the upgrades would be greyed out until the player had enough coins to buy them.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows