3. Style Sheet
• Looking for fonts, I first looked for fonts from games made by Atlus,
such as the persona games, megami tensei, and others. I looked at
the different fonts in these games and found them interesting. The
fonts from Persona 5, mainly the font Persona Non Grata, would
work with header text on a Persona 5 related spread.
• After looking at fonts related to the games, I went to font websites
like Dafont and Google Fonts in search of fonts to use for titles and
body text. For title ones, I chose ones that looked interesting but
not too over the top. I also wanted to keep the titles in a serif font,
and body text to be sans serif. The sans serif fonts would be used
for all body text as its easy to read and simple. Serif fonts would be
used for titles as I think the style of them is more eyecatching and
interesting to look at.
4. Style Sheet
To create and find colourschemes, I
took cover art from atlus games
and picked prominent colours from
them to create colour palettes. This
gave me an insight into what
colours are most commonly used
and what colours go together. I
also generated colour palettes that
aren’t related to the games to give
an alternative option for colour
palettes.
5. Front Cover Layout
MEGATEN
Text text text text text
text text text text text
Text text text
Text text text
Text text text text text
text text text text text
TEXTTEXTTEXT!
6. Double Page Layout
TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEX
T
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT
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T
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TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT
7. Content
Content How You Could Get It
Game Screenshots Taking screenshots while playing the game
Game review Write my own review for a game that I have played
Fonts I will find fonts on websites like google fonts and
dafont.
Game artwork Official images provided in promotional material of
the games I’m featuring.
8. Contingency Planning
Potential Issue Solution
Programs crashing Save regularly, keep backups on cloud storage
and usb stick
Running out of time Plan my time well and make sure I’m not
wasting any time.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What content might you need for your pages? Photographs, articles, cover lines, fonts….